1 | # |
||
2 | # Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
||
3 | # |
||
4 | # This file is part of Pygame.UI. |
||
5 | # |
||
6 | # Pygame.UI is free software; you can redistribute it and/or modify |
||
7 | # it under the terms of the Lesser GNU General Public License as published by |
||
8 | # the Free Software Foundation; either version 2.1 of the License, or |
||
9 | # (at your option) any later version. |
||
10 | # |
||
11 | # Pygame.UI is distributed in the hope that it will be useful, |
||
12 | # but WITHOUT ANY WARRANTY; without even the implied warranty of |
||
13 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||
14 | # Lesser GNU General Public License for more details. |
||
15 | # |
||
16 | # You should have received a copy of the Lesser GNU General Public License |
||
17 | # along with Pygame.UI; if not, write to the Free Software |
||
18 | # Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
||
19 | # |
||
20 | |||
21 | import pygame |
||
22 | import pygame, pygame.time, pygame.mouse |
||
23 | |||
24 | import SkinableTheme |
||
25 | from Tooltip import Tooltip |
||
26 | import Const |
||
27 | |||
28 | # enable only if you want OpenGL support |
||
29 | #try: |
||
30 | # from OpenGL.GL import * |
||
31 | # from OpenGL.GLU import * |
||
32 | #except ImportError: |
||
33 | # pass |
||
34 | |||
35 | def noop(): |
||
36 | pass |
||
37 | |||
38 | class Application: |
||
39 | |||
40 | def __init__(self, update = noop, theme = SkinableTheme): |
||
41 | self.theme = theme |
||
42 | self.theme.init() |
||
43 | self.updateFunc = update |
||
44 | self.showBackground = True |
||
45 | self.background = None |
||
46 | self.redrawWidgets = {} |
||
47 | self.cursorPos = (0, 0) |
||
48 | self.windowSurfaceFlags = 0 |
||
49 | # status bar widget |
||
50 | self.statusBar = None |
||
51 | self.statusBarText = None |
||
52 | # internal properties |
||
53 | self.locale = 'en' |
||
54 | self.windows = [] |
||
55 | self.focusedWindow = None |
||
56 | self.activeWidget = None |
||
57 | self.mouseOverWidget = None |
||
58 | self.mouseOverCount = 0 |
||
59 | self.mouseOverThreshold = 3 |
||
60 | self.mouseLMBDouble = 0 |
||
61 | self.mouseRMBDouble = 0 |
||
62 | self.keyEvt = None |
||
63 | self.keyCount = 0 |
||
64 | self.tooltip = Tooltip(self) |
||
65 | self.focusedWidget = None |
||
66 | self.cursorOn = 0 |
||
67 | self.cursorCount = 0 |
||
68 | self._fullUpdate = False |
||
69 | # setup timer |
||
70 | try: |
||
71 | pygame.time.set_timer(Const.TIMEREVENT, 80) |
||
72 | except pygame.error: |
||
73 | pass |
||
74 | |||
75 | def getApp(self): |
||
76 | return self |
||
77 | |||
78 | def _processTimerEvent(self, evt): |
||
79 | # tooltips |
||
80 | self.mouseOverCount += 1 |
||
81 | if self.mouseOverCount == self.mouseOverThreshold: |
||
82 | # show tooltip |
||
83 | if self.mouseOverWidget: |
||
84 | self.tooltip.title = self.mouseOverWidget.tooltipTitle |
||
85 | self.tooltip.text = self.mouseOverWidget.tooltip |
||
86 | self.tooltip.rect = pygame.Rect(pygame.mouse.get_pos(), (100, 100)) |
||
87 | # cursor |
||
88 | self.cursorCount += 1 |
||
89 | if self.cursorCount == 5: |
||
90 | self.cursorOn = not self.cursorOn |
||
91 | self.cursorCount = 0 |
||
92 | if self.focusedWidget: |
||
93 | self.focusedWidget.onCursorChanged() |
||
94 | # keyboard repeat |
||
95 | if self.keyEvt: |
||
96 | self.keyCount += 1 |
||
97 | if self.keyCount == 6: |
