Complex classes like PlayerRoutine often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes. You can also have a look at the cohesion graph to spot any un-connected, or weakly-connected components.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use PlayerRoutine, and based on these observations, apply Extract Interface, too.
1 | <?php |
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19 | class PlayerRoutine |
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20 | { |
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21 | /** @var array **/ |
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22 | protected $results; |
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23 | |||
24 | const COEF_RESOURCE = 0.001; |
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25 | |||
26 | public function execute( |
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27 | $players, |
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28 | \PDOStatement $resourcesStatement, |
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29 | \PDOStatement $resourcesDataStatement, |
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30 | \PDOStatement $generalStatement, |
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31 | \PDOStatement $armiesStatement, |
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32 | \PDOStatement $planetStatement, |
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33 | \PDOStatement $tradeRoutesStatement, |
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34 | \PDOStatement $linkedTradeRoutesStatement, |
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35 | \PDOStatement $attackersStatement, |
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36 | \PDOStatement $defendersStatement, |
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37 | OrbitalBaseHelper $orbitalBaseHelper |
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38 | ) |
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39 | { |
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40 | $this->results = []; |
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41 | # create an array with all the players |
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42 | foreach ($players as $player) { |
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43 | $this->results[$player->id] = [ |
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44 | 'general' => 0, |
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45 | 'resources' => 0, |
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46 | 'experience' => 0, |
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47 | 'victory' => 0, |
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48 | 'defeat' => 0, |
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49 | 'fight' => 0, |
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50 | 'armies' => 0, |
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51 | 'butcher' => 0, |
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52 | 'butcherDestroyedPEV' => 0, |
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53 | 'butcherLostPEV' => 0, |
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54 | 'trader' => 0, |
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55 | |||
56 | 'DA_Resources' => 0, |
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57 | 'DA_PlanetNumber' => 0 |
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58 | ]; |
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59 | } |
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60 | $this->calculateResources($resourcesStatement, $orbitalBaseHelper); |
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61 | $this->calculateDataResources($resourcesDataStatement); |
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62 | $this->calculatePlanetRanking($planetStatement); |
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63 | $this->calculateGeneralRanking($generalStatement); |
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64 | $this->calculateArmiesRanking($armiesStatement); |
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65 | $this->calculateTradeRanking($tradeRoutesStatement, $linkedTradeRoutesStatement); |
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66 | $this->calculateButcherRanking($attackersStatement, $defendersStatement); |
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67 | } |
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68 | |||
69 | public function processResults(Ranking $ranking, $players, PlayerRankingManager $playerRankingManager, PlayerRankingRepository $playerRankingRepository) |
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70 | { |
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71 | foreach ($players as $playerId) { |
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72 | if (isset($this->results[$playerId->id])) { |
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73 | # add the points to the list |
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74 | $this->results[$playerId->id]['experience'] += $playerId->experience; |
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75 | $this->results[$playerId->id]['victory'] += $playerId->victory; |
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76 | $this->results[$playerId->id]['defeat'] += $playerId->defeat; |
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77 | $this->results[$playerId->id]['fight'] += $playerId->victory - $playerId->defeat; |
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78 | } |
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79 | } |
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80 | |||
81 | # copy the arrays |
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82 | $listG = $this->results; |
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83 | $listR = $this->results; |
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84 | $listE = $this->results; |
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85 | $listF = $this->results; |
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86 | $listA = $this->results; |
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87 | $listB = $this->results; |
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88 | $listT = $this->results; |
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89 | |||
90 | # sort all the copies |
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91 | uasort($listG, [$this, 'cmpGeneral']); |
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92 | uasort($listR, [$this, 'cmpResources']); |
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93 | uasort($listE, [$this, 'cmpExperience']); |
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94 | uasort($listF, [$this, 'cmpFight']); |
