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<?php |
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namespace Asylamba\Modules\Zeus\Manager; |
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use Asylamba\Classes\Exception\ErrorException; |
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use Asylamba\Classes\Container\StackList; |
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use Asylamba\Modules\Zeus\Model\Player; |
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use Asylamba\Modules\Zeus\Model\PlayerBonus; |
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use Asylamba\Modules\Promethee\Model\Technology; |
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use Asylamba\Modules\Demeter\Model\Law\Law; |
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use Asylamba\Modules\Demeter\Resource\LawResources; |
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use Asylamba\Modules\Demeter\Manager\Law\LawManager; |
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use Asylamba\Modules\Demeter\Manager\ColorManager; |
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use Asylamba\Modules\Promethee\Manager\TechnologyManager; |
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use Asylamba\Modules\Promethee\Helper\TechnologyHelper; |
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use Asylamba\Classes\Library\Session\SessionWrapper; |
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use Asylamba\Modules\Demeter\Resource\ColorResource; |
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class PlayerBonusManager |
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{ |
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/** @var LawManager **/ |
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protected $lawManager; |
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/** @var ColorManager **/ |
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protected $colorManager; |
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/** @var TechnologyManager **/ |
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protected $technologyManager; |
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/** @var TechnologyHelper **/ |
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protected $technologyHelper; |
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/** @var SessionWrapper **/ |
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protected $sessionWrapper; |
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/** |
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* @param LawManager $lawManager |
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* @param ColorManager $colorManager |
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* @param TechnologyManager $technologyManager |
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* @param TechnologyHelper $technologyHelper |
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* @param SessionWrapper $session |
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*/ |
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public function __construct( |
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LawManager $lawManager, |
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ColorManager $colorManager, |
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TechnologyManager $technologyManager, |
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TechnologyHelper $technologyHelper, |
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SessionWrapper $session |
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) |
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{ |
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$this->lawManager = $lawManager; |
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$this->colorManager = $colorManager; |
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$this->technologyManager = $technologyManager; |
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$this->technologyHelper = $technologyHelper; |
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$this->sessionWrapper = $session; |
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} |
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/** |
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* @param Player $player |
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* @return PlayerBonus |
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*/ |
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public function getBonusByPlayer(Player $player) |
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{ |
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$playerBonus = new PlayerBonus(); |
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$playerBonus->rPlayer = $player->id; |
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$playerBonus->synchronized = $player->isSynchronized(); |
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$playerBonus->playerColor = $player->rColor; |
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$playerBonus->bonus = new StackList(); |
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return $playerBonus; |
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} |
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public function initialize(PlayerBonus $playerBonus) { |
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# remplissage des bonus avec les technologies |
