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<?php |
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/** |
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* PlayerManager |
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* |
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* @author Gil Clavien |
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* @copyright Expansion - le jeu |
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* |
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* @package Zeus |
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* @version 20.05.13 |
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**/ |
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namespace Asylamba\Modules\Zeus\Manager; |
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use Asylamba\Classes\Library\Utils; |
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use Asylamba\Classes\Entity\EntityManager; |
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use Asylamba\Classes\Library\Session\SessionWrapper; |
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use Asylamba\Modules\Zeus\Model\Player; |
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use Asylamba\Modules\Zeus\Model\PlayerBonus; |
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use Asylamba\Modules\Promethee\Model\Technology; |
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use Asylamba\Modules\Athena\Model\OrbitalBase; |
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use Asylamba\Modules\Hermes\Model\Notification; |
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use Asylamba\Modules\Ares\Model\Commander; |
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use Asylamba\Modules\Athena\Model\Transaction; |
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use Asylamba\Modules\Demeter\Manager\ColorManager; |
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use Asylamba\Modules\Ares\Manager\CommanderManager; |
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use Asylamba\Modules\Gaia\Manager\GalaxyColorManager; |
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use Asylamba\Modules\Gaia\Manager\SectorManager; |
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use Asylamba\Modules\Gaia\Manager\PlaceManager; |
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use Asylamba\Modules\Athena\Manager\OrbitalBaseManager; |
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use Asylamba\Modules\Hermes\Manager\NotificationManager; |
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use Asylamba\Modules\Promethee\Manager\ResearchManager; |
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use Asylamba\Modules\Athena\Manager\TransactionManager; |
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use Asylamba\Modules\Athena\Manager\CommercialRouteManager; |
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use Asylamba\Modules\Promethee\Manager\TechnologyManager; |
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use Asylamba\Modules\Athena\Resource\ShipResource; |
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use Asylamba\Modules\Demeter\Model\Color; |
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use Asylamba\Classes\Worker\API; |
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use Asylamba\Classes\Library\Game; |
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use Asylamba\Classes\Container\ArrayList; |
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use Asylamba\Classes\Exception\ErrorException; |
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class PlayerManager { |
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/** @var EntityManager **/ |
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protected $entityManager; |
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/** @var GalaxyColorManager **/ |
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protected $galaxyColorManager; |
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/** @var SectorManager */ |
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protected $sectorManager; |
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/** @var NotificationManager **/ |
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protected $notificationManager; |
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/** @var OrbitalBaseManager **/ |
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protected $orbitalBaseManager; |
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/** @var PlaceManager **/ |
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protected $placeManager; |
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/** @var CommanderManager **/ |
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protected $commanderManager; |
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/** @var ColorManager **/ |
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protected $colorManager; |
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/** @var ResearchManager **/ |
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protected $researchManager; |
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/** @var TransactionManager **/ |
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protected $transactionManager; |
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/** @var CommercialRouteManager **/ |
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protected $commercialRouteManager; |
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/** @var TechnologyManager **/ |
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protected $technologyManager; |
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/** @var PlayerBonusManager **/ |
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protected $playerBonusManager; |
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/** @var SessionWrapper **/ |
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protected $sessionWrapper; |
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/** @var API **/ |
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protected $api; |
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/** @var int **/ |
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protected $playerBaseLevel; |
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/** @var int **/ |
