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#!/usr/bin/python2 |
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# |
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# Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
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# |
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# This file is part of Pygame.UI. |
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# |
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# Pygame.UI is free software; you can redistribute it and/or modify |
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# it under the terms of the Lesser GNU General Public License as published by |
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# the Free Software Foundation; either version 2.1 of the License, or |
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# (at your option) any later version. |
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# |
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# Pygame.UI is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# Lesser GNU General Public License for more details. |
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# |
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# You should have received a copy of the Lesser GNU General Public License |
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# along with Pygame.UI; if not, write to the Free Software |
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# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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# |
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import sys |
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sys.path.append('../..') |
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# pygame initialization |
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import pygame |
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#initialize SDL and prepare screen |
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def update(): |
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global screen |
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rects = app.draw(screen) |
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pygame.display.update(rects) |
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pygame.init() |
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screen = pygame.display.set_mode((800, 600), pygame.SWSURFACE, 32) |
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pygame.mouse.set_visible(1) |
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pygame.display.set_caption('PYGAME.UI 0.4 Test Client') |
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colorBlack = screen.map_rgb((0x00, 0x00, 0x00)) |
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pygame.display.flip() |
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# create UI |
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import pygameui as ui |
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ui.SkinableTheme.setSkin("./OSSkin") |
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app = ui.Application(update, theme = ui.SkinableTheme) |
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app.background = pygame.Surface((800, 600)) |
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app.background.fill(colorBlack) |
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app.windowSurfaceFlags = pygame.SWSURFACE |
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pygame.event.clear() |
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def echoHandler(widget, action, data): |
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print 'ACTION', widget, action, data |
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popUpMenu = ui.Menu(app, title = "Test Menu", |
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items = [ |
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ui.Item("Test 1", action = "MENU TEST", data = 1), |
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ui.Item("Test 2", action = "MENU TEST", data = 2), |
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], |
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) |
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popUpMenu.subscribeAction("*", echoHandler) |
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def menuHandler(widget, action, data): |
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print "MENU" |
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popUpMenu.show() |
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# create status window |
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progBars = [] |
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for i in xrange(0, 2): |
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win = ui.Window(app, font = 'large-bold') |
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win.title = 'Test WINDOW 1X' |
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#win.alwaysInBackground = 1 |
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win.rect = pygame.Rect(100 + 10 * i, 100 + 10 * i, 600, 500) |
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win.layoutManager = ui.SimpleGridLM() |
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win.rightButtonClose = 0 |
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w1 = ui.Button(win, |
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text = '---', |
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layout = (0, 0, 4, 1), |
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tooltip = 'This is not real FPS counter.', |
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) |
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w1.subscribeAction('*', echoHandler) |
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ui.Button(win, |
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text = 'WEST (m)', |
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statustip = 'This is super new button.', |
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tooltip = 'Really?', |
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align = ui.ALIGN_W, |
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layout = (0, 1, 4, 1), |
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rmbAction = "menu", |
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action = "menu", |
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).subscribeAction("menu", menuHandler) |
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ui.Button(win, |
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text = 'EAST', |
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align = ui.ALIGN_E, |
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layout = (0, 2, 4, 1) |
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) |
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ui.Button(win, |
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text = 'NORTH', |
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align = ui.ALIGN_N, |
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layout = (0, 3, 4, 1) |
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) |
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ui.Button(win, |
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text = 'SOUTH', |
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align = ui.ALIGN_S, |
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layout = (0, 4, 4, 1) |
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) |
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icon1 = pygame.image.load('img.png') |
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icon2 = pygame.image.load('reddot.png') |
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ui.Button(win, |
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text = 'HELLO!', |
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icons = ( |
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(icon1, ui.ALIGN_NW), |
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(icon2, ui.ALIGN_NW), |
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(icon2, ui.ALIGN_NE), |
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(icon2, ui.ALIGN_SW), |
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(icon2, ui.ALIGN_SE), |
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), |
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layout = (0, 5, 5, 2) |
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) |
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statusBar = ui.Label(win, |
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align = ui.ALIGN_W, |
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tooltip = 'This is a status bar which contains reports about...', |
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layout = (0, 7, 6, 1), |
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) |
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app.statusBar = statusBar |
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ui.Entry(win, |
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align = ui.ALIGN_W, |
