1 | module.exports = function(GedcomX){ |
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2 | |||
3 | var utils = require('../utils'), |
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4 | Base = require('../Base'); |
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5 | |||
6 | /** |
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7 | * A list of Links |
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8 | * |
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9 | * {@link https://github.com/FamilySearch/gedcomx-rs/blob/master/specifications/rs-specification.md#json-type-member|GEDCOM X RS Spec} |
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10 | * |
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11 | * @class Links |
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12 | * @extends Base |
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13 | * @param {Object} [json] |
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14 | */ |
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15 | var Links = function(json){ |
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16 | |||
17 | // Protect against forgetting the new keyword when calling the constructor |
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18 | if(!(this instanceof Links)){ |
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19 | return new Links(json); |
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20 | } |
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21 | |||
22 | // If the given object is already an instance then just return it. DON'T copy it. |
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23 | if(Links.isInstance(json)){ |
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24 | return json; |
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25 | } |
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26 | |||
27 | this.init(json); |
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28 | }; |
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29 | |||
30 | // There's no value in us extending Base at the moment |
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31 | Links.prototype = Object.create(Base.prototype); |
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32 | |||
33 | Links._gedxClass = Links.prototype._gedxClass = 'GedcomX.Links'; |
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34 | |||
35 | /** |
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36 | * Check whether the given object is an instance of this class. |
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37 | * |
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38 | * @param {Object} obj |
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39 | * @returns {Boolean} |
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40 | */ |
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41 | Links.isInstance = function(obj){ |
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42 | return utils.isInstance(obj, this._gedxClass); |
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43 | }; |
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44 | |||
45 | /** |
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46 | * Initialize from JSON |
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47 | * |
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48 | * @param {Object} |
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49 | * @return {Link} this |
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50 | */ |
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51 | Links.prototype.init = function(json){ |
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52 | |||
53 | Base.prototype.init.call(this, json); |
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54 | |||
55 | this.links = []; |
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56 | |||
57 | if(json){ |
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58 | this.setLinks(json); |
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59 | } |
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60 | return this; |
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61 | }; |
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62 | |||
63 | /** |
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64 | * Get the list of links |
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65 | * |
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66 | * @return {Link[]} links |
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67 | */ |
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68 | Links.prototype.getLinks = function(){ |
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69 | return this.links; |
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70 | }; |
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71 | |||
72 | /** |
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73 | * Get a link matching a rel |
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74 | * |
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75 | * @param {String} rel |
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76 | * @return {Link} link |
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77 | */ |
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78 | Links.prototype.getLink = function(rel){ |
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79 | return this.links.find(function(link){ |
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80 | return link.getRel() === rel; |
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81 | }); |
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82 | }; |
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83 | |||
84 | /** |
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85 | * Add a link |
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86 | * |
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87 | * @param {Link} link |
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88 | * @return {Links} this |
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89 | */ |
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90 | Links.prototype.addLink = function(link){ |
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91 | // TODO: check for duplicates |
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92 | this.links.push(GedcomX.Link(link)); |
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93 | return this; |
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94 | }; |
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95 | |||
96 | /** |
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97 | * Set the links. May either provide the JSON object structure or an array |
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98 | * of Link instances |
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99 | * |
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100 | * @param {Object|Link[]} links |
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101 | * @return {Links} this |
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102 | */ |
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103 | Links.prototype.setLinks = function(links){ |
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104 | this.links = []; |
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105 | if(links){ |
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106 | |||
107 | // List of link |
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108 | if(Array.isArray(links)){ |
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109 | for(var i = 0; i < links.length; i++){ |
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110 | this.addLink(links[i]); |
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111 | } |
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112 | } |
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113 | |||
114 | // JSON object |
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115 | else { |
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116 | for(var rel in links){ |
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0 ignored issues
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A for in loop automatically includes the property of any prototype object, consider checking the key using
hasOwnProperty .
When iterating over the keys of an object, this includes not only the keys of the object, but also keys contained in the prototype of that object. It is generally a best practice to check for these keys specifically: var someObject;
for (var key in someObject) {
if ( ! someObject.hasOwnProperty(key)) {
continue; // Skip keys from the prototype.
}
doSomethingWith(key);
}
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117 | this.addLink(new GedcomX.Link(links[rel]).setRel(rel)); |
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118 | } |
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119 | } |
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120 | } |
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121 | return this; |
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122 | }; |
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123 | |||
124 | /** |
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125 | * Export the object as JSON |
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126 | * |
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127 | * @return {Object} JSON object |
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128 | */ |
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129 | Links.prototype.toJSON = function(){ |
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130 | var links = this.getLinks(), |
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131 | json = {}, |
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132 | linkJson, rel; |
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133 | for(var i = 0; i < links.length; i++){ |
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134 | linkJson = utils.toJSON(links[i]); |
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135 | rel = linkJson.rel; |
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136 | if(rel){ |
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137 | delete linkJson.rel; |
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138 | json[rel] = linkJson; |
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139 | } |
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140 | } |
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141 | return json; |
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142 | }; |
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143 | |||
144 | GedcomX.Links = Links; |
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145 | |||
146 | }; |