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SpeedOfPi.multi_player()   A
last analyzed

Complexity

Conditions 2

Size

Total Lines 6

Duplication

Lines 0
Ratio 0 %

Importance

Changes 5
Bugs 0 Features 0
Metric Value
cc 2
dl 0
loc 6
rs 9.4285
c 5
b 0
f 0
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import smbus
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from lib.updater import Updater
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from lib.configure import Configure
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from lib.node import Node
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from lib.difficulty import Difficulty
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from lib.game import Game
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class SpeedOfPi(object):
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    def __init__(self):
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        self.bus = smbus.SMBus(1)
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        self.nodes = {}
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        self.config = Configure()
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        self.updater = None
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        self.difficulty = Difficulty()
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    def create_nodes(self, node_config):
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        for node in node_config['nodes']:
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            try:
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                node_number = list(node)[0]
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                button_address = node[node_number][0]['button'][0]['address']
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                button_port = node[node_number][0]['button'][1]['port']
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                led_address = node[node_number][1]['led'][0]['address']
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                led_port = node[node_number][1]['led'][1]['port']
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                self.nodes[node_number] = Node(self.bus, node_number, button_address, button_port, led_address, led_port)
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            except:
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                raise Exception("Config is incorrect on {node}".format(node=node[0]))
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    def load_config(self):
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        if not self.config.read_config():
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            raise Exception('Could not read file')
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        node_config = self.config.get_config()
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        self.create_nodes(node_config)
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    def set_config(self):
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        self.config.set_config()
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    def set_difficulty(self, level):
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        self.difficulty.set(level)
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    def get_difficulties(self):
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        return self.difficulty.all()
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    def update_available(self, is_develop=False):
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        self.updater = Updater(is_develop)
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        return self.updater.check()
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    def update(self, is_develop=False):
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        if not self.updater:
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            self.updater = Updater(is_develop)
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        self.updater.update()
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    def multi_player(self):
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        if not self.nodes:
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            self.load_config()
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        game = Game(self.difficulty)
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        game.multi_player(self.nodes)
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    def single_player(self):
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        if not self.nodes:
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            self.load_config()
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        game = Game(self.difficulty)
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        game.single_player(self.nodes)
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