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<?php |
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namespace Asylamba\Modules\Atlas\Routine; |
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use Asylamba\Modules\Athena\Helper\OrbitalBaseHelper; |
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use Asylamba\Modules\Athena\Resource\OrbitalBaseResource; |
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use Asylamba\Classes\Library\Game; |
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use Asylamba\Modules\Athena\Resource\ShipResource; |
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use Asylamba\Classes\Library\DataAnalysis; |
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use Asylamba\Modules\Atlas\Manager\PlayerRankingManager; |
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use Asylamba\Modules\Atlas\Repository\PlayerRankingRepository; |
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use Asylamba\Modules\Atlas\Model\Ranking; |
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use Asylamba\Modules\Atlas\Model\PlayerRanking; |
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class PlayerRoutine extends AbstractRoutine |
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{ |
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/** @var array **/ |
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protected $results; |
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const COEF_RESOURCE = 0.001; |
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public function execute( |
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$players, |
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\PDOStatement $resourcesStatement, |
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\PDOStatement $resourcesDataStatement, |
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\PDOStatement $generalStatement, |
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\PDOStatement $armiesStatement, |
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\PDOStatement $planetStatement, |
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\PDOStatement $tradeRoutesStatement, |
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\PDOStatement $linkedTradeRoutesStatement, |
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\PDOStatement $attackersStatement, |
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\PDOStatement $defendersStatement, |
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OrbitalBaseHelper $orbitalBaseHelper |
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) |
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{ |
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$this->results = []; |
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# create an array with all the players |
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foreach ($players as $player) { |
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$this->results[$player->id] = [ |
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'general' => 0, |
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'resources' => 0, |
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'experience' => 0, |
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'victory' => 0, |
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'defeat' => 0, |
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'fight' => 0, |
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'armies' => 0, |
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'butcher' => 0, |
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'butcherDestroyedPEV' => 0, |
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'butcherLostPEV' => 0, |
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'trader' => 0, |
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'DA_Resources' => 0, |
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'DA_PlanetNumber' => 0 |
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]; |
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} |
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$this->calculateResources($resourcesStatement, $orbitalBaseHelper); |
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$this->calculateDataResources($resourcesDataStatement); |
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$this->calculatePlanetRanking($planetStatement); |
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$this->calculateGeneralRanking($generalStatement); |
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$this->calculateArmiesRanking($armiesStatement); |
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$this->calculateTradeRanking($tradeRoutesStatement, $linkedTradeRoutesStatement); |
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$this->calculateButcherRanking($attackersStatement, $defendersStatement); |
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} |
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public function processResults(Ranking $ranking, $players, PlayerRankingManager $playerRankingManager, PlayerRankingRepository $playerRankingRepository) |
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{ |
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foreach ($players as $playerId) { |
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if (isset($this->results[$playerId->id])) { |
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# add the points to the list |
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$this->results[$playerId->id]['experience'] += $playerId->experience; |
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$this->results[$playerId->id]['victory'] += $playerId->victory; |
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$this->results[$playerId->id]['defeat'] += $playerId->defeat; |
