1 | # |
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2 | # Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
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3 | # |
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4 | # This file is part of Outer Space. |
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5 | # |
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6 | # Outer Space is free software; you can redistribute it and/or modify |
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7 | # it under the terms of the GNU General Public License as published by |
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8 | # the Free Software Foundation; either version 2 of the License, or |
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9 | # (at your option) any later version. |
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10 | # |
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11 | # Outer Space is distributed in the hope that it will be useful, |
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12 | # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | # GNU General Public License for more details. |
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15 | # |
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16 | # You should have received a copy of the GNU General Public License |
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17 | # along with Outer Space; if not, write to the Free Software |
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18 | # Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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19 | # |
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20 | import math |
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21 | |||
22 | import pygameui as ui |
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23 | |||
24 | from ige import GameException |
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25 | from ige.ospace import Rules |
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26 | import ige.ospace.Const as Const |
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27 | |||
28 | from osci import gdata, client, res |
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29 | from TechInfoDlg import TechInfoDlg |
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30 | from ConfirmDlg import ConfirmDlg |
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31 | |||
32 | class StructTaskDlg: |
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33 | |||
34 | def __init__(self, app): |
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35 | self.app = app |
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36 | self.showStructures = 1 |
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37 | self.showShips = 0 |
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38 | self.showOther = 0 |
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39 | self.techID = 0 |
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40 | self.sort = 'type' |
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41 | self.showLevels = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] |
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42 | self.techInfoDlg = TechInfoDlg(app) |
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43 | self.confirmDlg = ConfirmDlg(app) |
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44 | self.createUI() |
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45 | |||
46 | def display(self, caller, planetID, extraSlot=False, structToDemolish=Const.OID_NONE): |
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47 | if gdata.config.defaults.reportfinalization != None: |
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48 | val = gdata.config.defaults.reportfinalization |
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49 | self.win.vReportFin.checked = val == 'yes' |
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50 | |||
51 | self.caller = caller |
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52 | self.systemID = caller.systemID |
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53 | self.planetID = caller.planetID |
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54 | self.playerID = client.getPlayerID() |
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55 | self.sourceID = caller.planetID |
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56 | self.extraSlot = extraSlot |
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57 | self.maxTechLevel = 0 |
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58 | self.quantity = 1 |
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59 | self.govTransferConfirm = False |
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60 | self.govTransferData = None |
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61 | self.structToDemolish = structToDemolish |
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62 | self.win.vPlanets.selectItem(None) |
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63 | self.showPlanets() |
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64 | self.showTechs() |
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65 | self.win.show() |
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66 | gdata.updateDlgs.append(self) |
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67 | |||
68 | def hide(self): |
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69 | self.win.setStatus(_("Ready.")) |
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70 | if self in gdata.updateDlgs: |
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71 | gdata.updateDlgs.remove(self) |
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72 | self.win.hide() |
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73 | |||
74 | def update(self): |
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75 | if self.win.visible: |
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76 | self.quantity = int(self.win.vQuantity.text) |
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77 | self.showPlanets() |
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78 | self.showTechs() |
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79 | |||
80 | def showPlanets(self): |
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81 | info = [] |
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82 | system = client.get(self.systemID, noUpdate=1) |
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83 | select = None |
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84 | playerID = client.getPlayerID() |
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85 | firstEnabled = None |