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95 | uasort($listA, [$this, 'cmpArmies']); |
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96 | uasort($listB, [$this, 'cmpButcher']); |
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97 | uasort($listT, [$this, 'cmpTrader']); |
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98 | |||
99 | /*foreach ($list as $key => $value) { |
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100 | echo $key . ' => ' . $value['general'] . '<br/>'; |
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101 | }*/ |
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102 | |||
103 | # put the position in each array |
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104 | $position = 1; |
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105 | foreach ($listG as $key => $value) { $listG[$key]['position'] = $position++;} |
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106 | $position = 1; |
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107 | foreach ($listR as $key => $value) { $listR[$key]['position'] = $position++;} |
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108 | $position = 1; |
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109 | foreach ($listE as $key => $value) { $listE[$key]['position'] = $position++;} |
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110 | $position = 1; |
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111 | foreach ($listF as $key => $value) { $listF[$key]['position'] = $position++;} |
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112 | $position = 1; |
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113 | foreach ($listA as $key => $value) { $listA[$key]['position'] = $position++;} |
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114 | $position = 1; |
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115 | foreach ($listB as $key => $value) { $listB[$key]['position'] = $position++;} |
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116 | $position = 1; |
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117 | foreach ($listT as $key => $value) { $listT[$key]['position'] = $position++;} |
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118 | |||
119 | foreach ($players as $player) { |
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120 | $playerId = $player->getId(); |
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121 | |||
122 | $pr = new PlayerRanking(); |
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123 | $pr->rRanking = $ranking->getId(); |
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124 | $pr->rPlayer = $playerId; |
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125 | |||
126 | # voir s'il faut améliorer (p.ex. : stocker le tableau des objets et supprimer chaque objet utilisé pour que la liste se rapetisse) |
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127 | $firstRanking = true; |
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128 | for ($i = 0; $i < $playerRankingManager->size(); $i++) { |
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129 | if ($playerRankingManager->get($i)->rPlayer == $playerId) { |
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130 | $firstRanking = false; |
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131 | $oldRanking = $playerRankingManager->get($i); |
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132 | break; |
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133 | } |
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134 | } |
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135 | |||
136 | $pr->general = $listG[$playerId]['general']; |
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137 | $pr->generalPosition = $listG[$playerId]['position']; |
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138 | $pr->generalVariation = $firstRanking ? 0 : $oldRanking->generalPosition - $pr->generalPosition; |
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139 | $player->factionPoint = $pr->general; |
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140 | |||
141 | $pr->resources = $listR[$playerId]['resources']; |
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142 | $pr->resourcesPosition = $listR[$playerId]['position']; |
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143 | $pr->resourcesVariation = $firstRanking ? 0 : $oldRanking->resourcesPosition - $pr->resourcesPosition; |
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144 | |||
145 | $pr->experience = $listE[$playerId]['experience']; |
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146 | $pr->experiencePosition = $listE[$playerId]['position']; |
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147 | $pr->experienceVariation = $firstRanking ? 0 : $oldRanking->experiencePosition - $pr->experiencePosition; |
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148 | |||
149 | $pr->fight = ($listF[$playerId]['fight'] >= 0) ? $listF[$playerId]['fight'] : 0; |
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150 | $pr->victories = $listF[$playerId]['victory']; |
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151 | $pr->defeat = $listF[$playerId]['defeat']; |
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152 | $pr->fightPosition = $listF[$playerId]['position']; |
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153 | $pr->fightVariation = $firstRanking ? 0 : $oldRanking->fightPosition - $pr->fightPosition; |
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154 | |||
155 | $pr->armies = $listA[$playerId]['armies']; |
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156 | $pr->armiesPosition = $listA[$playerId]['position']; |
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157 | $pr->armiesVariation = $firstRanking ? 0 : $oldRanking->armiesPosition - $pr->armiesPosition; |
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158 | |||
159 | $pr->butcher = ($listB[$playerId]['butcher'] >= 0) ? $listB[$playerId]['butcher'] : 0; |
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160 | $pr->butcherDestroyedPEV = $listB[$playerId]['butcherDestroyedPEV']; |
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161 | $pr->butcherLostPEV = $listB[$playerId]['butcherLostPEV']; |
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162 | $pr->butcherPosition = $listB[$playerId]['position']; |
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163 | $pr->butcherVariation = $firstRanking ? 0 : $oldRanking->butcherPosition - $pr->butcherPosition; |
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164 | |||
165 | $pr->trader = $listT[$playerId]['trader']; |
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166 | $pr->traderPosition = $listT[$playerId]['position']; |