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protected $playerTaxCoeff; |
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/** @var string **/ |
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protected $serverId; |
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/** |
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* @param EntityManager $entityManager |
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* @param GalaxyColorManager $galaxyColorManager |
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* @param SectorManager $sectorManager |
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* @param NotificationManager $notificationManager |
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* @param OrbitalBaseManager $orbitalBaseManager |
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* @param PlaceManager $placeManager |
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* @param CommanderManager $commanderManager |
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* @param ColorManager $colorManager |
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* @param ResearchManager $researchManager |
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* @param TransactionManager $transactionManager |
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* @param CommercialRouteManager $commercialRouteManager |
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* @param TechnologyManager $technologyManager |
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* @param PlayerBonusManager $playerBonusManager |
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* @param SessionWrapper $session |
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* @param API $api |
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* @param int $playerBaseLevel |
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* @param int $playerTaxCoeff |
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* @param string $serverId |
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*/ |
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public function __construct( |
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EntityManager $entityManager, |
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GalaxyColorManager $galaxyColorManager, |
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SectorManager $sectorManager, |
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NotificationManager $notificationManager, |
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OrbitalBaseManager $orbitalBaseManager, |
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PlaceManager $placeManager, |
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CommanderManager $commanderManager, |
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ColorManager $colorManager, |
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ResearchManager $researchManager, |
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TransactionManager $transactionManager, |
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CommercialRouteManager $commercialRouteManager, |
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TechnologyManager $technologyManager, |
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PlayerBonusManager $playerBonusManager, |
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SessionWrapper $session, |
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API $api, |
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$playerBaseLevel, |
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$playerTaxCoeff, |
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$serverId |
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) |
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{ |
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$this->entityManager = $entityManager; |
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$this->galaxyColorManager = $galaxyColorManager; |
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$this->sectorManager = $sectorManager; |
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$this->notificationManager = $notificationManager; |
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$this->orbitalBaseManager = $orbitalBaseManager; |
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$this->placeManager = $placeManager; |
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$this->commanderManager = $commanderManager; |
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$this->colorManager = $colorManager; |
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$this->researchManager = $researchManager; |
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$this->transactionManager = $transactionManager; |
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$this->commercialRouteManager = $commercialRouteManager; |
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$this->technologyManager = $technologyManager; |
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$this->playerBonusManager = $playerBonusManager; |
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$this->sessionWrapper = $session; |
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$this->api = $api; |
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$this->playerBaseLevel = $playerBaseLevel; |
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$this->playerTaxCoeff = $playerTaxCoeff; |
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$this->serverId = $serverId; |
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} |
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/** |
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* @param int $playerId |
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* @return Player |
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*/ |
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public function get($playerId) |
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{ |
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if(($player = $this->entityManager->getRepository(Player::class)->get($playerId)) !== null) { |
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if ($this->sessionWrapper->get('playerId') === $player->id) { |
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$player->synchronized = true; |
