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# Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
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# |
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# This file is part of Outer Space. |
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# |
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# Outer Space is free software; you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation; either version 2 of the License, or |
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# (at your option) any later version. |
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# |
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# Outer Space is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Outer Space; if not, write to the Free Software |
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# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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# |
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import string |
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import pygameui as ui |
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from ige.ospace import Rules, Utils |
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import ige.ospace.Const as Const |
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from osci import gdata, res, client |
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def cclass2Text(cclass): |
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return [_("small"), _("medium"), _("large"), _("planet")][cclass] |
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def structWeapons2Text(array): |
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string = '' |
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i = 0 |
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j = 0 |
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for weaponNum in array: |
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if i>3: |
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break |
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if weaponNum > 0: |
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if j > 0: |
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string += _(', ') |
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string += _('%d') % ( weaponNum ) |
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string += [_("S"), _("M"), _("L"), _("P"), _("?"), _("?"), _("?"), _("?"), _("?"), _("?")][i] |
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j+=1 |
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i+=1 |
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return string |
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def bool2Text(value): |
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return _("Yes") if value else _("No") |
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def perc2Text(value): |
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return _('%d%%') % (value * 100) |
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def percBase1_2Text(value): |
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return _('%+d%%') % ((value - 1) * 100) |
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def perc100_2Text(value): |
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return _('%d%%') % (value) |
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def getTechName(techID): |
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try: |
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return client.getFullTechInfo(techID).name |
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except: |
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return _('Unknown') |
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def getTechShortname(techID): |
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tech = client.getFullTechInfo(techID) |
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try: |
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return tech.shortname if tech.shortname else tech.name |
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except: |
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return _('Unknown') |
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def getRateName(rate): |
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return _('%d Turns') % (int(rate)) |
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V_NONE = 0x00 |
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V_STRUCT = 0x01 |
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V_HULL = 0x02 |
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V_SEQUIP = 0x04 |
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V_PROJECT = 0x08 |
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V_EFF = 0x10 # attr * techEff |
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V_EFF_REV = 0x20 # attr / techEff |
