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<?php |
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namespace Hangman\Entity; |
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use Broadway\EventSourcing\SimpleEventSourcedEntity; |
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use Hangman\Event\HangmanBadLetterProposedEvent; |
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use Hangman\Event\HangmanGoodLetterProposedEvent; |
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use Hangman\Event\HangmanPlayerLostEvent; |
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use Hangman\Event\HangmanPlayerWinEvent; |
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use Hangman\Word; |
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use MiniGame\Entity\MiniGame; |
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use MiniGame\Entity\Player; |
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use MiniGame\Entity\PlayerId; |
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use MiniGame\GameResult; |
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use Rhumsaa\Uuid\Uuid; |
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class HangmanPlayer extends SimpleEventSourcedEntity implements Player |
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{ |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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////////////////////////////////////////////// CONSTANTS /////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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const STATE_IN_GAME = 'in-game'; |
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const STATE_LOST = 'lost'; |
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const STATE_WON = 'won'; |
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const DEFAULT_LIVES = 6; |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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///////////////////////////////////////////// PROPERTIES /////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* @var PlayerId |
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*/ |
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private $id; |
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/** |
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* @var string |
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*/ |
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private $name; |
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/** |
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* @var int |
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*/ |
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private $lives; |
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/** |
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* @var string[] |
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*/ |
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private $playedLetters; |
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/** |
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* @var Hangman |
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*/ |
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private $game; |
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/** |
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* @var string |
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*/ |
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private $state; |
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/** |
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* @var string |
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*/ |
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private $externalReference; |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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////////////////////////////////////////// PUBLIC CONSTRUCTOR ////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Constructor |
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* |
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* @param PlayerId $id |
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* @param string $name |
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* @param int $lives |
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* @param Hangman $game |
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* @param string $externalReference |
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*/ |
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public function __construct( |
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PlayerId $id = null, |
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$name = null, |
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$lives = self::DEFAULT_LIVES, |
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Hangman $game = null, |
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$externalReference = null |
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) { |
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$this->id = ($id !== null) ? $id : PlayerId::create(Uuid::uuid4()->toString()); |
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$this->name = $name; |
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$this->lives = $lives; |
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$this->playedLetters = []; |
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$this->game = $game; |
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$this->externalReference = $externalReference; |
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$this->state = self::STATE_IN_GAME; |
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if ($game !== null) { |
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$this->registerAggregateRoot($game); |
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} |
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} |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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////////////////////////////////////////////// ACCESSORS /////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Returns the id of the player |
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* |
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* @return PlayerId |
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*/ |
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public function getId() |
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{ |
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return $this->id; |
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} |
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/** |
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* Returns the name of the player |
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* |
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* @return string |
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*/ |
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public function getName() |
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{ |
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return $this->name; |
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} |
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/** |
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* Gets the game |
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* |
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* @return MiniGame |
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*/ |
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public function getGame() |
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{ |
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return $this->game; |
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} |
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/** |
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* Gets the number of lives remaining |
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* |
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* @return int |
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*/ |
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public function getRemainingLives() |
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{ |
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return $this->lives; |
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} |
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/** |
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* Gets the played letters |
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* |
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* @return string[] |
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*/ |
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public function getPlayedLetters() |
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{ |
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return array_values($this->playedLetters); |
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} |
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/** |
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* Gets the external reference |
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* |
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* @return string |
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*/ |
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public function getExternalReference() |
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{ |
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return $this->externalReference; |
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} |
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/** |
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* Gets the state |
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* |
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* @return string |
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*/ |
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public function getState() |
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{ |
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return $this->state; |
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} |
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/** |
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* @return bool |
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*/ |
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public function hasLost() |
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{ |
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return $this->state === self::STATE_LOST; |
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} |
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/** |
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* @return bool |
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*/ |
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public function hasWon() |
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{ |
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return $this->state === self::STATE_WON; |
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} |
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/** |
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* @param Player $player |
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* @return bool |
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*/ |
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public function equals(Player $player = null) |
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{ |
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return $player instanceof HangmanPlayer && $this->id->equals($player->id); |
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} |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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/////////////////////////////////////////// DOMAIN METHODS ///////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* @param string $letter |