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} |
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$this->fill($player); |
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} |
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return $player; |
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} |
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/** |
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* @param string $name |
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* @return Player |
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*/ |
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public function getByName($name) |
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{ |
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return $this->entityManager->getRepository(PLayer::class)->getByName($name); |
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} |
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/** |
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* @param string $bindKey |
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* @return Player |
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*/ |
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public function getByBindKey($bindKey) |
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{ |
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if(($player = $this->entityManager->getRepository(Player::class)->getByBindKey($bindKey)) !== null) { |
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if ($this->sessionWrapper->get('playerId') === $player->id) { |
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$player->synchronized = true; |
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} |
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$this->fill($player); |
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} |
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return $player; |
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} |
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/** |
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* @param int $id |
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* @return array |
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*/ |
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public function getGodSons($id) |
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{ |
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return $this->entityManager->getRepository(Player::class)->getGodSons($id); |
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} |
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/** |
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* @param array $ids |
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* @param array $statements |
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*/ |
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public function getByIdsAndStatements($ids, $statements) |
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{ |
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return $this->entityManager->getRepository(Player::class)->getByIdsAndStatements($ids, $statements); |
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} |
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/** |
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* @param array $statements |
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* @return array |
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*/ |
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public function getByStatements($statements) |
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{ |
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return $this->entityManager->getRepository(Player::class)->getByStatements($statements); |
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} |
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/** |
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* @return int |
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*/ |
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public function countActivePlayers() |
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{ |
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return $this->entityManager->getRepository(Player::class)->countActivePlayers(); |
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} |
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/** |
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* @return int |
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*/ |
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public function countAllPlayers() |
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{ |
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return $this->entityManager->getRepository(Player::class)->countAllPlayers(); |
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} |
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/** |
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* @param int $factionId |
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* @param array $statements |
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* @return array |
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*/ |
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public function countByFactionAndStatements($factionId, $statements) |
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{ |
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return $this->entityManager->getRepository(Player::class)->countByFactionAndStatements($factionId, $statements); |
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} |
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/** |
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* @param int $factionId |
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* @return array |
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*/ |
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public function getFactionPlayers($factionId) |
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{ |
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return $this->entityManager->getRepository(Player::class)->getFactionPlayers($factionId); |
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} |
