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#import smbus |
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import time |
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from lib.updater import Updater |
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from lib.configure import Configure |
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from lib.node import Node |
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from lib.game import Game |
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class SpeedOfPi(object): |
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def __init__(self): |
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self.bus = '3' #smbus.SMBus(1) |
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self.nodes = {} |
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self.config = Configure() |
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self.load_config() |
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def create_nodes(self, node_config): |
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for node in node_config['nodes']: |
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try: |
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node_number = list(node)[0] |
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button_address = node[node_number][0]['button'][0]['address'] |
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button_port = node[node_number][0]['button'][1]['port'] |
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led_address = node[node_number][1]['led'][0]['address'] |
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led_port = node[node_number][1]['led'][1]['port'] |
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self.nodes[node_number] = Node(self.bus, node_number, button_address, button_port, led_address, led_port) |
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except: |
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# throw exception here so user checks config file |
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print('unable to load node ' + node[0]) |
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def load_config(self): |
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if not self.config.read_config(): |
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print('Could not read file. would you like to setup nodes?') |
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print('Would you like to setup nodes?') |
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#todo expect keyboad input [Y/n] (Y,y, yes, YES, *enter) |
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#if no exit else run set_config() |
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exit() |
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node_config = self.config.get_config() |
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self.create_nodes(node_config) |
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def set_config(self): |
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self.config.set_config() |
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def update(self): |
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updater = Updater() |
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if updater.check(): |
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updater.update() |
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else: |
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print("You are up to date!") |
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def multi_player(self): |
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difficulty = 1 |
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game = Game(difficulty) |
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game.multi_player(self.nodes) |
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def single_player(self): |
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difficulty = 1 |
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game = Game(difficulty) |
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game.single_player(self.nodes) |
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if __name__ == '__main__': |
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a = SpeedOfPi() |
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a.single_player() |