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$playerBonus->technology = $this->technologyManager->getPlayerTechnology($playerBonus->rPlayer); |
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$this->fillFromTechnology($playerBonus); |
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$this->addFactionBonus($playerBonus); |
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$this->addLawBonus($playerBonus); |
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if ($playerBonus->synchronized) { |
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for ($i = 0; $i < PlayerBonus::BONUS_QUANTITY; $i++) { |
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$this->sessionWrapper->get('playerBonus')->add($i, ($playerBonus->bonus->exist($i)) ? $playerBonus->bonus->get($i) : 0); |
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} |
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} |
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} |
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public function load(PlayerBonus $playerBonus) { |
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$playerBonus->technology = new Technology($playerBonus->rPlayer); |
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if ($playerBonus->synchronized) { |
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// chargement de l'objet avec le contrôleur |
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for ($i = 0; $i < PlayerBonus::BONUS_QUANTITY; $i++) { |
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$playerBonus->bonus->add($i, $this->sessionWrapper->get('playerBonus')->get($i)); |
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} |
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} else { |
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// remplissage de l'objet normalement |
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// remplissage avec les technologies |
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$this->fillFromTechnology($playerBonus); |
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$this->addFactionBonus($playerBonus); |
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$this->addLawBonus($playerBonus); |
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# remplissage avec les cartes |
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// ... |
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} |
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} |
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private function fillFromTechnology(PlayerBonus $playerBonus) { |
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$this->addTechnoToBonus($playerBonus, Technology::GENERATOR_SPEED, PlayerBonus::GENERATOR_SPEED); |
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$this->addTechnoToBonus($playerBonus, Technology::REFINERY_REFINING, PlayerBonus::REFINERY_REFINING); |
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$this->addTechnoToBonus($playerBonus, Technology::REFINERY_STORAGE, PlayerBonus::REFINERY_STORAGE); |
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$this->addTechnoToBonus($playerBonus, Technology::DOCK1_SPEED, PlayerBonus::DOCK1_SPEED); |
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$this->addTechnoToBonus($playerBonus, Technology::DOCK2_SPEED, PlayerBonus::DOCK2_SPEED); |
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$this->addTechnoToBonus($playerBonus, Technology::TECHNOSPHERE_SPEED, PlayerBonus::TECHNOSPHERE_SPEED); |
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$this->addTechnoToBonus($playerBonus, Technology::COMMERCIAL_INCOME, PlayerBonus::COMMERCIAL_INCOME); |
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$this->addTechnoToBonus($playerBonus, Technology::GRAVIT_MODULE, PlayerBonus::GRAVIT_MODULE); |
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$this->addTechnoToBonus($playerBonus, Technology::DOCK3_SPEED, PlayerBonus::DOCK3_SPEED); |
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$this->addTechnoToBonus($playerBonus, Technology::POPULATION_TAX, PlayerBonus::POPULATION_TAX); |
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$this->addTechnoToBonus($playerBonus, Technology::COMMANDER_INVEST, PlayerBonus::COMMANDER_INVEST); |
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$this->addTechnoToBonus($playerBonus, Technology::UNI_INVEST, PlayerBonus::UNI_INVEST); |
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$this->addTechnoToBonus($playerBonus, Technology::ANTISPY_INVEST, PlayerBonus::ANTISPY_INVEST); |
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$this->addTechnoToBonus($playerBonus, Technology::SPACESHIPS_SPEED, PlayerBonus::SHIP_SPEED); |
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$this->addTechnoToBonus($playerBonus, Technology::SPACESHIPS_CONTAINER, PlayerBonus::SHIP_CONTAINER); |
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$this->addTechnoToBonus($playerBonus, Technology::BASE_QUANTITY, PlayerBonus::BASE_QUANTITY); |
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$this->addTechnoToBonus($playerBonus, Technology::FIGHTER_SPEED, PlayerBonus::FIGHTER_SPEED); |
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$this->addTechnoToBonus($playerBonus, Technology::FIGHTER_ATTACK, PlayerBonus::FIGHTER_ATTACK); |