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/** |
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* @param int $factionId |
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* @return array |
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*/ |
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public function getFactionPlayersByRanking($factionId) |
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{ |
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return $this->entityManager->getRepository(Player::class)->getFactionPlayersByRanking($factionId); |
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} |
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/** |
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* @param int $factionId |
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* @return array |
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*/ |
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public function getFactionPlayersByName($factionId) |
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{ |
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return $this->entityManager->getRepository(Player::class)->getFactionPlayersByName($factionId); |
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} |
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/** |
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* @param int $factionId |
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* @return Player |
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*/ |
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public function getFactionAccount($factionId) |
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{ |
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return $this->entityManager->getRepository(Player::class)->getFactionAccount($factionId); |
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} |
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/** |
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* @param int $factionId |
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* @return array |
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*/ |
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public function getLastFactionPlayers($factionId) |
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{ |
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return $this->entityManager->getRepository(Player::class)->getLastFactionPlayers($factionId); |
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} |
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/** |
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* @param int $factionId |
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* @return array |
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*/ |
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public function getParliamentMembers($factionId) |
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{ |
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return $this->entityManager->getRepository(Player::class)->getParliamentMembers($factionId); |
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} |
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/** |
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* @param int $factionId |
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* @param int $status |
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* @return Player |
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*/ |
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public function getGovernmentMember($factionId, $status) |
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{ |
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return $this->entityManager->getRepository(Player::class)->getGovernmentMember($factionId, $status); |
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} |
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/** |
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* @param int $factionId |
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* @return array |
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*/ |
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public function getGovernmentMembers($factionId) |
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{ |
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return $this->entityManager->getRepository(PLayer::class)->getGovernmentMembers($factionId); |
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} |
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/** |
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* @param int $factionId |
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* @return Player |
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*/ |
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public function getFactionLeader($factionId) |
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{ |
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if (($leader = $this->entityManager->getRepository(Player::class)->getFactionLeader($factionId)) !== null) { |
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$this->fill($leader); |
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} |
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return $leader; |
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} |
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public function getActivePlayers() |
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{ |
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return $this->entityManager->getRepository(Player::class)->getActivePlayers(); |
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} |
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public function search($search) { |
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return $this->entityManager->getRepository(Player::class)->search($search); |
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} |
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protected function fill(Player $player) { |
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if ($this->isSynchronized($player)) { |
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$this->saveSessionData($player); |
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} |