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167 | $pr->traderVariation = $firstRanking ? 0 : $oldRanking->traderPosition - $pr->traderPosition; |
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168 | |||
169 | $playerRankingManager->add($pr); |
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170 | |||
171 | if (DATA_ANALYSIS) { |
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172 | $playerRankingRepository->insertDataAnalysis( |
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173 | $player, |
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174 | $pr, |
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175 | $this->results[$player]['DA_Resources'], |
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176 | $this->results[$player]['DA_PlanetNumber'] |
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177 | ); |
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178 | } |
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179 | } |
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180 | } |
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181 | |||
182 | protected function calculateResources(\PDOStatement $statement, OrbitalBaseHelper $orbitalBaseHelper) |
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183 | { |
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184 | while ($row = $statement->fetch()) { |
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185 | if (isset($this->results[$row['player']])) { |
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186 | $resourcesProd = Game::resourceProduction($orbitalBaseHelper->getBuildingInfo(OrbitalBaseResource::REFINERY, 'level', $row['levelRefinery'], 'refiningCoefficient'), $row['coefResources']); |
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187 | $this->results[$row['player']]['resources'] += $resourcesProd; |
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188 | } |
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189 | } |
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190 | $statement->closeCursor(); |
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191 | } |
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192 | |||
193 | protected function calculateDataResources(\PDOStatement $statement) |
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194 | { |
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195 | while ($row = $statement->fetch()) { |
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196 | if (isset($this->results[$row['player']])) { |
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197 | $this->results[$row['player']]['DA_Resources'] += DataAnalysis::resourceToStdUnit($row['sumResources']); |
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198 | } |
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199 | } |
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200 | $statement->closeCursor(); |
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201 | } |
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202 | |||
203 | protected function calculatePlanetRanking(\PDOStatement $statement) |
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204 | { |
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205 | while ($row = $statement->fetch()) { |
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206 | if (isset($this->results[$row['player']])) { |
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207 | $this->results[$row['player']]['DA_PlanetNumber'] += $row['sumPlanets']; |
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208 | } |
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209 | } |
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210 | $statement->closeCursor(); |
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211 | } |
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212 | |||
213 | protected function calculateGeneralRanking(\PDOStatement $statement) |
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214 | { |
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215 | while ($row = $statement->fetch()) { |
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216 | if (isset($this->results[$row['player']])) { |
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217 | $shipPrice = 0; |
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218 | $shipPrice += ShipResource::getInfo(0, 'resourcePrice') * $row['s0']; |
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219 | $shipPrice += ShipResource::getInfo(1, 'resourcePrice') * $row['s1']; |
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220 | $shipPrice += ShipResource::getInfo(2, 'resourcePrice') * $row['s2']; |
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221 | $shipPrice += ShipResource::getInfo(3, 'resourcePrice') * $row['s3']; |
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222 | $shipPrice += ShipResource::getInfo(4, 'resourcePrice') * $row['s4']; |
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223 | $shipPrice += ShipResource::getInfo(5, 'resourcePrice') * $row['s5']; |
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224 | $shipPrice += ShipResource::getInfo(6, 'resourcePrice') * $row['s6']; |
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225 | $shipPrice += ShipResource::getInfo(7, 'resourcePrice') * $row['s7']; |
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226 | $shipPrice += ShipResource::getInfo(8, 'resourcePrice') * $row['s8']; |
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227 | $shipPrice += ShipResource::getInfo(9, 'resourcePrice') * $row['s9']; |
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228 | $shipPrice += ShipResource::getInfo(10, 'resourcePrice') * $row['s10']; |
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229 | $shipPrice += ShipResource::getInfo(11, 'resourcePrice') * $row['s11']; |
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230 | $points = round($shipPrice * self::COEF_RESOURCE); |
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231 | $points += $row['points']; |
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232 | $points += round($row['resources'] * self::COEF_RESOURCE); |
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233 | $this->results[$row['player']]['general'] += $points; |
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234 | |||
235 | $pevQuantity = 0; |
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236 | $pevQuantity += ShipResource::getInfo(0, 'pev') * $row['s0']; |
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237 | $pevQuantity += ShipResource::getInfo(1, 'pev') * $row['s1']; |
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238 | $pevQuantity += ShipResource::getInfo(2, 'pev') * $row['s2']; |
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239 | $pevQuantity += ShipResource::getInfo(3, 'pev') * $row['s3']; |
