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                #  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                #  Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/]  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    3
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                #  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    4
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                #  This file is part of Outer Space.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    5
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                #  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    6
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                #  Outer Space is free software; you can redistribute it and/or modify  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    7
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                #  it under the terms of the GNU General Public License as published by  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    8
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                #  the Free Software Foundation; either version 2 of the License, or  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    9
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                #  (at your option) any later version.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                #  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                #  Outer Space is distributed in the hope that it will be useful,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                #  but WITHOUT ANY WARRANTY; without even the implied warranty of  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                #  GNU General Public License for more details.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                #  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                #  You should have received a copy of the GNU General Public License  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                #  along with Outer Space; if not, write to the Free Software  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                #  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                #  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    20
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                    21
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                import pygameui as ui  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    22
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                from osci import gdata, client  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    23
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                import ige.ospace.Const as Const  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    24
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                    25
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                class PlanetsAnalysisDlg:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    26
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                    """Displays analysis on planets structures.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    27
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                    28
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                    Dialog displays list of current created structures  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    29
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                    and list of planets where particular type of structure  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    30
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                    is created.  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                    31
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                    """  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    32
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                    def __init__(self, app):  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    33
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                        self._textRows = 0  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    34
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                        self.app = app  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    35
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                        self.createUI()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    36
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                    37
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                    def display(self):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    38
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                        self.show()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    39
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                        # show window  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    40
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                        if not self.win.visible:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    41
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                            self.win.show()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    42
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                    43
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                    def hide(self):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    44
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                        self.win.setStatus(_("Ready.")) | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    45
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                        self.win.hide()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    46
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                    47
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                    def update(self):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    48
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                        if self.win.visible:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    49
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                            self.show()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    50
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                    51
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                    def show(self):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    52
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                        player = client.getPlayer()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    53
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                    54
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                        self.buildingsCount = {} | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    55
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                        self.buildingsPos = {} | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    56
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                        for planetID in player.planets:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    57
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                            planet = client.get(planetID)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    58
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                            if hasattr(planet, "slots"):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    59
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                                for struct in planet.slots:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                    techID = struct[Const.STRUCT_IDX_TECHID]  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    61
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                                    if not techID in self.buildingsCount:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                        self.buildingsCount[techID] = 1  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    63
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                                    else:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    64
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                                        self.buildingsCount[techID] = self.buildingsCount[techID] + 1  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                    if not techID in self.buildingsPos:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    66
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                                        self.buildingsPos[techID] = {planetID: 1} | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                    else:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                        planetList = self.buildingsPos[techID]  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    69
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                                        if not planetID in planetList:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    70
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                                            planetList[planetID] = 1  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    71
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                                        else:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    72
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                                            planetList[planetID] = planetList[planetID] + 1  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    74
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                        items = []  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    75
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                        for techID in self.buildingsCount:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    76
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                            tech = client.getTechInfo(techID)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    77
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                            items.append(ui.Item(tech.name, tStructCount = self.buildingsCount[techID], techID = techID))  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    79
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                        self.win.vStructures.items = items  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    80
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                        self.win.vStructures.itemsChanged()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    81
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                    82
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                    def onClose(self, widget, action, data):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    83
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                        self.hide()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    84
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                    85
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                    def onSelectStruct(self, widget, action, data):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    86
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                        planetList = self.buildingsPos[data.techID]  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    87
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                        tech = client.getTechInfo(data.techID)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    88
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                        self.win.vPlanetsTitle.text = _("Planets with structure %s") % tech.name | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    89
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                        if planetList:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    90
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                            items = []  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    91
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                            for planetID in planetList:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    92
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                                planet = client.get(planetID)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    93
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                                items.append(ui.Item(planet.name, tStructCount = planetList[planetID], planetID = planetID))  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    94
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                            self.win.vPlanets.items = items  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    95
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                            self.win.vPlanets.itemsChanged()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    97
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                    def onSelectPlanet(self, widget, action, data):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    98
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                        gdata.mainGameDlg.onSelectMapObj(None, None, data.planetID)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    99
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                        pass  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    100
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                    101
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                    def onShowLocation(self, widget, action, data):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    102
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                        planet = client.get(data.planetID, noUpdate = 1)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    103
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                        # center on map  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    104
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                        if hasattr(planet, "x"):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    105
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                            gdata.mainGameDlg.win.vStarMap.highlightPos = (planet.x, planet.y)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    106
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                 | 
                            gdata.mainGameDlg.win.vStarMap.setPos(planet.x, planet.y)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    107
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                            return  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    108
                 | 
                                    
