| Conditions | 1 |
| Paths | 1 |
| Total Lines | 97 |
| Lines | 0 |
| Ratio | 0 % |
| Changes | 2 | ||
| Bugs | 1 | Features | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
| 1 | /* |
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| 14 | constructor() { |
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| 15 | /** |
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| 16 | * "RIFF" |
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| 17 | * @type {string} |
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| 18 | */ |
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| 19 | this.chunkId = ""; |
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| 20 | /** @type {number} */ |
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| 21 | this.chunkSize = 0; |
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| 22 | /** |
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| 23 | * "WAVE" |
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| 24 | * @type {string} |
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| 25 | */ |
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| 26 | this.format = ""; |
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| 27 | /** |
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| 28 | * "fmt " |
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| 29 | * @type {string} |
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| 30 | */ |
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| 31 | this.fmtChunkId = ""; |
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| 32 | /** @type {number} */ |
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| 33 | this.fmtChunkSize = 0; |
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| 34 | /** @type {number} */ |
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| 35 | this.audioFormat = 0; |
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| 36 | /** @type {number} */ |
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| 37 | this.numChannels = 0; |
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| 38 | /** @type {number} */ |
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| 39 | this.sampleRate = 0; |
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| 40 | /** @type {number} */ |
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| 41 | this.byteRate = 0; |
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| 42 | /** @type {number} */ |
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| 43 | this.blockAlign = 0; |
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| 44 | /** @type {number} */ |
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| 45 | this.bitsPerSample = 0; |
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| 46 | |||
| 47 | /** @type {number} */ |
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| 48 | this.cbSize = 0; |
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| 49 | |||
| 50 | /** @type {number} */ |
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| 51 | this.validBitsPerSample = 0; |
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| 52 | |||
| 53 | /** |
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| 54 | * "fact" |
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| 55 | * @type {string} |
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| 56 | */ |
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| 57 | this.factChunkId = ""; |
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| 58 | /** @type {number} */ |
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| 59 | this.factChunkSize = 0; |
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| 60 | /** @type {Array<number>} */ |
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| 61 | this.factChunkData = []; |
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| 62 | /** @type {number} */ |
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| 63 | this.dwSampleLength = 0; |
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| 64 | |||
| 65 | /** |
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| 66 | * "cue " |
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| 67 | * @type {string} |
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| 68 | */ |
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| 69 | this.cueChunkId = ""; |
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| 70 | /** @type {number} */ |
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| 71 | this.cueChunkSize = -1; |
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| 72 | /** @type {Array<number>} */ |
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| 73 | this.cueChunkData = []; |
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| 74 | |||
| 75 | /** |
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| 76 | * "bext" |
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| 77 | * @type {string} |
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| 78 | */ |
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| 79 | this.bextChunkId = ""; |
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| 80 | /** @type {number} */ |
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| 81 | this.bextChunkSize = 0; |
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| 82 | /** @type {Array<number>} */ |
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| 83 | this.bextChunkData = []; |
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| 84 | /** @type {Object} */ |
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| 85 | this.bextChunkFields = { |
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| 86 | "description": "", //256 |
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| 87 | "originator": "", //32 |
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| 88 | "originatorReference": "", //32 |
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| 89 | "originationDate": "", //10 |
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| 90 | "originationTime": "", //8 |
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| 91 | "timeReference": "", //64-bit value |
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| 92 | "version": "", //WORD |
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| 93 | "UMID": "", // 64 |
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| 94 | "loudnessValue": "", //WORD |
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| 95 | "loudnessRange": "", //WORD |
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| 96 | "maxTruePeakLevel": "", //WORD |
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| 97 | "maxMomentaryLoudness": "", //WORD |
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| 98 | "maxShortTermLoudness": "", //WORD |
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| 99 | "reserved": "", //180 |
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| 100 | "codingHistory": "" // string, unlimited |
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| 101 | }; |
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| 102 | |||
| 103 | /** |
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| 104 | * "data" |
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| 105 | * @type {string} |
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| 106 | */ |
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| 107 | this.dataChunkId = ""; |
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| 108 | /** @type {number} */ |
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| 109 | this.dataChunkSize = 0; |
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| 110 | } |
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| 111 | } |
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| 114 |