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86 | if hasattr(system, 'planets'): |
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87 | for planetID in system.planets: |
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88 | # get planet |
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89 | planet = client.get(planetID, noUpdate=1) |
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90 | # only player owned planets can be source planets |
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91 | enabled = getattr(planet, "owner") == playerID |
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92 | buttonText = "%s / %s" % (getattr(planet, 'name', res.getUnknownName()), getattr(planet, "effProdProd", "?")) |
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93 | item = ui.Item(buttonText, |
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94 | planetID=planetID, |
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95 | enabled=enabled, |
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96 | align=ui.ALIGN_NONE) |
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97 | info.append(item) |
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98 | # remember first players planet |
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99 | if enabled and firstEnabled == None: |
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100 | firstEnabled = item |
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101 | |||
102 | # select actual planet as source only if player owns it |
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103 | if planetID == self.sourceID and enabled: |
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104 | select = item |
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105 | |||
106 | # set as selected source first players planet |
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107 | if select == None: |
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108 | select = firstEnabled |
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109 | self.sourceID = firstEnabled.planetID |
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110 | |||
111 | self.win.vPlanets.items = info |
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112 | self.win.vPlanets.itemsChanged() |
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113 | self.win.vPlanets.selectItem(select) |
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114 | |||
115 | def _filterStructure(self, tech): |
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116 | return ((self.win.vMilitary.checked and tech.isMilitary) |
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117 | or (self.win.vBioProduction.checked and (getattr(tech, "prodBio", 0) or getattr(tech, "prodEnv", 0) > 0)) |
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118 | or (self.win.vEnProduction.checked and getattr(tech, "prodEn", 0)) |
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119 | or (self.win.vCPProduction.checked and getattr(tech, "prodProd", 0)) |
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120 | or (self.win.vRPProduction.checked and getattr(tech, "prodSci", 0)) |
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121 | or (self.win.vMorale.checked and getattr(tech, "moraleTrgt", 0))) |
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122 | |||
123 | def _showStructures(self, prodProd): |
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124 | items = [] |
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125 | |||
126 | for techID in client.getPlayer().techs.keys(): |
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127 | tech = client.getTechInfo(techID) |
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128 | if not tech.isStructure or tech.level not in self.showLevels or \ |
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129 | (tech.isStructure and not self._filterStructure(tech)): |
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130 | continue |
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131 | |||
132 | if prodProd > 0: |
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133 | etc = math.ceil(float(tech.buildProd) / prodProd) |
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134 | if self.sourceID != self.planetID: |
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135 | etc *= Rules.buildOnAnotherPlanetMod |
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136 | etc = res.formatTime(etc) |
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137 | else: |
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138 | etc = _("N/A") |
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139 | |||
140 | item = ui.Item(etc, |
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141 | techID=techID, |
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142 | tIsShip=0, |
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143 | name=tech.name, |
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144 | tl=tech.level, |
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145 | subtype=tech.subtype, |
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146 | icons=((res.getTechImg(techID), ui.ALIGN_N),), |
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147 | font="small-bold", |
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148 | align=ui.ALIGN_S, |
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149 | tooltipTitle=_("Details"), |
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150 | tooltip="%s, %d %s, %s %d" % (tech.name, tech.buildProd, _("CP"), _("TL"), tech.level), |
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151 | statustip="%s, %d %s, %s %d" % (tech.name, tech.buildProd, _("CP"), _("TL"), tech.level)) |
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152 | self.maxTechLevel = max(self.maxTechLevel, tech.level) |
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153 | items.append(item) |
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154 | return items |
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155 | |||
156 | def showTechs(self): |
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157 | sourcePlanet = client.get(self.sourceID, noUpdate=1) |
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158 | prodProd = getattr(sourcePlanet, "effProdProd", 0) |
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159 | |||
160 | items = self._showStructures(prodProd) |
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161 | |||
162 | # sort methods |
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163 | if self.sort == 'none': # sort by name |
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164 | items.sort(key=lambda a: a.name) |