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240 | $pevQuantity += ShipResource::getInfo(4, 'pev') * $row['s4']; |
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241 | $pevQuantity += ShipResource::getInfo(5, 'pev') * $row['s5']; |
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242 | $pevQuantity += ShipResource::getInfo(6, 'pev') * $row['s6']; |
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243 | $pevQuantity += ShipResource::getInfo(7, 'pev') * $row['s7']; |
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244 | $pevQuantity += ShipResource::getInfo(8, 'pev') * $row['s8']; |
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245 | $pevQuantity += ShipResource::getInfo(9, 'pev') * $row['s9']; |
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246 | $pevQuantity += ShipResource::getInfo(10, 'pev') * $row['s10']; |
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247 | $pevQuantity += ShipResource::getInfo(11, 'pev') * $row['s11']; |
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248 | $this->results[$row['player']]['armies'] += $pevQuantity; |
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249 | } |
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250 | } |
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251 | $statement->closeCursor(); |
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252 | } |
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253 | |||
254 | protected function calculateArmiesRanking(\PDOStatement $statement) |
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255 | { |
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256 | while ($row = $statement->fetch()) { |
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257 | if (isset($this->results[$row['player']])) { |
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258 | $shipPrice = 0; |
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259 | $shipPrice += ShipResource::getInfo(0, 'resourcePrice') * $row['s0']; |
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260 | $shipPrice += ShipResource::getInfo(1, 'resourcePrice') * $row['s1']; |
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261 | $shipPrice += ShipResource::getInfo(2, 'resourcePrice') * $row['s2']; |
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262 | $shipPrice += ShipResource::getInfo(3, 'resourcePrice') * $row['s3']; |
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263 | $shipPrice += ShipResource::getInfo(4, 'resourcePrice') * $row['s4']; |
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264 | $shipPrice += ShipResource::getInfo(5, 'resourcePrice') * $row['s5']; |
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265 | $shipPrice += ShipResource::getInfo(6, 'resourcePrice') * $row['s6']; |
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266 | $shipPrice += ShipResource::getInfo(7, 'resourcePrice') * $row['s7']; |
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267 | $shipPrice += ShipResource::getInfo(8, 'resourcePrice') * $row['s8']; |
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268 | $shipPrice += ShipResource::getInfo(9, 'resourcePrice') * $row['s9']; |
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269 | $shipPrice += ShipResource::getInfo(10, 'resourcePrice') * $row['s10']; |
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270 | $shipPrice += ShipResource::getInfo(11, 'resourcePrice') * $row['s11']; |
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271 | $points = round($shipPrice * self::COEF_RESOURCE); |
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272 | $this->results[$row['player']]['general'] += $points; |
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273 | |||
274 | $pevQuantity = 0; |
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275 | $pevQuantity += ShipResource::getInfo(0, 'pev') * $row['s0']; |
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276 | $pevQuantity += ShipResource::getInfo(1, 'pev') * $row['s1']; |
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277 | $pevQuantity += ShipResource::getInfo(2, 'pev') * $row['s2']; |
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278 | $pevQuantity += ShipResource::getInfo(3, 'pev') * $row['s3']; |
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279 | $pevQuantity += ShipResource::getInfo(4, 'pev') * $row['s4']; |
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280 | $pevQuantity += ShipResource::getInfo(5, 'pev') * $row['s5']; |
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281 | $pevQuantity += ShipResource::getInfo(6, 'pev') * $row['s6']; |
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282 | $pevQuantity += ShipResource::getInfo(7, 'pev') * $row['s7']; |
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283 | $pevQuantity += ShipResource::getInfo(8, 'pev') * $row['s8']; |
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284 | $pevQuantity += ShipResource::getInfo(9, 'pev') * $row['s9']; |
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285 | $pevQuantity += ShipResource::getInfo(10, 'pev') * $row['s10']; |
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286 | $pevQuantity += ShipResource::getInfo(11, 'pev') * $row['s11']; |
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287 | $this->results[$row['player']]['armies'] += $pevQuantity; |
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288 | } |
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289 | } |
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290 | $statement->closeCursor(); |
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291 | } |
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292 | |||
293 | protected function calculateTradeRanking(\PDOStatement $routesStatement, \PDOStatement $linkedRoutesStatement) |
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308 | |||
309 | protected function calculateButcherRanking(\PDOStatement $attackerStatement, \PDOStatement $defenderStatement) |
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328 | |||
329 | protected function cmpGeneral($a, $b) |
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336 | |||
337 | protected function cmpResources($a, $b) { |
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343 | |||
344 | protected function cmpExperience($a, $b) { |
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350 | |||
351 | protected function cmpFight($a, $b) { |
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357 | |||
358 | protected function cmpArmies($a, $b) { |
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364 | |||
365 | protected function cmpButcher($a, $b) { |
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371 | |||
372 | protected function cmpTrader($a, $b) { |
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378 | } |