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V_ALL = V_STRUCT|V_HULL|V_SEQUIP|V_PROJECT |
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techAttrs = {} |
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defaultAttr = (_('Not specified'), V_NONE, True, None, int) |
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def addAttr(attr, descr, props, showIfDefault, default=0, convertor=int): |
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global techAttrs |
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techAttrs[attr] = (descr, props, showIfDefault, default, convertor) |
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addAttr('buildProd', _('Constr. reqs - construction points'), V_ALL, 0) |
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addAttr('operBio', _('Operational reqs - biomatter'), V_ALL, 0) |
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addAttr('operMin', _('Operational reqs - minerals'), V_ALL, 0) |
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addAttr('operEn', _('Operational reqs - energy'), V_ALL, 0) |
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addAttr('operWorkers', _('Operational reqs - workers'), V_ALL, 0) |
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addAttr('prodBio', _('Production - biomatter'), V_STRUCT | V_EFF, 0) |
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addAttr('prodMin', _('Production - minerals'), V_STRUCT | V_EFF, 0) |
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addAttr('prodEn', _('Production - energy'), V_STRUCT | V_EFF, 0) |
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addAttr('prodPop', _('Production - population'), V_STRUCT | V_EFF, 0) |
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addAttr('prodProd', _('Production - constr. points'), V_STRUCT | V_PROJECT | V_EFF, 0) |
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addAttr('prodSci', _('Production - research points'), V_STRUCT | V_PROJECT | V_EFF, 0) |
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addAttr('prodEnv', _('Production - env. effect'), V_STRUCT | V_EFF, 0) |
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addAttr('solarMod', _('Orbital Shift Effect'), V_STRUCT | V_EFF, 0) |
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addAttr('storBio', _('Storage - biomatter'), V_STRUCT | V_EFF, 0) |
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addAttr('storMin', _('Storage - minerals'), V_STRUCT | V_EFF, 0) |
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addAttr('storEn', _('Storage - energy'), V_ALL | V_EFF, 0) |
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addAttr('storPop', _('Accommodate population'), V_STRUCT | V_EFF, 0) |
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addAttr('revoltThr', _('Lowers revolt threshold by'), V_STRUCT | V_PROJECT | V_EFF, 0) |
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addAttr('moraleTrgt', _('Increases max morale by'), V_STRUCT | V_PROJECT | V_EFF, 0) |
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addAttr('govPwr', _('Government power'), V_STRUCT | V_EFF, 0) |
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addAttr('maxHP', _('Hit points'), V_STRUCT | V_HULL | V_SEQUIP | V_EFF, 0) |
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addAttr('scannerPwr', _('Scanner power'), V_STRUCT | V_SEQUIP | V_EFF, 0) |
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addAttr('planetShield', _('Planetary shield'), V_STRUCT | V_EFF, 0) |
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addAttr('systemAtt', _('Fleet attack (bonus)'), V_STRUCT | V_EFF, 0) |
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addAttr('systemDef', _('Fleet defense (bonus)'), V_STRUCT | V_EFF, 0) |
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addAttr('refuelMax', _('Maximum refuel percent'), V_STRUCT | V_EFF, 0, convertor=perc100_2Text) |
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addAttr('refuelInc', _('Refuel increase percent'), V_STRUCT | V_EFF, 0, convertor=perc100_2Text) |
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addAttr('repairShip', _('Ship repair percent'), V_STRUCT | V_EFF, 0, convertor=perc100_2Text) |
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addAttr('upgradeShip', _('Ship upgrade capacity'), V_STRUCT | V_EFF, 0) |
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addAttr('trainShipInc', _('Exp. points per turn'), V_STRUCT | V_EFF, 0, convertor=float) |
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addAttr('trainShipMax', _('Exp. cap (base exp multiple)'), V_STRUCT | V_EFF, 0) |
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addAttr('fleetSpeedBoost', _('Boost speed of fleets'), V_STRUCT | V_EFF, 0, convertor=float) |
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addAttr('structWeapons', _('Weapons'), V_STRUCT, 0, convertor=structWeapons2Text) |