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165 | elif self.sort == 'tl': # sort by TL, subsort by name |
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166 | items.sort(key=lambda a: a.name) |
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167 | items.sort(key=lambda a: a.tl) |
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168 | elif self.sort == 'type': #sort by subtype, subsort by tl |
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169 | items.sort(key=lambda a: a.tl) |
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170 | items.sort(key=lambda a: a.subtype) |
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171 | self.win.vTechs.items = items |
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172 | self.win.vTechs.itemsChanged() |
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173 | |||
174 | # filter |
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175 | for i in xrange(1, 10): |
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176 | widget = getattr(self.win, 'vLevel%d' % i) |
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177 | if i in self.showLevels and i <= self.maxTechLevel: |
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178 | widget.visible = 1 |
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179 | widget.pressed = 1 |
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180 | elif i not in self.showLevels and i <= self.maxTechLevel: |
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181 | widget.visible = 1 |
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182 | widget.pressed = 0 |
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183 | else: |
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184 | widget.visible = 0 |
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185 | |||
186 | # quantity |
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187 | self.win.vQuantity.text = str(self.quantity) |
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188 | |||
189 | def onSelectPlanet(self, widget, action, data): |
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190 | if data == None: |
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191 | for item in self.win.vPlanets.items: |
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192 | if self.sourceID == item.planetID: |
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193 | self.win.vPlanets.selectItem(item) |
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194 | break |
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195 | return |
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196 | self.quantity = int(self.win.vQuantity.text) |
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197 | self.sourceID = data.planetID |
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198 | self.showTechs() |
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199 | |||
200 | def onToggleLevel(self, widget, action, data): |
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201 | i = widget.data |
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202 | if i in self.showLevels: |
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203 | self.showLevels.remove(i) |
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204 | else: |
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205 | self.showLevels.append(i) |
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206 | self.update() |
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207 | |||
208 | def onCancel(self, widget, action, data): |
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209 | self.hide() |
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210 | |||
211 | def onGovTransferConfirmed(self): |
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212 | # we assume player wants to build just one center - in opposite case, he may change quantity in the task itself |
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213 | self.win.vQuantity.text = str(1) |
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214 | self.govTransferConfirm = True |
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215 | self.onConstruct(*self.govTransferData) |
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216 | |||
217 | def onConstruct(self, widget, action, data): |
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218 | if not data: |
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219 | self.win.setStatus(_('Select technology to construct.')) |
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220 | return |
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221 | |||
222 | if not self.sourceID: |
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223 | self.sourceID = self.planetID |
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224 | |||
225 | try: |
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226 | self.quantity = int(self.win.vQuantity.text) |
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227 | except ValueError: |
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228 | self.win.setStatus(_('Specify quantity (1, 2, 3, ...).')) |
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229 | return |
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230 | # government centers have additional query and if confirmed, another round of this function is called |
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231 | tech = client.getTechInfo(data.techID) |
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232 | if tech.govPwr and not self.govTransferConfirm: |
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233 | # confirm dialog doesn't send through parameters, so we have to save them |
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234 | self.govTransferData = (widget, action, data) |
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235 | self.confirmDlg.display(_("Do you want to issue relocation of your government?"), |
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236 | _("Yes"), _("No"), self.onGovTransferConfirmed) |
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237 | else: |
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238 | try: |
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239 | self.win.setStatus(_('Executing START CONSTRUCTION command...')) |
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240 | planet = client.get(self.sourceID, noUpdate=1) |
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241 | player = client.getPlayer() |
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242 | if self.extraSlot: |
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243 | # check required special resources, if not available, do not continue |
