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<?php declare(strict_types=1); |
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//////////////////////////////////////////////////////////////////////////////// |
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// __________ __ ________ __________ |
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// \______ \ |__ ______ / _____/ ____ _____ ______\______ \ _______ ___ |
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// | ___/ | \\____ \/ \ ____/ __ \\__ \\_ __ \ | _// _ \ \/ / |
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// | | | Y \ |_> > \_\ \ ___/ / __ \| | \/ | ( <_> > < |
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// |____| |___| / __/ \______ /\___ >____ /__| |______ /\____/__/\_ \ |
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// \/|__| \/ \/ \/ \/ \/ |
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// ----------------------------------------------------------------------------- |
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// Designed and Developed by Brad Jones <brad @="bjc.id.au" /> |
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// ----------------------------------------------------------------------------- |
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//////////////////////////////////////////////////////////////////////////////// |
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namespace Gears\Asset\Tasks; |
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use Robo; |
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use SplFileInfo; |
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use RuntimeException; |
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use Gears\Asset\Contracts\Compiler; |
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use Symfony\Component\Finder\Finder; |
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class BuildAsset extends Robo\Task\BaseTask implements Robo\Contract\BuilderAwareInterface |
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{ |
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use Robo\Common\BuilderAwareTrait; |
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/** |
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* This should be set the final location of the asset. |
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* Eg: ```./assets/script.min.js``` |
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* |
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* @var SplFileInfo |
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*/ |
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protected $destination; |
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/** |
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* An array of source file / folder paths, that will be |
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* concatenated together to build the final asset. |
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* |
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* @var string[] |
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*/ |
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protected $source; |
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/** |
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* If this is set to true, we will not minify the asset. |
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* Thus allowing for easier debugging during in development. |
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* |
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* **Defaults to:** ```false``` |
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* |
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* @var bool |
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*/ |
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protected $debug = false; |
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/** |
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* If set to true and debug is also set to false we will rename the final |
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* asset to include an md5 hash of it's contents. You may also use this in |
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* conjuction with the template option. |
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* |
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* @var bool |
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*/ |
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protected $cachebust = false; |
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/** |
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* If cachebust is set to true, the assets will be renamed. |
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* Files in this array will be opened and searched for the old filenames, |
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* replacing with the new cache busted filenames. |
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* |
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* @var string[] |
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*/ |
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protected $template = []; |
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/** |
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* If set to true we will also output a gzipped version of the asset so that |
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* you can setup your webserver to serve the pre gzipped version of the |
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* asset instead of doing it on the fly. |
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* |
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* **Defaults to:** ```false``` |
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* |
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* @var bool |
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*/ |
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protected $gz = false; |
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/** |
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* Only applies when building css assets. If set to true the default we will |
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* automatically prefix the built css using ```vladkens/autoprefixer-php```. |
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* |
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* If set to false we will not do any prefixing. |
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* |
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* If set to a string or an array, we will perform prefixing and pass the |
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* value through to the setBrowsers method of the Autoprefixer class, |
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* allowing you to easily configure the prefixer. |
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* |
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* **Defaults to:** ```false``` |
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* |
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* @var bool |
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*/ |
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protected $autoprefix = false; |
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/** |
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* BuildAssetTask Constructor. |
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* |
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* @param string $destination The path to where we will save the built asset. |
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*/ |
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public function __construct(string $destination) |
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{ |
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$this->destination = new SplFileInfo($destination); |
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} |
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/** |
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* Set the source(s) of the asset. |
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* |
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* @param string|string[]|Finder $value Can be a single path to a folder or |
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* file, an array of files of folders, |
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* or a Finder instance. |
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* |
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* @return BuildAsset Returns our self for method chaining. |
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*/ |
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public function source($value): self |
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{ |
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$this->source = $this->normaliseSrcInput($value); return $this; |
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} |
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/** |
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* Debug setter. |
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* |
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* @param bool $value |
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* @return self |
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*/ |
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public function debug(bool $value): self |