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                 | 
                        self.win.setStatus(_("Cannot show location")) | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    109
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                    110
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                View Code Duplication | 
                    def createUI(self):  | 
            
                            
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                    111
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                        screenWidth, screenHeight = gdata.scrnSize  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    112
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                        # size of dialog in layout metrics (for SimpleGridLM)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    113
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                        cols = 36  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    114
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                        rows = 27  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    115
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                        # dialog width and height in pixels  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    116
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                        width = cols * 20 + 5  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    117
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                        height = rows * 20 + 4  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    118
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                                                     | 
                
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                        #creating dialog window  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    119
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                        self.win = ui.Window(self.app,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    120
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                            modal = 1,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    121
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                            escKeyClose = 1,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    122
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                            movable = 0,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    123
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                            title = _("Planets analysis"), | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    124
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                            rect = ui.Rect((screenWidth - width) / 2, (screenHeight - height) / 2, width, height),  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    125
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                            layoutManager = ui.SimpleGridLM(),  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    126
                 | 
                                    
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                        )  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    127
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                 | 
                        self.win.subscribeAction('*', self) | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    128
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                                                     | 
                
                 | 
                        # first row is window title  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    129
                 | 
                                    
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                 | 
                        rows -= 1  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    130
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                | 
                    131
                 | 
                                    
                                                     | 
                
                 | 
                        halfCols = cols / 2  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    132
                 | 
                                    
                                                     | 
                
                 | 
                        ui.Title(self.win, layout = (0, 0, halfCols, 1), text = _("Structures"), | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    133
                 | 
                                    
                                                     | 
                
                 | 
                            align = ui.ALIGN_W, id = "vStructuresTitle", font = "normal-bold")  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    134
                 | 
                                    
                                                     | 
                
                 | 
                        ui.Listbox(self.win, layout = (0, 1, halfCols, rows - 2), id = "vStructures",  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    135
                 | 
                                    
                                                     | 
                
                 | 
                            columns = (  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    136
                 | 
                                    
                                                     | 
                
                 | 
                                (_("Structure name"), "text", halfCols - 5, ui.ALIGN_W), | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    137
                 | 
                                    
                                                     | 
                
                 | 
                                (_("Total #"), "tStructCount", 4, ui.ALIGN_E) | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    138
                 | 
                                    
                                                     | 
                
                 | 
                            ),  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    139
                 | 
                                    
                                                     | 
                
                 | 
                            columnLabels = 1, action = "onSelectStruct", sortable = True)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    140
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    141
                 | 
                                    
                                                     | 
                
                 | 
                        ui.Title(self.win, layout = (halfCols, 0, halfCols, 1), text = "",  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    142
                 | 
                                    
                                                     | 
                
                 | 
                            align = ui.ALIGN_W, id = "vPlanetsTitle", font = "normal-bold")  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    143
                 | 
                                    
                                                     | 
                
                 | 
                        ui.Listbox(self.win, layout = (halfCols, 1, halfCols, rows - 2), id = "vPlanets",  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    144
                 | 
                                    
                                                     | 
                
                 | 
                            columns = (  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    145
                 | 
                                    
                                                     | 
                
                 | 
                                (_("Planet name"), "text", halfCols - 5, ui.ALIGN_W), | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    146
                 | 
                                    
                                                     | 
                
                 | 
                                (_("# of structs"), "tStructCount", 4, ui.ALIGN_E) | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    147
                 | 
                                    
                                                     | 
                
                 | 
                            ),  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    148
                 | 
                                    
                                                     | 
                
                 | 
                            columnLabels = 1, action = "onSelectPlanet", rmbAction = "onShowLocation", sortable = True)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    149
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    150
                 | 
                                    
                                                     | 
                
                 | 
                        # dialog bottom line  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    151
                 | 
                                    
                                                     | 
                
                 | 
                        ui.Title(self.win, layout = (0, rows - 1, cols - 5, 1))  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
                | 
                    152
                 | 
                                    
                                                     | 
                
                 | 
                        ui.TitleButton(self.win, layout = (cols - 5, rows - 1, 5, 1), text = _("Close"), action = "onClose") | 
            
            
                                                        
            
                                    
            
            
                | 
                    153
                 | 
                                    
                                                     | 
                
                 | 
                 |