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<?php |
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namespace Hangman\Entity; |
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use Broadway\EventSourcing\EventSourcedAggregateRoot; |
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use Hangman\Event\HangmanBadLetterProposedEvent; |
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use Hangman\Event\HangmanGameCreatedEvent; |
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use Hangman\Event\HangmanGameFailedStartingEvent; |
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use Hangman\Event\HangmanGameLostEvent; |
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use Hangman\Event\HangmanGameStartedEvent; |
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use Hangman\Event\HangmanGoodLetterProposedEvent; |
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use Hangman\Event\HangmanPlayerCreatedEvent; |
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use Hangman\Event\HangmanPlayerFailedCreatingEvent; |
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use Hangman\Event\HangmanPlayerLostEvent; |
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use Hangman\Event\HangmanPlayerProposedInvalidAnswerEvent; |
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use Hangman\Event\HangmanPlayerTriedPlayingDuringAnotherPlayerTurnEvent; |
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use Hangman\Event\HangmanPlayerTriedPlayingInactiveGameEvent; |
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use Hangman\Event\HangmanPlayerTurnEvent; |
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use Hangman\Event\HangmanPlayerWinEvent; |
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use Hangman\Exception\HangmanException; |
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use Hangman\Exception\HangmanPlayerOptionsException; |
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use Hangman\Move\Answer; |
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use Hangman\Move\Proposition; |
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use Hangman\Options\HangmanPlayerOptions; |
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use Hangman\Result\HangmanBadProposition; |
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use Hangman\Result\HangmanGoodProposition; |
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use Hangman\Result\HangmanLost; |
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use Hangman\Result\HangmanWon; |
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use MiniGame\Entity\MiniGame; |
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use MiniGame\Entity\MiniGameId; |
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use MiniGame\Entity\Player; |
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use MiniGame\Entity\PlayerId; |
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use MiniGame\Entity\PlayTrait; |
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use MiniGame\GameResult; |
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use MiniGame\PlayerOptions; |
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class Hangman extends EventSourcedAggregateRoot implements MiniGame |
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{ |
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use PlayTrait; |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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////////////////////////////////////////////// CONSTANTS /////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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const STATE_UNINITIALIZED = 'uninitialized'; |
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const STATE_READY = 'ready'; |
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const STATE_STARTED = 'started'; |
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const STATE_OVER = 'over'; |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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///////////////////////////////////////////// PROPERTIES /////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* @var MiniGameId |
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*/ |
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private $id; |
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/** |
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* @var string |
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*/ |
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private $word; |
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/** |
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* @var HangmanPlayer[] |
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**/ |
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private $players; |
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/** |
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* @var array |
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*/ |
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protected $gameOrder; |
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/** |
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* @var HangmanPlayer |
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**/ |
