| Total Complexity | 110 |
| Total Lines | 476 |
| Duplicated Lines | 10.08 % |
| Changes | 0 | ||
Duplicate code is one of the most pungent code smells. A rule that is often used is to re-structure code once it is duplicated in three or more places.
Common duplication problems, and corresponding solutions are:
Complex classes like osci.res often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
| 1 | # |
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| 2 | # Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
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| 3 | # |
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| 4 | # This file is part of Outer Space. |
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| 5 | # |
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| 6 | # Outer Space is free software; you can redistribute it and/or modify |
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| 7 | # it under the terms of the GNU General Public License as published by |
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| 8 | # the Free Software Foundation; either version 2 of the License, or |
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| 9 | # (at your option) any later version. |
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| 10 | # |
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| 11 | # Outer Space is distributed in the hope that it will be useful, |
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| 12 | # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | # GNU General Public License for more details. |
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| 15 | # |
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| 16 | # You should have received a copy of the GNU General Public License |
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| 17 | # along with Outer Space; if not, write to the Free Software |
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| 18 | # Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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| 19 | # |
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| 20 | |||
| 21 | import bisect |
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| 22 | import glob |
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| 23 | import math |
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| 24 | import os |
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| 25 | import re |
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| 26 | |||
| 27 | import gdata, client |
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| 28 | import pygame, pygame.image |
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| 29 | from osci import gdata |
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| 30 | import ige.ospace.Const as Const |
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| 31 | from ige.ospace import Rules |
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| 32 | from ige import log |
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| 33 | |||
| 34 | import resources |
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| 35 | |||
| 36 | whiteShift = 80000 |
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| 37 | redShift = 90000 |
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| 38 | |||
| 39 | smallStarImgs = None |
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| 40 | techImgs = None |
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| 41 | bigStarImgs = None |
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| 42 | planetImgs = None |
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| 43 | planetImgCnt = None |
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| 44 | buttonImgs = None |
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| 45 | cmdInProgressImg = None |
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| 46 | loginLogoImg = None |
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| 47 | structProblemImg = None |
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| 48 | structOffImg = None |
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| 49 | icons = {} |
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| 50 | ui_icons = {} |
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| 51 | |||
| 52 | def initialize(): |
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| 53 | # needed for progress dlg |
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| 54 | global loginLogoImg |
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| 55 | loginLogoImg = pygame.image.load(resources.get('logo-login.png')).convert_alpha() |
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| 56 | |||
| 57 | |||
| 58 | def updateProgress(curr, progress_dlg): |
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| 59 | if not progress_dlg: return |
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| 60 | if curr % 30 == 0: |
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| 61 | periods = '.' * (curr / 30 % 4) |
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| 62 | progress_dlg.setProgress(_('Loading resources' + periods), curr) |
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| 63 | |||
| 64 | |||
| 65 | def loadResources(progress_dlg=None): |
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| 66 | curr = 0 |
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| 67 | max = len(glob.glob(resources.get('galaxy/*.png'))) \ |
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| 68 | + len(glob.glob(resources.get('techs/*.png'))) \ |
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| 69 | + len(glob.glob(resources.get('system/*.png'))) \ |
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| 70 | + len(glob.glob(resources.get('icons/*.png'))) \ |
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| 71 | + len(glob.glob(resources.get('buttons/*.png'))) |
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| 72 | if progress_dlg: |
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| 73 | progress_dlg.display(_('Loading resources'), 0, max) |
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| 74 | # load star imgs |
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| 75 | global smallStarImgs |
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| 76 | smallStarImgs = {} |
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| 77 | for filename in glob.glob(resources.get('galaxy/star_*.png')): |
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| 78 | name = re.search("star_([^.]+).png", filename).group(1) |
