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<?php |
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namespace Hangman\Entity; |
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use Broadway\EventSourcing\EventSourcedAggregateRoot; |
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use Hangman\Event\HangmanGameCreatedEvent; |
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use Hangman\Event\HangmanGameFailedStartingEvent; |
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use Hangman\Event\HangmanGameLostEvent; |
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use Hangman\Event\HangmanGameStartedEvent; |
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use Hangman\Event\HangmanPlayerCreatedEvent; |
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use Hangman\Event\HangmanPlayerFailedCreatingEvent; |
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use Hangman\Event\HangmanPlayerLostEvent; |
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use Hangman\Event\HangmanPlayerProposedInvalidAnswerEvent; |
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use Hangman\Event\HangmanPlayerTriedPlayingDuringAnotherPlayerTurnEvent; |
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use Hangman\Event\HangmanPlayerTriedPlayingInactiveGameEvent; |
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use Hangman\Event\HangmanPlayerTurnEvent; |
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use Hangman\Exception\HangmanException; |
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use Hangman\Exception\HangmanPlayerOptionsException; |
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use Hangman\Move\Answer; |
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use Hangman\Move\Proposition; |
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use Hangman\Options\HangmanPlayerOptions; |
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use Hangman\PlayersCollection; |
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use Hangman\Result\HangmanBadProposition; |
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use Hangman\Result\HangmanGoodProposition; |
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use Hangman\Result\HangmanLost; |
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use Hangman\Result\HangmanWon; |
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use Hangman\Word; |
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use MiniGame\Entity\MiniGame; |
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use MiniGame\Entity\MiniGameId; |
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use MiniGame\Entity\Player; |
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use MiniGame\Entity\PlayerId; |
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use MiniGame\Entity\PlayTrait; |
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use MiniGame\GameResult; |
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use MiniGame\PlayerOptions; |
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class Hangman extends EventSourcedAggregateRoot implements MiniGame |
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{ |
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use PlayTrait; |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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////////////////////////////////////////////// CONSTANTS /////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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const STATE_UNINITIALIZED = 'uninitialized'; |
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const STATE_READY = 'ready'; |
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const STATE_STARTED = 'started'; |
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const STATE_OVER = 'over'; |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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///////////////////////////////////////////// PROPERTIES /////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* @var MiniGameId |
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*/ |
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private $id; |
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/** |
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* @var Word |
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*/ |
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private $word; |
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/** |
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* @var PlayersCollection |
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**/ |
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private $players; |
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/** |
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* @var string |
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*/ |
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private $state; |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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///////////////////////////////////////// PRIVATE CONSTRUCTOR ////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Constructor |
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*/ |
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private function __construct() |
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{ |
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$this->state = self::STATE_UNINITIALIZED; |
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} |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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////////////////////////////////////////////// ACCESSORS /////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Returns the id of the game |
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* |
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* @return MiniGameId |
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*/ |
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public function getId() |
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{ |
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return $this->id; |
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} |
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/** |
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* Returns the aggregate id |
