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# Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
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# |
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# This file is part of Outer Space. |
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# |
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# Outer Space is free software; you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation; either version 2 of the License, or |
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# (at your option) any later version. |
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# |
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# Outer Space is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Outer Space; if not, write to the Free Software |
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# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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# |
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import pygameui as ui |
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from osci.StarMapWidget import StarMapWidget |
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from osci import gdata, res, client, sequip |
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import ige.ospace.Const as Const |
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from ige.ospace import ShipUtils, Rules |
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from ige import GameException |
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import math |
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class PlanetsOverviewDlg: |
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def __init__(self, app): |
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self.app = app |
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self.showMine = 1 |
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self.showColonizable = 0 |
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self.showOtherPlayers = 0 |
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self.showUncolonizable = 0 |
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self.createUI() |
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def display(self): |
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self.show() |
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self.win.show() |
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# register for updates |
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if self not in gdata.updateDlgs: |
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gdata.updateDlgs.append(self) |
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def hide(self): |
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self.win.setStatus(_("Ready.")) |
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self.win.hide() |
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# unregister updates |
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if self in gdata.updateDlgs: |
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gdata.updateDlgs.remove(self) |
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def update(self): |
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self.show() |
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def _shallShow(self, planet, player): |
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if hasattr(planet, 'owner'): |
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return ((self.showMine and planet.owner == player.oid) |
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or (self.showOtherPlayers and planet.owner != Const.OID_NONE and planet.owner != player.oid) |
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or (self.showColonizable and planet.owner == Const.OID_NONE and planet.plType not in ('G', 'A')) |
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or (self.showUncolonizable and planet.plType in ('G', 'A'))) |
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elif hasattr(planet, 'plType'): |
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return ((self.showColonizable and planet.plType not in ('G', 'A')) |
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or (self.showUncolonizable and planet.plType in ('G', 'A'))) |
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return False |
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def _getTaskProd(self, task, tech, planetID): |
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anotherPlanet = Rules.buildOnAnotherPlanetMod if task.targetID != planetID else 1 |
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prodFirst = tech.buildProd * anotherPlanet - task.currProd |
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prodNext = (task.quantity - 1) * tech.buildProd * anotherPlanet |
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return prodFirst, prodNext |
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def _processProdQueue(self, planet): |
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player = client.getPlayer() |
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if planet.prodQueue and planet.effProdProd > 0: |
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index = 0 |
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totalProd = 0 |
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for task in planet.prodQueue: |
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if task.isShip: |
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tech = player.shipDesigns[task.techID] |
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else: |
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tech = client.getFullTechInfo(task.techID) |
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prodFirst, prodNext = self._getTaskProd(task, tech, planet.oid) |
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if index == 0: |
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constrInfo = tech.name |
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etc = math.ceil(float(prodFirst) / planet.effProdProd) |
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totalProd += prodFirst + prodNext |
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index += 1 |
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etc = res.formatTime(etc) |
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totalEtc = res.formatTime(math.ceil(float(totalProd) / planet.effProdProd)) |
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elif planet.prodQueue: |
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task = planet.prodQueue[0] |
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if task.isShip: |
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tech = player.shipDesigns[task.techID] |
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else: |
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tech = client.getTechInfo(task.techID) |
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constrInfo = tech.name |
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etc = _('N/A') |
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totalEtc = _("N/A") |
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else: |
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constrInfo = _("-") |
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etc = "-" |
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totalEtc = _("-") |
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return constrInfo, etc, totalEtc |
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def show(self): |
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player = client.getPlayer() |
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items = [] |
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for planetID in client.db.keys(): |
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planet = client.get(planetID, noUpdate=1) |
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# skip non-planets |
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if not hasattr(planet, "type") or planet.type != Const.T_PLANET: |
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continue |
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if not self._shallShow(planet, player): |
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continue |
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# fill in data |
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ownerID = getattr(planet, 'owner', Const.OID_NONE) |
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if hasattr(planet, 'owner') and planet.owner == player.oid: |
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constrInfo, etc, totalEtc = self._processProdQueue(planet) |
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else: |
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constrInfo = '?' |
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etc = '?' |
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totalEtc = '?' |
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# used slots |
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try: |
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freeSlots = planet.plSlots - len(planet.slots) |
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except AttributeError: |
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freeSlots = '?' |
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# morale |
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try: |
