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<?php |
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namespace MiniGameApp\Handler; |
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use MiniGameApp\Command\CreateGameCommand; |
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use MiniGameApp\Command\GameMoveCommand; |
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use MiniGameApp\Command\JoinGameCommand; |
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use MiniGameApp\Command\LeaveGameCommand; |
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use MiniGameApp\Command\StartGameCommand; |
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use MiniGameApp\Error\ErrorEventHandler; |
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use MiniGameApp\Event\MiniGameAppErrorEvent; |
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use MiniGameApp\Event\UnableToAddPlayerEvent; |
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use MiniGameApp\Event\UnableToCreateGameEvent; |
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use MiniGameApp\MiniGameFactory; |
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use MiniGameApp\Repository\GameRepository; |
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use Psr\Log\LoggerAwareInterface; |
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use Psr\Log\LoggerAwareTrait; |
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use Psr\Log\NullLogger; |
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use RemiSan\Context\ContextContainer; |
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class MiniGameCommandHandler implements LoggerAwareInterface |
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{ |
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use LoggerAwareTrait; |
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/** |
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* @var MiniGameFactory |
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*/ |
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protected $builder; |
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/** |
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* @var GameRepository |
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*/ |
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private $gameManager; |
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/** |
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* @var ErrorEventHandler |
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*/ |
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private $errorHandler; |
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/** |
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* Constructor |
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* |
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* @param MiniGameFactory $builder |
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* @param GameRepository $gameManager |
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* @param ErrorEventHandler $errorHandler |
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*/ |
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public function __construct( |
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MiniGameFactory $builder, |
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GameRepository $gameManager, |
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ErrorEventHandler $errorHandler |
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) { |
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$this->builder = $builder; |
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$this->gameManager = $gameManager; |
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$this->errorHandler = $errorHandler; |
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$this->logger = new NullLogger(); |
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} |
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/** |
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* Handles a CreateGameCommand |
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* |
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* @param CreateGameCommand $command |
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* @return void |
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*/ |
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public function handleCreateGameCommand(CreateGameCommand $command) |
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{ |
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ContextContainer::setContext($command->getContext()); |
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try { |
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$miniGame = $this->builder->createMiniGame( |
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$command->getGameId(), |
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$command->getPlayerId(), |
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$command->getOptions() |
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); |
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$this->gameManager->save($miniGame); |
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} catch (\Exception $e) { |
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$this->errorHandler->handle( |
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new UnableToCreateGameEvent( |
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$command->getGameId(), |
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$command->getPlayerId(), |
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$e->getMessage() |
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), |
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$command->getContext() |
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); |
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} |
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ContextContainer::reset(); |
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} |
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/** |
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* Handles a StartGameCommand |
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* |
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* @param StartGameCommand $command |
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* @return void |
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*/ |
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public function handleStartGameCommand(StartGameCommand $command) |
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{ |
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ContextContainer::setContext($command->getContext()); |
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try { |
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$miniGame = $this->gameManager->load($command->getGameId()); |
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$miniGame->startGame($command->getPlayerId()); |
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$this->gameManager->save($miniGame); |
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} catch (\Exception $e) { |
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$this->errorHandler->handle( |
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new MiniGameAppErrorEvent( |
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$command->getGameId(), |
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$command->getPlayerId(), |
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$e->getMessage() |
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), |
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$command->getContext() |
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); |
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} |
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ContextContainer::reset(); |
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} |
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/** |
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* Handles a JoinGameCommand |
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* |
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* @param JoinGameCommand $command |
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* @return void |
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*/ |
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public function handleJoinGameCommand(JoinGameCommand $command) |
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{ |
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ContextContainer::setContext($command->getContext()); |
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try { |
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$miniGame = $this->gameManager->load($command->getGameId()); |
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$miniGame->addPlayerToGame($command->getPlayerOptions()); |
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$this->gameManager->save($miniGame); |
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} catch (\Exception $e) { |
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$this->errorHandler->handle( |
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new UnableToAddPlayerEvent( |
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$command->getGameId(), |
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$command->getPlayerId(), |
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$e->getMessage() |
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), |
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$command->getContext() |
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); |
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} |
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ContextContainer::reset(); |
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} |
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/** |
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* Handles a LeaveGameCommand |
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* |
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* @param LeaveGameCommand $command |
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* @return void |
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*/ |
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public function handleLeaveGameCommand(LeaveGameCommand $command) |
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{ |
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ContextContainer::setContext($command->getContext()); |
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try { |
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$miniGame = $this->gameManager->load($command->getGameId()); |
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$miniGame->leaveGame($command->getPlayerId()); |
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$this->gameManager->save($miniGame); |
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} catch (\Exception $e) { |
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$this->errorHandler->handle( |
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new MiniGameAppErrorEvent( |
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$command->getGameId(), |
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$command->getPlayerId(), |
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$e->getMessage() |
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), |
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$command->getContext() |
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); |
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} |
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ContextContainer::reset(); |
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} |
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/** |
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* Handles a GameMoveCommand |
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* |
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* @param GameMoveCommand $command |
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* @return void |
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*/ |
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public function handleGameMoveCommand(GameMoveCommand $command) |
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{ |
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ContextContainer::setContext($command->getContext()); |
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try { |
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$miniGame = $this->gameManager->load($command->getGameId()); |
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$miniGame->play($command->getPlayerId(), $command->getMove()); |
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$this->gameManager->save($miniGame); |
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} catch (\Exception $e) { |
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$this->errorHandler->handle( |
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new MiniGameAppErrorEvent( |
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$command->getGameId(), |
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$command->getPlayerId(), |
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$e->getMessage() |
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), |
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$command->getContext() |
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); |
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} |
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ContextContainer::reset(); |
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} |
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} |
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