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private $currentPlayer; |
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/** |
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* @var string |
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*/ |
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private $state; |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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///////////////////////////////////////// PRIVATE CONSTRUCTOR ////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Constructor |
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*/ |
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private function __construct() |
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{ |
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$this->state = self::STATE_UNINITIALIZED; |
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} |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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////////////////////////////////////////////// ACCESSORS /////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Returns the id of the game |
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* |
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* @return MiniGameId |
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*/ |
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public function getId() |
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{ |
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return $this->id; |
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} |
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/** |
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* Returns the aggregate id |
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* |
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* @return MiniGameId |
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*/ |
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public function getAggregateRootId() |
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{ |
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return $this->id; |
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} |
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/** |
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* Returns the name of the mini-game |
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* |
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* @return string |
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*/ |
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public static function getName() |
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{ |
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return 'HANGMAN'; |
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} |
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/** |
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* Get the player identified by PlayerId |
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* |
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* @param PlayerId $playerId |
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* @return HangmanPlayer |
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*/ |
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public function getPlayer(PlayerId $playerId = null) |
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{ |
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if ($playerId === null) { |
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return null; |
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} |
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return isset($this->players[(string)$playerId]) ? $this->players[(string)$playerId] : null; |
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} |
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/** |
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* Returns the player who can play |
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* |
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* @return Player |
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*/ |
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public function getCurrentPlayer() |
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{ |
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return $this->currentPlayer; |
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} |
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/** |
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* Get the players |
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* |
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* @return Player[] |
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*/ |
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public function getPlayers() |
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{ |
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return $this->players; |
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} |
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/** |
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* Is game started? |
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* |
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* @return bool |