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$this->results[$playerId->id]['fight'] += $playerId->victory - $playerId->defeat; |
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} |
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} |
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# copy the arrays |
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$listG = $this->results; |
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$listR = $this->results; |
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$listE = $this->results; |
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$listF = $this->results; |
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$listA = $this->results; |
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$listB = $this->results; |
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$listT = $this->results; |
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# sort all the copies |
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uasort($listG, [$this, 'cmpGeneral']); |
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uasort($listR, [$this, 'cmpResources']); |
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uasort($listE, [$this, 'cmpExperience']); |
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uasort($listF, [$this, 'cmpFight']); |
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uasort($listA, [$this, 'cmpArmies']); |
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uasort($listB, [$this, 'cmpButcher']); |
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uasort($listT, [$this, 'cmpTrader']); |
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/*foreach ($list as $key => $value) { |
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echo $key . ' => ' . $value['general'] . '<br/>'; |
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}*/ |
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# put the position in each array |
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$position = 1; |
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foreach ($listG as $key => $value) { $listG[$key]['position'] = $position++;} |
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$position = 1; |
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foreach ($listR as $key => $value) { $listR[$key]['position'] = $position++;} |
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$position = 1; |
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foreach ($listE as $key => $value) { $listE[$key]['position'] = $position++;} |
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$position = 1; |
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foreach ($listF as $key => $value) { $listF[$key]['position'] = $position++;} |
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$position = 1; |
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foreach ($listA as $key => $value) { $listA[$key]['position'] = $position++;} |
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$position = 1; |
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foreach ($listB as $key => $value) { $listB[$key]['position'] = $position++;} |
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$position = 1; |
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foreach ($listT as $key => $value) { $listT[$key]['position'] = $position++;} |
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foreach ($players as $player) { |
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$playerId = $player->getId(); |
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$pr = new PlayerRanking(); |
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$pr->rRanking = $ranking->getId(); |
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$pr->rPlayer = $playerId; |
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# voir s'il faut améliorer (p.ex. : stocker le tableau des objets et supprimer chaque objet utilisé pour que la liste se rapetisse) |
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$firstRanking = true; |
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for ($i = 0; $i < $playerRankingManager->size(); $i++) { |
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if ($playerRankingManager->get($i)->rPlayer == $playerId) { |
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$firstRanking = false; |
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$oldRanking = $playerRankingManager->get($i); |
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break; |
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} |
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} |
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$pr->general = $listG[$playerId]['general']; |
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$pr->generalPosition = $listG[$playerId]['position']; |
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$pr->generalVariation = $firstRanking ? 0 : $oldRanking->generalPosition - $pr->generalPosition; |
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$player->factionPoint = $pr->general; |
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$pr->resources = $listR[$playerId]['resources']; |
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$pr->resourcesPosition = $listR[$playerId]['position']; |
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$pr->resourcesVariation = $firstRanking ? 0 : $oldRanking->resourcesPosition - $pr->resourcesPosition; |
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$pr->experience = $listE[$playerId]['experience']; |
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$pr->experiencePosition = $listE[$playerId]['position']; |
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$pr->experienceVariation = $firstRanking ? 0 : $oldRanking->experiencePosition - $pr->experiencePosition; |