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* |
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* @return string |
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*/ |
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public function getAggregateRootId() |
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{ |
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return (string) $this->id; |
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} |
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/** |
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* Returns the name of the mini-game |
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* |
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* @return string |
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*/ |
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public static function getName() |
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{ |
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return 'HANGMAN'; |
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} |
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/** |
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* Get the player identified by PlayerId |
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* |
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* @param PlayerId $playerId |
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* |
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* @return HangmanPlayer |
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*/ |
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public function getPlayer(PlayerId $playerId = null) |
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{ |
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if ($playerId === null) { |
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return null; |
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} |
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return $this->players->get((string)$playerId); |
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} |
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/** |
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* Returns the player who can play |
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* |
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* @return Player |
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*/ |
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public function getCurrentPlayer() |
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{ |
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return $this->players->getCurrentPlayer(); |
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} |
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/** |
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* Get the players |
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* |
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* @return Player[] |
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*/ |
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public function getPlayers() |
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{ |
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return $this->players->toArray(); |
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} |
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/** |
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* Is game started? |
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* |
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* @return bool |
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*/ |
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public function isGameStarted() |
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{ |
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return $this->state === self::STATE_STARTED; |
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} |
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/** |
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* Is it the player's turn? |
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* |
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* @param PlayerId $playerId |
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* |
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* @return bool |
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*/ |
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public function canPlayerPlay(PlayerId $playerId) |
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{ |
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return $this->players->canPlay($playerId); |
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} |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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/////////////////////////////////////////// DOMAIN METHODS ///////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Starts the game |
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* |
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* @param PlayerId $playerId |
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* |
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* @return GameResult |
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*/ |
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public function startGame(PlayerId $playerId) |
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{ |
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if (! $this->isGameReady()) { |
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return $this->failStarting($playerId, HangmanGameFailedStartingEvent::BAD_STATE); |
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} |
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if (! $this->players->hasPlayers()) { |
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return $this->failStarting($playerId, HangmanGameFailedStartingEvent::NO_PLAYER); |
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} |
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$event = new HangmanGameStartedEvent($this->id, $playerId); |
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$this->apply($event); |
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$this->setNextPlayer($playerId); |
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return $event; |
