1 | # |
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2 | # Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
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3 | # |
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4 | # This file is part of Outer Space. |
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5 | # |
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6 | # Outer Space is free software; you can redistribute it and/or modify |
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7 | # it under the terms of the GNU General Public License as published by |
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8 | # the Free Software Foundation; either version 2 of the License, or |
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9 | # (at your option) any later version. |
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10 | # |
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11 | # Outer Space is distributed in the hope that it will be useful, |
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12 | # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | # GNU General Public License for more details. |
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15 | # |
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16 | # You should have received a copy of the GNU General Public License |
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17 | # along with Outer Space; if not, write to the Free Software |
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18 | # Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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19 | # |
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20 | |||
21 | import pygameui as ui |
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22 | from osci import gdata, client |
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23 | import ige.ospace.Const as Const |
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24 | from ige.ospace import ShipUtils, Rules |
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25 | |||
26 | class FleetsAnalysisDlg: |
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27 | """Displays analysis on existing fleets. |
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28 | |||
29 | Dialog displays list of current ship designs |
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30 | and list of fleets containing particular ship |
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31 | design. |
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32 | """ |
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33 | def __init__(self, app): |
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34 | self._textRows = 0 |
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35 | self.app = app |
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36 | self.createUI() |
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37 | |||
38 | def display(self): |
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39 | self.show() |
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40 | # show window |
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41 | if not self.win.visible: |
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42 | self.win.show() |
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43 | |||
44 | def hide(self): |
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45 | self.win.setStatus(_("Ready.")) |
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46 | self.win.hide() |
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47 | |||
48 | def update(self): |
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49 | if self.win.visible: |
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50 | self.show() |
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51 | |||
52 | def show(self): |
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53 | player = client.getPlayer() |
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54 | |||
55 | self.fleetsByDesign = {} |
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56 | self.fleetCountsByDesign = {} |
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57 | items = [] |
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58 | for designID in player.shipDesigns: |
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59 | spec = player.shipDesigns[designID] |
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60 | fleets = {} |
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61 | fleetCounts = {} |
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62 | for fleetID in player.fleets: |
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63 | fleet = client.get(fleetID) |
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64 | count = 0 |
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65 | for tmpDesignID, hp, shieldHP, exp in fleet.ships: |
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66 | if tmpDesignID == designID: |
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67 | count += 1 |
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68 | fleets[fleet] = 1 |
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69 | fleetCounts[fleetID] = count |
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70 | self.fleetsByDesign[designID] = fleets.keys() |
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71 | self.fleetCountsByDesign[designID] = fleetCounts |
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72 | item = ui.Item(spec.name, tDesignID = designID, tShipsCount = len(fleets.keys())) |
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73 | items.append(item) |
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74 | self.win.vDesigns.items = items |
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75 | self.win.vDesigns.itemsChanged() |
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76 | |||
77 | def onClose(self, widget, action, data): |
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78 | self.hide() |
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79 | |||
80 | def onSelectDesign(self, widget, action, data): |
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81 | player = client.getPlayer() |
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82 | fleets = self.fleetsByDesign[data.tDesignID] |
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83 | fleetCounts = self.fleetCountsByDesign[data.tDesignID] |
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84 | spec = player.shipDesigns[data.tDesignID] |
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85 | self.win.vFleetsTitle.text = _("Fleets contains design %s") % spec.name |
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86 | items = [] |
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87 | if fleets: |
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88 | for fleet in fleets: |
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89 | if hasattr(fleet,'customname') and fleet.customname: |
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90 | fleetname = fleet.customname |
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91 | else: |
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92 | fleetname = fleet.name |
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93 | items.append(ui.Item(fleetname, tShipsCount = len(fleet.ships), fleet = fleet, tClassCount = fleetCounts[fleet.oid], tFleetID = fleet.oid)) |
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94 | self.win.vFleets.items = items |
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95 | self.win.vFleets.itemsChanged() |
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96 | |||
97 | def onSelectFleet(self, widget, action, data): |
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98 | item = self.win.vFleets.selection[0] |
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99 | fleet = item.fleet #client.get(item.tFleetID, noUpdate = 1) |
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100 | # if hasattr(fleet, "owner") and fleet.owner == client.getPlayerID(): |
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101 | # show dialog |
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102 | gdata.mainGameDlg.onSelectMapObj(None, None, item.tFleetID) |
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103 | |||
104 | def onShowLocation(self, widget, action, data): |
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105 | # center on map |
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106 | if hasattr(data.fleet, "x"): |
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107 | gdata.mainGameDlg.win.vStarMap.highlightPos = (data.fleet.x, data.fleet.y) |
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108 | gdata.mainGameDlg.win.vStarMap.setPos(data.fleet.x, data.fleet.y) |
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109 | self.hide() |
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110 | return |
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111 | self.win.setStatus(_("Cannot show location")) |
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112 | |||
113 | View Code Duplication | def createUI(self): |
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114 | screenWidth, screenHeight = gdata.scrnSize |
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115 | # size of dialog in layout metrics (for SimpleGridLM) |
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116 | cols = 36 |
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117 | rows = 27 |
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118 | # dialog width and height in pixels |
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119 | width = cols * 20 + 5 |
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120 | height = rows * 20 + 4 |
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121 | #creating dialog window |
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122 | self.win = ui.Window(self.app, |
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123 | modal = 1, |
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124 | escKeyClose = 1, |
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125 | movable = 0, |
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126 | title = _("Fleets analysis"), |
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127 | rect = ui.Rect((screenWidth - width) / 2, (screenHeight - height) / 2, width, height), |
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128 | layoutManager = ui.SimpleGridLM(), |
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129 | ) |
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130 | self.win.subscribeAction('*', self) |
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131 | # first row is window title |
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132 | rows -= 1 |
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133 | |||
134 | halfCols = cols / 2 |
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135 | ui.Title(self.win, layout = (0, 0, halfCols, 1), text = _("Ship designs"), |
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136 | align = ui.ALIGN_W, id = "vDesignsTitle", font = "normal-bold") |
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137 | ui.Listbox(self.win, layout = (0, 1, halfCols, rows - 2), id = "vDesigns", |
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138 | columns = ( |
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139 | (_("Design name"), "text", halfCols - 5, ui.ALIGN_W), |
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140 | (_("# fleets"), "tShipsCount", 4, ui.ALIGN_E) |
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141 | ), |
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142 | columnLabels = 1, action = "onSelectDesign", sortable = True) |
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143 | |||
144 | ui.Title(self.win, layout = (halfCols, 0, halfCols, 1), text = "", |
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145 | align = ui.ALIGN_W, id = "vFleetsTitle", font = "normal-bold") |
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146 | ui.Listbox(self.win, layout = (halfCols, 1, halfCols, rows - 2), id = "vFleets", |
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147 | columns = ( |
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148 | (_("Fleet name"), "text", halfCols - 9, ui.ALIGN_W), |
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149 | (_("Ships"), "tClassCount",4, ui.ALIGN_E), |
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150 | (_("Fleet size"), "tShipsCount", 4, ui.ALIGN_E) |
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151 | ), |
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152 | columnLabels = 1, action = "onSelectFleet", rmbAction = "onShowLocation", sortable = True) |
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153 | |||
154 | # dialog bottom line |
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155 | ui.Title(self.win, layout = (0, rows - 1, cols - 5, 1)) |
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156 | ui.TitleButton(self.win, layout = (cols - 5, rows - 1, 5, 1), text = _("Close"), action = "onClose") |
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157 |