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# Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
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# This file is part of Outer Space. |
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# |
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# Outer Space is free software; you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation; either version 2 of the License, or |
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# (at your option) any later version. |
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# |
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# Outer Space is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Outer Space; if not, write to the Free Software |
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# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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# |
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import random |
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from ige import log |
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from ige.ospace import Const |
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from ige.ospace import Rules |
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from ige.ospace import Utils |
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import ai_tools as tool |
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from ai_tools import data |
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client = None |
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db = None |
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playerID = None |
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player = None |
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def _buildSpecialShips(player, planet): |
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uraniumSpec = player.shipDesigns[4] |
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titaniumSpec = player.shipDesigns[5] |
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if player.stratRes.get(Const.SR_TL1A, 0) >= uraniumSpec.buildSRes[Const.SR_TL1A]: |
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planet.prodQueue, player.stratRes = client.cmdProxy.startConstruction(planet.oid, 4, 1, planet.oid, True, False, Const.OID_NONE) |
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return True |
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elif player.stratRes.get(Const.SR_TL1B, 0) >= titaniumSpec.buildSRes[Const.SR_TL1B]: |
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planet.prodQueue, player.stratRes = client.cmdProxy.startConstruction(planet.oid, 5, 1, planet.oid, True, False, Const.OID_NONE) |
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return True |
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def _buildNormalShips(player, planet): |
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shipDraw = random.randint(1, 10) |
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# if there is enough special resources for our unique designs, build those! |
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# 1/10 - Frigate |
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# 3/10 - Corvette |
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# 6/10 - Fighter |
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if shipDraw == 1: |
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planet.prodQueue, player.stratRes = client.cmdProxy.startConstruction(planet.oid, 3, 1, planet.oid, True, False, Const.OID_NONE) |
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elif shipDraw <= 4: |
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planet.prodQueue, player.stratRes = client.cmdProxy.startConstruction(planet.oid, 2, 1, planet.oid, True, False, Const.OID_NONE) |
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else: |
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planet.prodQueue, player.stratRes = client.cmdProxy.startConstruction(planet.oid, 1, 1, planet.oid, True, False, Const.OID_NONE) |
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def _buildShips(player, idlePlanets): |
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for planetID in idlePlanets: |
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planet = db[planetID] |
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if _buildSpecialShips(player, planet): |
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continue |
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_buildNormalShips(player, planet) |
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def systemManager(): |
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global data, player, db |
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for planetID in data.myPlanets: |
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tool.sortStructures(client, db, planetID) |
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for systemID in data.mySystems: |
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system = db[systemID] |
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# creation of final system plans |
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finalSystemPlan = {} |
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actualStats = tool.getSystemStructStats(client, db, systemID) |
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buildStats = tool.getSystemStructStats(client, db, systemID, False) |
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# create appropriate build plans |
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for planetID in data.freePlanets & set(system.planets): |
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finalSystemPlan[planetID] = {Rules.Tech.RENEGADEBASE:1} |
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for planetID in data.myPlanets & set(system.planets): |
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planet = db[planetID] |
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if Rules.Tech.RENEGADECOSMODROME in actualStats.planets[planetID] or\ |
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Rules.Tech.RENEGADEBASE3 in actualStats.planets[planetID] or\ |
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Rules.Tech.RENEGADEBASE3MINOR in actualStats.planets[planetID]: |
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finalSystemPlan[planetID] = {Rules.Tech.RENEGADEBASE3:1, |
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Rules.Tech.RENEGADECOSMODROME:min(planet.plSlots - 1, 1), |
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Rules.Tech.RENEGADEBASE3MINOR:max(planet.plSlots - 2, 0)} |
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continue |
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elif planet.plStratRes and\ |