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addAttr('weaponClass', _('Target class'), V_SEQUIP, True, convertor=cclass2Text) |
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addAttr('weaponDmgMin', _('Weapon minimum damage'), V_SEQUIP | V_EFF, 0) |
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addAttr('weaponDmgMax', _('Weapon maximum damage'), V_SEQUIP | V_EFF, 0) |
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addAttr('weaponIsMissile', _('Missile weapon (ECM counts)'), V_SEQUIP | V_HULL, 0, convertor=bool2Text) |
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addAttr('weaponIgnoreShield', _('Weapon ignore shield'), V_SEQUIP | V_HULL, 0, convertor=bool2Text) |
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addAttr('weaponAtt', _('Weapon attack'), V_SEQUIP | V_EFF, 0) |
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addAttr('weaponROF', _('Weapon Rate Of Fire'), V_SEQUIP, 0, convertor=float) |
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addAttr('mineclass', _('Mine Class Deployed'), V_STRUCT, 0, convertor=getTechShortname) |
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addAttr('minenum', _('Maximum Supported Mines'), V_STRUCT | V_EFF, 0, convertor=int) |
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addAttr('minerate', _('Mine Rate of Deploy'), V_STRUCT | V_EFF_REV, 0, convertor=getRateName) |
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addAttr('minHull', _('Minimum required hull'), V_SEQUIP | V_HULL, 0, convertor=cclass2Text) |
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addAttr('weight', _('Weight'), V_SEQUIP | V_HULL, 0) |
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addAttr('slots', _('Slots'), V_SEQUIP | V_HULL, 0) |
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addAttr('maxWeight', _('Maximum payload'), V_HULL, 0) |
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addAttr('engPwr', _('Engine power'), V_SEQUIP | V_EFF, 0) |
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addAttr('engStlPwr', _('Engine sub-light speed power'), V_SEQUIP | V_EFF, 0) |
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addAttr('signature', _('Scan signature'), V_SEQUIP | V_HULL, 0) |
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addAttr('signatureCloak', _('Signature visibility'), V_SEQUIP | V_HULL, 0) |
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addAttr('signatureDecloak', _('Signature visibility'), V_SEQUIP | V_HULL, 0) |
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addAttr('minSignature', _('Min. signature'), V_SEQUIP | V_HULL, 0) |
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addAttr('combatDef', _('Combat defence'), V_SEQUIP | V_HULL | V_EFF, 0) |
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addAttr('combatAtt', _('Combat attack'), V_SEQUIP | V_HULL | V_EFF, 0) |
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addAttr('missileDef', _('Missile defence'), V_SEQUIP | V_EFF, 0) |
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addAttr('combatAttPerc', _('Combat defense (extra)'), V_SEQUIP | V_HULL | V_EFF, 0, default=1, convertor=percBase1_2Text) |
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addAttr('combatDefPerc', _('Combat attack (extra)'), V_SEQUIP | V_HULL | V_EFF, 0, default=1, convertor=percBase1_2Text) |
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addAttr('missileDefPerc', _('Missile defence (extra)'), V_SEQUIP | V_EFF, 0, default=1, convertor=percBase1_2Text) |
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addAttr('shieldPerc', _('Shield strength'), V_SEQUIP | V_HULL | V_EFF, 0, convertor=perc2Text) |
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addAttr('shieldRechargeFix', _('Shield recharge fixed'), V_SEQUIP | V_HULL | V_EFF, 0) |
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addAttr('shieldRechargePerc', _('Shield recharge percent'), V_SEQUIP | V_HULL | V_EFF, 0, convertor=perc2Text) |
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addAttr('damageAbsorb', _('Armor damage absorbstion'), V_SEQUIP | V_HULL, 0) |
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addAttr('addMP', _('Device MP'), V_SEQUIP | V_HULL, 0) |
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class TechInfoDlg: |
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def __init__(self, app): |
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self.app = app |
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self.createUI() |
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def display(self, techID): |
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self.techID = techID |
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self.show() |
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self.win.show() |
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# register for updates |
