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<?php |
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/** |
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* TutorialHelper |
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* |
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* @author Jacky Casas |
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* @copyright Asylamba |
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* |
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* @package Zeus |
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* @update 25.04.14 |
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*/ |
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namespace Asylamba\Modules\Zeus\Helper; |
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use Asylamba\Classes\Library\Session\SessionWrapper; |
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use Asylamba\Classes\Entity\EntityManager; |
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use Asylamba\Modules\Zeus\Manager\PlayerManager; |
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use Asylamba\Modules\Athena\Manager\OrbitalBaseManager; |
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use Asylamba\Modules\Athena\Manager\BuildingQueueManager; |
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use Asylamba\Modules\Promethee\Manager\TechnologyQueueManager; |
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use Asylamba\Modules\Promethee\Manager\TechnologyManager; |
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class TutorialHelper { |
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/** @var EntityManager **/ |
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protected $entityManager; |
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/** @var PlayerManager **/ |
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protected $playerManager; |
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/** @var OrbitalBaseManager **/ |
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protected $orbitalBaseManager; |
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/** @var BuildingQueueManager **/ |
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protected $buildingQueueManager; |
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/** @var TechnologyQueueManager **/ |
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protected $technologyQueueManager; |
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/** @var TechnologyManager **/ |
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protected $technologyManager; |
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/** @var SessionWrapper **/ |
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protected $session; |
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/** |
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* @param EntityManager $entityManager |
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* @param PlayerManager $playerManager |
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* @param OrbitalBaseManager $orbitalBaseManager |
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* @param BuildingQueueManager $buildingQueueManager |
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* @param TechnologyQueueManager $technologyQueueManager |
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* @param TechnologyManager $technologyManager |
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* @param SessionWrapper $session |
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*/ |
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public function __construct( |
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EntityManager $entityManager, |
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PlayerManager $playerManager, |
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OrbitalBaseManager $orbitalBaseManager, |
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BuildingQueueManager $buildingQueueManager, |
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TechnologyQueueManager $technologyQueueManager, |
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TechnologyManager $technologyManager, |
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SessionWrapper $session |
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) |
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{ |
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$this->entityManager = $entityManager; |
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$this->playerManager = $playerManager; |
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$this->orbitalBaseManager = $orbitalBaseManager; |
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$this->buildingQueueManager = $buildingQueueManager; |
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$this->technologyQueueManager = $technologyQueueManager; |
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$this->technologyManager = $technologyManager; |
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$this->session = $session; |
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} |
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public function checkTutorial() { |
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# PAS UTILISEE POUR L'INSTANT (le sera quand il y aura une étape passive dans le tutoriel) |
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$player = $this->session->get('playerId'); |
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$stepTutorial = $this->session->get('playerInfo')->get('stepTutorial'); |
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$stepDone = $this->session->get('playerInfo')->get('stepDone'); |
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if ($stepTutorial > 0) { |
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if ($stepDone == FALSE) { |
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# check if current step is done |
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# hint : checker seulement les actions passives |
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switch ($stepTutorial) { |
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case 1: |
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$asdf = 'asdf'; |
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break; |
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case 2: |
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$jlk = 'jkl'; |
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break; |
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} |
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} |
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} |
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} |
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public function setStepDone() { |
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$player = $this->playerManager->get($this->session->get('playerId')); |
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$player->stepDone = TRUE; |
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$this->session->get('playerInfo')->add('stepDone', TRUE); |
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$this->entityManager->flush($player); |
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} |
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public function clearStepDone() { |
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$player = $this->playerManager->get($this->session->get('playerId')); |
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$player->stepDone = FALSE; |
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$this->session->get('playerInfo')->add('stepDone', FALSE); |
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$this->entityManager->flush($player); |
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} |
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public function isNextBuildingStepAlreadyDone($playerId, $buildingId, $level) { |
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$nextStepAlreadyDone = FALSE; |
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$playerBases = $this->orbitalBaseManager->getPlayerBases($playerId); |
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foreach ($playerBases as $orbitalBase) { |
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if ($orbitalBase->getBuildingLevel($buildingId) >= $level) { |
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$nextStepAlreadyDone = TRUE; |
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break; |
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} else { |
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# verify in the queue |
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$buildingQueues = $this->buildingQueueManager->getBaseQueues($orbitalBase->rPlace); |
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foreach ($buildingQueues as $buildingQueue) { |
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if ($buildingQueue->buildingNumber == $buildingId AND $buildingQueue->targetLevel >= $level) { |
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$nextStepAlreadyDone = TRUE; |
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break; |
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} |
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} |
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} |
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} |
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return $nextStepAlreadyDone; |
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} |
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public function isNextTechnoStepAlreadyDone($playerId, $technoId, $level = 1) { |
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$technology = $this->technologyManager->getPlayerTechnology($playerId); |
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if ($technology->getTechnology($technoId) >= $level) { |
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return true; |
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} |
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// verify in the queue |
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if (($this->technologyQueueManager->getPlayerTechnologyQueue($playerId, $technoId)) !== null) { |
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return true; |
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} |
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return false; |
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} |
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} |