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<?php |
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namespace Hangman\Entity; |
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use Broadway\EventSourcing\SimpleEventSourcedEntity; |
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use Hangman\Event\HangmanBadLetterProposedEvent; |
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use Hangman\Event\HangmanGoodLetterProposedEvent; |
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use Hangman\Event\HangmanPlayerLostEvent; |
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use Hangman\Event\HangmanPlayerWinEvent; |
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use Hangman\Word; |
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use MiniGame\Entity\MiniGame; |
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use MiniGame\Entity\Player; |
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use MiniGame\Entity\PlayerId; |
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use MiniGame\GameResult; |
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use Rhumsaa\Uuid\Uuid; |
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class HangmanPlayer extends SimpleEventSourcedEntity implements Player |
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{ |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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////////////////////////////////////////////// CONSTANTS /////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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const STATE_IN_GAME = 'in-game'; |
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const STATE_LOST = 'lost'; |
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const STATE_WON = 'won'; |
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const DEFAULT_LIVES = 6; |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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///////////////////////////////////////////// PROPERTIES /////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* @var PlayerId |
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*/ |
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private $id; |
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/** |
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* @var string |
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*/ |
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private $name; |
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/** |
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* @var int |
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*/ |
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private $lives; |
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/** |
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* @var string[] |
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*/ |
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private $playedLetters; |
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/** |
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* @var Hangman |
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*/ |
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private $game; |
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/** |
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* @var string |
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*/ |
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private $state; |
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/** |
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* @var string |
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*/ |
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private $externalReference; |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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////////////////////////////////////////// PUBLIC CONSTRUCTOR ////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Constructor |
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* |
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* @param PlayerId $id |
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* @param string $name |
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* @param int $lives |
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* @param Hangman $game |
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* @param string $externalReference |
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*/ |
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public function __construct( |
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PlayerId $id = null, |
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$name = null, |
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$lives = self::DEFAULT_LIVES, |
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Hangman $game = null, |
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$externalReference = null |
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) { |
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$this->id = ($id !== null) ? $id : PlayerId::create(Uuid::uuid4()->toString()); |
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$this->name = $name; |
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$this->lives = $lives; |
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$this->playedLetters = []; |
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$this->game = $game; |
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$this->externalReference = $externalReference; |
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$this->state = self::STATE_IN_GAME; |
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if ($game !== null) { |
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$this->registerAggregateRoot($game); |
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} |
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} |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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////////////////////////////////////////////// ACCESSORS /////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Returns the id of the player |
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* |
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* @return PlayerId |
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*/ |
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public function getId() |
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{ |
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return $this->id; |
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} |
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/** |
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* Returns the name of the player |
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* |
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* @return string |
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*/ |
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public function getName() |
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{ |
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return $this->name; |
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} |
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/** |
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* Gets the game |
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* |
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* @return MiniGame |
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*/ |
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public function getGame() |
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{ |
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return $this->game; |
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} |
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/** |
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* Gets the number of lives remaining |
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* |
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* @return int |
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*/ |
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public function getRemainingLives() |
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{ |
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return $this->lives; |
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} |
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/** |
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* Gets the played letters |
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* |
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* @return string[] |
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*/ |
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public function getPlayedLetters() |
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{ |
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return array_values($this->playedLetters); |
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} |
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/** |
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* Gets the external reference |
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* |
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* @return string |
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*/ |
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public function getExternalReference() |
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{ |
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return $this->externalReference; |
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} |
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/** |
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* Gets the state |
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* |
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* @return string |
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*/ |
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public function getState() |
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{ |
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return $this->state; |
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} |
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/** |
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* @return bool |
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*/ |
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public function hasLost() |
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{ |
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return $this->state === self::STATE_LOST; |
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} |
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/** |
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* @return bool |
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*/ |
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public function hasWon() |
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{ |
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return $this->state === self::STATE_WON; |
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} |
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/** |
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* @param Player $player |
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* @return bool |
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*/ |
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public function equals(Player $player = null) |
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{ |
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return $player instanceof HangmanPlayer && $this->id->equals($player->id); |
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} |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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/////////////////////////////////////////// DOMAIN METHODS ///////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* @param string $letter |
