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<?php |
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/** |
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* Fight Controller |
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* |
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* @author Noé Zufferey |
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* @copyright Expansion - le jeu |
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* |
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* @package Arès |
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* @update 14.02.14 |
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*/ |
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namespace Asylamba\Modules\Ares\Manager; |
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use Asylamba\Classes\Library\DataAnalysis; |
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use Asylamba\Classes\Library\Utils; |
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use Asylamba\Modules\Ares\Model\LiveReport; |
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use Asylamba\Modules\Athena\Resource\ShipResource; |
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class FightManager { |
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/** @var CommanderManager **/ |
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protected $commanderManager; |
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/** |
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* @param \Asylamba\Modules\Ares\Manager\CommanderManager $commanderManager |
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*/ |
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public function __construct(CommanderManager $commanderManager) |
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{ |
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$this->commanderManager = $commanderManager; |
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self::$currentLine = 3; |
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} |
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private $isAFight = FALSE; |
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# ATTRIBUT STATIC DE LIGNE COURANTE |
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private static $currentLine = 0; |
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private static $AFighterBonus = array(1, 1, 1, 1); |
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private static $ACorvetteBonus = array(1, 1, 1, 1); |
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private static $AFrigateBonus = array(1, 1, 1, 1); |
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private static $ADestroyerBonus = array(1, 1, 1, 1); |
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private static $DFighterBonus = array(1, 1, 1, 1); |
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private static $DCorvetteBonus = array(1, 1, 1, 1); |
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private static $DFrigateBonus = array(1, 1, 1, 1); |
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private static $DDestroyerBonus = array(1, 1, 1, 1); |
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public function setFightControl($isAFight = false) |
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{ |
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$this->isAFight = $isAFight; |
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} |
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# GETTER |
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public static function getCurrentLine() { |
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return self::$currentLine; |
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} |
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public static function getAFighterBonus($i) { |
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return self::$AFighterBonus[$i]; |
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} |
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public static function getACorvetteBonus($i) { |
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return self::$ACorvetteBonus[$i]; |
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} |
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public static function getAFrigateBonus($i) { |
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return self::$AFrigateBonus[$i]; |
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} |
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public static function getADestroyerBonus($i) { |
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return self::$ADestroyerBonus[$i]; |
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} |
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public static function getDFighterBonus($i) { |
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return self::$DFighterBonus[$i]; |
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} |
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public static function getDCorvetteBonus($i) { |
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return self::$DCorvetteBonus[$i]; |
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} |
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public static function getDFrigateBonus($i) { |
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return self::$DFrigateBonus[$i]; |
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} |
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public static function getDDestroyerBonus($i) { |
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return self::$DDestroyerBonus[$i]; |
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} |
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// SETTER |
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public function setPlayerBonus($ABonus, $DBonus) { |
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if (isset($ABonus['global'])) { |
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for($i = 0; $i < 4; $i++) { |
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self::$AFighterBonus[$i] += $ABonus['global'][$i]; |
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self::$ACorvetteBonus[$i] += $ABonus['global'][$i]; |
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self::$AFrigateBonus[$i] += $ABonus['global'][$i]; |
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self::$ADestroyerBonus[$i] += $ABonus['global'][$i]; |
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} |
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} |
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if (isset($ABonus['fighter'])) { |
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for($i = 0; $i < 4; $i++) { |
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self::$AFighterBonus[$i] += $ABonus['fighter'][$i]; |
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} |
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} |
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if (isset($ABonus['corvette'])) { |
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for($i = 0; $i < 4; $i++) { |
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self::$ACorvetteBonus[$i] += $ABonus['corvette'][$i]; |
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} |
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} |
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if (isset($ABonus['frigate'])) { |
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for($i = 0; $i < 4; $i++) { |
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self::$AFrigateBonus[$i] += $ABonus['frigate'][$i]; |
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} |
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} |
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if (isset($ABonus['destroyer'])) { |