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244 | # (without check, server start slot expansion but not the tech) |
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245 | specialResources = player.stratRes |
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246 | for sr in tech.buildSRes: |
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247 | if specialResources.get(sr, 0) < self.quantity: |
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248 | self.win.setStatus(_('You do not own required strategic resource(s)')) |
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249 | return |
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250 | else: |
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251 | specialResources[sr] = specialResources.get(sr, 0) - self.quantity |
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252 | for i in range(1, self.quantity + 1): |
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253 | # as we need two slots instead of one, check whether is task queue short |
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254 | # enough (ie 8 tasks max) |
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255 | if len(planet.prodQueue) > 8: |
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256 | self.win.setStatus(_('Queue is full')) |
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257 | return |
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258 | client.cmdProxy.startConstruction(self.sourceID, |
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259 | Rules.Tech.ADDSLOT3, 1, self.planetID, False, |
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260 | self.win.vReportFin.checked, Const.OID_NONE) |
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261 | planet.prodQueue, player.stratRes = client.cmdProxy.startConstruction(self.sourceID, |
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262 | data.techID, 1, self.planetID, data.techID < 1000, |
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263 | self.win.vReportFin.checked, self.structToDemolish) |
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264 | else: |
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265 | planet.prodQueue, player.stratRes = client.cmdProxy.startConstruction(self.sourceID, |
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266 | data.techID, self.quantity, self.planetID, data.techID < 1000, |
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267 | self.win.vReportFin.checked, self.structToDemolish) |
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268 | self.win.setStatus(_('Command has been executed.')) |
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269 | except GameException, e: |
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270 | self.win.setStatus(e.args[0]) |
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271 | return |
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272 | |||
273 | self.win.vTechs.selectItem(None) |
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274 | self.hide() |
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275 | self.caller.update() |
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276 | |||
277 | def onInfo(self, widget, action, data): |
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278 | if data: |
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279 | self.techInfoDlg.display(data.techID) |
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280 | |||
281 | def onFilter(self, widget, action, data): |
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282 | self.update() |
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283 | |||
284 | def onSort(self, widget, action, data): |
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285 | self.sort = widget.data |
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286 | if widget.data == 'none': |
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287 | self.win.vSortTL.checked = 0 |
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288 | self.win.vSortType.checked = 0 |
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289 | elif widget.data == 'tl': |
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290 | self.win.vSortNone.checked = 0 |
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291 | self.win.vSortType.checked = 0 |
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292 | elif widget.data == 'type': |
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293 | self.win.vSortTL.checked = 0 |
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294 | self.win.vSortNone.checked = 0 |
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295 | self.update() |
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296 | |||
297 | def createUI(self): |
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298 | w, h = gdata.scrnSize |
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299 | cols = 32 |
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300 | rows = 20 |
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301 | dlgWidth = cols * 20 + 4 |
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302 | dlgHeight = rows * 20 + 4 |
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303 | self.win = ui.Window(self.app, |
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304 | modal=1, |
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305 | escKeyClose=1, |
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306 | movable=0, |
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307 | title=_('Select structure to construct'), |
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308 | rect=ui.Rect((w - dlgWidth) / 2, (h - dlgHeight) / 2, dlgWidth, dlgHeight), |
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309 | layoutManager=ui.SimpleGridLM()) |
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310 | self.win.subscribeAction('*', self) |
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311 | rows -= 1 # title |
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312 | |||
313 | ui.Title(self.win, layout=(0, 0, cols, 1), text=_('Production planet'), |
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314 | align=ui.ALIGN_W, font='normal-bold') |
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315 | ui.ButtonArray(self.win, layout=(0, 1, cols, 3), id='vPlanets', |
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316 | buttonSize=(8, 1), showSlider=0, action='onSelectPlanet') |
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317 | |||
318 | ui.Title(self.win, layout=(0, 4, cols - 10, 1), text=_('Structures to construct'), |