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if self not in gdata.updateDlgs: |
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gdata.updateDlgs.append(self) |
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def hide(self): |
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self.win.setStatus(_("Ready.")) |
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self.win.hide() |
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# unregister updates |
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if self in gdata.updateDlgs: |
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gdata.updateDlgs.remove(self) |
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def update(self): |
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self.show() |
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def _getGranularDependency(self, techMod): |
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descr = [] |
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if techMod[0]: |
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descr.append(_(" - %d %% on planet's environment") % (techMod[0] * 100)) |
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if techMod[1]: |
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descr.append(_(" - %d %% on planet's min. abundance") % (techMod[1] * 100)) |
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if techMod[2]: |
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descr.append(_(" - %d %% on planet's en. abundance") % (techMod[2] * 100)) |
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if techMod[3]: |
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descr.append(_(" - %d %% is not dependent on any planet's attribute") % (techMod[3] * 100)) |
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return descr |
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def _productionDependency(self, tech): |
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descr = [] |
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for techModName, text in [('prodBioMod', _('Bio')), |
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('prodEnMod', _('Energy')), |
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('prodProdMod', _('Constr. point')), |
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('prodSciMod', _('Research point'))]: |
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techMod = getattr(tech, techModName) |
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if techMod not in ([0, 0, 0, 0], [0, 0, 0, 1]): |
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descr.append(_("%s production depends:" % text)) |
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descr.extend(self._getGranularDependency(techMod)) |
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descr.append("") |
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return descr |
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def _getStratResText(self, tech, attr): |
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try: |
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resourceDict = getattr(tech, attr) |
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except AttributeError: |
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return "" |
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requiredStratRes = [] |
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for res in resourceDict: |
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try: |
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amount = resourceDict[res] / float(Rules.stratResAmountBig) |
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except IndexError: |
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# this is case of research resources - it's pure list, not a dictionary |
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requiredStratRes += [gdata.stratRes[res]] |
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else: |
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# continuation of build resources |
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requiredStratRes += ['{0} ({1})'.format(gdata.stratRes[res], amount)] |
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return ', '.join(requiredStratRes) |
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def _researchContext(self, tech): |
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player = client.getPlayer() |
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descr = [] |
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improvement = player.techs.get(self.techID, 0) |
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if hasattr(tech, 'researchMod'): |
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prefix = _('Improvement') if improvement else _('Research') |
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descr.append(_('%s costs: %d') % (prefix, Utils.getTechRCost(player, self.techID))) |