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} |
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public function isSynchronized(Player $player) |
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{ |
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return ($player->getId() === $this->sessionWrapper->get('playerId')); |
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} |
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/** |
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* @param Player $player |
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*/ |
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public function saveSessionData(Player $player) |
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{ |
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if(!$this->sessionWrapper->exist('playerInfo')) { |
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$this->sessionWrapper->add('playerInfo', new ArrayList()); |
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} |
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$this->sessionWrapper->get('playerInfo')->add('color', $player->getRColor()); |
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$this->sessionWrapper->get('playerInfo')->add('name', $player->getName()); |
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$this->sessionWrapper->get('playerInfo')->add('avatar', $player->getAvatar()); |
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$this->sessionWrapper->get('playerInfo')->add('credit', $player->getCredit()); |
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$this->sessionWrapper->get('playerInfo')->add('experience', $player->getExperience()); |
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$this->sessionWrapper->get('playerInfo')->add('level', $player->getLevel()); |
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} |
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public function add(Player $player) { |
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$this->entityManager->persist($player); |
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|
|
$this->entityManager->flush($player); |
362
|
|
|
} |
363
|
|
|
|
364
|
|
|
public function kill($playerId) { |
365
|
|
|
$player = $this->get($playerId); |
366
|
|
|
|
367
|
|
|
# API call |
368
|
|
|
$this->api->playerIsDead($player->bind, $this->serverId); |
369
|
|
|
|
370
|
|
|
# check if there is no other player with the same dead-name |
371
|
|
|
$futureName = '† ' . $player->name . ' '; |
372
|
|
|
while(TRUE) { |
|
|
|
|
373
|
|
|
if (($otherPlayer = $this->getByName($futureName)) === null) { |
374
|
|
|
break; |
375
|
|
|
} |
376
|
|
|
# on ajoute un 'I' à chaque fois |
377
|
|
|
$futureName .= 'I'; |
378
|
|
|
$this->entityManager->clear($otherPlayer); |
379
|
|
|
} |
380
|
|
|
# deadify the player |
381
|
|
|
$player->name = $futureName; |
382
|
|
|
$player->statement = Player::DEAD; |
383
|
|
|
$player->bind = NULL; |
384
|
|
|
$player->rColor = 0; |
385
|
|
|
|
386
|
|
|
$this->entityManager->flush(); |
387
|
|
|
} |
388
|
|
|
|
389
|
|
|
public function reborn($playerId) { |
390
|
|
|
$player = $this->get($playerId); |
391
|
|
|
|
392
|
|
|
# sector choice |
393
|
|
|
$sectors = $this->sectorManager->getFactionSectors($player->rColor); |
394
|
|
|
|
395
|
|
|
$placeFound = FALSE; |
396
|
|
|
$placeId = NULL; |
397
|
|
|
foreach ($sectors as $sector) { |
398
|
|
|
# place choice |
399
|
|
|
$qr = $this->entityManager->getConnection()->prepare('SELECT p.id FROM place AS p |
400
|
|
|
INNER JOIN system AS sy ON p.rSystem = sy.id |
401
|
|
|
INNER JOIN sector AS se ON sy.rSector = se.id |
402
|
|
|
WHERE p.typeOfPlace = 1 |
403
|
|
|
AND se.id = ? |
404
|
|
|
AND p.rPlayer IS NULL |
405
|
|
|
ORDER BY p.population ASC |
406
|
|
|
LIMIT 0, 30' |
407
|
|
|
); |
408
|
|
|
$qr->execute(array($sector->id)); |
409
|
|
|
$aw = $qr->fetchAll(); |
410
|
|
|
if ($aw !== NULL) { |
411
|
|
|
$placeFound = TRUE; |
412
|
|
|
$placeId = $aw[rand(0, (count($aw) - 1))]['id']; |
413
|
|
|
break; |
414
|
|
|
} |
415
|
|
|
} |
416
|
|
|
|
417
|
|
|
if ($placeFound) { |
|
|
|
|
418
|
|
|
|
419
|
|
|
# reinitialize some values of the player |
420
|
|
|
$player->iUniversity = 1000; |
421
|
|
|
$player->partNaturalSciences = 25; |
422
|
|
|
$player->partLifeSciences = 25; |
423
|
|
|
$player->partSocialPoliticalSciences = 25; |
424
|
|
|
$player->partInformaticEngineering = 25; |
425
|
|
|
$player->statement = Player::ACTIVE; |
426
|
|
|
$player->factionPoint = 0; |
427
|
|
|
|
428
|
|
|
$technos = $this->technologyManager->getPlayerTechnology($player->id); |
429
|
|
|
$levelAE = $technos->getTechnology(Technology::BASE_QUANTITY); |
430
|
|
|
if ($levelAE != 0) { |
431
|
|
|
$this->technologyManager->deleteByRPlayer($player->id, Technology::BASE_QUANTITY); |
432
|
|
|
} |
433
|
|
|
|
434
|
|
|
# attribute new base and place to player |
435
|
|
|
$ob = new OrbitalBase(); |
436
|
|
|
|
437
|
|
|
$ob->setRPlace($placeId); |
438
|
|
|
|
439
|
|
|
$ob->setRPlayer($player->id); |
440
|
|
|
$ob->setName("Colonie"); |
441
|
|
|
|
442
|
|
|
$ob->setLevelGenerator(1); |
443
|
|
|
$ob->setLevelRefinery(1); |
444
|
|
|
$ob->setLevelDock1(0); |
445
|
|
|
$ob->setLevelDock2(0); |
446
|
|
|
$ob->setLevelDock3(0); |
447
|
|
|
$ob->setLevelTechnosphere(0); |
448
|
|
|
$ob->setLevelCommercialPlateforme(0); |
449
|
|
|
$ob->setLevelStorage(1); |
450
|
|
|
$ob->setLevelRecycling(0); |
451
|
|
|
$ob->setLevelSpatioport(0); |
452
|
|
|
$ob->setResourcesStorage(1000); |
453
|
|
|
|
454
|
|
|
$this->orbitalBaseManager->updatePoints($ob); |
455
|
|
|
|
456
|
|
|
# initialisation des investissement |
457
|
|
|
$ob->setISchool(500); |
458
|
|
|
$ob->setIAntiSpy(500); |
459
|
|
|
|
460
|
|
|
# ajout de la base |
461
|
|
|
$ob->uOrbitalBase = Utils::now(); |
462
|
|
|
$ob->dCreation = Utils::now(); |
463
|
|
|
$this->orbitalBaseManager->add($ob); |
464
|
|
|
|
465
|
|
|
$this->placeManager->turnAsSpawnPlace($placeId, $player->getId()); |
466
|
|
|
|
467
|
|
|
# envoi d'une notif |
468
|
|
|
$notif = new Notification(); |
469
|
|
|
$notif->setRPlayer($player->id); |
470
|
|
|
$notif->setTitle('Nouvelle Colonie'); |
471
|
|
|
$notif->addBeg() |
472
|
|
|
->addTxt('Vous vous êtes malheureusement fait prendre votre dernière planète. Une nouvelle colonie vous a été attribuée') |
473
|
|
|
->addEnd(); |
474