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for($i = 0; $i < 4; $i++) { |
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self::$ADestroyerBonus[$i] += $ABonus['destroyer'][$i]; |
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} |
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} |
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if (isset($DBonus['global'])) { |
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for($i = 0; $i < 4; $i++) { |
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self::$DFighterBonus[$i] += $DBonus['global'][$i]; |
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self::$DCorvetteBonus[$i] += $DBonus['global'][$i]; |
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self::$DFrigateBonus[$i] += $DBonus['global'][$i]; |
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self::$DDestroyerBonus[$i] += $DBonus['global'][$i]; |
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} |
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} |
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if (isset($DBonus['fighter'])) { |
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for($i = 0; $i < 4; $i++) { |
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self::$DFighterBonus[$i] += $DBonus['fighter'][$i]; |
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} |
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} |
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if (isset($DBonus['corvette'])) { |
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for($i = 0; $i < 4; $i++) { |
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self::$DCorvetteBonus[$i] += $DBonus['corvette'][$i]; |
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} |
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} |
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if (isset($DBonus['frigate'])) { |
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for($i = 0; $i < 4; $i++) { |
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self::$DFrigateBonus[$i] += $DBonus['frigate'][$i]; |
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} |
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} |
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if (isset($DBonus['destroyer'])) { |
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for($i = 0; $i < 4; $i++) { |
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self::$DDestroyerBonus[$i] += $DBonus['destroyer'][$i]; |
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} |
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} |
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} |
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public function setEnvironmentBonus($ABonus, $DBonus) { |
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if (isset($ABonus['global'])) { |
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for($i = 0; $i < 4; $i++) { |
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self::$AFighterBonus[$i] += $ABonus['global'][$i]; |
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self::$ACorvetteBonus[$i] += $ABonus['global'][$i]; |
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self::$AFrigateBonus[$i] += $ABonus['global'][$i]; |
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self::$ADestroyerBonus[$i] += $ABonus['global'][$i]; |
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} |
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} |
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if (isset($ABonus['fighter'])) { |
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for($i = 0; $i < 4; $i++) { |
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self::$AFighterBonus[$i] += $ABonus['fighter'][$i]; |
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} |
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} |
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if (isset($ABonus['corvette'])) { |
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for($i = 0; $i < 4; $i++) { |
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self::$ACorvetteBonus[$i] += $ABonus['corvette'][$i]; |
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} |
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} |
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if (isset($ABonus['frigate'])) { |
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for($i = 0; $i < 4; $i++) { |
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self::$AFrigateBonus[$i] += $ABonus['frigate'][$i]; |
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} |
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} |
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if (isset($ABonus['destroyer'])) { |
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for($i = 0; $i < 4; $i++) { |
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self::$ADestroyerBonus[$i] += $ABonus['destroyer'][$i]; |
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} |
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} |
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if (isset($DBonus['global'])) { |
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for($i = 0; $i < 4; $i++) { |
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self::$DFighterBonus[$i] += $DBonus['global'][$i]; |
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self::$DCorvetteBonus[$i] += $DBonus['global'][$i]; |
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self::$DFrigateBonus[$i] += $DBonus['global'][$i]; |
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self::$DDestroyerBonus[$i] += $DBonus['global'][$i]; |
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} |
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} |
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if (isset($DBonus['fighter'])) { |
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for($i = 0; $i < 4; $i++) { |
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self::$DFighterBonus[$i] += $DBonus['fighter'][$i]; |
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} |
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} |
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if (isset($DBonus['corvette'])) { |
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for($i = 0; $i < 4; $i++) { |
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self::$DCorvetteBonus[$i] += $DBonus['corvette'][$i]; |
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} |
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} |
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if (isset($DBonus['frigate'])) { |
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for($i = 0; $i < 4; $i++) { |
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self::$DFrigateBonus[$i] += $DBonus['frigate'][$i]; |
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} |
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} |
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if (isset($DBonus['destroyer'])) { |
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for($i = 0; $i < 4; $i++) { |
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self::$DDestroyerBonus[$i] += $DBonus['destroyer'][$i]; |
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} |
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} |
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} |
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/** |
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* DEMARE LE COMBAT ENTRE DEUX COMMANDANT |
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* COMPTE L'ARMEE D |
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* si 0 vaisseaux |
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* A gagne |
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* SINON COMBAT |
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* COMPTE L'ARMEE A |
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* si 0 vaisseaux |