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{ |
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$this->debug = $value; return $this; |
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} |
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/** |
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* Template setter. |
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* |
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* @param string|string[]|Finder $value Can be a single path to a folder or |
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* file, an array of files of folders, |
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* or a Finder instance. |
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* |
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* @return self |
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*/ |
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public function template($value): self |
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{ |
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$this->template = $this->normaliseSrcInput($value); return $this; |
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} |
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/** |
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* Gz Setter. |
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* |
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* @param bool $value |
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* @return self |
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*/ |
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public function gz(bool $value): self |
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{ |
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$this->gz = $value; return $this; |
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} |
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/** |
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* Autoprefix Setter. |
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* |
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* @param bool $value |
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* @return self |
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*/ |
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public function autoprefix(bool $value): self |
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{ |
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$this->autoprefix = $value; return $this; |
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} |
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/** |
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* Cachebust Setter. |
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* |
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* @param bool $value |
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* @return self |
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*/ |
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public function cachebust(bool $value): self |
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{ |
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$this->cachebust = $value; return $this; |
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} |
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/** |
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* The main run method. |
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* |
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* ```php |
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* $this->taskBuildAsset('/path/to/asset.js') |
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* ->source |
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* ([ |
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* '/path/to/asset1.js', |
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* '/path/to/asset2.js', |
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* '/path/to/asset3.js', |
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* '/path/to/assetetc.js' |
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* ]) |
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* ->run(); |
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* ``` |
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* @return Robo\Result |
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*/ |
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public function run(): Robo\Result |
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{ |
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// Touch the destination so that "realpath" works. |
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$result = $this->collectionBuilder()->taskFilesystemStack() |
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->mkdir($this->destination->getPath()) |
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->touch($this->destination->getPathname()) |
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->run()->wasSuccessful(); |
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// Plus this should error out early if we can't write to the file |
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if (!$result) |
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{ |
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throw new RuntimeException |
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( |
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'We can not write to the destination file: '. |
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$this->destination->getPathname() |
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); |
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} |
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// Initialise the asset, this is what we will eventually |
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// write to the file-system at the end of this method. |
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$asset_contents = ''; |
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// Loop through the source files |
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foreach ($this->source as $file) |
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{ |
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// Tell the world what we are doing |
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$this->printTaskInfo('Compiling - <info>'.$file.'</info>'); |
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// Run the compiler for each file |
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$asset_contents .= $this->getCompiler(new SplFileInfo($file))->compile(); |
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} |
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// If a template file has been set lets update it |
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if ($this->cachebust === true) |
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{ |
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$this->bustCacheBalls($asset_contents); |
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} |
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// Now write the asset |
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$this->writeAsset($asset_contents); |
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// If we get to here assume everything worked |
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return \Robo\Result::success($this); |
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} |
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/** |
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* Creates a new compiler based on the file extension type. |
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* |
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* @param SplFileInfo $file |
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* @return Compiler |
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*/ |
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protected function getCompiler(SplFileInfo $file): Compiler |
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{ |
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// Grab the source type |
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$source_type = $this->getSourceType($file); |
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// Which compiler will we use? |
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$compiler_type = '\Gears\Asset\Compilers\\'; |
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$compiler_type .= ucfirst($source_type); |
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// Does the compiler exist |
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if (!class_exists($compiler_type)) |
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{ |
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throw new RuntimeException |
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( |
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'The source file type is not supported! - ('.$file.')' |
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); |
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} |
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// Return the compiler |
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return new $compiler_type |
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( |
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$file, |
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$this->destination, |
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$this->debug, |