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* @param int $livesLost |
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* |
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* @return HangmanBadLetterProposedEvent |
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*/ |
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public function playBadLetter($letter, $livesLost) |
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{ |
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$playedLetters = $this->getPlayedLetters(); |
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$playedLetters[] = strtoupper($letter); |
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$event = new HangmanBadLetterProposedEvent( |
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$this->game->getId(), |
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$this->id, |
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strtoupper($letter), |
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$playedLetters, |
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$livesLost, |
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$this->getRemainingLives()-$livesLost, |
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$this->game->buildWord($playedLetters) |
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); |
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$this->apply($event); |
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return $event; |
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} |
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/** |
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* @param string $letter |
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* |
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* @return HangmanGoodLetterProposedEvent |
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*/ |
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public function playGoodLetter($letter) |
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{ |
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$playedLetters = $this->getPlayedLetters(); |
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$playedLetters[] = strtoupper($letter); |
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$event = new HangmanGoodLetterProposedEvent( |
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$this->game->getId(), |
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$this->id, |
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strtoupper($letter), |
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$playedLetters, |
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$this->getRemainingLives(), |
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$this->game->buildWord($playedLetters) |
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); |
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$this->apply($event); |
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return $event; |
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} |
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/** |
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* @param Word $word |
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* |
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* @return HangmanPlayerWinEvent |
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*/ |
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public function win(Word $word) |
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{ |
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$event = new HangmanPlayerWinEvent( |
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$this->game->getId(), |
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$this->getId(), |
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$this->getPlayedLetters(), |
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$this->getRemainingLives(), |
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(string) $word |
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); |
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$this->apply($event); |
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return $event; |
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} |
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/** |
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* @param Word $word |
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* |
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* @return HangmanPlayerLostEvent |
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*/ |
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public function lose(Word $word) |
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{ |
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$playedLetters = $this->getPlayedLetters(); |
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$event = new HangmanPlayerLostEvent( |
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$this->game->getId(), |
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$this->getId(), |
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$playedLetters, |
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$this->getRemainingLives(), |
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$this->game->buildWord($playedLetters), |
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(string) $word |
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); |
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$this->apply($event); |
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return $event; |
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} |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////// UTIL METHODS ////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Players played a letter |
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* |
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* @param string $letter |
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*/ |
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private function playedLetter($letter) |
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{ |
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$this->playedLetters[strtoupper($letter)] = strtoupper($letter); |
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} |
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/** |
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* Player loses a life |
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* |
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* @param int $nbLives |
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*/ |
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private function lifeLost($nbLives = 1) |
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{ |
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$this->lives -= $nbLives; |
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} |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////// APPLY EVENTS ////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Apply the bad letter played event |
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* |
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* @param HangmanBadLetterProposedEvent $event |
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* @return void |
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*/ |
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protected function applyHangmanBadLetterProposedEvent(HangmanBadLetterProposedEvent $event) |
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{ |
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$this->lifeLost($event->getLivesLost()); |
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$this->playedLetter($event->getLetter()); |
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} |
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/** |
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* Apply the bad letter played event |
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* |
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* @param HangmanGoodLetterProposedEvent $event |
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* @return void |
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*/ |
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protected function applyHangmanGoodLetterProposedEvent(HangmanGoodLetterProposedEvent $event) |
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{ |
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$this->playedLetter($event->getLetter()); |
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} |
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/** |
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* Apply the hangman player lost event |
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* |
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* @param HangmanPlayerLostEvent $event |
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*/ |
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24 |
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protected function applyHangmanPlayerLostEvent(HangmanPlayerLostEvent $event) |
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{ |
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$this->state = self::STATE_LOST; |
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} |
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/** |
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* Apply the hangman player win event |
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* |
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* @param HangmanPlayerWinEvent $event |
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*/ |
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protected function applyHangmanPlayerWinEvent(HangmanPlayerWinEvent $event) |
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{ |
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$this->state = self::STATE_WON; |
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} |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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///////////////////////////////////////// APPLY RESTRICTIONS /////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* @param mixed $event |
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*/ |
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public function handleRecursively($event) |
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{ |
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if (! $this->isSupportedEvent($event)) { |
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return; |
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} |
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parent::handleRecursively($event); |
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} |
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/** |
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* @param mixed $event |
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* |
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* @return bool |
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*/ |
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private function isSupportedEvent($event) |
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{ |
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return ( |
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93 |
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$event instanceof GameResult && |
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$this->id == $event->getPlayerId() && |
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$this->game->getId() == $event->getGameId() |
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); |
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} |
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} |
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This check looks from parameters that have been defined for a function or method, but which are not used in the method body.