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import smbus |
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from lib.updater import Updater |
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from lib.configure import Configure |
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from lib.node import Node |
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from lib.difficulty import Difficulty |
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from lib.game import Game |
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class SpeedOfPi(object): |
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def __init__(self): |
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self.bus = smbus.SMBus(1) |
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self.nodes = {} |
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self.config = Configure() |
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self.updater = None |
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self.difficulty = Difficulty() |
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def create_nodes(self, node_config): |
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for node in node_config['nodes']: |
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try: |
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node_number = list(node)[0] |
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button_address = node[node_number][0]['button'][0]['address'] |
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button_port = node[node_number][0]['button'][1]['port'] |
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led_address = node[node_number][1]['led'][0]['address'] |
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led_port = node[node_number][1]['led'][1]['port'] |
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self.nodes[node_number] = Node(self.bus, node_number, button_address, button_port, led_address, led_port) |
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except: |
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raise Exception("Config is incorrect on {node}".format(node=node[0])) |
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def load_config(self): |
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if not self.config.read_config(): |
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raise Exception('Could not read file') |
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node_config = self.config.get_config() |
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self.create_nodes(node_config) |
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def set_config(self): |
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self.config.set_config() |
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def set_difficulty(self, level): |
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self.difficulty.set(level) |
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def get_difficulties(self): |
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return self.difficulty.all() |
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def update_available(self, is_develop=False): |
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self.updater = Updater(is_develop) |
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return self.updater.check() |
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def update(self, is_develop=False): |
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if not self.updater: |
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self.updater = Updater(is_develop) |
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self.updater.update() |
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def multi_player(self): |
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if not self.nodes: |
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self.load_config() |
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game = Game(self.difficulty) |
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game.multi_player(self.nodes) |
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def single_player(self): |
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if not self.nodes: |
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self.load_config() |
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game = Game(self.difficulty) |
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game.single_player(self.nodes) |
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