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$pr->fight = ($listF[$playerId]['fight'] >= 0) ? $listF[$playerId]['fight'] : 0; |
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$pr->victories = $listF[$playerId]['victory']; |
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$pr->defeat = $listF[$playerId]['defeat']; |
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$pr->fightPosition = $listF[$playerId]['position']; |
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$pr->fightVariation = $firstRanking ? 0 : $oldRanking->fightPosition - $pr->fightPosition; |
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$pr->armies = $listA[$playerId]['armies']; |
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$pr->armiesPosition = $listA[$playerId]['position']; |
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$pr->armiesVariation = $firstRanking ? 0 : $oldRanking->armiesPosition - $pr->armiesPosition; |
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$pr->butcher = ($listB[$playerId]['butcher'] >= 0) ? $listB[$playerId]['butcher'] : 0; |
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$pr->butcherDestroyedPEV = $listB[$playerId]['butcherDestroyedPEV']; |
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$pr->butcherLostPEV = $listB[$playerId]['butcherLostPEV']; |
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$pr->butcherPosition = $listB[$playerId]['position']; |
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$pr->butcherVariation = $firstRanking ? 0 : $oldRanking->butcherPosition - $pr->butcherPosition; |
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$pr->trader = $listT[$playerId]['trader']; |
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$pr->traderPosition = $listT[$playerId]['position']; |
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$pr->traderVariation = $firstRanking ? 0 : $oldRanking->traderPosition - $pr->traderPosition; |
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$playerRankingManager->add($pr); |
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if (DATA_ANALYSIS) { |
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$playerRankingRepository->insertDataAnalysis( |
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$player, |
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$pr, |
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$this->results[$player]['DA_Resources'], |
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$this->results[$player]['DA_PlanetNumber'] |
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); |
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} |
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} |
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} |
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protected function calculateResources(\PDOStatement $statement, OrbitalBaseHelper $orbitalBaseHelper) |
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{ |
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while ($row = $statement->fetch()) { |
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if (isset($this->results[$row['player']])) { |
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$resourcesProd = Game::resourceProduction($orbitalBaseHelper->getBuildingInfo(OrbitalBaseResource::REFINERY, 'level', $row['levelRefinery'], 'refiningCoefficient'), $row['coefResources']); |
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$this->results[$row['player']]['resources'] += $resourcesProd; |
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} |
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} |
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$statement->closeCursor(); |
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} |
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protected function calculateDataResources(\PDOStatement $statement) |
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{ |
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while ($row = $statement->fetch()) { |
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if (isset($this->results[$row['player']])) { |
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$this->results[$row['player']]['DA_Resources'] += DataAnalysis::resourceToStdUnit($row['sumResources']); |
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} |
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} |
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$statement->closeCursor(); |
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} |
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protected function calculatePlanetRanking(\PDOStatement $statement) |
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{ |
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while ($row = $statement->fetch()) { |
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if (isset($this->results[$row['player']])) { |
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$this->results[$row['player']]['DA_PlanetNumber'] += $row['sumPlanets']; |
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} |
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} |
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$statement->closeCursor(); |
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} |
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protected function calculateGeneralRanking(\PDOStatement $statement) |
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{ |
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while ($row = $statement->fetch()) { |
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if (isset($this->results[$row['player']])) { |
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$shipPrice = 0; |