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| 79 | smallStarImgs[name] = pygame.image.load(filename).convert_alpha() |
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| 80 | curr += 1 |
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| 81 | updateProgress(curr, progress_dlg) |
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| 82 | # load tech imgs |
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| 83 | global techImgs |
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| 84 | techImgs = {} |
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| 85 | white = pygame.Surface((37, 37)) |
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| 86 | white.fill((255, 255, 255)) |
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| 87 | white.set_alpha(64) |
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| 88 | red = pygame.Surface((37, 37)) |
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| 89 | red.fill((255, 0, 0)) |
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| 90 | red.set_alpha(64) |
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| 91 | for filename in glob.glob(resources.get('techs/????.png')): |
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| 92 | name = os.path.splitext(os.path.basename(filename))[0] |
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| 93 | imgID = int(name) |
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| 94 | techImgs[imgID] = pygame.image.load(filename).convert_alpha() |
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| 95 | copyImg = techImgs[imgID].convert_alpha() |
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| 96 | copyImg.blit(white, (0, 0)) |
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| 97 | techImgs[imgID + whiteShift] = copyImg |
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| 98 | copyImg = techImgs[imgID].convert_alpha() |
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| 99 | copyImg.blit(red, (0, 0)) |
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| 100 | techImgs[imgID + redShift] = copyImg |
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| 101 | curr += 1 |
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| 102 | updateProgress(curr, progress_dlg) |
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| 103 | # load big star imgs |
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| 104 | global bigStarImgs |
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| 105 | bigStarImgs = {} |
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| 106 | for filename in glob.glob(resources.get('system/star_*.png')): |
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| 107 | name = re.search("star_([^.]+).png", filename).group(1) |
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| 108 | bigStarImgs[name] = pygame.image.load(filename).convert_alpha() |
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| 109 | curr += 1 |
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| 110 | updateProgress(curr, progress_dlg) |
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| 111 | # load planet images |
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| 112 | global planetImgs |
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| 113 | global planetImgCnt |
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| 114 | planetImgs = {} |
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| 115 | planetImgCnt = {} |
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| 116 | for filename in glob.glob(resources.get('system/planet_*.png')): |
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| 117 | matchobj = re.search("planet_((.)[^.]+).png", filename) |
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| 118 | name = matchobj.group(1) |
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| 119 | pltype = matchobj.group(2) |
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| 120 | if pltype in planetImgCnt: |
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| 121 | planetImgCnt[pltype] += 1 |
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| 122 | else: |
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| 123 | planetImgCnt[pltype] = 1 |
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| 124 | planetImgs[name] = pygame.image.load(filename).convert_alpha() |
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| 125 | curr += 1 |
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| 126 | updateProgress(curr, progress_dlg) |
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| 127 | # load ship imgs |
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| 128 | global shipImgs |
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| 129 | shipImgs = {} |
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| 130 | for filename in glob.glob(resources.get('ships/??.png')): |
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| 131 | name = os.path.splitext(os.path.basename(filename))[0] |
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| 132 | shipImgs[int(name)] = pygame.image.load(filename).convert_alpha() |
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| 133 | curr += 1 |
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| 134 | updateProgress(curr, progress_dlg) |
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| 135 | # load star imgs |
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| 136 | global icons |
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| 137 | icons = {} |
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| 138 | for filename in glob.glob(resources.get('icons/[!ui_]*.png')): |
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| 139 | name = os.path.splitext(os.path.basename(filename))[0] |
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| 140 | icons[name] = pygame.image.load(filename).convert_alpha() |
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| 141 | curr += 1 |
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| 142 | updateProgress(curr, progress_dlg) |
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| 143 | # load UI icons |
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| 144 | global ui_icons |
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| 145 | ui_icons = {} |
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| 146 | for filename in glob.glob(resources.get('icons/ui_*.png')): |
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| 147 | name = os.path.splitext(os.path.basename(filename))[0] |
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| 148 | ui_icons[name] = pygame.image.load(filename).convert_alpha() |
