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# Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
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# This file is part of Outer Space. |
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# |
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# Outer Space is free software; you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation; either version 2 of the License, or |
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# (at your option) any later version. |
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# |
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# Outer Space is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Outer Space; if not, write to the Free Software |
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# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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# |
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import random |
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from ige import log |
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from ige.ospace import Const |
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from ige.ospace import Rules |
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from ai import AI |
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import ai_tools as tool |
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class Renegade(AI): |
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""" Renegade is purely defensive AI, very static. It allows CP pacts and refuel |
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for civilian ships, and has 5 pregenerated designs. |
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1: Fighter [Small hull, Cockpit, 1x Cannon, 2x STL Engine] |
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2: Corvette [Small hull, Cockpit, 2x Cannon, 1x Steel Armor, 1x STL Engine] |
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3: Frigate [Medium hull, Bridge, 2x Cannon, 2x SS Rocket, 2x STL Engine] |
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special using uranium: |
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4: Destroyer [Medium hull, Bridge, 4x Cannon, 2x SS Rocket, 3x Nuclear STL Engine] |
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special using titanium: |
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5: Frigate [Crude Titanium Medium hull, Bridge, 5x Cannon, 3x SS Rocket, 4x STL Engine] |
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""" |
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def _build_special_ships(self, planet): |
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uranium_spec = self.player.shipDesigns[4] |
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titanium_spec = self.player.shipDesigns[5] |
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if self.player.stratRes.get(Const.SR_TL1A, 0) >= uranium_spec.buildSRes[Const.SR_TL1A]: |
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planet.prodQueue, self.player.stratRes = self.client.cmdProxy.startConstruction(planet.oid, 4, 1, planet.oid, True, False, Const.OID_NONE) |
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return True |
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elif self.player.stratRes.get(Const.SR_TL1B, 0) >= titanium_spec.buildSRes[Const.SR_TL1B]: |
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planet.prodQueue, self.player.stratRes = self.client.cmdProxy.startConstruction(planet.oid, 5, 1, planet.oid, True, False, Const.OID_NONE) |
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return True |
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def _build_normal_ships(self, planet): |
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ship_draw = random.randint(1, 10) |
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# if there is enough special resources for our unique designs, build those! |
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# 1/10 - Frigate |
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# 3/10 - Corvette |
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# 6/10 - Fighter |
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if ship_draw == 1: |
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planet.prodQueue, self.player.stratRes = self.client.cmdProxy.startConstruction(planet.oid, 3, 1, planet.oid, True, False, Const.OID_NONE) |
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elif ship_draw <= 4: |
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planet.prodQueue, self.player.stratRes = self.client.cmdProxy.startConstruction(planet.oid, 2, 1, planet.oid, True, False, Const.OID_NONE) |
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else: |
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planet.prodQueue, self.player.stratRes = self.client.cmdProxy.startConstruction(planet.oid, 1, 1, planet.oid, True, False, Const.OID_NONE) |
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def _build_ships(self, idle_planets): |
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for planet_id in idle_planets: |
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planet = self.db[planet_id] |
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if self._build_special_ships(planet): |
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continue |
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self._build_normal_ships(planet) |
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def _prepare_free_planet_plan(self, planet_id): |
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return {Rules.Tech.RENEGADEBASE:1} |
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def _prepare_planet_plan(self, actual_stats, planet_id): |
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planet = self.db[planet_id] |
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if Rules.Tech.RENEGADECOSMODROME in actual_stats.planets[planet_id] or\ |
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Rules.Tech.RENEGADEBASE3 in actual_stats.planets[planet_id] or\ |
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Rules.Tech.RENEGADEBASE3MINOR in actual_stats.planets[planet_id]: |
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return {Rules.Tech.RENEGADEBASE3:1, |
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Rules.Tech.RENEGADECOSMODROME:min(planet.plSlots - 1, 1), |
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Rules.Tech.RENEGADEBASE3MINOR:max(planet.plSlots - 2, 0)} |
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elif planet.plStratRes and\ |
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tool.compareBuildStructPlans(actual_stats.planets[planet_id], { |
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Rules.Tech.RENEGADEBASE2:1, |
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Rules.Tech.RENEGADEBASE2MINOR:planet.plSlots - 1}): |
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return {Rules.Tech.RENEGADEBASE3:1, |
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Rules.Tech.RENEGADEBASE2MINOR:planet.plSlots - 1} |
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elif Rules.Tech.RENEGADEBASE2 in actual_stats.planets[planet_id]: |
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return {Rules.Tech.RENEGADEBASE2:1, |
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Rules.Tech.RENEGADEBASE2MINOR:planet.plSlots - 1} |
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elif Rules.Tech.RENEGADEBASE in actual_stats.planets[planet_id] and planet_id in self.data.myPlanets: |
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planet.prodQueue, self.player.stratRes = \ |
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self.client.cmdProxy.startConstruction(planet_id, Rules.Tech.RENEGADEBASE2, |
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1, planet_id, False, False, Rules.Tech.RENEGADEBASE) |
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return actual_stats.planets[planet_id] |
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else: |
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return {Rules.Tech.RENEGADEBASE:1} |
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def economy_manager(self): |
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for planet_id in self.data.myPlanets: |
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tool.sortStructures(self.client, self.db, planet_id) |
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for system_id in self.data.mySystems: |
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system = self.db[system_id] |
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# creation of final system plans |
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final_system_plan = {} |
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actual_stats = tool.getSystemStructStats(self.data, self.client, self.db, system_id) |
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build_stats = tool.getSystemStructStats(self.data, self.client, self.db, system_id, False) |
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for planet_id in self.data.myPlanets & set(system.planets): |
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final_system_plan[planet_id] = self._prepare_planet_plan(actual_stats, planet_id) |
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for planet_id in self.data.freePlanets & set(system.planets): |
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final_system_plan[planet_id] = self._prepare_free_planet_plan(planet_id) |
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idle_planets = tool.buildSystem(self.data, self.client, self.db, system_id, self.data.myProdPlanets & set(system.planets), final_system_plan) |
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# build ships just in case cosmodrome is present, or being build, in the system |
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has_cosmodrome = False |
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for planet_id in self.data.myPlanets & set(system.planets): |
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if Rules.Tech.RENEGADECOSMODROME in build_stats.planets[planet_id]: |
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has_cosmodrome = True |
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break |
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if has_cosmodrome: |
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self._build_ships(idle_planets) |
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def run(self): |
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self.economy_manager() |
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self.diplomacy_manager(friendly_types=[Const.T_PLAYER, Const.T_AIPLAYER, Const.T_AIRENPLAYER], |
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pacts=[Const.PACT_ALLOW_CIVILIAN_SHIPS, Const.PACT_ALLOW_TANKING, |
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Const.PACT_MINOR_CP_COOP, Const.PACT_MAJOR_CP_COOP]) |
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def run(aclient): |
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ai = Renegade(aclient) |
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ai.run() |
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aclient.saveDB() |
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