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tooltip = 'Enter anything you like.', |
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layout = (0, 8, 4, 1), |
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).subscribeAction('*', echoHandler) |
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x = 0 |
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for align in (ui.ALIGN_N, ui.ALIGN_S, ui.ALIGN_E, ui.ALIGN_W): |
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ui.ArrowButton(win, |
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direction = align, |
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layout = (x, 9, 1, 1), |
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) |
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x += 1 |
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slider = ui.ScrollSlider(win, |
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shown = 50, |
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layout = (0, 10, 8, 1) |
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) |
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ui.ScrollSlider(win, |
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shown = 10, |
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layout = (0, 11, 8, 1) |
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) |
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ui.ScrollSlider(win, |
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shown = 10, |
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layout = (7, 0, 1, 10) |
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) |
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ui.Scrollbar(win, |
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layout = (0, 12, 8, 1) |
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).subscribeAction('*', echoHandler) |
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ui.Scrollbar(win, |
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layout = (6, 0, 1, 10) |
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).subscribeAction('*', echoHandler) |
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for x in xrange(8, 20, 2): |
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for y in xrange(0, 10): |
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ui.Button(win, |
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text = '%d,%d' % (x, y), |
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layout = (x, y, 2, 1), |
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font = 'small', |
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statustip = '%d,%d' % (x, y), |
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enabled = (x + y) % 2 |
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) |
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ui.Listbox(win, |
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items = [ui.Item('One'), ui.Item('Two'), ui.Item('Three'), ui.Item('Four'), |
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ui.Item('Five'), ui.Item('Six'), ui.Item('Seven'), ui.Item('Eight')], |
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layout = (0, 13, 8, 7), |
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multiselection = 1, |
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).subscribeAction('*', echoHandler) |
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ui.Listbox(win, |
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items = [ui.Item('One', size = 1), ui.Item('Two', size = 2), ui.Item('Three', size = 3), |
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ui.Item('Four', size = 4), ui.Item('Five', size = 5), ui.Item('Six', size = 6), |
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ui.Item('Seven', size = 7), ui.Item('Eight', size = 8), ui.Item('Nine', size = 9)], |
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columns = [('Name', 'text', 6, 0), ('Size', 'size', 6, ui.F_EDITABLE)], |
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layout = (8, 13, 12, 7), |
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columnLabels = 1, |
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).subscribeAction('*', echoHandler) |
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items = [] |
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for i in xrange(0, 100): |
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items.append(ui.Item(str(i), tooltip = 'This is a tooltip', statustip = 'This is a statustip')) |
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ui.ButtonArray(win, |
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items = items, |
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layout = (20, 13, 9, 6), |
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buttonSize = (2, 2), |
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) |
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ui.Title(win, |
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text = 'This is a title', |
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align = ui.ALIGN_W, |
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layout = (8, 12, 12, 1) |
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) |
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pBar = ui.ProgressBar(win, layout = (0, 20, 10, 1)) |
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progBars.append(pBar) |
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scrlbar = ui.Scrollbar(win, layout = (28, 0, 1, 10)) |
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text = ui.Text(win, layout = (20, 0, 8, 10), |
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text = [ |
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'This is a very looooong text which will be displayed in that text widget.', |
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'And one more long line to show.', |
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'And another one.', |
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'And another one.', |
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'And another one.', |
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'And another one.', |
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'And another one.' |
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] |
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) |
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text.attachVScrollbar(scrlbar) |
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app.setStatus('Ready.') |
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win.show() |
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# create top bar |
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update() |
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fps = 0 |
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frame = 0 |
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time = pygame.time.get_ticks() |
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count = 0 |
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# event loop |
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running = 1 |
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while running: |
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evt = pygame.event.wait() |
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evts = pygame.event.get() |
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evts.insert(0, evt) |
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for evt in evts: |
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if evt.type == pygame.QUIT: |
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running = 0 |
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break |
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if evt.type == pygame.KEYUP and evt.key == pygame.K_ESCAPE: |
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running = 0 |
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break |
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evt = app.processEvent(evt) |
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if app.needsUpdate(): |
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update() |
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frame += 1 |
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now = pygame.time.get_ticks() |
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if now - 1000 > time: |
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time = now |
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w1.text = u'FPS: %d' % frame |
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frame = 0 |
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count += 1 |
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if count > 100: count = 0 |
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for pBar in progBars: |
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pBar.value += 1 |
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if pBar.value > pBar.max: |
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pBar.value = pBar.min |
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