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*/ |
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public function isGameStarted() |
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{ |
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return $this->state === self::STATE_STARTED; |
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} |
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/** |
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* Is it the player's turn? |
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* |
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* @param PlayerId $playerId |
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* @return bool |
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*/ |
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public function canPlayerPlay(PlayerId $playerId) |
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{ |
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return $this->currentPlayer && $this->currentPlayer->getId()->equals($playerId); |
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} |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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/////////////////////////////////////////// DOMAIN METHODS ///////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Starts the game |
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* |
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* @param PlayerId $playerId |
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* |
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* @return GameResult |
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*/ |
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public function startGame(PlayerId $playerId) |
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{ |
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if ($this->state !== self::STATE_READY) { |
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$event = new HangmanGameFailedStartingEvent( |
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$this->id, |
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$playerId, |
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HangmanGameFailedStartingEvent::BAD_STATE |
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); |
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$this->apply($event); |
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return $event; |
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} |
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if (count($this->players) === 0) { |
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$event = new HangmanGameFailedStartingEvent( |
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$this->id, |
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$playerId, |
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HangmanGameFailedStartingEvent::NO_PLAYER |
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); |
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$this->apply($event); |
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return $event; |
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} |
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$event = new HangmanGameStartedEvent($this->id, $playerId); |
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$this->apply($event); |
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$this->setNextPlayer($playerId); |
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return $event; |
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} |
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/** |
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* Adds a player to the game |
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* |
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* @param PlayerOptions $playerOptions |
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* @throws HangmanPlayerOptionsException |
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* @throws HangmanException |
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* @return GameResult |
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*/ |
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public function addPlayerToGame(PlayerOptions $playerOptions) |
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{ |
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if (! $playerOptions instanceof HangmanPlayerOptions) { |
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throw new HangmanPlayerOptionsException( |
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$playerOptions->getPlayerId(), |
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$this->getId(), |
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'Options are not recognized' |
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); |
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} |
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if ($this->state !== self::STATE_READY) { |
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$event = new HangmanPlayerFailedCreatingEvent( |
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$this->id, |
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$playerOptions->getPlayerId(), |