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$this->addTechnoToBonus($playerBonus, Technology::FIGHTER_DEFENSE, PlayerBonus::FIGHTER_DEFENSE); |
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$this->addTechnoToBonus($playerBonus, Technology::CORVETTE_SPEED, PlayerBonus::CORVETTE_SPEED); |
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$this->addTechnoToBonus($playerBonus, Technology::CORVETTE_ATTACK, PlayerBonus::CORVETTE_ATTACK); |
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$this->addTechnoToBonus($playerBonus, Technology::CORVETTE_DEFENSE, PlayerBonus::CORVETTE_DEFENSE); |
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$this->addTechnoToBonus($playerBonus, Technology::FRIGATE_SPEED, PlayerBonus::FRIGATE_SPEED); |
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$this->addTechnoToBonus($playerBonus, Technology::FRIGATE_ATTACK, PlayerBonus::FRIGATE_ATTACK); |
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$this->addTechnoToBonus($playerBonus, Technology::FRIGATE_DEFENSE, PlayerBonus::FRIGATE_DEFENSE); |
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$this->addTechnoToBonus($playerBonus, Technology::DESTROYER_SPEED, PlayerBonus::DESTROYER_SPEED); |
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$this->addTechnoToBonus($playerBonus, Technology::DESTROYER_ATTACK, PlayerBonus::DESTROYER_ATTACK); |
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$this->addTechnoToBonus($playerBonus, Technology::DESTROYER_DEFENSE, PlayerBonus::DESTROYER_DEFENSE); |
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} |
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private function addTechnoToBonus(PlayerBonus $playerBonus, $techno, $bonus) { |
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$totalBonus = 0; |
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for ($i = 0; $i <= $playerBonus->technology->getTechnology($techno); $i++) { |
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$totalBonus += $this->technologyHelper->getImprovementPercentage($techno, $i); |
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} |
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$playerBonus->bonus->add($bonus, $totalBonus); |
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} |
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private function addLawBonus(PlayerBonus $playerBonus) { |
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$laws = $this->lawManager->getByFactionAndStatements($playerBonus->playerColor, [Law::EFFECTIVE]); |
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foreach ($laws as $law) { |
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switch ($law->type) { |
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case 5: |
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$playerBonus->bonus->increase(PlayerBonus::DOCK1_SPEED, LawResources::getInfo($law->type, 'bonus')); |
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$playerBonus->bonus->increase(PlayerBonus::DOCK2_SPEED, LawResources::getInfo($law->type, 'bonus')); |
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$playerBonus->bonus->increase(PlayerBonus::REFINERY_REFINING, -10); |
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$playerBonus->bonus->increase(PlayerBonus::REFINERY_REFINING, -10); |
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break; |
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case 6: |
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#subvention technologique |
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$playerBonus->bonus->increase(PlayerBonus::TECHNOSPHERE_SPEED, LawResources::getInfo($law->type, 'bonus')); |
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break; |
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default: |
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break; |
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} |
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} |
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} |
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private function addFactionBonus(PlayerBonus $playerBonus) { |
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$color = $this->colorManager->get($playerBonus->playerColor); |
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if (in_array(ColorResource::DEFENSELITTLESHIPBONUS, $color->bonus)) { |
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$playerBonus->bonus->increase(PlayerBonus::FIGHTER_DEFENSE, 5); |
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$playerBonus->bonus->increase(PlayerBonus::CORVETTE_DEFENSE, 5); |
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$playerBonus->bonus->increase(PlayerBonus::FRIGATE_DEFENSE, 5); |
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$playerBonus->bonus->increase(PlayerBonus::DESTROYER_DEFENSE, 5); |
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} |
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if (in_array(ColorResource::SPEEDLITTLESHIPBONUS, $color->bonus)) { |
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$playerBonus->bonus->increase(PlayerBonus::FIGHTER_SPEED, 10); |
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$playerBonus->bonus->increase(PlayerBonus::CORVETTE_SPEED, 10); |
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} |
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if (in_array(ColorResource::DEFENSELITTLESHIPMALUS, $color->bonus)) { |