||
98 | self.processEvent(self.keyEvt) |
||
99 | self.keyCount = 4 |
||
100 | return Const.NoEvent |
||
101 | |||
102 | def _processMouseWheel(self, evt): |
||
103 | assert evt.button in (4, 5) |
||
104 | # TODO find window to deliver mouse wheel events to |
||
105 | if self.focusedWindow: |
||
106 | if self.focusedWindow.rect.collidepoint(evt.pos): |
||
107 | if evt.button == 4: |
||
108 | return self.focusedWindow.processMWUp(evt) |
||
109 | else: |
||
110 | return self.focusedWindow.processMWDown(evt) |
||
111 | else: |
||
112 | return Const.NoEvent |
||
113 | else: |
||
114 | return evt |
||
115 | |||
116 | def _processMouseButtonDown(self, evt): |
||
117 | # mouse wheel |
||
118 | if evt.button in (4, 5): |
||
119 | return self._processMouseWheel(evt) |
||
120 | # TODO double click |
||
121 | # check if focused window is top level one |
||
122 | if self.focusedWindow != self.windows[-1]: |
||
123 | window = self.focusedWindow |
||
124 | self.focusWindowAt(evt) |
||
125 | # consume event, when focus has been changed |
||
126 | if self.focusedWindow != window: |
||
127 | return Const.NoEvent |
||
128 | # left and right mouse button |
||
129 | if self.focusedWindow: |
||
130 | if self.focusedWindow.rect.collidepoint(evt.pos): |
||
131 | if evt.button == 1: |
||
132 | return self.focusedWindow.processMB1Down(evt) |
||
133 | elif evt.button == 3: |
||
134 | return self.focusedWindow.processMB3Down(evt) |
||
135 | elif self.focusedWindow.modal: |
||
136 | return Const.NoEvent |
||
137 | elif self.focusedWindow.looseFocusClose: |
||
138 | self.focusedWindow.hide() |
||
139 | return self.focusWindowAt(evt) |
||
140 | else: |
||
141 | return self.focusWindowAt(evt) |
||
142 | else: |
||
143 | return self.focusWindowAt(evt) |
||
144 | return evt |
||
145 | |||
146 | def _processMouseButtonUp(self, evt): |
||
147 | # left and right mouse button |
||
148 | if self.focusedWindow and self.focusedWindow.rect.collidepoint(evt.pos): |
||
149 | if evt.button == 1: |
||
150 | return self.focusedWindow.processMB1Up(evt) |
||
151 | elif evt.button == 3: |
||
152 | return self.focusedWindow.processMB3Up(evt) |
||
153 | return evt |
||
154 | |||
155 | def _processMouseMotion(self, evt): |
||
156 | if self.mouseOverCount < self.mouseOverThreshold: |
||
157 | # just moving across widget does not trigger tooltip |
||
158 | self.mouseOverCount = 0 |
||
159 | self.cursorPos = evt.pos |
||
160 | if self.focusedWindow: |
||
161 | return self.focusedWindow.processMMotion(evt) |
||
162 | return evt |
||
163 | |||
164 | def _processKeyDown(self, evt): |
||
165 | self.keyEvt = evt |
||
166 | self.keyCount = 0 |
||
167 | if self.focusedWidget: |
||
168 | evt = self.focusedWidget.processKeyDown(evt) |
||
169 | if evt != Const.NoEvent and self.focusedWindow: |
||
170 | evt = self.focusedWindow.processKeyDown(evt) |
||
171 | return evt |
||
172 | |||
173 | def _processKeyUp(self, evt): |
||
174 | self.keyEvt = None |
||
175 | if self.focusedWidget: |
||
176 | evt = self.focusedWidget.processKeyUp(evt) |
||
177 | if evt != Const.NoEvent and self.focusedWindow: |
||
178 | evt = self.focusedWindow.processKeyUp(evt) |
||
179 | return evt |
||
180 | |||
181 | def processEvent(self, evt): |
||
182 | if evt.type == pygame.VIDEOEXPOSE: |
||
183 | self.performFullUpdate() |
||
184 | if not pygame.key.get_focused(): |
||
185 | return Const.NoEvent |
||
