| Conditions | 1 | 
| Paths | 1 | 
| Total Lines | 69 | 
| Lines | 0 | 
| Ratio | 0 % | 
| Changes | 2 | ||
| Bugs | 1 | Features | 0 | 
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
| 1 | /*  | 
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| 14 |     constructor() { | 
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| 15 | /**  | 
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| 16 | * "RIFF"  | 
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| 17 |          * @type {string} | 
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| 18 | */  | 
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| 19 | this.chunkId = "";  | 
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| 20 |         /** @type {number} */ | 
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| 21 | this.chunkSize = 0;  | 
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| 22 | /**  | 
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| 23 | * "WAVE"  | 
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| 24 |          * @type {string} | 
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| 25 | */  | 
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| 26 | this.format = "";  | 
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| 27 | /**  | 
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| 28 | * "fmt "  | 
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| 29 |          * @type {string} | 
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| 30 | */  | 
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| 31 | this.fmtChunkId = "";  | 
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| 32 |         /** @type {number} */ | 
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| 33 | this.fmtChunkSize = 0;  | 
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| 34 |         /** @type {number} */ | 
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| 35 | this.audioFormat = 0;  | 
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| 36 |         /** @type {number} */ | 
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| 37 | this.numChannels = 0;  | 
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| 38 |         /** @type {number} */ | 
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| 39 | this.sampleRate = 0;  | 
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| 40 |         /** @type {number} */ | 
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| 41 | this.byteRate = 0;  | 
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| 42 |         /** @type {number} */ | 
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| 43 | this.blockAlign = 0;  | 
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| 44 |         /** @type {number} */ | 
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| 45 | this.bitsPerSample = 0;  | 
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| 46 | |||
| 47 |         /** @type {number} */ | 
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| 48 | this.cbSize = 0;  | 
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| 49 | |||
| 50 |         /** @type {number} */ | 
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| 51 | this.validBitsPerSample = 0;  | 
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| 52 | |||
| 53 | /**  | 
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| 54 | * "fact"  | 
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| 55 |          * @type {string}  | 
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| 56 | */  | 
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| 57 | this.factChunkId = "";  | 
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| 58 |         /** @type {number} */ | 
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| 59 | this.factChunkSize = 0;  | 
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| 60 |         /** @type {!Array<number>} */ | 
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| 61 | this.factChunkData = [];  | 
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| 62 |         /** @type {number} */ | 
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| 63 | this.dwSampleLength = 0;  | 
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| 64 | |||
| 65 | /**  | 
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| 66 | * "cue "  | 
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| 67 |          * @type {string} | 
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| 68 | */  | 
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| 69 | this.cueChunkId = "";  | 
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| 70 |         /** @type {number} */ | 
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| 71 | this.cueChunkSize = -1;  | 
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| 72 |         /** @type {!Array<number>} */ | 
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| 73 | this.cueChunkData = [];  | 
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| 74 | |||
| 75 | /**  | 
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| 76 | * "data"  | 
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| 77 |          * @type {string} | 
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| 78 | */  | 
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| 79 | this.dataChunkId = "";  | 
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| 80 |         /** @type {number} */ | 
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| 81 | this.dataChunkSize = 0;  | 
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| 82 | }  | 
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| 83 | }  | 
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| 86 |