|
|
|
$this->notificationManager->add($notif); |
475
|
|
|
$this->entityManager->flush(); |
476
|
|
|
} else { |
477
|
|
|
# si on ne trouve pas de lieu pour le faire poper ou si la faction n'a plus de secteur, le joueur meurt |
478
|
|
|
$this->kill($player); |
479
|
|
|
} |
480
|
|
|
} |
481
|
|
|
|
482
|
|
|
public function updatePlayersCredits() |
483
|
|
|
{ |
484
|
|
|
$players = $this->getActivePlayers(); |
485
|
|
|
$factions = $this->colorManager->getAll(); |
486
|
|
|
$S_RSM1 = $this->researchManager->getCurrentSession(); |
487
|
|
|
$now = Utils::now(); |
488
|
|
|
$repository = $this->entityManager->getRepository(Player::class); |
489
|
|
|
$this->entityManager->beginTransaction(); |
490
|
|
|
|
491
|
|
|
foreach ($players as $player) { |
492
|
|
|
# update time |
493
|
|
|
$hours = Utils::intervalDates($now, $player->uPlayer); |
494
|
|
|
$nbHours = count($hours); |
495
|
|
|
if ($nbHours === 0) { |
496
|
|
|
continue; |
497
|
|
|
} |
498
|
|
|
$player->uPlayer = $now; |
499
|
|
|
# load the bonus |
500
|
|
|
$playerBonus = $this->playerBonusManager->getBonusByPlayer($player); |
501
|
|
|
$this->playerBonusManager->load($playerBonus); |
502
|
|
|
|
503
|
|
|
# load the researches |
504
|
|
|
$S_RSM1 = $this->researchManager->getCurrentSession(); |
505
|
|
|
$this->researchManager->newSession(); |
506
|
|
|
$this->researchManager->load(array('rPlayer' => $player->id)); |
507
|
|
|
|
508
|
|
|
$bases = $this->orbitalBaseManager->getPlayerBases($player->id); |
509
|
|
|
$commanders = $this->commanderManager->getPlayerCommanders( |
510
|
|
|
$player->id, |
511
|
|
|
[Commander::AFFECTED, Commander::MOVING], |
512
|
|
|
['c.experience' => 'DESC', 'c.statement' => 'ASC'] |
513
|
|
|
); |
514
|
|
|
$researchSession = $this->researchManager->getCurrentSession(); |
515
|
|
|
$transactions = $this->transactionManager->getPlayerPropositions($player->id, Transaction::TYP_SHIP); |
516
|
|
|
|
517
|
|
|
$initialCredits = $player->credit; |
518
|
|
|
|
519
|
|
|
for ($i = 0; $i < $nbHours; $i++) { |
520
|
|
|
$this->uCredit( |
521
|
|
|
$player, |
522
|
|
|
$bases, |
523
|
|
|
$playerBonus, |
524
|
|
|
$commanders, |
525
|
|
|
$researchSession, |
526
|
|
|
$factions, |
527
|
|
|
$transactions |
528
|
|
|
); |
529
|
|
|
} |
530
|
|
|
$repository->updatePlayerCredits( |
|
|
|
|
531
|
|
|
$player, |
532
|
|
|
abs($initialCredits - $player->credit), |
533
|
|
|
($initialCredits > $player->credit) ? '-' : '+' |
534
|
|
|
); |
535
|
|
|
$this->entityManager->clear($player); |
536
|
|
|
} |
537
|
|
|
$this->researchManager->changeSession($S_RSM1); |
538
|
|
|
$this->entityManager->flush(Color::class); |
539
|
|
|
$this->entityManager->commit(); |
540
|
|
|
} |
541
|
|
|
|
542
|
|
|
public function uCredit(Player $player, $playerBases, $playerBonus, $commanders, $rsmSession, &$factions, $transactions) { |
543
|
|
|
|
544
|
|
|
$popTax = 0; $nationTax = 0; |
|
|
|
|
545
|
|
|
$credits = $player->credit; |
546
|
|
|
$schoolInvests = 0; $antiSpyInvests = 0; |
|
|
|
|
547
|
|
|
|
548
|
|
|
$totalGain = 0; |
549
|
|
|
|
550
|
|
|
# university investments |
551
|
|
|
$uniInvests = $player->iUniversity; |
552
|
|
|
$naturalTech = ($player->iUniversity * $player->partNaturalSciences / 100); |
553
|
|
|
$lifeTech = ($player->iUniversity * $player->partLifeSciences / 100); |
554
|
|
|
$socialTech = ($player->iUniversity * $player->partSocialPoliticalSciences / 100); |
555
|
|
|
$informaticTech = ($player->iUniversity * $player->partInformaticEngineering / 100); |
556
|
|
|
|
557
|
|
|
foreach ($playerBases as $base) { |
558
|
|
|
$popTax = Game::getTaxFromPopulation($base->getPlanetPopulation(), $base->typeOfBase, $this->playerTaxCoeff); |
559
|
|
|
$popTax += $popTax * $playerBonus->bonus->get(PlayerBonus::POPULATION_TAX) / 100; |
560
|
|
|
$nationTax = $base->tax * $popTax / 100; |
561
|
|
|
|
562
|
|
|
# revenu des routes commerciales |
563
|
|
|
$routesIncome = $this->commercialRouteManager->getBaseIncome($base); |
564
|
|
|
$routesIncome += $routesIncome * $playerBonus->bonus->get(PlayerBonus::COMMERCIAL_INCOME) / 100; |
565
|
|
|
|
566
|
|
|
$credits += ($popTax - $nationTax + $routesIncome); |
567
|
|
|
$totalGain += $popTax - $nationTax + $routesIncome; |
568
|
|
|
|
569
|
|
|
# investments |
570
|
|
|
$schoolInvests += $base->getISchool(); |
571
|
|
|
$antiSpyInvests += $base->getIAntiSpy(); |
572
|
|
|
|
573
|
|
|
# paiement à l'alliance |
574
|
|
|
if ($player->rColor != 0) { |
575
|
|
|
foreach ($factions as $faction) { |
576
|
|
|
if ($faction->id == $base->sectorColor) { |
577
|
|
|
$faction->increaseCredit($nationTax); |
578
|
|
|
break; |
579
|
|
|
} |
580
|
|
|
} |
581
|
|
|
} |
582
|
|
|
} |
583
|
|
|
# si la balance de crédit est positive |
584
|
|
|
$totalInvests = $uniInvests + $schoolInvests + $antiSpyInvests; |
585
|
|
|
if ($credits >= $totalInvests) { |
586
|
|
|
$credits -= $totalInvests; |
587
|
|
|
$newCredit = $credits; |
588
|
|
|
} else { # si elle est négative |
589
|
|
|
$n = new Notification(); |
590
|
|
|
$n->setRPlayer($player->id); |
591
|
|
|
$n->setTitle('Caisses vides'); |
592
|
|
|
$n->addBeg()->addTxt('Domaine')->addSep(); |
593
|
|
|
$n->addTxt('Vous ne disposez pas d\'assez de crédits.')->addBrk()->addTxt('Les impôts que vous percevez ne suffisent plus à payer vos investissements.'); |
594
|
|
|
|
595
|
|
|
if ($totalInvests - $uniInvests <= $totalGain) { |
596
|
|
|
# we can decrease only the uni investments |
597
|
|
|
$newIUniversity = $totalGain - $schoolInvests - $antiSpyInvests; |
598
|
|
|
|
599
|
|
|
$player->iUniversity = $newIUniversity; |
|
|
|
|
600
|
|
|
$credits -= ($newIUniversity + $schoolInvests + $antiSpyInvests); |
601
|
|
|
|
602
|
|
|
# recompute the real amount for each research |
603
|
|
|
$naturalTech = ($player->iUniversity * $player->partNaturalSciences / 100); |
604
|
|
|
$lifeTech = ($player->iUniversity * $player->partLifeSciences / 100); |
605
|
|
|
$socialTech = ($player->iUniversity * $player->partSocialPoliticalSciences / 100); |
606
|
|
|
$informaticTech = ($player->iUniversity * $player->partInformaticEngineering / 100); |
607
|
|
|
|
608
|
|
|
$n->addBrk()->addTxt(' Vos investissements dans l\'université ont été modifiés afin qu\'aux prochaines relèves vous puissiez payer. Attention, cette situation ne vous apporte pas de crédits.'); |
609
|
|
|
} else { |
610
|
|
|