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descr.append('') |
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# requires |
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if tech.researchRequires and improvement == 0: |
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descr.append(_('Research requires:')) |
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for tmpTechID, improvement in tech.researchRequires: |
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tmpTech = client.getTechInfo(tmpTechID) |
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descr.append(_(' - %s improvement %d (TL%d)') % (tmpTech.name, improvement, tmpTech.level)) |
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if hasattr(tech, "researchReqSRes"): |
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for stratRes in tech.researchReqSRes: |
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descr.append(_(" - %s (strategic resource)") % (gdata.stratRes[stratRes])) |
|
268
|
|
|
descr.append('') |
|
269
|
|
|
if hasattr(tech, "researchDisables") and tech.researchDisables: |
|
270
|
|
|
descr.append(_("Research disables:")) |
|
271
|
|
|
for tmpTechID in tech.researchDisables: |
|
272
|
|
|
tmpTech = client.getTechInfo(tmpTechID) |
|
273
|
|
|
descr.append(_(" - %s (TL%d)") % (tmpTech.name, tmpTech.level)) |
|
274
|
|
|
descr.append('') |
|
275
|
|
|
return descr |
|
276
|
|
|
|
|
277
|
|
|
def _preResearch(self, tech): |
|
278
|
|
|
descr = [] |
|
279
|
|
|
descr.append(_('Estimated use:')) |
|
280
|
|
|
descr.extend(tech.textPreRsrch.split('\n')) |
|
281
|
|
|
descr.append('') |
|
282
|
|
|
return descr |
|
283
|
|
|
|
|
284
|
|
|
def _getTechType(self, tech): |
|
285
|
|
|
techType = V_NONE |
|
286
|
|
|
if getattr(tech, 'isStructure', 0): |
|
287
|
|
|
techType = V_STRUCT |
|
288
|
|
|
elif getattr(tech, 'isShipHull', 0): |
|
289
|
|
|
techType = V_HULL |
|
290
|
|
|
elif getattr(tech, 'isShipEquip', 0): |
|
291
|
|
|
techType = V_SEQUIP |
|
292
|
|
|
elif getattr(tech, 'isProject', 0): |
|
293
|
|
|
techType = V_PROJECT |
|
294
|
|
|
return techType |
|
295
|
|
|
|
|
296
|
|
|
def _prepareTypeButtons(self, tech): |
|
297
|
|
|
techType = self._getTechType(tech) |
|
298
|
|
|
|
|
299
|
|
|
self.win.vStruct.pressed = techType == V_STRUCT |
|
300
|
|
|
self.win.vStruct.enabled = getattr(tech, 'isStructure', 0) |
|
301
|
|
|
self.win.vHull.pressed = techType == V_HULL |
|
302
|
|
|
self.win.vHull.enabled = getattr(tech, 'isShipHull', 0) |
|
303
|
|
|
self.win.vSEquip.pressed = techType == V_SEQUIP |
|
304
|
|
|
self.win.vSEquip.enabled = getattr(tech, 'isShipEquip', 0) |
|
305
|
|
|
self.win.vProject.pressed = techType == V_PROJECT |
|
306
|
|
|
self.win.vProject.enabled = getattr(tech, 'isProject', 0) |
|
307
|
|
|
|
|
308
|
|
|
def _processAttributes(self, tech): |
|
309
|
|
|
techEff = Rules.techImprEff[client.getPlayer().techs.get(self.techID, Rules.techBaseImprovement)] |
|
310
|
|
|
items = [] |
|
311
|
|
|
techType = self._getTechType(tech) |
|
312
|
|
|
|
|
313
|
|
|
for attr in dir(tech): |
|
314
|
|
|
value = getattr(tech, attr) |
|
315
|
|
|
descr, props, showIfDef, default, convertor = techAttrs.get(attr, defaultAttr) |
|
316
|
|
|
if techType & props and (value != default or showIfDef): |
|
317
|
|
|
item = ui.Item(descr, tValue=convertor(value)) |
|
318
|
|
|
if V_EFF & props: |
|
319
|
|
|
item.font = 'normal-bold' |
|
320
|
|
|
item.tValue = convertor(value * techEff) |
|
321
|
|
|
elif V_EFF_REV & props: |
|
322
|
|
|
item.font = 'normal-bold' |
|
323
|
|
|
item.tValue = convertor(value / techEff) |
|
324
|
|
|
items.append(item) |
|
325
|
|
|
return items |
|
326
|
|
|
|
|
327
|
|
|
def _researchEnablement(self, tech): |
|
328
|
|
|
descr = [] |
|
329
|
|
|
tmp = [] |
|
330
|
|
|
player = client.getPlayer() |
|
331
|
|
|
|
|
332
|
|
|
for improvement in range(1, 6): |
|
333
|
|
|
for tmpTechID in tech.researchEnables[improvement]: |
|
334
|
|
|
tmpTech = client.getTechInfo(tmpTechID) |
|
335
|
|
|
racesDispl = "" |
|
336
|
|
|
raceChoosen = None |
|
337
|
|
|
if player.techLevel == 1: |
|
338
|
|
|
for techID in player.techs.keys(): |
|
339
|
|
|
if techID in (1990, 1991, 1992): |
|
340
|
|
|
raceChoosen = client.getTechInfo(techID).data |
|
341
|
|
|
else: |
|
342
|
|
|
raceChoosen = player.race |
|
343
|
|
|
if len(tmpTech.researchRaces) > 0 and len(tmpTech.researchRaces) < 3 and not raceChoosen: |
|
344
|
|
|
racesDispl = _(", only for %s") % tmpTech.researchRaces |
|
345
|
|
|
if not raceChoosen or len(tmpTech.researchRaces) == 0 or raceChoosen in tmpTech.researchRaces: |
|
346
|
|
|
tmp.append(_(' - %s (with improvement %d, on TL%d%s)') % (tmpTech.name, improvement, tmpTech.level, racesDispl)) |
|
347
|
|
|
if tmp: |
|
348
|
|
|
descr.append(_('Research/Improvement enables:')) |
|
349
|
|
|
descr.extend(tmp) |
|
350
|
|
|
descr.append('') |
|
351
|
|
|