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$this->autoprefix |
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); |
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} |
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/** |
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* Determins the type of source we are dealing file. |
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* |
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* Normally this is as simple as looking at the file extension, |
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* however a folder doesn't have one of those so we mimic it here. |
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* |
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* @param SplFileInfo $file |
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* @return string |
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*/ |
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protected function getSourceType(SplFileInfo $file): string |
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{ |
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if ($file->isDir()) return 'folder'; |
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return $file->getExtension(); |
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} |
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/** |
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* So that we can bust the client cache in browser, we will rename the |
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* asset filename, using a timestamp. But we also need to update the |
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* HTML that includes the asset into the web page. |
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* This method does all that for us. |
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* |
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* @param string $asset_contents |
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* |
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* @return void |
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*/ |
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protected function bustCacheBalls(string $asset_contents) |
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{ |
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// Get some details about the asset |
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$asset_ext = $this->destination->getExtension(); |
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$asset_name = $this->destination->getBasename('.'.$asset_ext); |
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$asset_name_quoted = preg_quote($asset_name, '/'); |
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// Create our regular expression |
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$search_for = |
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'/'. |
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$asset_name_quoted.'\..*?\.'.$asset_ext.'|'. |
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$asset_name_quoted.'\..*?\.min\.'.$asset_ext.'|'. |
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$asset_name_quoted.'\.min\.'.$asset_ext.'|'. |
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$asset_name_quoted.'\.'.$asset_ext. |
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'/'; |
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// This is the new asset name |
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$replace_with = $asset_name.'.'.md5($asset_contents).'.'.$asset_ext; |
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foreach ($this->template as $templateFile) |
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{ |
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// Tell the world what we are doing |
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$this->printTaskInfo('Updating template file - <info>'.$templateFile.'</info>'); |
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// Run the search and replace |
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$this->collectionBuilder() |
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->taskReplaceInFile($templateFile) |
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->regex($search_for) |
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->to($replace_with) |
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->run(); |
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} |
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// Grab the asset base dir |
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$asset_base_dir = $this->destination->getPath(); |
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// Update the final asset filename to match |
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$this->destination = new SplFileInfo($asset_base_dir.'/'.$replace_with); |
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// Delete any old assets |
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$files_to_delete = new Finder(); |
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$files_to_delete->files(); |
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$files_to_delete->name($asset_name.'.'.$asset_ext); |
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$files_to_delete->name($asset_name.'.*.'.$asset_ext); |
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$files_to_delete->name($asset_name.'.*.'.$asset_ext.'.gz'); |
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$files_to_delete->in($asset_base_dir); |
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$files_to_delete->depth('== 0'); |
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foreach ($files_to_delete as $file_to_delete) |
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{ |
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unlink($file_to_delete->getPathname()); |
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} |
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} |
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/** |
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* The business end, finally lets actually save the |
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* compiled / minified asset. |
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* |
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* @param string $asset_contents |
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*/ |
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protected function writeAsset(string $asset_contents) |
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{ |
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// Tell the world what we are doing |
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$this->printTaskInfo('Writing to final asset - <info>'.$this->destination->getPathname().'</info>'); |
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// Write the normal asset |
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if (file_put_contents($this->destination->getPathname(), $asset_contents) === false) |
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{ |
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throw new RuntimeException |
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( |
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'Failed to write asset: '.$this->destination->getPathname() |
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); |
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} |
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// Create a gzipped version of the asset |
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if ($this->debug === false && $this->gz === true) |
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{ |
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$gz_file_name = $this->destination->getPathname().'.gz'; |
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$gz_contents = gzencode($asset_contents); |
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// Tell the world what we are doing |
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|
$this->printTaskInfo('Writing gzipped version of final asset - <info>'.$gz_file_name.'</info>'); |
380
|
|
|
|
381
|
|
|
if (file_put_contents($gz_file_name, $gz_contents) === false) |
382
|
|
|
{ |
383
|
|
|
throw new RuntimeException |
384
|
|
|
( |
385
|
|
|
'Failed to write gzipped version of asset: '. |
386
|
|
|
$gz_file_name |
387
|
|
|
); |
388
|
|
|
} |
389
|
|
|
} |
390
|
|
|
} |
391
|
|
|
|
392
|
|
|
/** |
393
|
|
|
* Helper method to convert several possible inputs |
394
|
|
|
* to a simple array of file paths. |
395
|
|
|
* |
396
|
|
|
* @param string|string[]|Finder $input Can be a single path to a folder or |
397
|
|
|
* file, an array of files of folders, |
398
|
|
|
* or a Finder instance. |
399
|
|
|
* |
400
|
|
|
* @return string[] |
401
|
|
|
*/ |
402
|
|
|
protected function normaliseSrcInput($input): array |
403
|
|
|
{ |
404
|
|
|
$output = []; |
405
|
|
|
|
406
|
|
|
if ($input instanceof Finder) |
407
|
|
|
{ |
408
|
|
|
foreach ($input as $fileInfo) |
409
|
|
|
{ |
410
|
|
|
$output[] = $fileInfo->getRealpath(); |
411
|
|
|
} |
412
|
|
|
} |
413
|
|
|
else |
414
|
|
|
{ |
415
|
|
|
if (!is_array($input)) $input = [$input]; |
416
|
|
|
|
417
|
|
|
if (count($input) === 0) throw new \UnexpectedValueException; |
418
|
|
|
|
419
|
|
|
if (!is_string($input[0])) throw new \UnexpectedValueException; |
420
|
|
|
|
421
|
|
|
$output = $input; |
422
|
|
|
} |
423
|
|
|
|
424
|
|
|
return $output; |
425
|
|
|
} |
426
|
|
|
} |
427
|
|
|
|