# we have to decrease the other investments too |
611
|
|
|
# investments in university to 0 |
612
|
|
|
$player->iUniversity = 0; |
613
|
|
|
# then we decrease the other investments with a ratio |
614
|
|
|
$ratioDifference = floor($totalGain / ($schoolInvests + $antiSpyInvests) * 100); |
615
|
|
|
|
616
|
|
|
$naturalTech = 0; $lifeTech = 0; $socialTech = 0; $informaticTech = 0; |
|
|
|
|
617
|
|
|
|
618
|
|
|
foreach ($playerBases as $orbitalBase) { |
619
|
|
|
$newISchool = ceil($orbitalBase->getISchool() * $ratioDifference / 100); |
620
|
|
|
$newIAntiSpy = ceil($orbitalBase->getIAntiSpy() * $ratioDifference / 100); |
621
|
|
|
|
622
|
|
|
$orbitalBase->setISchool($newISchool); |
623
|
|
|
$orbitalBase->setIAntiSpy($newIAntiSpy); |
624
|
|
|
|
625
|
|
|
$credits -= ($newISchool + $newIAntiSpy); |
626
|
|
|
|
627
|
|
|
$naturalTech += ($newISchool * $player->partNaturalSciences / 100); |
628
|
|
|
$lifeTech += ($newISchool * $player->partLifeSciences / 100); |
629
|
|
|
$socialTech += ($newISchool * $player->partSocialPoliticalSciences / 100); |
630
|
|
|
$informaticTech += ($newISchool * $player->partInformaticEngineering / 100); |
631
|
|
|
} |
632
|
|
|
$n->addTxt(' Seuls ')->addStg($ratioDifference . '%')->addTxt(' des crédits d\'investissements peuvent être honorés.')->addBrk(); |
633
|
|
|
$n->addTxt(' Vos investissements dans l\'université ont été mis à zéro et les autres diminués de façon pondérée afin qu\'aux prochaines relèves vous puissiez payer. Attention, cette situation ne vous apporte pas de crédits.'); |
634
|
|
|
} |
635
|
|
|
|
636
|
|
|
$n->addSep()->addLnk('financial', 'vers les finances →'); |
637
|
|
|
$n->addEnd(); |
638
|
|
|
|
639
|
|
|
$this->notificationManager->add($n); |
640
|
|
|
|
641
|
|
|
$newCredit = $credits; |
642
|
|
|
} |
643
|
|
|
|
644
|
|
|
# payer les commandants |
645
|
|
|
$nbOfComNotPaid = 0; |
646
|
|
|
$comList = new ArrayList(); |
647
|
|
|
foreach ($commanders as $commander) { |
648
|
|
|
if (!in_array($commander->getStatement(), [Commander::AFFECTED, Commander::MOVING])) { |
649
|
|
|
continue; |
650
|
|
|
} |
651
|
|
|
if ($newCredit >= (Commander::LVLINCOMECOMMANDER * $commander->getLevel())) { |
652
|
|
|
$newCredit -= (Commander::LVLINCOMECOMMANDER * $commander->getLevel()); |
653
|
|
|
continue; |
654
|
|
|
} |
655
|
|
|
# on remet les vaisseaux dans les hangars |
656
|
|
|
$this->commanderManager->emptySquadrons($commander); |
657
|
|
|
|
658
|
|
|
# on vend le commandant |
659
|
|
|
$commander->setStatement(Commander::ONSALE); |
660
|
|
|
$commander->setRPlayer(ID_GAIA); |
661
|
|
|
|
662
|
|
|
# TODO : vendre le commandant au marché |
663
|
|
|
# (ou alors le mettre en statement COM_DESERT et supprimer ses escadrilles) |
664
|
|
|
|
665
|
|
|
$comList->add($nbOfComNotPaid, $commander->getName()); |
666
|
|
|
$nbOfComNotPaid++; |
667
|
|
|
$this->entityManager->flush($commander); |
668
|
|
|
} |
669
|
|
|
# si au moins un commandant n'a pas pu être payé --> envoyer une notif |
670
|
|
|
if ($nbOfComNotPaid) { |
671
|
|
|
$n = new Notification(); |
672
|
|
|
$n->setRPlayer($player->id); |
673
|
|
|
$n->setTitle('Commandant impayé'); |
674
|
|
|
|
675
|
|
|
$n->addBeg()->addTxt('Domaine')->addSep(); |
676
|
|
|
if ($nbOfComNotPaid == 1) { |
677
|
|
|
$n->addTxt('Vous n\'avez pas assez de crédits pour payer votre commandant ' . $comList->get(0) . '. Celui-ci a donc déserté ! '); |
678
|
|
|
$n->addBrk()->addTxt('Il est allé proposer ses services sur le marché. Si vous voulez le récupérer, vous pouvez vous y rendre et le racheter.'); |
679
|
|
|
} else { |
680
|
|
|
$n->addTxt('Vous n\'avez pas assez de crédits pour payer certains de vos commandants. Ils ont donc déserté ! ')->addBrk(); |
681
|
|
|
$n->addTxt('Voici la liste de ces commandants : '); |
682
|
|
|
for ($i = 0; $i < $comList->size() - 2; $i++) { |
683
|
|
|
$n->addTxt($comList->get($i) . ', '); |
684
|
|
|
} |
685
|
|
|
$n->addTxt($comList->get($comList->size() - 2) . ' et ' . $comList->get($comList->size() - 1) . '.'); |
686
|
|
|
$n->addBrk()->addTxt('Ils sont tous allés proposer leurs services sur le marché. Si vous voulez les récupérer, vous pouvez vous y rendre et les racheter.'); |
687
|
|
|
} |
688
|
|
|
$n->addEnd(); |
689
|
|
|
$this->notificationManager->add($n); |
690
|
|
|
} |
691
|
|
|
|
692
|
|
|
# payer l'entretien des vaisseaux |
693
|
|
|
# vaisseaux en vente |
694
|
|
|
$transactionTotalCost = 0; |
695
|
|
|
$nbTransactions = count($transactions); |
696
|
|
|
for ($i = ($nbTransactions - 1); $i >= 0; $i--) { |
697
|
|
|
$transaction = $transactions[$i]; |
698
|
|
|
$transactionTotalCost += ShipResource::getInfo($transaction->identifier, 'cost') * ShipResource::COST_REDUCTION * $transaction->quantity; |
699
|
|
|
} |
700
|
|
|
if ($newCredit >= $transactionTotalCost) { |
701
|
|
|
$newCredit -= $transactionTotalCost; |
702
|
|
|
} else { |
703
|
|
|
$newCredit = 0; |
704
|
|
|
} |
705
|
|
|
# vaisseaux affectés |
706
|
|
|
foreach ($commanders as $commander) { |
707
|
|
|
$ships = $commander->getNbrShipByType(); |
708
|
|
|
$cost = Game::getFleetCost($ships, TRUE); |
709
|
|
|
|
710
|
|
|
if ($newCredit >= $cost) { |
711
|
|
|
$newCredit -= $cost; |
712
|
|
|
continue; |
713
|
|
|
} |
714
|
|
|
# on vend le commandant car on n'arrive pas à payer la flotte (trash hein) |
715
|
|
|
$commander->setStatement(Commander::ONSALE); |
716
|
|
|
$commander->setRPlayer(ID_GAIA); |
717
|
|
|
|
718
|
|
|
$n = new Notification(); |
719
|
|
|
$n->setRPlayer($player->id); |
720
|
|
|
$n->setTitle('Flotte impayée'); |
721
|
|
|
$n->addBeg()->addTxt('Domaine')->addSep(); |
722
|
|
|
$n->addTxt('Vous n\'avez pas assez de crédits pour payer l\'entretien de la flotte de votre officier ' . $commander->name . '. Celui-ci a donc déserté ! ... avec la flotte, désolé.'); |
723
|
|
|
$n->addEnd(); |
724
|
|
|
$this->notificationManager->add($n); |
725
|
|
|
$this->entityManager->flush($commander); |
726
|
|
|
} |
727
|
|
|
# vaisseaux sur la planète |
728
|
|
|
foreach ($playerBases as $base) { |
729
|
|
|
$cost = Game::getFleetCost($base->shipStorage, FALSE); |
730
|
|
|
|
731
|
|
|
if ($newCredit >= $cost) { |
732
|
|
|
$newCredit -= $cost; |
733
|
|
|
} else { |
734
|
|
|
# n'arrive pas à tous les payer ! |
735
|
|
|
for ($j = ShipResource::SHIP_QUANTITY-1; $j >= 0; $j--) { |
736
|
|
|
if ($base->shipStorage[$j] > 0) { |
737
|
|