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319 | align=ui.ALIGN_W, font='normal-bold') |
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320 | ui.Title(self.win, layout=(cols - 10, 4, 10, 1), text=_('(right click for technology info)'), |
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321 | align=ui.ALIGN_E, font='normal') |
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322 | ui.ButtonArray(self.win, layout=(0, 5, cols, 9), id='vTechs', |
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323 | buttonSize=(2, 3), showSlider=0, action='onConstruct', rmbAction='onInfo') |
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324 | |||
325 | ui.Title(self.win, layout=(0, 14, 18, 1), text=_('Filters'), |
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326 | align=ui.ALIGN_W, font='normal-bold') |
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327 | ui.Label(self.win, layout=(0, 15, 6, 1), text=_('Technology levels:'), align=ui.ALIGN_W) |
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328 | ui.Button(self.win, layout=(6, 15, 1, 1), text=_('1'), id='vLevel1', |
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329 | toggle=1, action='onToggleLevel', data=1) |
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330 | ui.Button(self.win, layout=(7, 15, 1, 1), text=_('2'), id='vLevel2', |
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331 | toggle=1, action='onToggleLevel', data=2) |
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332 | ui.Button(self.win, layout=(8, 15, 1, 1), text=_('3'), id='vLevel3', |
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333 | toggle=1, action='onToggleLevel', data=3) |
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334 | ui.Button(self.win, layout=(9, 15, 1, 1), text=_('4'), id='vLevel4', |
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335 | toggle=1, action='onToggleLevel', data=4) |
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336 | ui.Button(self.win, layout=(10, 15, 1, 1), text=_('5'), id='vLevel5', |
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337 | toggle=1, action='onToggleLevel', data=5) |
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338 | ui.Button(self.win, layout=(11, 15, 1, 1), text=_('6'), id='vLevel6', |
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339 | toggle=1, action='onToggleLevel', data=6) |
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340 | ui.Button(self.win, layout=(12, 15, 1, 1), text=_('7'), id='vLevel7', |
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341 | toggle=1, action='onToggleLevel', data=7) |
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342 | ui.Button(self.win, layout=(13, 15, 1, 1), text=_('8'), id='vLevel8', |
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343 | toggle=1, action='onToggleLevel', data=8) |
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344 | ui.Button(self.win, layout=(14, 15, 1, 1), text=_('9'), id='vLevel9', |
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345 | toggle=1, action='onToggleLevel', data=9) |
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346 | |||
347 | ui.Check(self.win, layout=(0, 16, 6, 1), text=_('Bio production'), |
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348 | id='vBioProduction', checked=1, align=ui.ALIGN_W, action='onFilter') |
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349 | ui.Check(self.win, layout=(0, 17, 6, 1), text=_('En production'), |
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350 | id='vEnProduction', checked=1, align=ui.ALIGN_W, action='onFilter') |
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351 | ui.Check(self.win, layout=(6, 16, 6, 1), text=_('CP production'), |
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352 | id='vCPProduction', checked=1, align=ui.ALIGN_W, action='onFilter') |
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353 | ui.Check(self.win, layout=(6, 17, 6, 1), text=_('RP production'), |
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354 | id='vRPProduction', checked=1, align=ui.ALIGN_W, action='onFilter') |
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355 | ui.Check(self.win, layout=(12, 16, 6, 1), text=_('Military'), |
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356 | id='vMilitary', checked=1, align=ui.ALIGN_W, action='onFilter') |
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357 | ui.Check(self.win, layout=(12, 17, 6, 1), text=_('Morale'), |
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358 | id='vMorale', checked=1, align=ui.ALIGN_W, action='onFilter') |
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359 | |||
360 | ui.Title(self.win, layout=(18, 14, 6, 1), text=_('Sort'), |
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361 | align=ui.ALIGN_W, font='normal-bold') |
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362 | ui.Check(self.win, layout=(18, 15, 6, 1), text=_('Type'), |
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363 | id='vSortType', checked=1, align=ui.ALIGN_W, action='onSort', data='type') |
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364 | ui.Check(self.win, layout=(18, 16, 6, 1), text=_('Tech Level'), |
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365 | id='vSortTL', checked=0, align=ui.ALIGN_W, action='onSort', data='tl') |
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366 | ui.Check(self.win, layout=(18, 17, 6, 1), text=_('Name'), |
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367 | id='vSortNone', checked=0, align=ui.ALIGN_W, action='onSort', data='none') |
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368 | |||
369 | ui.Title(self.win, layout=(24, 14, 8, 1), text=_('Options'), |
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370 | align=ui.ALIGN_W, font='normal-bold') |
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371 | ui.Label(self.win, layout=(24, 15, 3, 1), text=_('Quantity'), align=ui.ALIGN_W) |
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372 | ui.Entry(self.win, layout=(27, 15, 5, 1), id='vQuantity', align=ui.ALIGN_E) |
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373 | ui.Check(self.win, layout=(26, 16, 8, 1), id='vReportFin', text=_('Report finalization'), |
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374 | align=ui.ALIGN_W) |
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375 | |||
376 | ui.Title(self.win, layout=(0, rows - 1, cols - 5, 1), align=ui.ALIGN_W) |
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377 | ui.TitleButton(self.win, layout=(cols - 5, rows - 1, 5, 1), text=_('Cancel'), action='onCancel') |
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378 |