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<?php |
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namespace izzum\statemachine; |
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use izzum\statemachine\persistence\Adapter; |
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use izzum\statemachine\persistence\Memory; |
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use izzum\statemachine\Exception; |
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/** |
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* Context is an object that holds all the contextual information for the |
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* statemachine to do it's work with the help of the relevant dependencies. |
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* A Context is created by your application to provide the right dependencies |
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* ('context') for the statemachine to work with. |
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* |
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* It seperates the concerns for the statemachine of how you are reading/writing |
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* state data and of how you access your domain models. |
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* |
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* Important are: |
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* - the entity id, which references an application domain specific object |
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* like 'Order' or 'Customer' that goes through some finite states in it's |
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* lifecycle. |
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* - the machine name, which is the type identifier for the machine and related |
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* to the entity (eg: 'order-machine') |
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* - persistence adapter, which reads/writes to/from a storage facility |
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* - entity_builder, which constructs the stateful entity. |
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* |
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* The entity is the object that will be acted upon by the |
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* Statemachine. This stateful object will be uniquely identified by it's id, |
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* which will mostly be some sort of primary key for that object that is defined |
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* by the application specific implementation. |
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* |
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* A reference to the stateful object can be obtained via the factory method |
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* getEntity(). |
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* |
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* This class delegates reading and writing states to specific implementations |
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* of the Adapter classes. this is useful for |
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* testing and creating specific behaviour for statemachines that need extra |
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* functionality to get and set the correct states. |
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* |
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* |
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* @author Rolf Vreijdenberger |
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* |
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*/ |
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class Context { |
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/** |
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* the Identifier that uniquely identifies the statemachine |
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* |
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* @var Identifier |
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*/ |
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protected $identifier; |
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/** |
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* the builder to get the reference to the entity. |
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* |
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* @var EntityBuilder |
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*/ |
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protected $entity_builder; |
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/** |
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* the instance for getting to the persistence layer |
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* |
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* @var Adapter |
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*/ |
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protected $persistence_adapter; |
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/** |
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* an associated statemachine, if one is set. |
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* Only a statemachine that uses this Context should set itself on the |
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* Context, providing a bidirectional association. |
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* |
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* @var StateMachine |
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*/ |
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protected $statemachine; |
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/** |
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* Constructor |
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* |
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* @param Identifier $identifier |
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* the identifier for the statemachine |
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* @param EntityBuilder $entity_builder |
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* optional: A specific builder class to create a reference to |
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* the entity we wish to manipulate/have access to. |
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* @param Adapter $persistence_adapter |
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* optional: A specific reader/writer class can be used to |
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* generate different 'read/write' behaviour |
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*/ |
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public function __construct(Identifier $identifier, $entity_builder = null, $persistence_adapter = null) |
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{ |
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$this->identifier = $identifier; |
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$this->entity_builder = $entity_builder; |
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$this->persistence_adapter = $persistence_adapter; |
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} |
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/** |
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* Provides a bidirectional association with the statemachine. |
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* This method should be called only by the StateMachine itself. |
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* |
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* @param StateMachine $statemachine |
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*/ |
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public function setStateMachine(StateMachine $statemachine) |
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{ |
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$this->statemachine = $statemachine; |
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} |
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/** |
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* gets the associated statemachine (if a statemachine is associated) |
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* |
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* @return StateMachine |
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*/ |
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public function getStateMachine() |
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{ |
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return $this->statemachine; |
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} |
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/** |
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* Gets a (cached) reference to the application domain specific model, |
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* for example an 'Order' or 'Customer' that transitions through states in |
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* it's lifecycle. |
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* |
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* |
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* @param boolean $create_fresh_entity |
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* optional |
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* @return mixed |
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*/ |
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public function getEntity($create_fresh_entity = false) |
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{ |
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// use a specialized builder object to create the (cached) reference. |
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return $this->getBuilder()->getEntity($this->getIdentifier(), $create_fresh_entity); |
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} |
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/** |
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* gets the state. |
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* first try the backend storage facility. If not found, then try the |
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* configured statemachine itself for the initial state. |
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* |
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* @return string |
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*/ |
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public function getState() |
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{ |
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// get the state by delegating to a specific reader |
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$state = $this->getPersistenceAdapter()->getState($this->getIdentifier()); |
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// if found |
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if ($state !== State::STATE_UNKNOWN) { |
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return $state; |
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} |
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// not found, try to get it from the states loaded on the statemachine |
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if (!$this->getStateMachine()) { |
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// reference to statemachine does not exist (possible standalone context object) |
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return $state; |
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} |