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morale = int(planet.morale) |
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except AttributeError: |
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morale = "?" |
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plType = gdata.planetTypes[getattr(planet, 'plType', None)] |
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# list item |
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item = ui.Item(getattr(planet, 'name', res.getUnknownName()), |
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tPlType=_(plType), |
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tPlBio=getattr(planet, 'plBio', '?'), |
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tPlMin=getattr(planet, 'plMin', '?'), |
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tPlEn=getattr(planet, 'plEn', '?'), |
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tChangeBio=getattr(planet, 'changeBio', '?'), |
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tChangeEn=getattr(planet, 'changeEn', '?'), |
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tETC=etc, |
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tTotalETC=totalEtc, |
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tConstrInfo=constrInfo, |
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tFree=freeSlots, |
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tMorale=morale, |
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tSpace=getattr(planet, 'plSlots', '?'), |
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tDiam=getattr(planet, 'plDiameter', 0) / 1000, |
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tProd=getattr(planet, 'effProdProd', '?'), |
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tSci=getattr(planet, 'effProdSci', '?'), |
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tPlanetID=planetID, |
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foreground=res.getPlayerColor(ownerID)) |
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items.append(item) |
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self.win.vPlanets.items = items |
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self.win.vPlanets.itemsChanged() |
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# buttons |
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self.win.vMine.pressed = self.showMine |
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self.win.vOtherPlayers = self.showOtherPlayers |
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self.win.vColonizable = self.showColonizable |
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self.win.vUncolonizable = self.showUncolonizable |
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def onSelectPlanet(self, widget, action, data): |
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item = self.win.vPlanets.selection[0] |
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planet = client.get(item.tPlanetID, noUpdate=1) |
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if hasattr(planet, "owner") and planet.owner == client.getPlayerID(): |
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# show dialog |
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gdata.mainGameDlg.onSelectMapObj(None, None, item.tPlanetID) |
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else: |
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# center on map |
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if hasattr(planet, "x"): |
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gdata.mainGameDlg.win.vStarMap.highlightPos = (planet.x, planet.y) |
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gdata.mainGameDlg.win.vStarMap.setPos(planet.x, planet.y) |
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self.hide() |
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return |
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self.win.setStatus(_("Cannot show location")) |
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def onShowLocation(self, widget, action, data): |
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item = self.win.vPlanets.selection[0] |
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planet = client.get(item.tPlanetID, noUpdate=1) |
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# center on map |
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if hasattr(planet, "x"): |
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gdata.mainGameDlg.win.vStarMap.highlightPos = (planet.x, planet.y) |
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gdata.mainGameDlg.win.vStarMap.setPos(planet.x, planet.y) |
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self.hide() |
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return |
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self.win.setStatus(_("Cannot show location")) |
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def onToggleCondition(self, widget, action, data): |
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setattr(self, widget.data, not getattr(self, widget.data)) |
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self.update() |
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def onClose(self, widget, action, data): |
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self.hide() |
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def createUI(self): |
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w, h = gdata.scrnSize |
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self.win = ui.Window(self.app, |
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modal=1, |
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escKeyClose=1, |
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titleOnly=w == 800 and h == 600, |
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movable=0, |
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title=_('Planets Overview'), |
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rect=ui.Rect((w - 800 - 4 * (w != 800)) / 2, (h - 600 - 4 * (h != 600)) / 2, 800 + 4 * (w != 800), 580 + 4 * (h != 600)), |
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layoutManager=ui.SimpleGridLM()) |
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self.win.subscribeAction('*', self) |
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# playets listbox |
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ui.Listbox(self.win, layout=(0, 0, 40, 26), id='vPlanets', |
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columns=[(_('Planet'), 'text', 6, ui.ALIGN_W), |
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(_('Type'), 'tPlType', 3.5, ui.ALIGN_W), |
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(_('Env'), 'tPlBio', 1.5, ui.ALIGN_E), |
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(_('Min'), 'tPlMin', 1.5, ui.ALIGN_E), |
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(_('En'), 'tPlEn', 1.5, ui.ALIGN_E), |
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(_('Bio+-'), 'tChangeBio', 2.0, ui.ALIGN_E), |
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(_('En+-'), 'tChangeEn', 2.0, ui.ALIGN_E), |
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(_('Free'), 'tFree', 2.0, ui.ALIGN_E), |
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(_('Sl.'), 'tSpace', 1.5, ui.ALIGN_E), |
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(_('D.'), 'tDiam', 1.5, ui.ALIGN_E), |
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(_('Mrl'), 'tMorale', 2, ui.ALIGN_E), |
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(_('CP'), 'tProd', 2, ui.ALIGN_E), |
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(_('RP'), 'tSci', 2, ui.ALIGN_E), |
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(_('ETC'), 'tETC', 2.5, ui.ALIGN_E), |
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(_('Tot.ETC'), 'tTotalETC', 2.5, ui.ALIGN_E), |
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(_('Constructing'), 'tConstrInfo', 7.0, ui.ALIGN_W)], |
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columnLabels=1, action='onSelectPlanet', rmbAction="onShowLocation") |
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ui.Button(self.win, layout=(0, 26, 5, 1), text=_('My planets'), id="vMine", |
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toggle=1, action="onToggleCondition", data="showMine") |
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ui.Button(self.win, layout=(5, 26, 5, 1), text=_('Other cmdrs'), id="vOtherPlayers", |
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toggle=1, action="onToggleCondition", data="showOtherPlayers") |
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ui.Button(self.win, layout=(10, 26, 5, 1), text=_('Colonizable'), id="vColonizable", |
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toggle=1, action="onToggleCondition", data="showColonizable") |
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ui.Button(self.win, layout=(15, 26, 5, 1), text=_('Uncolonizable'), id="vUncolonizable", |
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toggle=1, action="onToggleCondition", data="showUncolonizable") |
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# status bar + submit/cancel |
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ui.TitleButton(self.win, layout=(35, 27, 5, 1), text=_('Close'), action='onClose') |
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ui.Title(self.win, id='vStatusBar', layout=(0, 27, 35, 1), align=ui.ALIGN_W) |
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