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* @param int $livesLost |
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* |
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* @return HangmanBadLetterProposedEvent |
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*/ |
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public function playBadLetter($letter, $livesLost) |
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{ |
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$playedLetters = $this->getPlayedLetters(); |
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$playedLetters[] = strtoupper($letter); |
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$event = new HangmanBadLetterProposedEvent( |
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$this->game->getId(), |
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$this->id, |
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strtoupper($letter), |
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$playedLetters, |
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$livesLost, |
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$this->getRemainingLives()-$livesLost, |
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$this->game->buildWord($playedLetters) |
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); |
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$this->apply($event); |
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return $event; |
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} |
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/** |
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* @param string $letter |
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* |
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* @return HangmanGoodLetterProposedEvent |
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*/ |
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public function playGoodLetter($letter) |
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{ |
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$playedLetters = $this->getPlayedLetters(); |
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$playedLetters[] = strtoupper($letter); |
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$event = new HangmanGoodLetterProposedEvent( |
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$this->game->getId(), |
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$this->id, |
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strtoupper($letter), |
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$playedLetters, |
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$this->getRemainingLives(), |
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$this->game->buildWord($playedLetters) |
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); |
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$this->apply($event); |
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return $event; |
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} |
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/** |
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* @param Word $word |
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* |
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* @return HangmanPlayerWinEvent |
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*/ |
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public function win(Word $word) |
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{ |
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$event = new HangmanPlayerWinEvent( |
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$this->game->getId(), |
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$this->getId(), |
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$this->getPlayedLetters(), |
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$this->getRemainingLives(), |
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(string) $word |
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); |
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$this->apply($event); |
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return $event; |
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} |
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/** |
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* @param Word $word |
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* |
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* @return HangmanPlayerLostEvent |
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*/ |
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public function lose(Word $word) |
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{ |
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$playedLetters = $this->getPlayedLetters(); |
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$event = new HangmanPlayerLostEvent( |
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$this->game->getId(), |
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$this->getId(), |
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$playedLetters, |
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$this->getRemainingLives(), |
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$this->game->buildWord($playedLetters), |
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(string) $word |
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); |
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$this->apply($event); |
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return $event; |
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} |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////// UTIL METHODS ////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Players played a letter |
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* |
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* @param string $letter |
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*/ |
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private function playedLetter($letter) |
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{ |
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$this->playedLetters[strtoupper($letter)] = strtoupper($letter); |
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} |
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/** |
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* Player loses a life |
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* |
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* @param int $nbLives |
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*/ |
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private function lifeLost($nbLives = 1) |
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{ |
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$this->lives -= $nbLives; |
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} |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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333
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//////////////////////////////////////////// APPLY EVENTS ////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Apply the bad letter played event |
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* |
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* @param HangmanBadLetterProposedEvent $event |
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* @return void |
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*/ |
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15 |
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protected function applyHangmanBadLetterProposedEvent(HangmanBadLetterProposedEvent $event) |
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344
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{ |
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15 |
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$this->lifeLost($event->getLivesLost()); |
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15 |
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$this->playedLetter($event->getLetter()); |
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15 |
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} |
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348
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349
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/** |
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350
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* Apply the bad letter played event |
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* |
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* @param HangmanGoodLetterProposedEvent $event |
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353
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* @return void |
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354
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*/ |
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355
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15 |
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protected function applyHangmanGoodLetterProposedEvent(HangmanGoodLetterProposedEvent $event) |
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356
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{ |
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357
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15 |
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$this->playedLetter($event->getLetter()); |
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358
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15 |
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} |
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359
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360
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/** |
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361
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* Apply the hangman player lost event |
|
362
|
|
|
* |
|
363
|
|
|
* @param HangmanPlayerLostEvent $event |
|
364
|
|
|
*/ |
|
365
|
24 |
|
protected function applyHangmanPlayerLostEvent(HangmanPlayerLostEvent $event) |
|
|
|
|
|
|
366
|
|
|
{ |
|
367
|
24 |
|
$this->state = self::STATE_LOST; |
|
368
|
24 |
|
} |
|
369
|
|
|
|
|
370
|
|
|
/** |
|
371
|
|
|
* Apply the hangman player win event |
|
372
|
|
|
* |
|
373
|
|
|
* @param HangmanPlayerWinEvent $event |
|
374
|
|
|
*/ |
|
375
|
9 |
|
protected function applyHangmanPlayerWinEvent(HangmanPlayerWinEvent $event) |
|
|
|
|
|
|
376
|
|
|
{ |
|
377
|
9 |
|
$this->state = self::STATE_WON; |
|
378
|
9 |
|
} |
|
379
|
|
|
|
|
380
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
|
381
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
|
382
|
|
|
///////////////////////////////////////// APPLY RESTRICTIONS /////////////////////////////////////////////// |
|
383
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
|
384
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
|
385
|
|
|
|
|
386
|
|
|
|
|
387
|
|
|
/** |
|
388
|
|
|
* @param mixed $event |
|
389
|
|
|
*/ |
|
390
|
93 |
|
public function handleRecursively($event) |
|
391
|
|
|
{ |
|
392
|
93 |
|
if (! $this->isSupportedEvent($event)) { |
|
393
|
69 |
|
return; |
|
394
|
|
|
} |
|
395
|
|
|
|
|
396
|
81 |
|
parent::handleRecursively($event); |
|
397
|
81 |
|
} |
|
398
|
|
|
|
|
399
|
|
|
/** |
|
400
|
|
|
* @param mixed $event |
|
401
|
|
|
* |
|
402
|
|
|
* @return bool |
|
403
|
|
|
*/ |
|
404
|
93 |
|
private function isSupportedEvent($event) |
|
405
|
|
|
{ |
|
406
|
|
|
return ( |
|
407
|
93 |
|
$event instanceof GameResult && |
|
408
|
93 |
|
$this->id == $event->getPlayerId() && |
|
409
|
85 |
|
$this->game->getId() == $event->getGameId() |
|
410
|
62 |
|
); |
|
411
|
|
|
} |
|
412
|
|
|
} |
|
413
|
|
|
|
This check looks from parameters that have been defined for a function or method, but which are not used in the method body.