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} |
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/** |
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* Adds a player to the game |
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* |
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* @param PlayerOptions $playerOptions |
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* |
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* @throws HangmanPlayerOptionsException |
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* @throws HangmanException |
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* |
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* @return GameResult |
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*/ |
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public function addPlayerToGame(PlayerOptions $playerOptions) |
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{ |
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if (! $playerOptions instanceof HangmanPlayerOptions) { |
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throw new HangmanPlayerOptionsException( |
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$playerOptions->getPlayerId(), |
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$this->getId(), |
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'Options are not recognized' |
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); |
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} |
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if (! $this->isGameReady()) { |
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$event = new HangmanPlayerFailedCreatingEvent( |
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$this->id, |
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$playerOptions->getPlayerId(), |
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$playerOptions->getExternalReference() |
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); |
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$this->apply($event); |
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return $event; |
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} |
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$event = new HangmanPlayerCreatedEvent( |
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$this->id, |
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$playerOptions->getPlayerId(), |
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$playerOptions->getName(), |
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$playerOptions->getLives(), |
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$playerOptions->getExternalReference() |
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); |
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$this->apply($event); |
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return $event; |
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} |
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/** |
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* A player leaves the game |
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* |
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* @param PlayerId $playerId |
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* |
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* @return GameResult |
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*/ |
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public function leaveGame(PlayerId $playerId) |
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{ |
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switch ($this->state) { |
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case self::STATE_STARTED: |
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$player = $this->getPlayer($playerId); |
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return $player ? $this->playerLoses($player) : null; |
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case self::STATE_OVER: |
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break; |
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default: |
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$this->players->remove((string) $playerId); |
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break; |
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} |
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return null; |
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} |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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////////////////////////////////////////// PRIVATE METHODS ///////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Initialize the game |
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* |
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* @param MiniGameId $id |
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* @param string $word |
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*/ |
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private function initialize(MiniGameId $id, $word) |
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{ |
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$this->apply(new HangmanGameCreatedEvent($id, $word)); |
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} |
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/** |
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* @return bool |
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*/ |
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private function isGameReady() |
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{ |
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return $this->state === self::STATE_READY; |
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} |
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/** |
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* @param PlayerId $playerId |
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* @param string $reason |
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* |
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* @return HangmanGameFailedStartingEvent |
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*/ |
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private function failStarting(PlayerId $playerId, $reason) |