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$shipPrice += ShipResource::getInfo(0, 'resourcePrice') * $row['s0']; |
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$shipPrice += ShipResource::getInfo(1, 'resourcePrice') * $row['s1']; |
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$shipPrice += ShipResource::getInfo(2, 'resourcePrice') * $row['s2']; |
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$shipPrice += ShipResource::getInfo(3, 'resourcePrice') * $row['s3']; |
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$shipPrice += ShipResource::getInfo(4, 'resourcePrice') * $row['s4']; |
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$shipPrice += ShipResource::getInfo(5, 'resourcePrice') * $row['s5']; |
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$shipPrice += ShipResource::getInfo(6, 'resourcePrice') * $row['s6']; |
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$shipPrice += ShipResource::getInfo(7, 'resourcePrice') * $row['s7']; |
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$shipPrice += ShipResource::getInfo(8, 'resourcePrice') * $row['s8']; |
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$shipPrice += ShipResource::getInfo(9, 'resourcePrice') * $row['s9']; |
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$shipPrice += ShipResource::getInfo(10, 'resourcePrice') * $row['s10']; |
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$shipPrice += ShipResource::getInfo(11, 'resourcePrice') * $row['s11']; |
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$points = round($shipPrice * self::COEF_RESOURCE); |
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$points += $row['points']; |
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$points += round($row['resources'] * self::COEF_RESOURCE); |
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$this->results[$row['player']]['general'] += $points; |
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$pevQuantity = 0; |
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$pevQuantity += ShipResource::getInfo(0, 'pev') * $row['s0']; |
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$pevQuantity += ShipResource::getInfo(1, 'pev') * $row['s1']; |
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$pevQuantity += ShipResource::getInfo(2, 'pev') * $row['s2']; |
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$pevQuantity += ShipResource::getInfo(3, 'pev') * $row['s3']; |
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$pevQuantity += ShipResource::getInfo(4, 'pev') * $row['s4']; |
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$pevQuantity += ShipResource::getInfo(5, 'pev') * $row['s5']; |
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$pevQuantity += ShipResource::getInfo(6, 'pev') * $row['s6']; |
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$pevQuantity += ShipResource::getInfo(7, 'pev') * $row['s7']; |
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$pevQuantity += ShipResource::getInfo(8, 'pev') * $row['s8']; |
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$pevQuantity += ShipResource::getInfo(9, 'pev') * $row['s9']; |
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$pevQuantity += ShipResource::getInfo(10, 'pev') * $row['s10']; |
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$pevQuantity += ShipResource::getInfo(11, 'pev') * $row['s11']; |
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$this->results[$row['player']]['armies'] += $pevQuantity; |
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} |
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} |
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$statement->closeCursor(); |
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} |
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protected function calculateArmiesRanking(\PDOStatement $statement) |
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{ |
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while ($row = $statement->fetch()) { |
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if (isset($this->results[$row['player']])) { |
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$shipPrice = 0; |
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$shipPrice += ShipResource::getInfo(0, 'resourcePrice') * $row['s0']; |
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$shipPrice += ShipResource::getInfo(1, 'resourcePrice') * $row['s1']; |
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$shipPrice += ShipResource::getInfo(2, 'resourcePrice') * $row['s2']; |
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$shipPrice += ShipResource::getInfo(3, 'resourcePrice') * $row['s3']; |
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$shipPrice += ShipResource::getInfo(4, 'resourcePrice') * $row['s4']; |
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$shipPrice += ShipResource::getInfo(5, 'resourcePrice') * $row['s5']; |
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$shipPrice += ShipResource::getInfo(6, 'resourcePrice') * $row['s6']; |
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$shipPrice += ShipResource::getInfo(7, 'resourcePrice') * $row['s7']; |
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$shipPrice += ShipResource::getInfo(8, 'resourcePrice') * $row['s8']; |
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$shipPrice += ShipResource::getInfo(9, 'resourcePrice') * $row['s9']; |
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$shipPrice += ShipResource::getInfo(10, 'resourcePrice') * $row['s10']; |
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$shipPrice += ShipResource::getInfo(11, 'resourcePrice') * $row['s11']; |
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$points = round($shipPrice * self::COEF_RESOURCE); |
