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                import smbus  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                from lib.updater import Updater  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                from lib.configure import Configure  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                from lib.node import Node  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                from lib.difficulty import Difficulty  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                from lib.game import Game  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                class SpeedOfPi(object):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    def __init__(self):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        self.bus = smbus.SMBus(1)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        self.nodes = {} | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        self.config = Configure()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        self.updater = None  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        self.difficulty = Difficulty()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    def create_nodes(self, node_config):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        for node in node_config['nodes']:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            try:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                node_number = list(node)[0]  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                button_address = node[node_number][0]['button'][0]['address']  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                button_port = node[node_number][0]['button'][1]['port']  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                led_address = node[node_number][1]['led'][0]['address']  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                led_port = node[node_number][1]['led'][1]['port']  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                self.nodes[node_number] = Node(self.bus, node_number, button_address, button_port, led_address, led_port)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            except:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                raise Exception("Config is incorrect on {node}".format(node=node[0])) | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                    def load_config(self):  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        if not self.config.read_config():  | 
            
            
                                                                        
                            
            
                                    
            
            
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                            raise Exception('Could not read file') | 
            
            
                                                                        
                            
            
                                    
            
            
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                        node_config = self.config.get_config()  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        self.create_nodes(node_config)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    def set_config(self):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        self.config.set_config()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    def set_difficulty(self, level):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        self.difficulty.set(level)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    def get_difficulties(self):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        return self.difficulty.all()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    def update_available(self, is_develop=False):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        self.updater = Updater(is_develop)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        return self.updater.check()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    def update(self, is_develop=False):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        if not self.updater:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            self.updater = Updater(is_develop)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        self.updater.update()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    def multi_player(self):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        if not self.nodes:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            self.load_config()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        game = Game(self.difficulty)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        game.multi_player(self.nodes)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    def single_player(self):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        if not self.nodes:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            self.load_config()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        game = Game(self.difficulty)  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                        game.single_player(self.nodes)  | 
            
            
                                                        
            
                                    
            
            
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