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$playerOptions->getExternalReference() |
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); |
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$this->apply($event); |
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return $event; |
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} |
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$event = new HangmanPlayerCreatedEvent( |
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$this->id, |
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$playerOptions->getPlayerId(), |
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$playerOptions->getName(), |
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$playerOptions->getLives(), |
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$playerOptions->getExternalReference() |
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); |
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$this->apply($event); |
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return $event; |
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} |
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/** |
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* A player leaves the game |
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* |
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* @param PlayerId $playerId |
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* @return GameResult |
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*/ |
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public function leaveGame(PlayerId $playerId) |
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{ |
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switch ($this->state) { |
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case self::STATE_STARTED: |
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$player = $this->getPlayer($playerId); |
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return $player ? $this->playerLoses($player) : null; |
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case self::STATE_OVER: |
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break; |
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default: |
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if (isset($this->players[(string) $playerId])) { |
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unset($this->players[(string) $playerId]); |
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} |
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break; |
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} |
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return null; |
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} |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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////////////////////////////////////////// PRIVATE METHODS ///////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Initialize the game |
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* |
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* @param MiniGameId $id |
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* @param string $word |
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*/ |
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private function initialize(MiniGameId $id, $word) |
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{ |
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$this->apply(new HangmanGameCreatedEvent($id, $word)); |
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} |
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/** |
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* Player proposes a letter |
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* |
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* @param PlayerId $playerId |
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* @param Proposition $move |
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* @return GameResult |
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*/ |
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private function playProposition(PlayerId $playerId, Proposition $move) |
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{ |
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if ($errorEvent = $this->ensurePlayerCanPlay($playerId)) { |
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$this->apply($errorEvent); |
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return $errorEvent; |
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} |
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return $this->currentPlayerProposeLetter($move->getText()); |
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} |
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/** |
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* Player tries an answer |
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* |
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* @param PlayerId $playerId |
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* @param Answer $move |
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* @return GameResult |
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*/ |
