Conditions | 11 |
Paths | 96 |
Total Lines | 78 |
Code Lines | 39 |
Lines | 0 |
Ratio | 0 % |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
1 | <?php |
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90 | protected function orderFixturesByDependencies($usedPrioritySorting) |
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91 | { |
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92 | $sequenceForClasses = $orderedFixtures = []; |
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93 | |||
94 | // If fixtures were already ordered by number then we need |
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95 | // to remove classes which are not instances of OrderedFixtureInterface |
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96 | // in case fixtures implementing DependentFixtureInterface exist. |
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97 | // This is because, in that case, the method orderFixturesByDependencies |
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98 | // will handle all fixtures which are not instances of |
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99 | // OrderedFixtureInterface |
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100 | if ($usedPrioritySorting) { |
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101 | $this->orderedFixtures = array_filter( |
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102 | $this->orderedFixtures, |
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103 | function ($fixture) { |
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104 | return $fixture instanceof OrderedFixtureInterface; |
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105 | } |
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106 | ); |
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107 | } |
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108 | |||
109 | // First we determine which classes has dependencies and which don't |
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110 | foreach ($this->fixtures as $fixture) { |
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111 | $fixtureClass = get_class($fixture); |
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112 | |||
113 | if ($fixture instanceof OrderedFixtureInterface) { |
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114 | continue; |
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115 | } elseif ($fixture instanceof DependentFixtureInterface) { |
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116 | $dependenciesClasses = $fixture->getDependencies(); |
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117 | |||
118 | $this->validateDependencies($fixtureClass, $dependenciesClasses); |
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119 | |||
120 | // We mark this class as unsequenced |
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121 | $sequenceForClasses[$fixtureClass] = -1; |
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122 | } else { |
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123 | // This class has no dependencies, so we assign 0 |
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124 | $sequenceForClasses[$fixtureClass] = 0; |
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125 | } |
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126 | } |
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127 | |||
128 | // Now we order fixtures by sequence |
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129 | $sequence = 1; |
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130 | $lastCount = -1; |
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131 | |||
132 | while (($count = count($unsequencedClasses = $this->getUnsequencedClasses($sequenceForClasses))) > 0 |
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133 | && $count !== $lastCount) { |
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134 | foreach ($unsequencedClasses as $key => $class) { |
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135 | $fixture = $this->fixtures[$class]; |
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136 | $dependencies = $fixture->getDependencies(); |
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137 | $unsequencedDependencies = $this->getUnsequencedClasses($sequenceForClasses, $dependencies); |
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138 | |||
139 | if (count($unsequencedDependencies) === 0) { |
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140 | $sequenceForClasses[$class] = $sequence++; |
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141 | } |
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142 | } |
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143 | |||
144 | $lastCount = $count; |
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145 | } |
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146 | |||
147 | // If there're fixtures unsequenced left and they couldn't be sequenced, |
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148 | // it means we have a circular reference |
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149 | if ($count > 0) { |
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150 | $msg = 'Classes "%s" have produced a CircularReferenceException. '; |
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151 | $msg .= 'An example of this problem would be the following: Class C has class B as its dependency. '; |
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152 | $msg .= 'Then, class B has class A has its dependency. Finally, class A has class C as its dependency. '; |
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153 | $msg .= 'This case would produce a CircularReferenceException.'; |
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154 | |||
155 | throw new CircularReferenceException(sprintf($msg, implode(',', $unsequencedClasses))); |
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156 | } else { |
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157 | // We order the classes by sequence |
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158 | asort($sequenceForClasses); |
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159 | |||
160 | foreach ($sequenceForClasses as $class => $sequence) { |
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161 | // If fixtures were ordered |
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162 | $orderedFixtures[] = $this->fixtures[$class]; |
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163 | } |
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164 | } |
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165 | |||
166 | $this->orderedFixtures = array_merge($this->orderedFixtures, $orderedFixtures); |
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167 | } |
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168 | |||
265 |