return descr |
|
352
|
|
|
|
|
353
|
|
|
def _stratResources(self, tech): |
|
354
|
|
|
descr = [] |
|
355
|
|
|
|
|
356
|
|
|
requiredStratResForBuilding = self._getStratResText(tech, "buildSRes") |
|
357
|
|
|
requiredStratResForResearch = self._getStratResText(tech, "researchReqSRes") |
|
358
|
|
|
if len(requiredStratResForBuilding) > 0 or len(requiredStratResForResearch) > 0: |
|
359
|
|
|
descr.append(_("Required strategic resources:")) |
|
360
|
|
|
if len(requiredStratResForBuilding) > 0: |
|
361
|
|
|
descr.append(_(" - for building: %s") % requiredStratResForBuilding) |
|
362
|
|
|
if len(requiredStratResForResearch) > 0: |
|
363
|
|
|
descr.append(_(" - for research: %s") % requiredStratResForResearch) |
|
364
|
|
|
|
|
365
|
|
|
descr.append("") |
|
366
|
|
|
return descr |
|
367
|
|
|
|
|
368
|
|
|
def _descriptionFlavor(self, tech): |
|
369
|
|
|
descr = [] |
|
370
|
|
|
|
|
371
|
|
|
# description |
|
372
|
|
|
descr.append(_('Description:')) |
|
373
|
|
|
if tech.textDescr != u'Not specified': |
|
374
|
|
|
descr.extend(tech.textDescr.split('\n')) |
|
375
|
|
|
else: |
|
376
|
|
|
descr.extend(tech.textPreRsrch.split('\n')) |
|
377
|
|
|
descr.append('') |
|
378
|
|
|
# flavor |
|
379
|
|
|
descr.append(_('Rumours:')) |
|
380
|
|
|
descr.extend(tech.textFlavor.split('\n')) |
|
381
|
|
|
descr.append('') |
|
382
|
|
|
return descr |
|
383
|
|
|
|
|
384
|
|
|
def show(self): |
|
385
|
|
|
tech = client.getTechInfo(self.techID) |
|
386
|
|
|
self.win.title = _('Technology: %s (TL%d)') % (tech.name, tech.level) |
|
387
|
|
|
# fill data |
|
388
|
|
|
# fill description |
|
389
|
|
|
descr = [] |
|
390
|
|
|
descr.extend(self._researchContext(tech)) |
|
391
|
|
|
if hasattr(tech, 'partialData') and hasattr(tech, 'textPreRsrch'): |
|
392
|
|
|
# preresearch info |
|
393
|
|
|
descr.extend(self._preResearch) |
|
394
|
|
|
elif not hasattr(tech, 'partialData'): |
|
395
|
|
|
descr.extend(self._researchEnablement(tech)) |
|
396
|
|
|
descr.extend(self._productionDependency(tech)) |
|
397
|
|
|
descr.extend(self._stratResources(tech)) |
|
398
|
|
|
descr.extend(self._descriptionFlavor(tech)) |
|
399
|
|
|
|
|
400
|
|
|
if not len(descr): |
|
401
|
|
|
descr.append(_('No information available')) |
|
402
|
|
|
# |
|
403
|
|
|
self.win.vDescr.text = descr |
|
404
|
|
|
|
|
405
|
|
|
self._prepareTypeButtons(tech) |
|
406
|
|
|
|
|
407
|
|
|
self.win.vData.items = self._processAttributes(tech) |
|
408
|
|
|
self.win.vData.itemsChanged() |
|
409
|
|
|
|
|
410
|
|
|
def onCancel(self, widget, action, data): |
|
411
|
|
|
self.hide() |
|
412
|
|
|
|
|
413
|
|
|
def onClose(self, widget, action, data): |
|
414
|
|
|
self.hide() |
|
415
|
|
|
|
|
416
|
|
|
def createUI(self): |
|
417
|
|
|
w, h = gdata.scrnSize |
|
418
|
|
|
self.win = ui.Window(self.app, |
|
419
|
|
|
modal=1, |
|
420
|
|
|
escKeyClose=1, |
|
421
|
|
|
titleOnly=w == 800 and h == 600, |
|
422
|
|
|
movable=0, |
|
423
|
|
|
title=_('Split Fleet'), |
|
424
|
|
|
rect=ui.Rect((w - 800 - 4 * (w != 800)) / 2, |
|
425
|
|
|
(h - 600 - 4 * (h != 600)) / 2, |
|
426
|
|
|
800 + 4 * (w != 800), |
|
427
|
|
|
580 + 4 * (h != 600)), |
|
428
|
|
|
layoutManager=ui.SimpleGridLM()) |
|
429
|
|
|
self.win.subscribeAction('*', self) |
|
430
|
|
|
# tech data |
|
431
|
|
|
ui.Title(self.win, layout=(0, 0, 18, 1), text=_('Data'), |
|
432
|
|
|
align=ui.ALIGN_W, font='normal-bold') |
|
433
|
|
|
ui.Listbox(self.win, layout=(0, 1, 18, 25), id='vData', |
|
434
|
|
|
columns=((_('Property'), 'text', 11, ui.ALIGN_W), |
|
435
|
|
|
(_('Value'), 'tValue', 7, ui.ALIGN_E)), |
|
436
|
|
|
columnLabels=0) |
|
437
|
|
|
ui.Button(self.win, layout=(1, 26, 4, 1), text=_('Structure'), |
|
438
|
|
|
id='vStruct', toggle=0, data=V_STRUCT) |
|
439
|
|
|
ui.Button(self.win, layout=(5, 26, 4, 1), text=_('Ship Hull'), |
|
440
|
|
|
id='vHull', toggle=0, data=V_HULL) |
|
441
|
|
|
ui.Button(self.win, layout=(9, 26, 4, 1), text=_('Ship Eq.'), |
|
442
|
|
|
id='vSEquip', toggle=0, data=V_SEQUIP) |
|
443
|
|
|
ui.Button(self.win, layout=(13, 26, 4, 1), text=_('Project'), |
|
444
|
|
|
id='vProject', toggle=0, data=V_PROJECT) |
|
445
|
|
|
ui.Button(self.win, layout=(17, 26, 1, 1), text='', |
|
446
|
|
|
id='vEmpty1', toggle=0) |
|
447
|
|
|
ui.Button(self.win, layout=(0, 26, 1, 1), text='', |
|
448
|
|
|
id='vEmpty2', toggle=0) |
|
449
|
|
|
# text field |
|
450
|
|
|
ui.Title(self.win, layout=(18, 0, 22, 1), text=_('Description'), |
|
451
|
|
|
align=ui.ALIGN_W, font='normal-bold') |
|
452
|
|
|
s = ui.Scrollbar(self.win, layout=(39, 1, 1, 26)) |
|
453
|
|
|
t = ui.Text(self.win, layout=(18, 1, 21, 26), id='vDescr', editable=0) |
|
454
|
|
|
t.attachVScrollbar(s) |
|
455
|
|
|
# status bar + submit/cancel |
|
456
|
|
|
ui.TitleButton(self.win, layout=(35, 27, 5, 1), text=_('Close'), action='onClose') |
|
457
|
|
|
ui.Title(self.win, id='vStatusBar', layout=(0, 27, 35, 1), align=ui.ALIGN_W) |
|
458
|
|
|
|