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$playerBonus->bonus->increase(PlayerBonus::FRIGATE_DEFENSE, -5); |
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$playerBonus->bonus->increase(PlayerBonus::DESTROYER_DEFENSE, -5); |
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} |
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if (in_array(ColorResource::COMMERCIALROUTEBONUS, $color->bonus)) { |
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$playerBonus->bonus->increase(PlayerBonus::COMMERCIAL_INCOME, 5); |
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} |
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if (in_array(ColorResource::TAXBONUS, $color->bonus)) { |
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$playerBonus->bonus->increase(PlayerBonus::POPULATION_TAX, 3); |
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} |
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if (in_array(ColorResource::LOOTRESOURCESMALUS, $color->bonus)) { |
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$playerBonus->bonus->increase(PlayerBonus::SHIP_CONTAINER, -5); |
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} |
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if (in_array(ColorResource::RAFINERYBONUS, $color->bonus)) { |
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$playerBonus->bonus->increase(PlayerBonus::REFINERY_REFINING, 4); |
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} |
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if (in_array(ColorResource::STORAGEBONUS, $color->bonus)) { |
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$playerBonus->bonus->increase(PlayerBonus::REFINERY_STORAGE, 4); |
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} |
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if (in_array(ColorResource::BIGACADEMICBONUS, $color->bonus)) { |
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$playerBonus->bonus->increase(PlayerBonus::UNI_INVEST, 4); |
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} |
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if (in_array(ColorResource::COMMANDERSCHOOLBONUS, $color->bonus)) { |
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$playerBonus->bonus->increase(PlayerBonus::COMMANDER_INVEST, 6); |
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} |
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if (in_array(ColorResource::LITTLEACADEMICBONUS, $color->bonus)) { |
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$playerBonus->bonus->increase(PlayerBonus::UNI_INVEST, 2); |
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} |
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if (in_array(ColorResource::TECHNOLOGYBONUS, $color->bonus)) { |
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$playerBonus->bonus->increase(PlayerBonus::TECHNOSPHERE_SPEED, 2); |
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} |
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if (in_array(ColorResource::DEFENSELITTLESHIPBONUS, $color->bonus)) { |
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$playerBonus->bonus->increase(PlayerBonus::FIGHTER_DEFENSE, 5); |
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$playerBonus->bonus->increase(PlayerBonus::CORVETTE_DEFENSE, 5); |
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$playerBonus->bonus->increase(PlayerBonus::FRIGATE_DEFENSE, 5); |
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$playerBonus->bonus->increase(PlayerBonus::DESTROYER_DEFENSE, 5); |
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} |
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} |
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public function increment(PlayerBonus $playerBonus, $bonusId, $increment) { |
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if ($bonusId >= 0 && $bonusId < PlayerBonus::BONUS_QUANTITY) { |
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if ($increment > 0) { |
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$playerBonus->bonus->add($bonusId, $playerBonus->bonus->get($bonusId) + $increment); |
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if ($playerBonus->synchronized) { |
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$this->sessionWrapper->get('playerBonus')->add($bonusId, $playerBonus->bonus->get($bonusId)); |
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} |
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} else { |
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throw new ErrorException('incrémentation de bonus impossible - l\'incrément doit être positif'); |
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} |
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} else { |
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throw new ErrorException('incrémentation de bonus impossible - bonus invalide'); |
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} |
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} |
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public function decrement(PlayerBonus $playerBonus, $bonusId, $decrement) { |
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if ($bonusId >= 0 && $bonusId < PlayerBonus::BONUS_QUANTITY) { |
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if ($increment > 0) { |
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if ($increment <= $playerBonus->bonus->get($bonusId)) { |