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| 149 | curr += 1 |
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| 150 | updateProgress(curr, progress_dlg) |
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| 151 | # load buttons |
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| 152 | global buttonImgs |
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| 153 | buttonImgs = {} |
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| 154 | for filename in glob.glob(resources.get('buttons/*.png')): |
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| 155 | name = os.path.splitext(os.path.basename(filename))[0] |
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| 156 | buttonImgs[name] = pygame.image.load(filename).convert_alpha() |
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| 157 | curr += 1 |
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| 158 | updateProgress(curr, progress_dlg) |
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| 159 | # other icons |
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| 160 | global cmdInProgressImg |
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| 161 | cmdInProgressImg = pygame.image.load(resources.get('cmdInProgress.png')).convert_alpha() |
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| 162 | global structProblemImg |
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| 163 | structProblemImg = pygame.image.load(resources.get('struct_problem.png')).convert_alpha() |
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| 164 | global structOffImg |
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| 165 | structOffImg = pygame.image.load(resources.get('struct_off.png')).convert_alpha() |
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| 166 | |||
| 167 | |||
| 168 | def prepareUIIcons(color): |
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| 169 | for image in ui_icons.values(): |
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| 170 | image.fill((0, 0, 0, 255), None, pygame.BLEND_RGBA_MULT) |
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| 171 | image.fill(color[0:3] + (0, ), None, pygame.BLEND_RGBA_ADD) |
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| 172 | |||
| 173 | |||
| 174 | def getUIIcon(icon_name): |
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| 175 | return ui_icons["ui_" + str(icon_name)] |
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| 176 | |||
| 177 | |||
| 178 | def getTechImg(techID): |
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| 179 | return techImgs.get(techID, techImgs[0]) |
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| 180 | |||
| 181 | |||
| 182 | def getShipImg(combatClass, isMilitary): |
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| 183 | return shipImgs.get(int(combatClass) * 10 + int(isMilitary), shipImgs[99]) |
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| 184 | |||
| 185 | |||
| 186 | def getSmallStarImg(name): |
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| 187 | return smallStarImgs[name] |
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| 188 | |||
| 189 | |||
| 190 | def getBigStarImg(name): |
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| 191 | return bigStarImgs[name] |
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| 192 | |||
| 193 | |||
| 194 | def getPlanetImg(pltype, plid): |
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| 195 | global planetImgCnt |
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| 196 | name = '%s%d' % (pltype, plid % planetImgCnt[pltype]) |
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| 197 | return planetImgs[name] |
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| 198 | |||
| 199 | |||
| 200 | def getButton(name, state): |
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| 201 | if state: |
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| 202 | name = "%s_%s" % (name, 'active') |
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| 203 | else: |
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| 204 | name = "%s_%s" % (name, 'inactive') |
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| 205 | return buttonImgs[name] |
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| 206 | |||
| 207 | |||
| 208 | def getUnknownName(): |
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| 209 | return _('[Unknown]') |
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| 210 | |||
| 211 | |||
| 212 | def getNA(): |
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| 213 | return _('N/A') |
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| 214 | |||
| 215 | |||
| 216 | def getSystemOverviewProblemColor(owner, problem): |
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| 217 | if problem: |
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| 218 | return gdata.sevColors[gdata.CRI] |
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| 219 | else: |
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| 220 | return getPlayerColor(owner) |
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| 221 | |||
| 222 | |||
| 223 | def getFFColorCode(relationship): |
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| 224 | if relationship == Const.REL_UNDEF: |
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| 225 | return (0xc0, 0xc0, 0xc0) |
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| 226 | if relationship == Const.REL_UNITY: |
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| 227 | return (0x00, 0xff, 0x00) |
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| 228 | relColors = [(0xff, 0x80, 0x80), |
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| 229 | (0xff, 0x90, 0x01), |
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| 230 | (0xff, 0xff, 0x00), |
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| 231 | (0xb0, 0xb0, 0xff), |
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| 232 | (0x80, 0xff, 0xff)] |
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| 233 | return relColors[bisect.bisect(Const.REL_BOUNDARIES, relationship)] |
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| 234 | |||
| 235 | |||
| 236 | def getHabitabilityColorCode(bio): |
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| 237 | if bio < 0: |
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| 238 | return (0xff, 0x00, 0xff) |
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| 239 | colorCodes = [(255, 5*bio, 0), # end 255, 125, 0 |
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| 240 | (255-2*(bio-25), 125+2*(bio-25), 0), # end 155, 225, 0 |