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private function playAnswer(PlayerId $playerId, Answer $move) |
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{ |
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if ($errorEvent = $this->ensurePlayerCanPlay($playerId)) { |
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$this->apply($errorEvent); |
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return $errorEvent; |
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} |
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try { |
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return $this->currentPlayerProposeAnswer($move->getText()); |
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} catch (HangmanException $e) { |
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$event = new HangmanPlayerProposedInvalidAnswerEvent( |
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$this->getId(), |
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$playerId, |
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$move |
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); |
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$this->apply($event); |
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return $event; |
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} |
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} |
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/** |
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* Returns an error event if player cannot play |
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* |
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* @param PlayerId $playerId |
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* @return GameResult |
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*/ |
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private function ensurePlayerCanPlay(PlayerId $playerId) |
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{ |
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if (!$this->isGameStarted()) { |
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3 |
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$event = new HangmanPlayerTriedPlayingInactiveGameEvent( |
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3 |
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$this->getId(), |
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$playerId |
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); |
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return $event; |
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} |
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if (!$this->canPlayerPlay($playerId)) { |
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$event = new HangmanPlayerTriedPlayingDuringAnotherPlayerTurnEvent( |
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6 |
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$this->getId(), |
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$playerId |
380
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); |
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return $event; |
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} |
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27 |
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return null; |
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} |
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/** |
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* Propose a letter |
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* |
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* @param string $letter |
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* @return HangmanBadProposition|HangmanGoodProposition |
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*/ |
393
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15 |
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private function currentPlayerProposeLetter($letter) |
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{ |
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15 |
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$capLetter = strtoupper($letter); |
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15 |
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$letterPresent = $this->wordContains($capLetter); |
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398
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15 |
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$result = (!$letterPresent) |
399
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13 |
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? $this->currentPlayerBadProposition($letter) // remove a life |
400
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15 |
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: $this->currentPlayerGoodProposition($letter); // yay! |
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15 |
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return $result; |
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} |
404
|
|
|
|
405
|
|
|
/** |
406
|
|
|
* Propose an answer |
407
|
|
|
* |
408
|
|
|
* @param string $answer |
409
|
|
|
* @return HangmanLost|HangmanWon |
410
|
|
|
*/ |
411
|
12 |
|
private function currentPlayerProposeAnswer($answer) |
