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<?php |
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/** |
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* Sector Manager |
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* |
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* @author Expansion |
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* @copyright Expansion - le jeu |
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* |
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* @package Gaia |
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* @update 20.05.13 |
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*/ |
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namespace Asylamba\Modules\Gaia\Manager; |
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use Asylamba\Classes\Entity\EntityManager; |
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use Asylamba\Classes\Redis\RedisManager; |
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use Asylamba\Classes\Process\LoadBalancer; |
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use Asylamba\Classes\Task\TaskManager; |
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use Asylamba\Modules\Athena\Manager\OrbitalBaseManager; |
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use Asylamba\Modules\Zeus\Manager\PlayerManager; |
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use Asylamba\Modules\Gaia\Manager\SystemManager; |
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use Asylamba\Modules\Gaia\Model\Sector; |
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class SectorManager { |
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/** @var EntityManager **/ |
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protected $entityManager; |
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/** @var RedisManager **/ |
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protected $redisManager; |
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/** @var LoadBalancer **/ |
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protected $loadBalancer; |
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/** @var TaskManager **/ |
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protected $taskManager; |
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/** @var OrbitalBaseManager **/ |
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protected $orbitalBaseManager; |
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/** @var PlayerManager **/ |
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protected $playerManager; |
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/** @var SystemManager **/ |
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protected $systemManager; |
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/** @var array **/ |
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protected $scores = []; |
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/** |
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* @param EntityManager $entityManager |
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* @param RedisManager $redisManager |
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* @param LoadBalancer $loadBalancer |
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* @param TaskManager $taskManager |
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* @param OrbitalBaseManager $orbitalBaseManager |
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* @param PlayerManager $playerManager |
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* @param SystemManager $systemManager |
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* @param array $scores |
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*/ |
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public function __construct( |
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EntityManager $entityManager, |
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RedisManager $redisManager, |
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LoadBalancer $loadBalancer, |
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TaskManager $taskManager, |
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OrbitalBaseManager $orbitalBaseManager, |
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PlayerManager $playerManager, |
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SystemManager $systemManager, |
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$scores |
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) |
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{ |
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$this->entityManager = $entityManager; |
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$this->redisManager = $redisManager; |
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$this->loadBalancer = $loadBalancer; |
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$this->taskManager = $taskManager; |
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$this->orbitalBaseManager = $orbitalBaseManager; |
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$this->playerManager = $playerManager; |
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$this->systemManager = $systemManager; |
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$this->scores = $scores; |
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} |
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public function initOwnershipData() |
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{ |
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$this->loadBalancer->affectTask( |
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$this->taskManager->createTechnicalTask('gaia.sector_manager', 'calculateAllOwnerships') |
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); |
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} |
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/** |
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* @param int $id |
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* @return Sector |
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*/ |
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public function get($id) { |
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return $this->entityManager->getRepository(Sector::class)->get($id); |
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} |
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/** |
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* @param int $factionId |
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* @return array |
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*/ |
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public function getFactionSectors($factionId) |
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{ |
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return $this->entityManager->getRepository(Sector::class)->getFactionSectors($factionId); |
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} |
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/** |
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* @return array |
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*/ |
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public function getAll() |
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{ |
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return $this->entityManager->getRepository(Sector::class)->getAll(); |
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} |
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/** |
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* @param Sector $sector |
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*/ |
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public function changeOwnership(Sector $sector) |
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{ |
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$this->entityManager->getRepository(Sector::class)->changeOwnership($sector); |
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} |
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public function calculateAllOwnerships() |
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{ |
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\Asylamba\Classes\Daemon\Server::debug('sectors'); |
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foreach ($this->getAll() as $sector) { |
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$this->calculateOwnership($sector); |
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} |
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} |
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/** |
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* @param Sector $sector |
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* @return array |
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*/ |
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public function calculateOwnership(Sector $sector) |
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{ |
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$systems = $this->systemManager->getSectorSystems($sector->getId()); |
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$bases = $this->orbitalBaseManager->getSectorBases($sector->getId()); |
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$scores = []; |
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foreach ($bases as $base) |
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{ |
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$player = $this->playerManager->get($base->rPlayer); |
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$scores[$player->rColor] = |
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(!empty($scores[$player->rColor])) |
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? $scores[$player->rColor] + $this->scores[$base->typeOfBase] |
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: $this->scores[$base->typeOfBase] |
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; |
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} |
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// For each system, the owning faction gains two points |
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foreach ($systems as $system) { |
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if ($system->rColor === 0) { |
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continue; |
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} |
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$scores[$system->rColor] = (!empty($scores[$system->rColor])) ? $scores[$system->rColor] + 2 : 2; |
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} |
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$scores[0] = 0; |
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arsort($scores); |
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reset($scores); |
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$this->redisManager->getConnection()->set('sector:' . $sector->getId(), serialize($scores)); |
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return $scores; |
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} |
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} |