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| 241 | (155-3*(bio-75), 225, 0), # end 5, 225, 0 |
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| 242 | (0, 255, 2*(bio-125)), # end 0, 225, 250 |
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| 243 | (0, 255, 255)] |
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| 244 | boundaries = [25, 75, 125, 200] |
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| 245 | return colorCodes[bisect.bisect(boundaries, bio)] |
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| 246 | |||
| 247 | |||
| 248 | def getPirateColonyColorCode(pirate): |
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| 249 | if pirate is False: |
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| 250 | return (0xc0, 0xc0, 0xc0) |
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| 251 | if pirate <= 0: |
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| 252 | return (0xff, 0x00, 0xff) |
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| 253 | colorCodes = [(255, 5*pirate, 0), # end 255, 125, 0 |
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| 254 | (255-2*(pirate-25), 125+2*(pirate-25), 0), # end 155, 225, 0 |
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| 255 | (155-3*(pirate-75), 225, 0), # end 5, 225, 0 |
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| 256 | (0, 255, 2*(pirate-125)), # end 0, 225, 250 |
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| 257 | (0, 255, 255)] |
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| 258 | boundaries = [25, 75, 125, 200] |
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| 259 | return colorCodes[bisect.bisect(boundaries, pirate)] |
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| 260 | |||
| 261 | |||
| 262 | def getFameColorCode(fame): |
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| 263 | if fame > 0 and fame < 200: |
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| 264 | # log.debug(fame, (0xff, 255 - int(255*(fame/200)), 0x00)) |
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| 265 | return (0xff, 255 - int(255*(fame/200.0)), 0x00) |
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| 266 | if fame == 200: |
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| 267 | return (0xff, 0x00, 0xff) # pirate colony |
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| 268 | return (0xc0, 0xc0, 0xc0) |
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| 269 | |||
| 270 | |||
| 271 | def getMineralColorCode(minerals): |
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| 272 | if minerals >= 0: |
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| 273 | # use min, since it we occasionally get 201+ mineral levels, |
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| 274 | # but it is so rare that we can ignore it for colors. |
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| 275 | return (0xff, max(0, min(255, 255 - int(255*(minerals/200.0)))), 0x0) |
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| 276 | return (0xc0, 0xc0, 0xc0) |
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| 277 | |||
| 278 | |||
| 279 | def getSlotColorCode(slots): |
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| 280 | if slots > 20: |
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| 281 | # in case sometime in the future we have larger worlds available |
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| 282 | return (0x0, 0xFF, min(255, (slots-20)*10)) |
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| 283 | if slots > 0: |
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| 284 | return (int(255*(slots/20.0)), 255 - int(255*(slots/20.0)), 0x0) |
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| 285 | return (0xc0, 0xc0, 0xc0) |
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| 286 | |||
| 287 | |||
| 288 | def getSlotSystemColorCode(slots, planets): |
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| 289 | if planets > 0: |
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| 290 | slots = int(float(slots)/planets) |
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| 291 | if slots > 20: |
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| 292 | # in case sometime in the future we have larger worlds available |
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| 293 | return (0x0, 0xFF, min(255, (slots-20)*10)) |
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| 294 | if slots > 0: |
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| 295 | return (int(255*(slots/20.0)), 255 - int(255*(slots/20.0)), 0x0) |
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| 296 | return (0xc0, 0xc0, 0xc0) |
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| 297 | else: |
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| 298 | return (0xc0, 0xc0, 0xc0) |
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| 299 | |||
| 300 | |||
| 301 | def getStargateColorCode(accel): |
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| 302 | accel = accel * 100 - 100 |
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| 303 | if accel < 1: |
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| 304 | return (0xc0, 0xc0, 0xc0) |
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| 305 | if accel < 50: |
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| 306 | return (0xff, 0xff, 0x00) |
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| 307 | if accel < 150: |
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| 308 | return (0xff, 0xc0, 0x00) |
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| 309 | if accel < 250: |
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| 310 | return (0xff, 0x60, 0x00) |
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| 311 | if accel < 350: |
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| 312 | return (0xff, 0x00, 0x00) |
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| 313 | if accel < 450: |
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| 314 | return (0xff, 0x00, 0x80) |
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| 315 | if accel > 449: |
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| 316 | return (0xff, 0x00, 0xff) |
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| 317 | return (0xc0, 0xc0, 0xc0) |
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| 318 | |||
| 319 | |||
| 320 | def getDockColorCode(refuel, upgrades): |
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| 321 | # refuel is based on best dock; upgrades are based on sum of all docks |
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| 322 | # refuel range: 0...6 |