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// reference to machine exists, just try to get the initial state |
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$state = $this->getStateMachine()->getInitialState(true); |
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if ($state === null) { |
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return State::STATE_UNKNOWN; |
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} |
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// we have a State instance, get the name |
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$state = $state->getName(); |
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return $state; |
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} |
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/** |
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* Sets the state |
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* |
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* @param string $state |
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* @param string $message optional message. this can be used by the persistence adapter |
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* to be part of the transition history to provide extra information about the transition. |
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* @return boolan true if there was never any state persisted for this |
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* machine before (just added for the |
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* first time), false otherwise |
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*/ |
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public function setState($state, $message = null) |
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{ |
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// set the state by delegating to a specific writer |
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return $this->getPersistenceAdapter()->setState($this->getIdentifier(), $state, $message); |
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} |
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/** |
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* adds the state data to the persistence layer if it is not there. |
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* Used to mark the initial construction of a statemachine at a certain |
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* point in time. subsequent calls to 'add' will not have any effect if it |
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* has already been persisted. |
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* |
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* @param string $state |
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* @param string $message optional message. this can be used by the persistence adapter |
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* to be part of the transition history to provide extra information about the transition. |
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* @return boolean true if it was added, false if it was already there |
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*/ |
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public function add($state, $message = null) |
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{ |
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return $this->getPersistenceAdapter()->add($this->getIdentifier(), $state, $message); |
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} |
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/** |
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* returns the builder used to get the application domain specific model. |
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* |
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* @return EntityBuilder |
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*/ |
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public function getBuilder() |
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{ |
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if ($this->entity_builder === null || !is_a($this->entity_builder, 'izzum\statemachine\EntityBuilder')) { |
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// the default builder returns the Identifier as the entity |
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$this->entity_builder = new EntityBuilder(); |
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} |
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return $this->entity_builder; |
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} |
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/** |
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* gets the Context state reader/writer. |
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* |
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* @return Adapter a concrete persistence adapter |
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*/ |
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public function getPersistenceAdapter() |
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{ |
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if ($this->persistence_adapter === null || !is_a($this->persistence_adapter, 'izzum\statemachine\persistence\Adapter')) { |
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// the default |
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$this->persistence_adapter = new Memory(); |
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} |
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return $this->persistence_adapter; |
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} |
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/** |
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* gets the entity id that represents the unique identifier for the |
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* application domain specific model. |
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* |
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* @return string |
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*/ |
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public function getEntityId() |
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{ |
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return $this->getIdentifier()->getEntityId(); |
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} |
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/** |
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* get the Identifier |
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* |
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* @return Identifier |
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*/ |
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public function getIdentifier() |
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{ |
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return $this->identifier; |
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} |
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/** |
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* gets the statemachine name that handles the entity |
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* |
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* @return string |
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*/ |
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public function getMachine() |
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{ |
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return $this->getIdentifier()->getMachine(); |
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} |
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/** |
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* get the toString representation |
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* |
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* @return string |
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*/ |
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public function toString() |
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{ |
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return get_class($this) . "(" . $this->getId(true) . ")"; |
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} |
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/** |
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* get the unique identifier for an Context, which consists of the machine |
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* name and the entity_id in parseable form, with an optional state |
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* |
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* @param boolean $readable |
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* human readable or not. defaults to false |
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* @param boolean $with_state |
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* append current state. defaults to false |
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* @return string |
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*/ |
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public function getId($readable = false, $with_state = false) |
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{ |
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$output = $this->getIdentifier()->getId($readable); |
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if ($readable) { |
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if ($with_state) { |
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$output .= ", state: '" . $this->getState() . "'"; |
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} |
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} else { |
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if ($with_state) { |
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$output .= "_" . $this->getState(); |
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} |
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} |
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return $output; |
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} |
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public function __toString() |
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{ |
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return $this->toString(); |
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} |
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/** |
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* stores a failed transition, called by the statemachine |
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* This is a transition that has failed since it: |
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* - was not allowed |
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* - where an exception was thrown from a rule or command |
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* - etc. any general transition failure |
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* |
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* @param Transition $transition |
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* @param Exception $e |
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*/ |
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public function setFailedTransition(Transition $transition, Exception $e) |
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{ |
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$this->getPersistenceAdapter()->setFailedTransition($this->getIdentifier(), $transition, $e); |
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} |
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} |