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$playerBonus->bonus->add($bonusId, $playerBonus->bonus->get($bonusId) - $decrement); |
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if ($playerBonus->synchronized) { |
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$this->sessionWrapper->get('playerBonus')->add($bonusId, $playerBonus->bonus->get($bonusId)); |
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} |
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} else { |
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throw new ErrorException('décrémentation de bonus impossible - le décrément est plus grand que le bonus'); |
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} |
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} else { |
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throw new ErrorException('décrémentation de bonus impossible - le décrément doit être positif'); |
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} |
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} else { |
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throw new ErrorException('décrémentation de bonus impossible - bonus invalide'); |
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} |
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} |
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public function updateTechnoBonus(PlayerBonus $playerBonus, $techno, $level) { |
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switch ($techno) { |
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case Technology::GENERATOR_SPEED: $bonusId = PlayerBonus::GENERATOR_SPEED; break; |
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case Technology::REFINERY_REFINING: $bonusId = PlayerBonus::REFINERY_REFINING; break; |
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case Technology::REFINERY_STORAGE: $bonusId = PlayerBonus::REFINERY_STORAGE; break; |
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case Technology::DOCK1_SPEED: $bonusId = PlayerBonus::DOCK1_SPEED; break; |
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case Technology::DOCK2_SPEED: $bonusId = PlayerBonus::DOCK2_SPEED; break; |
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case Technology::TECHNOSPHERE_SPEED: $bonusId = PlayerBonus::TECHNOSPHERE_SPEED; break; |
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case Technology::COMMERCIAL_INCOME: $bonusId = PlayerBonus::COMMERCIAL_INCOME; break; |
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case Technology::GRAVIT_MODULE: $bonusId = PlayerBonus::GRAVIT_MODULE; break; |
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case Technology::DOCK3_SPEED: $bonusId = PlayerBonus::DOCK3_SPEED; break; |
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case Technology::POPULATION_TAX: $bonusId = PlayerBonus::POPULATION_TAX; break; |
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case Technology::COMMANDER_INVEST: $bonusId = PlayerBonus::COMMANDER_INVEST; break; |
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|
|
case Technology::UNI_INVEST: $bonusId = PlayerBonus::UNI_INVEST; break; |
|
|
|
|
277
|
|
|
case Technology::ANTISPY_INVEST: $bonusId = PlayerBonus::ANTISPY_INVEST; break; |
|
|
|
|
278
|
|
|
case Technology::SPACESHIPS_SPEED: $bonusId = PlayerBonus::SHIP_SPEED; break; |
|
|
|
|
279
|
|
|
case Technology::SPACESHIPS_CONTAINER: $bonusId = PlayerBonus::SHIP_CONTAINER; break; |
|
|
|
|
280
|
|
|
case Technology::BASE_QUANTITY: $bonusId = PlayerBonus::BASE_QUANTITY; break; |
|
|
|
|
281
|
|
|
case Technology::FIGHTER_SPEED: $bonusId = PlayerBonus::FIGHTER_SPEED; break; |
|
|
|
|
282
|
|
|
case Technology::FIGHTER_ATTACK: $bonusId = PlayerBonus::FIGHTER_ATTACK; break; |
|
|
|
|
283
|
|
|
case Technology::FIGHTER_DEFENSE: $bonusId = PlayerBonus::FIGHTER_DEFENSE; break; |
|
|
|
|
284
|
|
|
case Technology::CORVETTE_SPEED: $bonusId = PlayerBonus::CORVETTE_SPEED; break; |
|
|
|
|
285
|
|
|
case Technology::CORVETTE_ATTACK: $bonusId = PlayerBonus::CORVETTE_ATTACK; break; |
|
|
|
|
286
|
|
|
case Technology::CORVETTE_DEFENSE: $bonusId = PlayerBonus::CORVETTE_DEFENSE; break; |
|
|
|
|
287
|
|
|
case Technology::FRIGATE_SPEED: $bonusId = PlayerBonus::FRIGATE_SPEED; break; |
|
|
|
|
288
|
|
|
case Technology::FRIGATE_ATTACK: $bonusId = PlayerBonus::FRIGATE_ATTACK; break; |
|
|
|
|
289
|
|
|
case Technology::FRIGATE_DEFENSE: $bonusId = PlayerBonus::FRIGATE_DEFENSE; break; |
|
|
|
|
290
|
|
|
case Technology::DESTROYER_SPEED: $bonusId = PlayerBonus::DESTROYER_SPEED; break; |
|
|
|
|
291
|
|
|
case Technology::DESTROYER_ATTACK: $bonusId = PlayerBonus::DESTROYER_ATTACK; break; |
|
|
|
|
292
|
|
|
case Technology::DESTROYER_DEFENSE: $bonusId = PlayerBonus::DESTROYER_DEFENSE; break; |
|
|
|
|
293
|
|
|
default: |
294
|
|
|
throw new ErrorException('mise à jour du bonus de technologie impossible - technologie invalide'); |
295
|
|
|
} |
296
|
|
|
$this->addTechnoToBonus($playerBonus, $techno, $bonusId); |
297
|
|
|
|
298
|
|
|
if ($playerBonus->synchronized) { |
299
|
|
|
$totalBonus = 0; |
300
|
|
|
for ($i = 0; $i <= $playerBonus->technology->getTechnology($techno); $i++) { |
301
|
|
|
$totalBonus += $this->technologyHelper->getImprovementPercentage($techno, $i); |
302
|
|
|
} |
303
|
|
|
$this->sessionWrapper->get('playerBonus')->add($bonusId, $totalBonus); |
304
|
|
|
} |
305
|
|
|
} |
306
|
|
|
} |