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| 323 | # upgrade range: 0...100 (cap 100) |
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| 324 | if (refuel > 1 and upgrades > 0) or (refuel > 2): |
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| 325 | # refuel > 2 for other player docks since they always read upgrades of 0 |
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| 326 | # this probably should be corrected for allies |
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| 327 | refuelScale = max(0, min(1, (refuel-1)/5.0)) |
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| 328 | upgradeScale = max(0, min(1, upgrades/50)) |
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| 329 | return (0xFF, int(refuelScale*(1-upgradeScale)*255), int(refuelScale*(upgradeScale)*255)) |
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| 330 | if refuel > 0: |
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| 331 | refuelScale = max(0, min(1, refuel/2.0)) |
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| 332 | return (0x00, 100+100*int(refuelScale), 100+100*int(refuelScale)) # cyan |
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| 333 | return (0xc0, 0xc0, 0xc0) |
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| 334 | |||
| 335 | |||
| 336 | def getMoraleColors(morale): |
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| 337 | if morale >= 0: |
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| 338 | return (255-int(255*(morale/100.0)), int(255*(morale/100.0)), 0x0) |
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| 339 | return (0xc0, 0xc0, 0xc0) |
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| 340 | |||
| 341 | |||
| 342 | def getPlayerColor(owner, onlyDiplo = False): |
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| 343 | if owner == Const.OID_NONE: |
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| 344 | return getFFColorCode(Const.REL_UNDEF) |
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| 345 | if not onlyDiplo: |
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| 346 | if gdata.config.defaults.highlights == 'yes': |
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| 347 | if gdata.playersHighlightColors.has_key(owner): |
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| 348 | return gdata.playersHighlightColors[owner] |
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| 349 | rel = min(Const.REL_UNDEF, client.getRelationTo(owner)) |
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| 350 | return getFFColorCode(rel) |
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| 351 | |||
| 352 | |||
| 353 | def getControlColor(owner, onlyDiplo = False): |
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| 354 | if owner == Const.OID_NONE: |
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| 355 | return False |
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| 356 | if not onlyDiplo: |
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| 357 | if gdata.config.defaults.highlights == 'yes': |
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| 358 | if gdata.playersHighlightColors.has_key(owner): |
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| 359 | return fadeDarkColor(gdata.playersHighlightColors[owner]) |
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| 360 | rel = min(Const.REL_UNDEF, client.getRelationTo(owner)) |
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| 361 | return fadeDarkColor(getFFColorCode(rel)) |
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| 362 | |||
| 363 | |||
| 364 | def getGateLineWidth(owner): |
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| 365 | if owner == Const.OID_NONE: |
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| 366 | return 1 |
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| 367 | rel = min(Const.REL_UNDEF, client.getRelationTo(owner)) |
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| 368 | if rel == 1250: |
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| 369 | return 2 |
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| 370 | return 1 |
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| 371 | |||
| 372 | |||
| 373 | def getStarmapWidgetPlanetColor(ownerid, bio, mineral, slot, |
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| 374 | stargate, dockfuel, dockupgrade, fame, |
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| 375 | stratres, morale, pirate=False): |
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| 376 | colors = {} |
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| 377 | for datatype in gdata.OVERLAY_TYPES: |
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| 378 | colors[datatype] = getStarmapWidgetPlanetColorPerDatatype(datatype, ownerid, bio, mineral, slot, |
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| 379 | stargate, dockfuel, dockupgrade, fame, |
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| 380 | stratres, morale, pirate) |
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| 381 | return colors |
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| 382 | |||
| 383 | |||
| 384 | def getStarmapWidgetSystemColor(ownerid, bio, mineral, slot, |
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| 385 | num_planets, stargate, dockfuel, dockupgrade, fame, |
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| 386 | stratres, morale, pirate=False): |
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| 387 | colors = {} |
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| 388 | for datatype in gdata.OVERLAY_TYPES: |
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| 389 | colors[datatype] = getStarmapWidgetSystemColorPerDatatype(datatype, ownerid, bio, mineral, slot, |
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| 390 | num_planets, stargate, dockfuel, dockupgrade, fame, |
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| 391 | stratres, morale, pirate) |
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| 392 | return colors |
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| 393 | |||
| 394 | |||
| 395 | View Code Duplication | def getStarmapWidgetPlanetColorPerDatatype(datatype, ownerid, bio, mineral, slot, |
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| 396 | stargate, dockfuel, dockupgrade, fame, |
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| 397 | stratres, morale, pirate=False): |
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| 398 | if (datatype == gdata.OVERLAY_OWNER): |
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| 399 | return getPlayerColor(ownerid) |