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$this->results[$row['player']]['general'] += $points; |
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$pevQuantity = 0; |
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$pevQuantity += ShipResource::getInfo(0, 'pev') * $row['s0']; |
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$pevQuantity += ShipResource::getInfo(1, 'pev') * $row['s1']; |
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$pevQuantity += ShipResource::getInfo(2, 'pev') * $row['s2']; |
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$pevQuantity += ShipResource::getInfo(3, 'pev') * $row['s3']; |
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$pevQuantity += ShipResource::getInfo(4, 'pev') * $row['s4']; |
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$pevQuantity += ShipResource::getInfo(5, 'pev') * $row['s5']; |
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$pevQuantity += ShipResource::getInfo(6, 'pev') * $row['s6']; |
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$pevQuantity += ShipResource::getInfo(7, 'pev') * $row['s7']; |
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$pevQuantity += ShipResource::getInfo(8, 'pev') * $row['s8']; |
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$pevQuantity += ShipResource::getInfo(9, 'pev') * $row['s9']; |
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$pevQuantity += ShipResource::getInfo(10, 'pev') * $row['s10']; |
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$pevQuantity += ShipResource::getInfo(11, 'pev') * $row['s11']; |
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$this->results[$row['player']]['armies'] += $pevQuantity; |
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} |
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} |
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$statement->closeCursor(); |
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} |
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protected function calculateTradeRanking(\PDOStatement $routesStatement, \PDOStatement $linkedRoutesStatement) |
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{ |
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while ($row = $routesStatement->fetch()) { |
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if (isset($this->results[$row['player']])) { |
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$this->results[$row['player']]['trader'] += $row['income']; |
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} |
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} |
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$routesStatement->closeCursor(); |
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while ($row = $linkedRoutesStatement->fetch()) { |
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if (isset($this->results[$row['player']])) { |
303
|
|
|
$this->results[$row['player']]['trader'] += $row['income']; |
304
|
|
|
} |
305
|
|
|
} |
306
|
|
|
$linkedRoutesStatement->closeCursor(); |
307
|
|
|
} |
308
|
|
|
|
309
|
|
|
protected function calculateButcherRanking(\PDOStatement $attackerStatement, \PDOStatement $defenderStatement) |
310
|
|
|
{ |
311
|
|
|
while ($row = $attackerStatement->fetch()) { |
312
|
|
|
if (isset($this->results[$row['player']])) { |
313
|
|
|
$this->results[$row['player']]['butcherDestroyedPEV'] += $row['destroyedPEV']; |
314
|
|
|
$this->results[$row['player']]['butcherLostPEV'] += $row['lostPEV']; |
315
|
|
|
$this->results[$row['player']]['butcher'] += $row['destroyedPEV'] - $row['lostPEV']; |
316
|
|
|
} |
317
|
|
|
} |
318
|
|
|
$attackerStatement->closeCursor(); |
319
|
|
|
while ($row = $defenderStatement->fetch()) { |
320
|
|
|
if (isset($this->results[$row['player']])) { |
321
|
|
|
$this->results[$row['player']]['butcherDestroyedPEV'] += $row['destroyedPEV']; |
322
|
|
|
$this->results[$row['player']]['butcherLostPEV'] += $row['lostPEV']; |
323
|
|
|
$this->results[$row['player']]['butcher'] += $row['destroyedPEV'] - $row['lostPEV']; |
324
|
|
|
} |
325
|
|
|
} |
326
|
|
|
$defenderStatement->closeCursor(); |
327
|
|
|
} |
328
|
|
|
|
329
|
|
|
protected function cmpGeneral($a, $b) |
330
|
|
|
{ |
331
|
|
|
if($a['general'] == $b['general']) { |
|
|
|
|
332
|
|
|
return 0; |
333
|
|
|
} |
334
|
|
|
return ($a['general'] > $b['general']) ? -1 : 1; |
335
|
|
|
} |
336
|
|
|
|
337
|
|
|
protected function cmpResources($a, $b) { |
338
|
|
|
if($a['resources'] == $b['resources']) { |
|
|
|
|
339
|
|
|
return 0; |
340
|
|
|
} |
341
|
|
|
return ($a['resources'] > $b['resources']) ? -1 : 1; |
342
|
|
|
} |
343
|
|
|
|
344
|
|
|
protected function cmpExperience($a, $b) { |
345
|
|
|
if($a['experience'] == $b['experience']) { |
|
|
|
|
346
|
|
|
return 0; |
347
|
|
|
} |
348
|
|
|
return ($a['experience'] > $b['experience']) ? -1 : 1; |
349
|
|
|
} |
350
|
|
|
|
351
|
|
|
protected function cmpFight($a, $b) { |
352
|
|
|
if($a['fight'] == $b['fight']) { |
|
|
|
|
353
|
|
|
return 0; |
354
|
|
|
} |
355
|
|
|
return ($a['fight'] > $b['fight']) ? -1 : 1; |
356
|
|
|
} |
357
|
|
|
|
358
|
|
|
protected function cmpArmies($a, $b) { |
359
|
|
|
if($a['armies'] == $b['armies']) { |
|
|
|
|
360
|
|
|
return 0; |
361
|
|
|
} |
362
|
|
|
return ($a['armies'] > $b['armies']) ? -1 : 1; |
363
|
|
|
} |
364
|
|
|
|
365
|
|
|
protected function cmpButcher($a, $b) { |
366
|
|
|
if($a['butcher'] == $b['butcher']) { |
|
|
|
|
367
|
|
|
return 0; |
368
|
|
|
} |
369
|
|
|
return ($a['butcher'] > $b['butcher']) ? -1 : 1; |
370
|
|
|
} |
371
|
|
|
|
372
|
|
|
protected function cmpTrader($a, $b) { |
373
|
|
|
if($a['trader'] == $b['trader']) { |
|
|
|
|
374
|
|
|
return 0; |
375
|
|
|
} |
376
|
|
|
return ($a['trader'] > $b['trader']) ? -1 : 1; |
377
|
|
|
} |
378
|
|
|
} |