412
|
|
|
{ |
413
|
12 |
|
$this->checkAnswerIsValid($answer); |
414
|
|
|
|
415
|
9 |
|
if ($this->isTheAnswer(strtoupper($answer))) { |
416
|
3 |
|
return $this->playerWins($this->currentPlayer); // you win |
417
|
|
|
} else { |
418
|
6 |
|
return $this->playerLoses($this->currentPlayer); // you lose |
419
|
|
|
} |
420
|
|
|
} |
421
|
|
|
|
422
|
|
|
/** |
423
|
|
|
* Function to call when a bad proposition has been made |
424
|
|
|
* |
425
|
|
|
* @param string $letter |
426
|
|
|
* |
427
|
|
|
* @return HangmanBadProposition |
428
|
|
|
*/ |
429
|
9 |
|
private function currentPlayerBadProposition($letter) |
430
|
|
|
{ |
431
|
9 |
|
$capLetter = strtoupper($letter); |
432
|
9 |
|
$player = $this->currentPlayer; |
433
|
9 |
|
$playerId = $player->getId(); |
434
|
|
|
|
435
|
9 |
|
$playedLetters = $this->getPlayedLettersForPlayer($playerId); |
436
|
9 |
|
$playedLetters[$capLetter] = $capLetter; |
437
|
9 |
|
$wordSoFar = $this->buildWord($playedLetters); |
438
|
9 |
|
$livesLost = 1; |
439
|
9 |
|
$remainingLives = $this->getRemainingLives($playerId) - $livesLost; |
440
|
9 |
|
$nextPlayerId = $this->getNextPlayerId(); |
441
|
|
|
|
442
|
9 |
|
$event = new HangmanBadLetterProposedEvent( |
443
|
9 |
|
$this->id, |
444
|
6 |
|
$playerId, |
445
|
6 |
|
$capLetter, |
446
|
6 |
|
$playedLetters, |
447
|
6 |
|
$livesLost, |
448
|
6 |
|
$remainingLives, |
449
|
|
|
$wordSoFar |
450
|
6 |
|
); |
451
|
9 |
|
$this->apply($event); |
452
|
|
|
|
453
|
9 |
|
if ($remainingLives === 0) { |
454
|
6 |
|
return $this->playerLoses($player); |
455
|
|
|
} |
456
|
|
|
|
457
|
3 |
|
$this->setNextPlayer($nextPlayerId); |
458
|
|
|
|
459
|
3 |
|
return $event; |
460
|
|
|
} |
461
|
|
|
|
462
|
|
|
/** |
463
|
|
|
* Function to call after a good proposition of letter has been made |
464
|
|
|
* |
465
|
|
|
* @param string $letter |
466
|
|
|
* |
467
|
|
|
* @return HangmanGoodProposition |
468
|
|
|
*/ |
469
|
6 |
|
private function currentPlayerGoodProposition($letter) |
470
|
|
|
{ |
471
|
6 |
|
$capLetter = strtoupper($letter); |
472
|
6 |
|
$player = $this->currentPlayer; |
473
|
6 |
|
$playerId = $player->getId(); |
474
|
|
|
|
475
|
6 |
|
$playedLetters = $this->getPlayedLettersForPlayer($playerId); |
476
|
6 |
|
$playedLetters[$capLetter] = $capLetter; |
477
|
6 |
|
$wordSoFar = $this->buildWord($playedLetters); |
478
|
6 |
|
$remainingLives = $this->getRemainingLives($playerId); |
479
|
6 |
|
$nextPlayerId = $this->getNextPlayerId(); |
480
|
|
|
|
481
|
6 |
|
$event = new HangmanGoodLetterProposedEvent( |
482
|
6 |
|
$this->id, |
483
|
4 |
|
$playerId, |
484
|
4 |
|
$capLetter, |
485
|
4 |
|
$playedLetters, |
486
|
4 |
|
$remainingLives, |
487
|
|
|
$wordSoFar |
488
|
4 |
|
); |
489
|
6 |
|
$this->apply($event); |
490
|
|
|
|
491
|
6 |
|
if ($this->isAllLettersFoundForPlayer($player)) { |
492
|
3 |
|
return $this->playerWins($player); |
493
|
|
|
} |
494
|
|
|
|
495
|
3 |
|
$this->setNextPlayer($nextPlayerId); |
496
|
|
|
|
497
|
3 |
|
return $event; |
498
|
|
|
} |
499
|
|
|
|
500
|
|
|
/** |
501
|
|
|
* Function to call when game is won by a player |
502
|
|
|
* |
503
|
|
|
* @param HangmanPlayer $player |
504
|
|
|
* @return HangmanWon |
505
|
|
|
*/ |
506
|
6 |
|
private function playerWins(HangmanPlayer $player) |
507
|
|
|
{ |
508
|
6 |
|
$playerId = $player->getId(); |
509
|
|
|
|
510
|
6 |
|
$playedLetters = $this->getPlayedLettersForPlayer($playerId); |
511
|
6 |
|
$remainingLives = $this->getRemainingLives($playerId); |
512
|
|
|
|
513
|
6 |
|
$event = new HangmanPlayerWinEvent( |
514
|
6 |
|
$this->id, |
515
|
4 |
|
$playerId, |
516
|
4 |
|
$playedLetters, |
517
|
4 |
|
$remainingLives, |
518
|
6 |
|
$this->word |
519
|
4 |
|
); |
520
|
6 |
|
$this->apply($event); |
521
|
|
|
|
522
|
6 |
|
foreach ($this->players as $otherPlayer) { |
523
|
6 |
|
if ($otherPlayer->equals($player) || $otherPlayer->hasLost()) { |
524
|
6 |
|
continue; |
525
|
|
|
} |
526
|
6 |
|
$this->makePlayerLose($otherPlayer); |
527
|
4 |
|
} |
528
|
|
|
|
529
|
6 |
|
return $event; |
530
|
|
|
} |
531
|
|
|
|
532
|
|
|
/** |
533
|
|
|
* Just make one player lose |
534
|
|
|
* |
535
|
|
|
* @param HangmanPlayer $player |
536
|
|
|
* @return HangmanPlayerLostEvent |
537
|
|
|
*/ |
538
|
21 |
|
private function makePlayerLose(HangmanPlayer $player) |
539
|
|
|
{ |
540
|
21 |
|
$playerId = $player->getId(); |
541
|
|
|
|
542
|
21 |
|
$playedLetters = $this->getPlayedLettersForPlayer($playerId); |
543
|
21 |
|
$remainingLives = $this->getRemainingLives($playerId); |
544
|
|
|
|
545
|
21 |
|
$event = new HangmanPlayerLostEvent( |
546
|
21 |
|
$this->id, |
547
|
14 |
|
$playerId, |
548
|
14 |
|
$playedLetters, |
549
|
14 |
|
$remainingLives, |
550
|
21 |
|
$this->buildWord($playedLetters), |
551
|
21 |
|
$this->word |
552
|
14 |
|
); |
553
|
21 |
|
$this->apply($event); |
554
|
|
|
|
555
|
21 |
|
return $event; |
556
|
|
|
} |
557
|
|
|
|
558
|
|
|
/** |
559
|
|
|
* Function to call when game is lost by a player |
560
|
|
|
* |
561
|
|
|
* @param HangmanPlayer $player |
562
|
|
|
* @return HangmanLost |
563
|
|
|
*/ |
564
|
15 |
|
private function playerLoses(HangmanPlayer $player) |
565
|
|
|
{ |
566
|
15 |
|
$nextPlayerId = $this->getNextPlayerId(); |
567
|
|
|
|
568
|
15 |
|
$event = $this->makePlayerLose($player); |
569
|
|
|
|
570
|
15 |
|