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| 400 | if (datatype == gdata.OVERLAY_DIPLO): |
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| 401 | return getPlayerColor(ownerid, True) |
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| 402 | if (datatype == gdata.OVERLAY_BIO): |
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| 403 | return getHabitabilityColorCode(bio) |
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| 404 | if (datatype == gdata.OVERLAY_MIN): |
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| 405 | return getMineralColorCode(mineral) |
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| 406 | if (datatype == gdata.OVERLAY_SLOT): |
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| 407 | return getSlotColorCode(slot) |
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| 408 | if (datatype == gdata.OVERLAY_STARGATE): |
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| 409 | return getStargateColorCode(stargate) |
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| 410 | if (datatype == gdata.OVERLAY_DOCK): |
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| 411 | return getDockColorCode(dockfuel, dockupgrade) |
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| 412 | if (datatype == gdata.OVERLAY_FAME): |
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| 413 | return getFameColorCode(fame) |
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| 414 | if (datatype == gdata.OVERLAY_PIRATECOLONYCOST): |
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| 415 | return getPirateColonyColorCode(pirate) |
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| 416 | # if (datatype == "stratres"): |
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| 417 | # return getMoraleColors(stratres) |
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| 418 | if (datatype == gdata.OVERLAY_MORALE): |
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| 419 | return getMoraleColors(morale) |
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| 420 | return getPlayerColor(ownerid) # default |
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| 421 | |||
| 422 | |||
| 423 | View Code Duplication | def getStarmapWidgetSystemColorPerDatatype(datatype, ownerid, bio, mineral, slot, |
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| 424 | num_planets, stargate, dockfuel, dockupgrade, fame, |
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| 425 | stratres, morale, pirate=False): |
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| 426 | if (datatype == gdata.OVERLAY_OWNER): |
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| 427 | return getPlayerColor(ownerid) |
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| 428 | if (datatype == gdata.OVERLAY_DIPLO): |
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| 429 | return getPlayerColor(ownerid, True) |
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| 430 | if (datatype == gdata.OVERLAY_BIO): |
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| 431 | return getHabitabilityColorCode(bio) |
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| 432 | if (datatype == gdata.OVERLAY_MIN): |
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| 433 | return getMineralColorCode(mineral) |
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| 434 | if (datatype == gdata.OVERLAY_SLOT): |
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| 435 | return getSlotSystemColorCode(slot, num_planets) |
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| 436 | if (datatype == gdata.OVERLAY_STARGATE): |
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| 437 | return getStargateColorCode(stargate) |
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| 438 | if (datatype == gdata.OVERLAY_DOCK): |
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| 439 | return getDockColorCode(dockfuel, dockupgrade) |
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| 440 | if (datatype == gdata.OVERLAY_FAME): |
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| 441 | return getFameColorCode(fame) |
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| 442 | if (datatype == gdata.OVERLAY_PIRATECOLONYCOST): |
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| 443 | return getPirateColonyColorCode(pirate) |
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| 444 | # if (datatype == "stratres"): |
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| 445 | # return getMoraleColors(stratres) |
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| 446 | if (datatype == gdata.OVERLAY_MORALE): |
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| 447 | return getMoraleColors(morale) |
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| 448 | return getPlayerColor(ownerid) # default |
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| 449 | |||
| 450 | |||
| 451 | def fadeColor(triplet): |
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| 452 | return ((triplet[0]+0xc0)/2, (triplet[1]+0xc0)/2, (triplet[2]+0xc0)/2) |
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| 453 | |||
| 454 | |||
| 455 | def fadeDarkColor(triplet): |
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| 456 | return ((triplet[0]+0x00*2)/3, (triplet[1]+0x00*2)/3, (triplet[2]+0x00*2)/3) |
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| 457 | |||
| 458 | |||
| 459 | def formatTime(time, separator=':'): |
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| 460 | time = int(math.ceil(time)) |
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| 461 | sign = '' |
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| 462 | if time < 0: |
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| 463 | time = - time |
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| 464 | sign = '-' |
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| 465 | days = time / Rules.turnsPerDay |
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| 466 | hours = time % Rules.turnsPerDay |
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| 467 | return '%s%d%s%02d' % (sign, days, separator, hours) |
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| 468 | |||
| 469 | |||
| 470 | def formatBE(b, e): |
||
| 471 | return '%d / %d' % (b, e) |
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| 472 | |||
| 473 | |||
| 474 | def globalQueueName(index): |
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| 475 | return ['Default', 'Red', 'Blue', 'Yellow', 'Violet'][index] |
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| 476 |