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{ |
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$event = new HangmanGameFailedStartingEvent( |
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$this->id, |
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$playerId, |
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$reason |
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); |
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$this->apply($event); |
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return $event; |
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} |
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/** |
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* Player proposes a letter |
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* |
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* @param PlayerId $playerId |
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* @param Proposition $move |
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* |
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* @return GameResult |
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*/ |
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private function playProposition(PlayerId $playerId, Proposition $move) |
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{ |
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if ($errorEvent = $this->ensurePlayerCanPlay($playerId)) { |
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$this->apply($errorEvent); |
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return $errorEvent; |
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} |
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return $this->currentPlayerProposeLetter($move->getText()); |
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} |
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/** |
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* Player tries an answer |
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* |
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* @param PlayerId $playerId |
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* @param Answer $move |
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* |
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* @return GameResult |
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*/ |
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private function playAnswer(PlayerId $playerId, Answer $move) |
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{ |
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if ($errorEvent = $this->ensurePlayerCanPlay($playerId)) { |
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$this->apply($errorEvent); |
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return $errorEvent; |
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} |
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try { |
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return $this->currentPlayerProposeAnswer($move->getText()); |
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3 |
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} catch (HangmanException $e) { |
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$event = new HangmanPlayerProposedInvalidAnswerEvent( |
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3 |
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$this->getId(), |
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$playerId, |
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$move |
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); |
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$this->apply($event); |
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return $event; |
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} |
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} |
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/** |
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* Returns an error event if player cannot play |
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* |
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* @param PlayerId $playerId |
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* |
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* @return GameResult |
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*/ |
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private function ensurePlayerCanPlay(PlayerId $playerId) |
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{ |
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if (!$this->isGameStarted()) { |
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$event = new HangmanPlayerTriedPlayingInactiveGameEvent( |
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$this->getId(), |
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$playerId |
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2 |
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); |
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return $event; |
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} |
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33 |
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if (!$this->canPlayerPlay($playerId)) { |
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6 |
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$event = new HangmanPlayerTriedPlayingDuringAnotherPlayerTurnEvent( |
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6 |
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$this->getId(), |
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$playerId |
388
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); |
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return $event; |
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} |
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|
27 |
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return null; |
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} |
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/** |
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* Propose a letter |
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* |
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* @param string $letter |
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* |
400
