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<?php |
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namespace izzum\statemachine\persistence; |
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use izzum\statemachine\Identifier; |
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use izzum\statemachine\Exception; |
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use izzum\statemachine\State; |
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use izzum\statemachine\Transition; |
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use izzum\statemachine\utils\Utils; |
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/** |
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* The abstract class Adapter is responsible for adapting any code written to access |
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* different persistence backends to the targeted php extensions and vendor databases. |
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* In essence subclasses will be data access objects (https://en.wikipedia.org/wiki/Data_access_object) |
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* |
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* This class serves as a base class for access to different type of persistence |
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* layers we might want to use to store the states for stateful entities. |
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* for example: relational (postgres/mysql) databases, nosql databases, php |
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* sessions, files, memory, mongodb, redis etc.. |
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* |
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* It also acts as a central place to store logic related to this persistance |
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* layer, which might be useful when you want to get statistics from the |
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* persistence layer and make it available to your application code. |
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* |
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* all data access logic should be centralized in a subclass of adapter |
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* logic such as: |
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* - history of all transitions (when did an entity for a statemachine |
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* transition?) |
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* - the retrieval of the definition of transitions |
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* - the retrieval of data (like state, rules and commands) to be able to check/execute them |
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* via a form (with input of machine and entity_id). see the persistence/Tooling interface. |
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* |
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* A specific type of persistence adapter can be coupled (via the |
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* AbstractFactory) to a specific implementation of a statemachine. |
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* |
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* This abstract Adapter class has no side effects (like |
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* database/file/session/memory writes etc). Subclasses will probably have side |
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* effects. |
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* |
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* Adapter is a base class that defines the algorithm outline for reading and |
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* writing a state. It implements hooks to allow subclasses to alter the base |
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* implementation. |
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* |
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* This class is a helper class for Context. Context delegates reading and |
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* writing states to this class and it's subclasses. |
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* |
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* @link https://en.wikipedia.org/wiki/Data_access_object |
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* |
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* @author Rolf Vreijdenberger |
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*/ |
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abstract class Adapter { |
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/** |
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* Get all the entity id's for a specific statemachine that have been persisted |
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* All entity id's in all states are returned unless a specific |
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* state is given via the optional parameter. |
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* |
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* This method will be highly useful when you want to select a batch of |
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* entities to feed to the statemachine, for example in a cron job or a |
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* message queue. |
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* |
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* @param string $machine |
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* the name of the machine |
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* @param string $state |
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* optional: if provided, only those entities in the specific state |
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* @return string[] an array of entity_id's |
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*/ |
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abstract public function getEntityIds($machine, $state = null); |
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/** |
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* A template method to be able to process the setting of the current state. |
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* saves an object to a storage facility (either insert or update). |
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* Implement this method for specifying how you want to set a state in the |
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* storage facility. |
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* |
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* A storage facility could store a timestamp and the state the transition |
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* was made to, for extra statistical information. |
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* |
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* this method is public to be able to call it via the ReaderWriterDelegator |
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* |
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* @param Identifier $identifier |
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* @param string $state |
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* @return boolean true if just added to storage, false if stored before |
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*/ |
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public function processSetState(Identifier $identifier, $state, $message = null) |
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{ |
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if ($this->isPersisted($identifier)) { |
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$this->addHistory($identifier, $state, $message); |
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$this->updateState($identifier, $state, $message); |
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return false; |
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} else { |
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$this->addHistory($identifier, $state, $message); |
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$this->insertState($identifier, $state, $message); |
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return true; |
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} |
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} |
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/** |
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* Adds a history record for a transition |
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* |
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* @param Identifier $identifier |
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* @param string $state |
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* @param mixed $message string or array/object with relevant fields. |
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* an optional message (which might be exception data or not). |
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* @param boolean $is_exception |
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* an optional value, specifying if there was something |
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* exceptional or not. |
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* this can be used to signify an exception for storage in the |
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* backend so we can analyze the history |
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* for regular transitions and failed transitions |
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* @throws Exception |
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*/ |
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protected function addHistory(Identifier $identifier, $state, $message = null, $is_exception = false) |
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{ |
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//override in subclasses if needed |
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} |
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/** |
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* insert state for Identifier into persistance layer. |
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* |
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* @param Identifier $identifier |
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* @param string $state |
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*/ |
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protected function insertState(Identifier $identifier, $state, $message = null) |
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{ |
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//override in subclasses |
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} |
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/** |
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* update state for statemachine/entity into persistance layer |
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* @param Identifier $identifier |
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* @param string $state |
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* @throws Exception |
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*/ |
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protected function updateState(Identifier $identifier, $state, $message = null) |
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{ |
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//override in subclasses |
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} |
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/** |
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* A hook to be able to process the getting of the current state. |
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* Implement this method for specifying how you want to get a state from a |
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* storage facility. |
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* |
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* this method is public to be able to call it via the ReaderWriterDelegator |
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* |
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* @param Identifier $identifier |
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* @return string the current state of the entity represented in the context |
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*/ |