if (count($this->gameOrder) > 0 && |
571
|
15 |
|
$this->currentPlayer && |
572
|
13 |
|
$player->equals($this->currentPlayer) |
573
|
10 |
|
) { |
574
|
12 |
|
$this->setNextPlayer($nextPlayerId); |
575
|
12 |
|
return $event; |
576
|
|
|
} |
577
|
|
|
|
578
|
3 |
|
$event = new HangmanGameLostEvent( |
579
|
3 |
|
$this->id, |
580
|
3 |
|
$player->getId(), |
581
|
3 |
|
$this->word |
582
|
2 |
|
); |
583
|
3 |
|
$this->apply($event); |
584
|
|
|
|
585
|
3 |
|
return $event; |
586
|
|
|
} |
587
|
|
|
|
588
|
|
|
/** |
589
|
|
|
* Sets the next player |
590
|
|
|
* |
591
|
|
|
* @param PlayerId $id |
592
|
|
|
*/ |
593
|
48 |
|
private function setNextPlayer(PlayerId $id = null) |
594
|
|
|
{ |
595
|
48 |
|
if ($id === null || ($this->currentPlayer && $this->currentPlayer->getId()->equals($id))) { |
596
|
|
|
return; |
597
|
|
|
} |
598
|
|
|
|
599
|
48 |
|
$this->apply( |
600
|
48 |
|
new HangmanPlayerTurnEvent($this->getId(), $id) |
601
|
32 |
|
); |
602
|
48 |
|
} |
603
|
|
|
|
604
|
|
|
/** |
605
|
|
|
* Returns the next player in line |
606
|
|
|
* |
607
|
|
|
* @return PlayerId |
608
|
|
|
*/ |
609
|
24 |
|
private function getNextPlayerId() |
610
|
|
|
{ |
611
|
24 |
|
if ($this->currentPlayer === null) { |
612
|
|
|
return null; |
613
|
|
|
} |
614
|
|
|
|
615
|
24 |
|
$nbPlayers = count($this->gameOrder); |
616
|
24 |
|
$currentPlayerId = (string)$this->currentPlayer->getId(); |
617
|
24 |
|
$nextPlayerPosition = (array_search($currentPlayerId, $this->gameOrder) + 1) % $nbPlayers; |
618
|
|
|
|
619
|
24 |
|
$pos = $nextPlayerPosition; |
620
|
|
|
do { |
621
|
24 |
|
$id = PlayerId::create($this->gameOrder[$pos]); |
622
|
24 |
|
$player = $this->getPlayer($id); |
623
|
|
|
|
624
|
24 |
|
if ($player->getState() === HangmanPlayer::STATE_IN_GAME) { |
625
|
24 |
|
return $id; |
626
|
|
|
} |
627
|
|
|
|
628
|
|
|
$pos = ($pos + 1) % $nbPlayers; |
629
|
|
|
} while ($pos !== $nextPlayerPosition); |
630
|
|
|
|
631
|
|
|
return null; |
632
|
|
|
} |
633
|
|
|
|
634
|
|
|
/** |
635
|
|
|
* Returns the list of played letters |
636
|
|
|
* |
637
|
|
|
* @param PlayerId $playerId |
638
|
|
|
* @return array |
639
|
|
|
*/ |
640
|
27 |
|
private function getPlayedLettersForPlayer(PlayerId $playerId) |
641
|
|
|
{ |
642
|
27 |
|
return $this->getPlayer($playerId)->getPlayedLetters(); |
643
|
|
|
} |
644
|
|
|
|
645
|
|
|
/** |
646
|
|
|
* Gets the remaining lives for the player |
647
|
|
|
* |
648
|
|
|
* @param PlayerId $playerId |
649
|
|
|
* @return int |
650
|
|
|
*/ |
651
|
27 |
|
private function getRemainingLives(PlayerId $playerId) |
652
|
|
|
{ |
653
|
27 |
|
return $this->getPlayer($playerId)->getRemainingLives(); |
654
|
|
|
} |
655
|
|
|
|
656
|
|
|
/** |
657
|
|
|
* Returns the indexes of the letter in the word |
658
|
|
|
* |
659
|
|
|
* @param string $letter |
660
|
|
|
* @return boolean |
661
|
|
|
*/ |
662
|
15 |
|
private function wordContains($letter) |
663
|
|
|
{ |
664
|
15 |
|
return strpos(strtoupper($this->word), strtoupper($letter)) !== false; |
665
|
|
|
} |
666
|
|
|
|
667
|
|
|
/** |
668
|
|
|
* Get the letters of the word |
669
|
|
|
* |
670
|
|
|
* @return string[] |
671
|
|
|
*/ |
672
|
27 |
|
private function getLettersFromWord() |
673
|
|
|
{ |
674
|
27 |
|
return array_unique(str_split(strtoupper($this->word))); |
675
|
|
|
} |
676
|
|
|
|
677
|
|
|
/** |
678
|
|
|
* Build the word from played letters |
679
|
|
|
* |
680
|
|
|
* @param string[] $playedLetters |
681
|
|
|
* @return string |
682
|
|
|
*/ |
683
|
27 |
|
private function buildWord($playedLetters) |
684
|
|
|
{ |
685
|
27 |
|
$wordLetters = $this->getLettersFromWord(); |
686
|
|
|
|
687
|
27 |
|
$goodLetters = array_intersect($wordLetters, $playedLetters); |
688
|
|
|
|
689
|
27 |
|
$splitWord = str_split(strtoupper($this->word)); |
690
|
27 |
|
$word = ''; |
691
|
27 |
|
foreach ($splitWord as $letter) { |
692
|
27 |
|
$word .= (in_array($letter, $goodLetters) ? $letter : '_') . ' '; |
693
|
18 |
|
} |
694
|
|
|
|
695
|
27 |
|
return trim($word); |
696
|
|
|
} |
697
|
|
|
|
698
|
|
|
/** |
699
|
|
|
* Checks if all letters for the word have been found |
700
|
|
|
* |
701
|
|
|
* @param HangmanPlayer $player |
702
|
|
|
* @return bool |
703
|
|
|
*/ |
704
|
6 |
|
private function isAllLettersFoundForPlayer(HangmanPlayer $player) |
705
|
|
|
{ |
706
|
6 |
|
$wordLetters = $this->getLettersFromWord(); |
707
|
6 |
|
$playerLetters = $player->getPlayedLetters(); |
708
|
6 |
|
return count(array_intersect($wordLetters, $playerLetters)) == count($wordLetters); |
709
|
|
|
} |
710
|
|
|
|
711
|
|
|
/** |
712
|
|
|
* Checks if the answer is valid |
713
|
|
|
* If it's not, ends player turn and throws an HangmanException |
714
|
|
|
* |
715
|
|
|
* @param string $answer |
716
|
|
|
* @throws HangmanException |
717
|
|
|
*/ |
718
|
12 |
|
private function checkAnswerIsValid($answer) |
719
|
|
|
{ |
720
|
12 |
|
if (strlen($answer) !== strlen($this->word)) { |
721
|
3 |
|
throw new HangmanException(sprintf('"%s" is not a valid answer!', $answer)); |
722
|
|
|
} |
723
|
9 |
|
} |
724
|
|
|
|
725
|
|
|
/** |
726
|
|
|
* Checks if the word is the same as the solution |
727
|
|
|
* |
728
|
|
|
* @param string $word |
729
|
|
|
* @return bool |
730
|
|
|
*/ |
731
|
9 |
|
private function isTheAnswer($word) |
732
|
|
|
{ |
733
|
9 |
|
