Conditions | 14 |
Paths | 192 |
Total Lines | 112 |
Code Lines | 82 |
Lines | 0 |
Ratio | 0 % |
Changes | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
1 | <?php |
||
238 | public function startFight($commanderA, $playerA, $commanderD, $playerD = NULL) { |
||
239 | $commanderA->setIsAttacker(TRUE); |
||
240 | $commanderD->setIsAttacker(FALSE); |
||
241 | |||
242 | $commanderA->setPevInBegin(); |
||
243 | $commanderD->setPevInBegin(); |
||
244 | |||
245 | LiveReport::$rPlayerAttacker = $commanderA->rPlayer; |
||
246 | LiveReport::$rPlayerDefender = $commanderD->rPlayer; |
||
247 | |||
248 | LiveReport::$avatarA = $commanderA->avatar; |
||
249 | LiveReport::$avatarD = $commanderD->avatar; |
||
250 | LiveReport::$nameA = $commanderA->name; |
||
251 | LiveReport::$nameD = $commanderD->name; |
||
252 | LiveReport::$levelA = $commanderA->level; |
||
253 | LiveReport::$levelD = $commanderD->level; |
||
254 | LiveReport::$experienceA = $commanderA->experience; |
||
255 | LiveReport::$experienceD = $commanderD->experience; |
||
256 | LiveReport::$palmaresA = $commanderA->palmares; |
||
257 | LiveReport::$palmaresD = $commanderD->palmares; |
||
258 | |||
259 | $shipsA = $commanderA->getNbrShipByType(); |
||
260 | $shipsD = $commanderD->getNbrShipByType(); |
||
261 | $weight = 0; |
||
262 | |||
263 | for ($i = 0; $i < count($shipsA); $i++) { |
||
264 | $weight += DataAnalysis::resourceToStdUnit(ShipResource::getInfo($i, 'resourcePrice') * $shipsA[$i]); |
||
265 | $weight += DataAnalysis::resourceToStdUnit(ShipResource::getInfo($i, 'resourcePrice') * $shipsD[$i]); |
||
266 | } |
||
267 | |||
268 | LiveReport::$importance = $weight; |
||
269 | |||
270 | $i = 0; |
||
271 | foreach ($commanderA->armyInBegin AS $s) { |
||
272 | LiveReport::$squadrons[] = array(0, $i, 0, 0, $commanderA->id, $s[0], $s[1], $s[2], $s[3], $s[4], $s[5], $s[6], $s[7], $s[8], $s[9], $s[10], $s[11]); |
||
273 | $i++; |
||
274 | } |
||
275 | $i = 0; |
||
276 | foreach ($commanderD->armyInBegin AS $s) { |
||
277 | LiveReport::$squadrons[] = array(0, $i, 0, 0, $commanderD->id, $s[0], $s[1], $s[2], $s[3], $s[4], $s[5], $s[6], $s[7], $s[8], $s[9], $s[10], $s[11]); |
||
278 | $i++; |
||
279 | } |
||
280 | |||
281 | while(1) { |
||
282 | if (LiveReport::$round == 1000) { |
||
283 | break; |
||
284 | } |
||
285 | $nbrShipsD = 0; |
||
286 | $nbrShipsA = 0; |
||
287 | |||
288 | foreach ($commanderA->getArmy() as $squadronA) { |
||
289 | $nbrShipsA += $squadronA->getNbrShips(); |
||
290 | } |
||
291 | if ($nbrShipsA == 0) { |
||
292 | $this->commanderManager->resultOfFight($commanderD, TRUE, $commanderA); |
||
293 | $this->commanderManager->resultOfFight($commanderA, FALSE, $commanderD); |
||
294 | $commanderA->setStatement(3); |
||
295 | $commanderD->setDDeath(Utils::now()); |
||
296 | LiveReport::$rPlayerWinner = $commanderD->rPlayer; |
||
297 | |||
298 | if ($commanderD->rPlayer != ID_GAIA) { |
||
299 | $playerD->increaseVictory(1); |
||
300 | $playerA->increaseDefeat(1); |
||
301 | } else{ |
||
302 | $playerA->increaseDefeat(1); |
||
303 | } |
||
304 | |||
305 | break; |
||
306 | } else { |
||
307 | $commanderA = $this->commanderManager->engage($commanderD, $commanderA); |
||
308 | LiveReport::$halfround++; |
||
309 | } |
||
310 | |||
311 | foreach ($commanderD->getArmy() as $squadronD) { |
||
312 | $nbrShipsD += $squadronD->getNbrShips(); |
||
313 | } |
||
314 | if($nbrShipsD == 0) { |
||
315 | $this->commanderManager->resultOfFight($commanderA, TRUE, $commanderD); |
||
316 | $this->commanderManager->resultOfFight($commanderD, FALSE, $commanderA); |
||
317 | $commanderD->setStatement(3); |
||
318 | $commanderD->setDDeath(Utils::now()); |
||
319 | LiveReport::$rPlayerWinner = $commanderA->rPlayer; |
||
320 | |||
321 | if ($commanderD->rPlayer != ID_GAIA) { |
||
322 | $playerA->increaseVictory(1); |
||
323 | $playerD->increaseDefeat(1); |
||
324 | } else { |
||
325 | $playerA->increaseVictory(1); |
||
326 | } |
||
327 | |||
328 | break; |
||
329 | } else { |
||
330 | $commanderD = $this->commanderManager->engage($commanderA, $commanderD); |
||
331 | LiveReport::$halfround++; |
||
332 | } |
||
333 | |||
334 | LiveReport::$round++; |
||
335 | self::$currentLine++; |
||
336 | } |
||
337 | |||
338 | $i = 0; |
||
339 | foreach ($commanderA->armyAtEnd AS $s) { |
||
340 | LiveReport::$squadrons[] = array(0, $i, 0, -1, $commanderA->id, $s[0], $s[1], $s[2], $s[3], $s[4], $s[5], $s[6], $s[7], $s[8], $s[9], $s[10], $s[11]); |
||
341 | $i++; |
||
342 | } |
||
343 | $i = 0; |
||
344 | foreach ($commanderD->armyAtEnd AS $s) { |
||
345 | LiveReport::$squadrons[] = array(0, $i, 0, -1, $commanderD->id, $s[0], $s[1], $s[2], $s[3], $s[4], $s[5], $s[6], $s[7], $s[8], $s[9], $s[10], $s[11]); |
||
346 | $i++; |
||
347 | } |
||
348 | return array($commanderA, $commanderD); |
||
349 | } |
||
350 | } |