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abstract public function processGetState(Identifier $identifier); |
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/** |
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* is the state information already persisted? |
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* |
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* @param Identifier $identifier |
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* @return boolean |
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* @throws Exception |
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*/ |
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abstract public function isPersisted(Identifier $identifier); |
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/** |
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* Adds state information to the persistence layer so |
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* it can be manipulated by the statemachine package. |
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* It adds a record to the underlying implementation about when the stateful |
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* object was first generated/manipulated. |
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* |
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* This method can safely be called multiple times. It will only add data |
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* when there is no state information already present. |
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* |
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* This template method creates a record in the underlying persistence layer where |
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* it's initial state is set. |
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* It can then be manipulated via other methods via this Adapter or via |
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* the statemachine itself eg: via 'getEntityIds' etc. |
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* |
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* @param Identifier $identifier |
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* @param string $state |
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* the initial state to set, which should be known to |
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* the client of the statemachine the first time a machine is |
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* created. |
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* this can also be retrieved via a loaded statemachine: |
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* $machine->getInitialState()->getName() |
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* @param string $message optional message. this can be used by the persistence adapter |
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* to be part of the transition history to provide extra information about the transition. |
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* @return boolean true if it was added, false if it was already there. |
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* @throws Exception |
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*/ |
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public function add(Identifier $identifier, $state, $message = null) |
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{ |
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if ($this->isPersisted($identifier)) { |
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return false; |
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} |
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$this->addHistory($identifier, $state, $message); |
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$this->insertState($identifier, $state, $message); |
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return true; |
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} |
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/** |
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* Get the current state for an Identifier (machine/id) |
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* |
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* A template method. |
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* |
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* @param Identifier $identifier |
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* @return string the state |
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* @throw Exception |
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*/ |
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public function getState(Identifier $identifier) |
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{ |
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try { |
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// execute a hook that should be implemented in a subclass. |
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// the subclass could return STATE_UNKNOWN if it is not already |
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// added to the storage backend or it might throw an exception warning the |
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//end user that he should 'StateMachine::add' to the backend first |
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$state = $this->processGetState($identifier); |
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return $state; |
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} catch(\Exception $e) { |
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$e = Utils::wrapToStateMachineException($e, Exception::IO_FAILURE_GET); |
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throw $e; |
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} |
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} |
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/** |
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* Sets the new state for an Identifier in the storage facility. |
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* Will only be called by the statemachine. |
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* A template method. |
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* |
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* @param Identifier $identifier |
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* (old state can be retrieved via the identifier and this class) |
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* @param string $state |
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* this is the new state |
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* @param string $message optional message. this can be used by the persistence adapter |
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* to be part of the transition history to provide extra information about the transition. |
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* @return boolan false if already stored before, true if just added |
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* @throws Exception |
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*/ |
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public function setState(Identifier $identifier, $state, $message = null) |
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{ |
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try { |
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// a subclass could map a state to |
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// something else that is used internally in legacy |
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// systems (eg: order.order_status) |
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return $this->processSetState($identifier, $state, $message); |
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} catch(\Exception $e) { |
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// a possible lowlevel nonstatemachine exception, wrap it and throw |
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$e = Utils::wrapToStateMachineException($e, Exception::IO_FAILURE_SET); |
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throw $e; |
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} |
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} |
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/** |
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* A template method that Stores a failed transition in the storage facility for |
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* historical/analytical purposes. |
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* |
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* @param Identifier $identifier |
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* @param Transition $transition |
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* @param \Exception $e |
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*/ |
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public function setFailedTransition(Identifier $identifier, Transition $transition, \Exception $e) |
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{ |
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// check if it is persisted, otherwise we cannot get the current state |
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$message = new \stdClass(); |
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$message->code = $e->getCode(); |
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$message->transition = $transition->getName(); |
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$message->message = $e->getMessage(); |
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$message->file = $e->getFile(); |
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$message->line = $e->getLine(); |
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if ($this->isPersisted($identifier)) { |
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/* |
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a transition can fail even after a state has been set in the transition process, |
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for example when executing the code in the entry action of the new state, |
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making the transition partly failed. |
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the history will then show a succesful transition to the new state first, |
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and here we will then add the failure of the transition with the current state (which is the 'to' state of the transition) |
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and with the failure message. |
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In case that the transition failed before the state has been set |
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then this will be put in the history of transitions with the 'from' state as the current state. |
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*/ |
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$state = $this->getState($identifier); |
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} else { |
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//no current state available in persistence layer. |
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//this is exceptional and should not happen when configured correctly and |
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//if the machine has been 'added' or if a transition has been (partly) mande. |
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//therefore, it must be the from state.. |
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$state = $transition->getStateFrom()->getName(); |
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} |
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$message->state = $state; |
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$this->addHistory($identifier, $state, $message, true); |
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} |
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public function toString() |
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{ |
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return get_class($this); |
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} |
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public function __toString() |
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{ |
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return $this->toString(); |
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} |
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} |
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