186 | elif evt.type == Const.TIMEREVENT: |
||
187 | self._processTimerEvent(evt) |
||
188 | elif evt.type == pygame.MOUSEBUTTONDOWN: |
||
189 | self._processMouseButtonDown(evt) |
||
190 | elif evt.type == pygame.MOUSEBUTTONUP: |
||
191 | self._processMouseButtonUp(evt) |
||
192 | elif evt.type == pygame.MOUSEMOTION: |
||
193 | self._processMouseMotion(evt) |
||
194 | elif evt.type == pygame.KEYDOWN: |
||
195 | self._processKeyDown(evt) |
||
196 | elif evt.type == pygame.KEYUP: |
||
197 | self._processKeyUp(evt) |
||
198 | else: |
||
199 | return evt |
||
200 | |||
201 | def registerWindow(self, window): |
||
202 | self.windows.append(window) |
||
203 | self._fullUpdate = True |
||
204 | |||
205 | def unregisterWindow(self, window): |
||
206 | if window == self.focusedWindow: |
||
207 | self.focusedWindow.hide() |
||
208 | self.windows.remove(window) |
||
209 | self._fullUpdate = True |
||
210 | |||
211 | def moveWindowToFront(self, window): |
||
212 | self.focusWindow(window) |
||
213 | if window in self.windows: |
||
214 | self.windows.remove(window) |
||
215 | self.windows.append(window) |
||
216 | self.performFullUpdate() |
||
217 | |||
218 | def focusWindow(self, window): |
||
219 | if self.focusedWindow: |
||
220 | self.focusedWindow.focused = 0 |
||
221 | self.focusedWindow = window |
||
222 | self.setFocus(None) |
||
223 | if self.focusedWindow: |
||
224 | self.focusedWindow.focused = 1 |
||
225 | |||
226 | def hideWindow(self, window): |
||
227 | window.visible = 0 |
||
228 | self.performFullUpdate() |
||
229 | self._fullUpdate = True |
||
230 | if self.focusedWindow == window: |
||
231 | self.focusedWindow.focused = 0 |
||
232 | self.focusedWindow = None |
||
233 | # also unfocus widget |
||
234 | self.setFocus(None) |
||
235 | # find new window to focus |
||
236 | index = len(self.windows) - 1 |
||
237 | while index >= 0: |
||
238 | window = self.windows[index] |
||
239 | if window.visible: |
||
240 | window.toFront() |
||
241 | return |
||
242 | index -= 1 |
||
243 | |||
244 | def focusWindowAt(self, evt): |
||
245 | # find window which has been clicked in |
||
246 | index = len(self.windows) - 1 |
||
247 | while index >= 0: |
||
248 | window = self.windows[index] |
||
249 | if window.visible and window.rect.collidepoint(evt.pos): |
||
250 | window.toFront() |
||
251 | return Const.NoEvent |
||
252 | index -= 1 |
||
253 | return evt |
||
254 | |||
255 | def setFocus(self, widget): |
||
256 | if self.focusedWidget != widget: |
||
257 | if self.focusedWidget: |
||
258 | self.focusedWidget.onFocusLost() |
||
259 | self.focusedWidget = widget |
||
260 | if widget: |
||
261 | widget.onFocusGained() |
||
262 | |||
263 | def setMouseOver(self, widget): |
||
264 | if self.mouseOverWidget != widget: |
||
265 | if self.mouseOverWidget: |
||
266 | self.mouseOverWidget.onMouseOut() |
||
267 | self.tooltip.text = None |
||
268 | self.tooltip.title = None |
||
269 | self.performFullUpdate() |
||
270 | self.mouseOverWidget = widget |
||
271 | self.mouseOverCount = 0 |
||
272 | if widget: |
||
273 | widget.onMouseOver() |
||
274 | self.tooltip.text = None |
||
275 | self.tooltip.title = None |
||
276 | self.performFullUpdate() |
||
277 | widget.parent.setTempStatus(widget.statustip) |
||
278 | return |
||
279 | self.setTempStatus(None) |
||
280 | |||
281 | def setStatus(self, text): |
||
282 | self.statusBarText = text |
||
283 | if self.statusBar and self.statusBar.text != text: |