return ($this->word === strtoupper($word)); |
734
|
|
|
} |
735
|
|
|
|
736
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
737
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
738
|
|
|
//////////////////////////////////////////// APPLY EVENTS ////////////////////////////////////////////////// |
739
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
740
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
741
|
|
|
|
742
|
|
|
/** |
743
|
|
|
* Apply the game created event |
744
|
|
|
* |
745
|
|
|
* @param HangmanGameCreatedEvent $event |
746
|
|
|
* @return void |
747
|
|
|
*/ |
748
|
75 |
|
protected function applyHangmanGameCreatedEvent(HangmanGameCreatedEvent $event) |
749
|
|
|
{ |
750
|
75 |
|
$this->id = $event->getGameId(); |
751
|
75 |
|
$this->word = strtoupper($event->getWord()); |
752
|
75 |
|
$this->players = []; |
753
|
75 |
|
$this->gameOrder = []; |
754
|
75 |
|
$this->state = self::STATE_READY; |
755
|
75 |
|
} |
756
|
|
|
|
757
|
|
|
/** |
758
|
|
|
* Apply the player created event |
759
|
|
|
* |
760
|
|
|
* @param HangmanPlayerCreatedEvent $event |
761
|
|
|
* @return void |
762
|
|
|
*/ |
763
|
75 |
|
protected function applyHangmanPlayerCreatedEvent(HangmanPlayerCreatedEvent $event) |
764
|
|
|
{ |
765
|
75 |
|
$player = new HangmanPlayer( |
766
|
75 |
|
$event->getPlayerId(), |
767
|
75 |
|
$event->getPlayerName(), |
768
|
75 |
|
$event->getLives(), |
769
|
50 |
|
$this, |
770
|
75 |
|
$event->getExternalReference() |
771
|
50 |
|
); |
772
|
|
|
|
773
|
75 |
|
$this->gameOrder[] = (string)$player->getId(); |
774
|
75 |
|
$this->players[(string)$player->getId()] = $player; |
775
|
75 |
|
} |
776
|
|
|
|
777
|
|
|
/** |
778
|
|
|
* Apply the game created event |
779
|
|
|
*/ |
780
|
48 |
|
protected function applyHangmanGameStartedEvent() |
781
|
|
|
{ |
782
|
48 |
|
$this->state = self::STATE_STARTED; |
783
|
48 |
|
} |
784
|
|
|
|
785
|
|
|
/** |
786
|
|
|
* Apply the player turn event |
787
|
|
|
* |
788
|
|
|
* @param HangmanPlayerTurnEvent $event |
789
|
|
|
*/ |
790
|
48 |
|
protected function applyHangmanPlayerTurnEvent(HangmanPlayerTurnEvent $event) |
791
|
|
|
{ |
792
|
48 |
|
$this->currentPlayer = $this->getPlayer($event->getPlayerId()); |
793
|
48 |
|
} |
794
|
|
|
|
795
|
|
|
/** |
796
|
|
|
* Apply the hangman player lost event |
797
|
|
|
* |
798
|
|
|
* @param HangmanPlayerLostEvent $event |
799
|
|
|
*/ |
800
|
21 |
|
protected function applyHangmanPlayerLostEvent(HangmanPlayerLostEvent $event) |
801
|
|
|
{ |
802
|
21 |
|
$this->state = self::STATE_OVER; |
803
|
21 |
|
unset($this->gameOrder[array_search((string) $event->getPlayerId(), $this->gameOrder)]); |
804
|
21 |
|
} |
805
|
|
|
|
806
|
|
|
/** |
807
|
|
|
* Apply the hangman player win event |
808
|
|
|
* |
809
|
|
|
* @return void |
810
|
|
|
*/ |
811
|
6 |
|
protected function applyHangmanPlayerWinEvent() |
812
|
|
|
{ |
813
|
6 |
|
$this->currentPlayer = null; |
814
|
6 |
|
$this->state = self::STATE_OVER; |
815
|
6 |
|
} |
816
|
|
|
|
817
|
|
|
/** |
818
|
|
|
* Apply the hangman lost by all event |
819
|
|
|
* |
820
|
|
|
* @return void |
821
|
|
|
*/ |
822
|
3 |
|
protected function applyHangmanGameLostEvent() |
823
|
|
|
{ |
824
|
3 |
|
$this->currentPlayer = null; |
825
|
3 |
|
$this->state = self::STATE_OVER; |
826
|
3 |
|
} |
827
|
|
|
|
828
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
829
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
830
|
|
|
//////////////////////////////////////////// EVENT SOURCED ///////////////////////////////////////////////// |
831
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
832
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
833
|
|
|
|
834
|
|
|
/** |
835
|
|
|
* @return HangmanPlayer[] |
836
|
|
|
*/ |
837
|
75 |
|
protected function getChildEntities() |
838
|
|
|
{ |
839
|
75 |
|
return $this->getPlayers(); |
840
|
|
|
} |
841
|
|
|
|
842
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
843
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
844
|
|
|
///////////////////////////////////////// STATIC CONSTRUCTOR /////////////////////////////////////////////// |
845
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
846
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
847
|
|
|
|
848
|
|
|
/** |
849
|
|
|
* Create a new instance |
850
|
|
|
* |
851
|
|
|
* @param MiniGameId $id |
852
|
|
|
* @param string $word |
853
|
|
|
* @return Hangman |
854
|
|
|
*/ |
855
|
75 |
|
public static function createGame(MiniGameId $id, $word) |
856
|
|
|
{ |
857
|
75 |
|
$hangman = new self(); |
858
|
75 |
|
$hangman->initialize($id, $word); |
859
|
|
|
|
860
|
75 |
|
return $hangman; |
861
|
|
|
} |
862
|
|
|
|
863
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
864
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
865
|
|
|
/////////////////////////////////////////// RECONSTITUTION ///////////////////////////////////////////////// |
866
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
867
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
868
|
|
|
|
869
|
|
|
/** |
870
|
|
|
* Static construction method for reconstitution |
871
|
|
|
* |
872
|
|
|
* @return Hangman |
873
|
|
|
*/ |
874
|
3 |
|
public static function instantiateForReconstitution() |
875
|
|
|
{ |
876
|
3 |
|
return new self(); |
877
|
|
|
} |
878
|
|
|
} |
879
|
|
|
|