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tool.compareBuildStructPlans(actualStats.planets[planetID], { |
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Rules.Tech.RENEGADEBASE2:1, |
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Rules.Tech.RENEGADEBASE2MINOR:planet.plSlots - 1}): |
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finalSystemPlan[planetID] = {Rules.Tech.RENEGADEBASE3:1, |
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Rules.Tech.RENEGADEBASE2MINOR:planet.plSlots - 1} |
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continue |
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elif Rules.Tech.RENEGADEBASE2 in actualStats.planets[planetID]: |
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finalSystemPlan[planetID] = {Rules.Tech.RENEGADEBASE2:1, |
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Rules.Tech.RENEGADEBASE2MINOR:planet.plSlots - 1} |
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continue |
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elif actualStats.planets[planetID].setdefault(Rules.Tech.RENEGADEBASE, 0) > 0: |
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planet.prodQueue, player.stratRes = client.cmdProxy.startConstruction(planetID, Rules.Tech.RENEGADEBASE2, |
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1, planetID, False, False, Rules.Tech.RENEGADEBASE) |
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finalSystemPlan[planetID] = actualStats.planets[planetID] |
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continue |
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else: |
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finalSystemPlan[planetID] = {Rules.Tech.RENEGADEBASE:1} |
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continue |
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idlePlanets = tool.buildSystem(client, db, systemID, data.myProdPlanets & set(system.planets), finalSystemPlan) |
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# build ships just in case cosmodrome is present |
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hasCosmodrome = False |
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for planetID in data.myPlanets & set(system.planets): |
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if Rules.Tech.RENEGADECOSMODROME in buildStats.planets[planetID]: |
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hasCosmodrome = True |
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break |
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if hasCosmodrome: |
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_buildShips(player, idlePlanets) |
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def shipDesignManager(): |
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# there are 5 basic designs created by the server |
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# 1: Fighter [Small hull, Cockpit, 1x Cannon, 2x STL Engine] |
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# 2: Corvette [Small hull, Cockpit, 2x Cannon, 1x Steel Armor, 1x STL Engine] |
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# 3: Frigate [Medium hull, Bridge, 2x Cannon, 2x SS Rocket, 2x STL Engine] |
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# special using uranium: |
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# 4: Destroyer [Medium hull, Bridge, 4x Cannon, 2x SS Rocket, 3x Nuclear STL Engine] |
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# special using titanium: |
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# 5: Frigate [Crude Titanium Medium hull, Bridge, 5x Cannon, 3x SS Rocket, 4x STL Engine] |
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pass |
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def researchManager(): |
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pass |
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def attackManager(): |
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pass |
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View Code Duplication |
def diplomacyManager(): |
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# renegades are friendly, want to trade, and can help refuel civilian ships |
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global client, db, player, playerID |
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for contactID in player.diplomacyRels: |
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dipl = client.getDiplomacyWith(contactID) |
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for pactID in [Const.PACT_ALLOW_CIVILIAN_SHIPS, Const.PACT_ALLOW_TANKING, Const.PACT_MINOR_CP_COOP, Const.PACT_MAJOR_CP_COOP]: |
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pactSpec = Rules.pactDescrs[pactID] |
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if dipl.relation < pactSpec.validityInterval[0] or dipl.relation > pactSpec.validityInterval[1]: |
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# not friendly enough |
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continue |
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if pactID in dipl.pacts and dipl.pacts[pactID][0] in [Const.PACT_ACTIVE, Const.PACT_INACTIVE]: |
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# nothing more to do, move along |
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continue |
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# hey, we should enable this pact! |
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conditions = [pactID] |
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player.diplomacyRels = client.cmdProxy.changePactCond(playerID, contactID, pactID, Const.PACT_INACTIVE, conditions) |
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def run(aclient): |
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global client, db, player, playerID |
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client = aclient |
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db = client.db |
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player = client.getPlayer() |
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playerID = client.getPlayerID() |
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tool.tool_parseDB(client, db) |
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researchManager() |
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shipDesignManager() |
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systemManager() |
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diplomacyManager() |
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attackManager() |
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client.saveDB() |
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