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* @return HangmanBadProposition | HangmanGoodProposition |
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*/ |
402
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15 |
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private function currentPlayerProposeLetter($letter) |
403
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{ |
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15 |
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$result = (!$this->word->contains($letter)) |
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|
13 |
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? $this->currentPlayerBadProposition($letter) // remove a life |
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15 |
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: $this->currentPlayerGoodProposition($letter); // yay! |
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|
|
|
408
|
15 |
|
return $result; |
409
|
|
|
} |
410
|
|
|
|
411
|
|
|
/** |
412
|
|
|
* Propose an answer |
413
|
|
|
* |
414
|
|
|
* @param string $answer |
415
|
|
|
* |
416
|
|
|
* @return HangmanLost | HangmanWon |
417
|
|
|
*/ |
418
|
12 |
|
private function currentPlayerProposeAnswer($answer) |
419
|
|
|
{ |
420
|
12 |
|
$this->checkAnswerIsValid($answer); |
421
|
|
|
|
422
|
9 |
|
if (! $this->word->equals($answer)) { |
423
|
6 |
|
return $this->playerLoses($this->players->getCurrentPlayer()); // you lose |
424
|
|
|
} |
425
|
|
|
|
426
|
3 |
|
return $this->playerWins($this->players->getCurrentPlayer()); // you win |
427
|
|
|
} |
428
|
|
|
|
429
|
|
|
/** |
430
|
|
|
* Function to call when a bad proposition has been made |
431
|
|
|
* |
432
|
|
|
* @param string $letter |
433
|
|
|
* |
434
|
|
|
* @return HangmanBadProposition | HangmanLost |
435
|
|
|
*/ |
436
|
9 |
|
private function currentPlayerBadProposition($letter) |
437
|
|
|
{ |
438
|
9 |
|
$player = $this->players->getCurrentPlayer(); |
439
|
|
|
|
440
|
9 |
|
$event = $player->playBadLetter($letter, 1); |
441
|
|
|
|
442
|
9 |
|
if ($event->getRemainingLives() === 0) { |
443
|
6 |
|
return $this->playerLoses($player); |
444
|
|
|
} |
445
|
|
|
|
446
|
3 |
|
$this->setNextPlayer($this->players->getNextPlayerId()); |
447
|
|
|
|
448
|
3 |
|
return $event; |
449
|
|
|
} |
450
|
|
|
|
451
|
|
|
/** |
452
|
|
|
* Function to call after a good proposition of letter has been made |
453
|
|
|
* |
454
|
|
|
* @param string $letter |
455
|
|
|
* |
456
|
|
|
* @return HangmanGoodProposition | HangmanWon |
457
|
|
|
*/ |
458
|
6 |
|
private function currentPlayerGoodProposition($letter) |
459
|
|
|
{ |
460
|
6 |
|
$player = $this->players->getCurrentPlayer(); |
461
|
|
|
|
462
|
6 |
|
$event = $player->playGoodLetter($letter); |
463
|
|
|
|
464
|
6 |
|
if ($this->isAllLettersFoundForPlayer($player)) { |
465
|
3 |
|
return $this->playerWins($player); |
466
|
|
|
} |
467
|
|
|
|
468
|
3 |
|
$this->setNextPlayer($this->players->getNextPlayerId()); |
469
|
|
|
|
470
|
3 |
|
return $event; |
471
|
|
|
} |
472
|
|
|
|
473
|
|
|
/** |
474
|
|
|
* Function to call when game is won by a player |
475
|
|
|
* |
476
|
|
|
* @param HangmanPlayer $player |
477
|
|
|
* |
478
|
|
|
* @return HangmanWon |
479
|
|
|
*/ |
480
|
6 |
|
private function playerWins(HangmanPlayer $player) |
481
|
|
|
{ |
482
|
6 |
|
$event = $player->win($this->word); |
483
|
|
|
|
484
|
6 |
|
foreach ($this->players as $otherPlayer) { |
485
|
6 |
|
if ($otherPlayer->equals($player) || $otherPlayer->hasLost()) { |
486
|
6 |
|
continue; |
487
|
|
|
} |
488
|
6 |
|
$otherPlayer->lose($this->word); |
489
|
4 |
|
} |
490
|
|
|
|
491
|
6 |
|
return $event; |
492
|
|
|
} |
493
|
|
|
|
494
|
|
|
/** |
495
|
|
|
* Function to call when game is lost by a player |
496
|
|
|
* |
497
|
|
|
* @param HangmanPlayer $player |
498
|
|
|
* |
499
|
|
|
* @return hangmanLost | HangmanGameLostEvent |
500
|
|
|
*/ |
501
|
15 |
|
private function playerLoses(HangmanPlayer $player) |
502
|
|
|
{ |
503
|
15 |
|
$event = $player->lose($this->word); |
504
|
|
|
|
505
|
15 |
|
if ($this->players->hasAtLeastOneActivePlayer() && |
506
|
13 |
|
$this->players->isCurrentPlayer($player->getId()) |
507
|
10 |
|
) { |
508
|
12 |
|
$this->setNextPlayer($this->players->getNextPlayerId()); |
509
|
12 |
|
return $event; |
510
|
|
|
} |
511
|
|
|
|
512
|
3 |
|
$event = new HangmanGameLostEvent( |
513
|
3 |
|
$this->id, |
514
|
3 |
|
$player->getId(), |
515
|
3 |
|
(string) $this->word |
516
|
2 |
|
); |
517
|
3 |
|
$this->apply($event); |
518
|
|
|
|
519
|
3 |
|
return $event; |
520
|
|
|
} |
521
|
|
|
|
522
|
|
|
/** |
523
|
|
|
* Sets the next player |
524
|
|
|
* |
525
|
|
|
* @param PlayerId $id |
526
|
|
|
*/ |
527
|
48 |
|
private function setNextPlayer(PlayerId $id = null) |
528
|
|
|
{ |
529
|
48 |
|
if ($id === null || $this->players->isCurrentPlayer($id)) { |
530
|
48 |
|
return; |
531
|
|
|
} |
532
|
|
|
|
533
|
18 |
|
$this->apply( |
534
|
18 |
|
new HangmanPlayerTurnEvent($this->getId(), $id) |
535
|
12 |
|
); |
536
|
18 |
|
} |
537
|
|
|
|
538
|
|
|
/** |
539
|
|
|
* Build the word from played letters |
540
|
|
|
* |
541
|
|
|
* @param string[] $playedLetters |
542
|
|
|
* |
543
|
|
|
* @return string |
544
|
|
|
*/ |
545
|
42 |
|
public function buildWord($playedLetters) |
546
|
|
|
{ |
547
|
42 |
|
return $this->word->buildWord($playedLetters); |
548
|
|
|
} |
549
|
|
|
|
550
|
|
|
/** |
551
|
|
|
* Checks if all letters for the word have been found |
552
|
|
|
* |
553
|
|
|
* @param HangmanPlayer $player |
554
|
|
|
* |
555
|
|
|
* @return bool |
556
|
|
|
*/ |
557
|
6 |
|
private function isAllLettersFoundForPlayer(HangmanPlayer $player) |
558
|
|
|
{ |
559
|
6 |
|
$wordLetters = $this->word->getLetters(); |
560
|
6 |
|
$playerLetters = $player->getPlayedLetters(); |
561
|
6 |
|
return count(array_intersect($wordLetters, $playerLetters)) == count($wordLetters); |
562
|
|
|
} |
563
|
|
|
|
564
|
|
|
/** |
565
|
|
|
* Checks if the answer is valid |
566
|
|
|
* If it's not, ends player turn and throws an HangmanException |
567
|
|
|
* |
568
|
|
|
* @param string $answer |
569
|
|
|
* |
570
|
|
|
* @throws HangmanException |
571
|
|
|
*/ |
572
|
12 |
|
private function checkAnswerIsValid($answer) |
573
|
|
|
{ |
574
|
12 |
|
if (! $this->word->isValid($answer)) { |
575
|
3 |
|
throw new HangmanException(sprintf('"%s" is not a valid answer!', $answer)); |
576
|
|
|
} |
577
|
9 |
|