||
284 | self.statusBar.text = text |
||
285 | self.redraw(self.statusBar) |
||
286 | |||
287 | def setTempStatus(self, text): |
||
288 | if self.statusBar: |
||
289 | if text: |
||
290 | self.statusBar.text = text |
||
291 | else: |
||
292 | self.statusBar.text = self.statusBarText |
||
293 | |||
294 | def draw(self, surface): |
||
295 | """Draw all windows onto supplied surface.""" |
||
296 | if self.showBackground: |
||
297 | surface.blit(self.background, (0, 0)) |
||
298 | changed = [] |
||
299 | #@print "App Draw" |
||
300 | for window in self.windows: |
||
301 | if window.visible: |
||
302 | if self.showBackground: |
||
303 | window._fullUpdate = True |
||
304 | rect = window.draw(surface) |
||
305 | #@print " ", window, rect |
||
306 | if rect: changed.append(rect) |
||
307 | window.__dict__['_changeReported'] = 0 |
||
308 | else: |
||
309 | #@print " ", window, "invisible" |
||
310 | pass |
||
311 | if self.tooltip.title or self.tooltip.text: |
||
312 | title, body = self.theme.drawTooltip(surface, self.tooltip) |
||
313 | changed.append(title) |
||
314 | changed.append(body) |
||
315 | self.tooltip.__dict__['_changeReported'] = 0 |
||
316 | self.redrawWidgets = {} |
||
317 | #@print "CHANGED", changed |
||
318 | if self._fullUpdate or self.showBackground: |
||
319 | #@print "FULL UPDATE" |
||
320 | self._fullUpdate = False |
||
321 | return [pygame.display.get_surface().get_rect()] |
||
322 | return changed |
||
323 | |||
324 | def drawOpenGL(self): |
||
325 | for window in self.windows: |
||
326 | if window.visible: |
||
327 | window.draw(None) |
||
328 | bitmap = pygame.image.tostring(window.surface, "RGBA", 1) |
||
329 | width, height = window.surface.get_size() |
||
330 | scrW, scrH = pygame.display.get_surface().get_size() |
||
331 | x, y = window.rect.bottomleft |
||
332 | glRasterPos2i(x, scrH - y) |
||
0 ignored issues
–
show
Comprehensibility
Best Practice
introduced
by
![]() |
|||
333 | glDrawPixels( |
||
0 ignored issues
–
show
Comprehensibility
Best Practice
introduced
by
|
|||
334 | width, height, |
||
335 | GL_RGBA, |
||
0 ignored issues
–
show
Comprehensibility
Best Practice
introduced
by
|
|||
336 | GL_UNSIGNED_BYTE, |
||
0 ignored issues
–
show
Comprehensibility
Best Practice
introduced
by
|
|||
337 | bitmap, |
||
338 | ) |
||
339 | glFlush() |
||
0 ignored issues
–
show
Comprehensibility
Best Practice
introduced
by
|
|||
340 | |||
341 | def performFullUpdate(self): |
||
342 | for window in self.windows: |
||
343 | window._fullUpdate = True |
||
344 | |||
345 | def drawCursor(self, surface): |
||
346 | self.theme.drawCursor(surface, self.cursorPos) |
||
347 | |||
348 | def update(self): |
||
349 | if self.updateFunc: |
||
350 | self.updateFunc() |
||
351 | |||
352 | def redraw(self, widget, redrawParent = 0): |
||
353 | self.redrawWidgets[widget] = None |
||
354 | |||
355 | def needsUpdate(self): |
||
356 | return len(self.redrawWidgets) > 0 |
||
357 | |||
358 | def exitLocal(self): |
||
359 | evt = pygame.event.Event(Const.USEREVENT) |
||
360 | evt.action = "localExit" |
||
361 | pygame.event.post(evt) |
||
362 | |||
363 | def exit(self): |
||
364 | pygame.event.post(pygame.event.Event(pygame.QUIT)) |
||
365 | |||
366 | def processAction(self, actionName, data = None, widget = None): |
||
367 | """ There are no application wide actions supported yet.""" |
||
368 | return |
||
369 |