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* D gagne |
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* SINON COMBAT |
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*/ |
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public function startFight($commanderA, $playerA, $commanderD, $playerD = NULL) { |
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$commanderA->setIsAttacker(TRUE); |
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$commanderD->setIsAttacker(FALSE); |
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$commanderA->setPevInBegin(); |
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$commanderD->setPevInBegin(); |
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LiveReport::$rPlayerAttacker = $commanderA->rPlayer; |
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LiveReport::$rPlayerDefender = $commanderD->rPlayer; |
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LiveReport::$avatarA = $commanderA->avatar; |
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LiveReport::$avatarD = $commanderD->avatar; |
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LiveReport::$nameA = $commanderA->name; |
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LiveReport::$nameD = $commanderD->name; |
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LiveReport::$levelA = $commanderA->level; |
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LiveReport::$levelD = $commanderD->level; |
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LiveReport::$experienceA = $commanderA->experience; |
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LiveReport::$experienceD = $commanderD->experience; |
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LiveReport::$palmaresA = $commanderA->palmares; |
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LiveReport::$palmaresD = $commanderD->palmares; |
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$shipsA = $commanderA->getNbrShipByType(); |
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$shipsD = $commanderD->getNbrShipByType(); |
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$weight = 0; |
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for ($i = 0; $i < count($shipsA); $i++) { |
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$weight += DataAnalysis::resourceToStdUnit(ShipResource::getInfo($i, 'resourcePrice') * $shipsA[$i]); |
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$weight += DataAnalysis::resourceToStdUnit(ShipResource::getInfo($i, 'resourcePrice') * $shipsD[$i]); |
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} |
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LiveReport::$importance = $weight; |
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$i = 0; |
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foreach ($commanderA->armyInBegin AS $s) { |
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LiveReport::$squadrons[] = array(0, $i, 0, 0, $commanderA->id, $s[0], $s[1], $s[2], $s[3], $s[4], $s[5], $s[6], $s[7], $s[8], $s[9], $s[10], $s[11]); |
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$i++; |
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} |
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$i = 0; |
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foreach ($commanderD->armyInBegin AS $s) { |
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LiveReport::$squadrons[] = array(0, $i, 0, 0, $commanderD->id, $s[0], $s[1], $s[2], $s[3], $s[4], $s[5], $s[6], $s[7], $s[8], $s[9], $s[10], $s[11]); |
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$i++; |
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} |
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while(1) { |
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if (LiveReport::$round == 1000) { |
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break; |
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} |
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$nbrShipsD = 0; |
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$nbrShipsA = 0; |
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foreach ($commanderA->getArmy() as $squadronA) { |
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$nbrShipsA += $squadronA->getNbrShips(); |
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} |
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if ($nbrShipsA == 0) { |
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$this->commanderManager->resultOfFight($commanderD, TRUE, $commanderA); |
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$this->commanderManager->resultOfFight($commanderA, FALSE, $commanderD); |
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$commanderA->setStatement(3); |
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$commanderD->setDDeath(Utils::now()); |
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LiveReport::$rPlayerWinner = $commanderD->rPlayer; |
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if ($commanderD->rPlayer != ID_GAIA) { |
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$playerD->increaseVictory(1); |
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$playerA->increaseDefeat(1); |
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} else{ |
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$playerA->increaseDefeat(1); |
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} |
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break; |
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} else { |
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$commanderA = $this->commanderManager->engage($commanderD, $commanderA); |
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LiveReport::$halfround++; |
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} |
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foreach ($commanderD->getArmy() as $squadronD) { |
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$nbrShipsD += $squadronD->getNbrShips(); |
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} |
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if($nbrShipsD == 0) { |
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$this->commanderManager->resultOfFight($commanderA, TRUE, $commanderD); |
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$this->commanderManager->resultOfFight($commanderD, FALSE, $commanderA); |
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$commanderD->setStatement(3); |
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$commanderD->setDDeath(Utils::now()); |
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LiveReport::$rPlayerWinner = $commanderA->rPlayer; |
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if ($commanderD->rPlayer != ID_GAIA) { |
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|
|
$playerA->increaseVictory(1); |
323
|
|
|
$playerD->increaseDefeat(1); |
324
|
|
|
} else { |
325
|
|
|
$playerA->increaseVictory(1); |
326
|
|
|
} |
327
|
|
|
|
328
|
|
|
break; |
329
|
|
|
} else { |
330
|
|
|
$commanderD = $this->commanderManager->engage($commanderA, $commanderD); |
331
|
|
|
LiveReport::$halfround++; |
332
|
|
|
} |
333
|
|
|
|
334
|
|
|
LiveReport::$round++; |
335
|
|
|
self::$currentLine++; |
336
|
|
|
} |
337
|
|
|
|
338
|
|
|
$i = 0; |
339
|
|
|
foreach ($commanderA->armyAtEnd AS $s) { |
|
|
|
|
340
|
|
|
LiveReport::$squadrons[] = array(0, $i, 0, -1, $commanderA->id, $s[0], $s[1], $s[2], $s[3], $s[4], $s[5], $s[6], $s[7], $s[8], $s[9], $s[10], $s[11]); |
341
|
|
|
$i++; |
342
|
|
|
} |
343
|
|
|
$i = 0; |
344
|
|
|
foreach ($commanderD->armyAtEnd AS $s) { |
|
|
|
|
345
|
|
|
LiveReport::$squadrons[] = array(0, $i, 0, -1, $commanderD->id, $s[0], $s[1], $s[2], $s[3], $s[4], $s[5], $s[6], $s[7], $s[8], $s[9], $s[10], $s[11]); |
346
|
|
|
$i++; |
347
|
|
|
} |
348
|
|
|
return array($commanderA, $commanderD); |
349
|
|
|
} |
350
|
|
|
} |