} |
578
|
|
|
|
579
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
580
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
581
|
|
|
//////////////////////////////////////////// APPLY EVENTS ////////////////////////////////////////////////// |
582
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
583
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
584
|
|
|
|
585
|
|
|
/** |
586
|
|
|
* Apply the game created event |
587
|
|
|
* |
588
|
|
|
* @param HangmanGameCreatedEvent $event |
589
|
|
|
* |
590
|
|
|
* @return void |
591
|
|
|
*/ |
592
|
114 |
|
protected function applyHangmanGameCreatedEvent(HangmanGameCreatedEvent $event) |
593
|
|
|
{ |
594
|
114 |
|
$this->id = $event->getGameId(); |
595
|
114 |
|
$this->word = new Word($event->getWord()); |
596
|
114 |
|
$this->players = new PlayersCollection(); |
597
|
114 |
|
$this->state = self::STATE_READY; |
598
|
114 |
|
} |
599
|
|
|
|
600
|
|
|
/** |
601
|
|
|
* Apply the player created event |
602
|
|
|
* |
603
|
|
|
* @param HangmanPlayerCreatedEvent $event |
604
|
|
|
* |
605
|
|
|
* @return void |
606
|
|
|
*/ |
607
|
63 |
|
protected function applyHangmanPlayerCreatedEvent(HangmanPlayerCreatedEvent $event) |
608
|
|
|
{ |
609
|
63 |
|
$this->players->add( |
610
|
63 |
|
new HangmanPlayer( |
611
|
63 |
|
$event->getPlayerId(), |
612
|
63 |
|
$event->getPlayerName(), |
613
|
63 |
|
$event->getLives(), |
614
|
42 |
|
$this, |
615
|
63 |
|
$event->getExternalReference() |
616
|
42 |
|
) |
617
|
42 |
|
); |
618
|
63 |
|
} |
619
|
|
|
|
620
|
|
|
/** |
621
|
|
|
* Apply the game created event |
622
|
|
|
*/ |
623
|
48 |
|
protected function applyHangmanGameStartedEvent() |
624
|
|
|
{ |
625
|
48 |
|
$this->state = self::STATE_STARTED; |
626
|
48 |
|
} |
627
|
|
|
|
628
|
|
|
/** |
629
|
|
|
* Apply the player turn event |
630
|
|
|
* |
631
|
|
|
* @param HangmanPlayerTurnEvent $event |
632
|
|
|
*/ |
633
|
18 |
|
protected function applyHangmanPlayerTurnEvent(HangmanPlayerTurnEvent $event) |
634
|
|
|
{ |
635
|
18 |
|
$this->players->setCurrentPlayer($event->getPlayerId()); |
636
|
18 |
|
} |
637
|
|
|
|
638
|
|
|
/** |
639
|
|
|
* Apply the hangman player lost event |
640
|
|
|
* |
641
|
|
|
* @param HangmanPlayerLostEvent $event |
642
|
|
|
*/ |
643
|
21 |
|
protected function applyHangmanPlayerLostEvent(HangmanPlayerLostEvent $event) |
|
|
|
|
644
|
|
|
{ |
645
|
21 |
|
$this->state = self::STATE_OVER; |
646
|
21 |
|
} |
647
|
|
|
|
648
|
|
|
/** |
649
|
|
|
* Apply the hangman player win event |
650
|
|
|
* |
651
|
|
|
* @return void |
652
|
|
|
*/ |
653
|
6 |
|
protected function applyHangmanPlayerWinEvent() |
654
|
|
|
{ |
655
|
6 |
|
$this->players->setCurrentPlayer(null); |
656
|
6 |
|
$this->state = self::STATE_OVER; |
657
|
6 |
|
} |
658
|
|
|
|
659
|
|
|
/** |
660
|
|
|
* Apply the hangman lost by all event |
661
|
|
|
* |
662
|
|
|
* @return void |
663
|
|
|
*/ |
664
|
3 |
|
protected function applyHangmanGameLostEvent() |
665
|
|
|
{ |
666
|
3 |
|
$this->players->setCurrentPlayer(null); |
667
|
3 |
|
$this->state = self::STATE_OVER; |
668
|
3 |
|
} |
669
|
|
|
|
670
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
671
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
672
|
|
|
//////////////////////////////////////////// EVENT SOURCED ///////////////////////////////////////////////// |
673
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
674
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
675
|
|
|
|
676
|
|
|
/** |
677
|
|
|
* @return Player[] |
678
|
|
|
*/ |
679
|
114 |
|
protected function getChildEntities() |
680
|
|
|
{ |
681
|
114 |
|
return $this->getPlayers(); |
|
|
|
|
682
|
|
|
} |
683
|
|
|
|
684
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
685
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
686
|
|
|
///////////////////////////////////////// STATIC CONSTRUCTOR /////////////////////////////////////////////// |
687
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
688
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
689
|
|
|
|
690
|
|
|
/** |
691
|
|
|
* Create a new instance |
692
|
|
|
* |
693
|
|
|
* @param MiniGameId $id |
694
|
|
|
* @param string $word |
695
|
|
|
* |
696
|
|
|
* @return Hangman |
697
|
|
|
*/ |
698
|
114 |
|
public static function createGame(MiniGameId $id, $word) |
699
|
|
|
{ |
700
|
114 |
|
$hangman = new self(); |
701
|
114 |
|
$hangman->initialize($id, $word); |
702
|
|
|
|
703
|
114 |
|
return $hangman; |
704
|
|
|
} |
705
|
|
|
|
706
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
707
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
708
|
|
|
/////////////////////////////////////////// RECONSTITUTION ///////////////////////////////////////////////// |
709
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
710
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
711
|
|
|
|
712
|
|
|
/** |
713
|
|
|
* Static construction method for reconstitution |
714
|
|
|
* |
715
|
|
|
* @return Hangman |
716
|
|
|
*/ |
717
|
3 |
|
public static function instantiateForReconstitution() |
718
|
|
|
{ |
719
|
3 |
|
return new self(); |
720
|
|
|
} |
721
|
|
|
|
722
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
723
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
724
|
|
|
///////////////////////////////////////// APPLY RESTRICTIONS /////////////////////////////////////////////// |
725
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
726
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
727
|
|
|
|
728
|
|
|
/** |
729
|
|
|
* @param mixed $event |
730
|
|
|
* |
731
|
|
|
* @throws HangmanException |
732
|
|
|
*/ |
733
|
114 |
|
public function apply($event) |
734
|
|
|
{ |
735
|
114 |
|
if (! $this->isSupportedEvent($event)) { |
736
|
3 |
|
throw new HangmanException('You cannot apply a non hangman event.'); |
737
|
|
|
} |
738
|
|
|
|
739
|
114 |
|
parent::apply($event); |
740
|
114 |
|
} |
741
|
|
|
|
742
|
|
|
/** |
743
|
|
|
* @param mixed $event |
744
|
|
|
* |
745
|
|
|
* @return bool |
746
|
|
|
*/ |
747
|
114 |
|
private function isSupportedEvent($event) |
748
|
|
|
{ |
749
|
|
|
return ( |
750
|
114 |
|
$event instanceof GameResult && |
751
|
114 |
|
($this->id === null || $this->id == $event->getGameId()) |
752
|
76 |
|
); |
753
|
|
|
} |
754
|
|
|
} |
755
|
|
|
|
This check looks from parameters that have been defined for a function or method, but which are not used in the method body.