|
$unitCost = ShipResource::getInfo($j, 'cost'); |
738
|
|
|
|
739
|
|
|
$possibleMaintenable = floor($newCredit / $unitCost); |
740
|
|
|
if ($possibleMaintenable > $base->shipStorage[$j]) { |
741
|
|
|
$possibleMaintenable = $base->shipStorage[$j]; |
742
|
|
|
} |
743
|
|
|
$newCredit -= $possibleMaintenable * $unitCost; |
744
|
|
|
|
745
|
|
|
$toKill = $base->shipStorage[$j] - $possibleMaintenable; |
746
|
|
|
if ($toKill > 0) { |
747
|
|
|
$this->orbitalBaseManager->removeShipFromDock($base, $j, $toKill); |
748
|
|
|
|
749
|
|
|
$n = new Notification(); |
750
|
|
|
$n->setRPlayer($player->id); |
751
|
|
|
$n->setTitle('Entretien vaisseau impayé'); |
752
|
|
|
|
753
|
|
|
$n->addBeg()->addTxt('Domaine')->addSep(); |
754
|
|
|
if ($toKill == 1) { |
755
|
|
|
$n->addTxt('Vous n\'avez pas assez de crédits pour payer l\'entretien d\'un(e) ' . ShipResource::getInfo($j, 'codeName') . ' sur ' . $base->name . '. Ce vaisseau part donc à la casse ! '); |
756
|
|
|
} else { |
757
|
|
|
$n->addTxt('Vous n\'avez pas assez de crédits pour payer l\'entretien de ' . $toKill . ' ' . ShipResource::getInfo($j, 'codeName') . 's sur ' . $base->name . '. Ces vaisseaux partent donc à la casse ! '); |
758
|
|
|
} |
759
|
|
|
$n->addEnd(); |
760
|
|
|
$this->notificationManager->add($n); |
761
|
|
|
} |
762
|
|
|
} |
763
|
|
|
} |
764
|
|
|
} |
765
|
|
|
} |
766
|
|
|
|
767
|
|
|
# faire les recherches |
768
|
|
|
$S_RSM1 = $this->researchManager->getCurrentSession(); |
769
|
|
|
$this->researchManager->changeSession($rsmSession); |
770
|
|
|
if ($this->researchManager->size() == 1) { |
771
|
|
|
# add the bonus |
772
|
|
|
$naturalTech += $naturalTech * $playerBonus->bonus->get(PlayerBonus::UNI_INVEST) / 100; |
773
|
|
|
$lifeTech += $lifeTech * $playerBonus->bonus->get(PlayerBonus::UNI_INVEST) / 100; |
774
|
|
|
$socialTech += $socialTech * $playerBonus->bonus->get(PlayerBonus::UNI_INVEST) / 100; |
775
|
|
|
$informaticTech += $informaticTech * $playerBonus->bonus->get(PlayerBonus::UNI_INVEST) / 100; |
776
|
|
|
|
777
|
|
|
$tech = $this->researchManager->get(); |
778
|
|
|
$this->researchManager->update($tech, $player->id, $naturalTech, $lifeTech, $socialTech, $informaticTech); |
779
|
|
|
} else { |
780
|
|
|
throw new ErrorException('une erreur est survenue lors de la mise à jour des investissements de recherche pour le joueur ' . $player->id . '.'); |
781
|
|
|
} |
782
|
|
|
$this->researchManager->changeSession($S_RSM1); |
783
|
|
|
|
784
|
|
|
$player->credit = $newCredit; |
|
|
|
|
785
|
|
|
} |
786
|
|
|
|
787
|
|
|
// OBJECT METHOD |
788
|
|
|
public function increaseCredit(Player $player, $credit) { |
789
|
|
|
$player->credit += abs($credit); |
790
|
|
|
|
791
|
|
|
$this->entityManager->getRepository(Player::class)->updatePlayerCredits($player, abs($credit), '+'); |
|
|
|
|
792
|
|
|
} |
793
|
|
|
|
794
|
|
|
public function decreaseCredit(Player $player, $credit) { |
795
|
|
|
$credits = |
796
|
|
|
(abs($credit) > $player->credit) |
797
|
|
|
? 0 |
798
|
|
|
: abs($credit) |
799
|
|
|
; |
800
|
|
|
$player->credit += $credits; |
801
|
|
|
$this->entityManager->getRepository(Player::class)->updatePlayerCredits($player, $credits, '-'); |
|
|
|
|
802
|
|
|
} |
803
|
|
|
|
804
|
|
|
public function increaseExperience(Player $player, $exp) { |
805
|
|
|
$exp = round($exp); |
806
|
|
|
$player->experience += $exp; |
807
|
|
|
if ($player->isSynchronized()) { |
808
|
|
|
$this->sessionWrapper->get('playerInfo')->add('experience', $player->experience); |
809
|
|
|
} |
810
|
|
|
$nextLevel = $this->playerBaseLevel * pow(2, ($player->level - 1)); |
811
|
|
|
if ($player->experience >= $nextLevel) { |
812
|
|
|
$player->level++; |
813
|
|
|
if ($player->isSynchronized()) { |
814
|
|
|
$this->sessionWrapper->get('playerInfo')->add('level', $player->level); |
815
|
|
|
} |
816
|
|
|
$n = new Notification(); |
817
|
|
|
$n->setTitle('Niveau supérieur'); |
818
|
|
|
$n->setRPlayer($player->id); |
819
|
|
|
$n->addBeg()->addTxt('Félicitations, vous gagnez un niveau, vous êtes ')->addStg('niveau ' . $player->level)->addTxt('.'); |
820
|
|
|
if ($player->level == 2) { |
821
|
|
|
$n->addSep()->addTxt('Attention, à partir de maintenant vous ne bénéficiez plus de la protection des nouveaux arrivants, n\'importe quel joueur peut désormais piller votre planète. '); |
822
|
|
|
$n->addTxt('Pensez donc à développer vos flottes pour vous défendre.'); |
823
|
|
|
} |
824
|
|
|
if ($player->level == 4) { |
825
|
|
|
$n->addSep()->addTxt('Attention, à partir de maintenant un joueur adverse peut conquérir votre planète ! Si vous n\'en avez plus, le jeu est terminé pour vous. '); |
826
|
|
|
$n->addTxt('Pensez donc à étendre votre royaume en colonisant d\'autres planètes.'); |
827
|
|
|
} |
828
|
|
|
$n->addEnd(); |
829
|
|
|
|
830
|
|
|
$this->notificationManager->add($n); |
831
|
|
|
|
832
|
|
|
# parrainage : au niveau 3, le parrain gagne 1M crédits |
833
|
|
|
if ($player->level == 3 AND $player->rGodfather != NULL) { |
|
|
|
|
834
|
|
|
# add 1'000'000 credits to the godfather |
835
|
|
|
if (($godFather = $this->get($player->rGodfather)) !== null) { |
836
|
|
|
$this->increaseCredit($godFather, 1000000); |
837
|
|
|
|
838
|
|
|
# send a message to the godfather |
839
|
|
|
$n = new Notification(); |
840
|
|
|
$n->setRPlayer($player->rGodfather); |
841
|
|
|
$n->setTitle('Récompense de parrainage'); |
842
|
|
|
$n->addBeg()->addTxt('Un de vos filleuls a atteint le niveau 3. '); |
843
|
|
|
$n->addTxt('Il s\'agit de '); |
844
|
|
|
$n->addLnk('embassy/player-' . $player->getId(), '"' . $player->name . '"')->addTxt('.'); |
845
|
|
|
$n->addBrk()->addTxt('Vous venez de gagner 1\'000\'000 crédits. N\'hésitez pas à parrainer d\'autres personnes pour gagner encore plus.'); |
846
|
|
|
$n->addEnd(); |
847
|
|
|
|
848
|
|
|
$this->entityManager->flush($godFather); |
849
|
|
|
$this->notificationManager->add($n); |
850
|
|
|
} |
851
|
|
|
} |
852
|
|
|
} |
853
|
|
|
$this->entityManager->flush($player); |
854
|
|
|
} |
855
|
|
|
|
856
|
|
|
/** |
857
|
|
|
* @param int $playerId |
858
|
|
|
* @param int $investment |
859
|
|
|
*/ |
860
|
|
|
public function updateUniversityInvestment($playerId, $investment) |
861
|
|
|
{ |
862
|
|
|
$this->entityManager->getRepository(Player::class)->updateUniversityInvestment($playerId, $investment); |
|
|
|
|
863
|
|
|
} |
864
|
|
|
} |