Conditions | 1 |
Paths | 1 |
Total Lines | 59 |
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Ratio | 0 % |
Changes | 1 | ||
Bugs | 0 | Features | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
1 | /* |
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14 | constructor() { |
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15 | /** |
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16 | * "RIFF" |
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17 | * @type {string} |
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18 | */ |
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19 | this.chunkId = ""; |
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20 | /** @type {number} */ |
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21 | this.chunkSize = 0; |
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22 | /** |
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23 | * "WAVE" |
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24 | * @type {string} |
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25 | */ |
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26 | this.subChunk1Id = ""; |
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27 | /** |
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28 | * "fmt " |
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29 | * @type {string} |
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30 | */ |
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31 | this.format = ""; |
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32 | /** @type {number} */ |
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33 | this.subChunk1Size = 0; |
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34 | /** @type {number} */ |
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35 | this.audioFormat = 0; |
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36 | /** @type {number} */ |
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37 | this.numChannels = 0; |
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38 | /** @type {number} */ |
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39 | this.sampleRate = 0; |
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40 | /** @type {number} */ |
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41 | this.byteRate = 0; |
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42 | /** @type {number} */ |
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43 | this.blockAlign = 0; |
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44 | /** @type {number} */ |
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45 | this.bitsPerSample = 0; |
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46 | |||
47 | /** @type {number} */ |
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48 | this.cbSize = 0; |
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49 | |||
50 | /** @type {string} */ |
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51 | this.factChunkId = ""; |
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52 | /** |
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53 | * minimum 4 |
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54 | * @type {number} |
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55 | */ |
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56 | this.factChunkSize = 4; |
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57 | /** @type {number} */ |
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58 | this.dwSampleLength = 0; |
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59 | /** |
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60 | * "data" |
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61 | * @type {string} |
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62 | */ |
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63 | this.subChunk2Id = ""; |
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64 | /** @type {number} */ |
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65 | this.subChunk2Size = 0; |
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66 | /** |
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67 | * "bext" |
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68 | * @type {string} |
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69 | */ |
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70 | this.bextChunkId = ""; |
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71 | // TODO bext data |
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72 | } |
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73 | } |
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74 |