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# -*- coding: utf-8 -*- |
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# |
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# Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
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# |
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# This file is part of Outer Space. |
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# |
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# Outer Space is free software; you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation; either version 2 of the License, or |
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# (at your option) any later version. |
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# |
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# Outer Space is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Outer Space; if not, write to the Free Software |
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# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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# |
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import bisect |
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from pygameui.Widget import Widget, registerWidget |
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import pygameui as ui |
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from pygameui import Fonts |
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import ige.ospace.Const as Const |
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import pygame, pygame.draw, pygame.key, pygame.image |
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from dialog.ShowBuoyDlg import ShowBuoyDlg |
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from dialog.KeyModHelp import KeyModHelp |
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import gdata, client, res |
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from ige import log |
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from osci.dialog.SearchDlg import SearchDlg |
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from osci.MiniMap import MiniMap |
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from osci.StarMap import StarMap |
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class StarMapWidget(Widget): |
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def __init__(self, parent, **kwargs): |
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Widget.__init__(self, parent) |
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self.searchDlg = SearchDlg(self.app) |
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self.searchDlg.mapWidget = self |
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# data |
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self.control_modes = {} # mutable, thus updating here will update StarMap |
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self.updateConfigModes() |
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self.control_modes['systems'] = 1 |
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self.control_modes['planets'] = 1 |
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self.control_modes['fleets'] = 1 |
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self.control_modes['civilian_fleets'] = 1 |
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self.control_modes['pirate_areas'] = 1 |
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self.control_modes['hotbuttons'] = 1 |
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self.control_modes['minimap'] = 1 |
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self.control_modes['redirects'] = 1 |
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self.control_modes['map_grid_coords'] = 1 |
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self.control_modes['map_grid'] = 1 |
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self.control_modes['scanners'] = 1 |
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self.control_modes['fleet_lines'] = 1 |
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self.control_modes['gate_systems'] = 1 |
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self.control_modes['alternative_view'] = 1 |
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self.control_modes['control_areas'] = 0 |
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self.control_modes['pirate_dialogs'] = 0 # only for pirate, obv. |
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# more data |
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self.highlightPos = None |
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self.alwaysShowRangeFor = None |
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self.activeObjID = Const.OID_NONE |
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self.activeObjIDs = [] |
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self.pressedObjIDs = [] |
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self._newCurrXY = 0 |
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self.activePos = (0, 0) |
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# the map itself! |
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self.star_map = StarMap(self.control_modes) |
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self.action = None |
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self.callEventHandler = None |
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self.showBuoyDlg = ShowBuoyDlg(self.app) |
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self.KeyModHelp = KeyModHelp(self.app) |
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self._miniMapRect = pygame.Rect(0, 20, 175, 175) |
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self._hotbuttonsZone = pygame.Rect(0,0,0,0) |
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self.initHotbuttons() |
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self.miniMap = MiniMap(self._miniMapRect.width, self._miniMapRect.height) |
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# flags |
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self.processKWArguments(kwargs) |
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parent.registerWidget(self) |
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# popup menu |
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self.popup = ui.Menu(self.app, title = _("Select object")) |
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self.popup.subscribeAction("*", self) |
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# overlay system |
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self._overlayZone = False |
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# key setting system |
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self.selectobject = False |
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self.setKey = False |
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# commands |
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self.keyPress = False |
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# map - produced by StarMap draw method |
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self._mapSurf = None |
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self._actAreas = {} |
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self._actBuoyAreas = {} |
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# dirty flag |
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self.repaint_map = True |
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def updateConfigModes(self): |
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self.control_modes['redirects'] = gdata.config.defaults.showredirects is not 'no' |
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self.control_modes['coords'] = gdata.config.defaults.showcoords is not 'no' |
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self.control_modes['map_grid'] = gdata.config.defaults.showmapgrid is not 'no' |
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self.control_modes['scanners'] = gdata.config.defaults.showmapscanners is not 'no' |
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self.control_modes['fleet_lines'] = gdata.config.defaults.showfleetlines is not 'no' |
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self.control_modes['gate_systems'] = gdata.config.defaults.showgatesystems is not 'no' |
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self.control_modes['alternative_mode'] = gdata.config.defaults.alternateviewmode is not 'no' |
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self.control_modes['control_areas'] = gdata.config.defaults.showplayerzones is not 'no' |
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self.control_modes['minimap'] = gdata.config.defaults.showminimap is not 'yes' |
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def precompute(self): |
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self.star_map.rect = self.rect |
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self.star_map.precompute() |
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player = client.getPlayer() |
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if (player.type == Const.T_PIRPLAYER or\ |
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player.type == Const.T_AIPIRPLAYER) and not self.control_modes['pirate_dialogs']: |
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self.control_modes['pirate_dialogs'] = True |
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if self.control_modes['hotbuttons']: |
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self.initHotbuttons() #reinit to add the pirate button |
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self.miniMap.precompute() |
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# self dirty flag |
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self.repaint_map = 1 |
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def save(self, append='', chronicle_shot=False): |
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name = ("%s.png" % append) |
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if chronicle_shot: |
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# print whole galaxy, centered over black hole |
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# star_map has much more information about the galaxy, thus handling this request |
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new_surf = self.star_map.chronicle_draw() |
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pygame.image.save(new_surf, name) |
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else: |
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# print current player view |
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new_surf, empty, empty = self.star_map.draw(pygame.Surface((self.star_map.rect.width, |
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self.star_map.rect.height))) |
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pygame.image.save(new_surf, name) |
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return name |
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def draw(self, surface): |
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self._miniMapRect.left = self.rect.width - self._miniMapRect.width |
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self._miniMapRect.top = self.rect.top |
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if not self._mapSurf: |
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mapSurf = pygame.Surface(self.rect.size, pygame.SWSURFACE, surface) |
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else: |
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mapSurf = self._mapSurf |
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if self.repaint_map: |
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mapSurf, self._actAreas, self._actBuoyAreas = self.star_map.draw(mapSurf) |
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# For some reason, this is not just optimization, it's mandatory for proper |
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# function. BUG?! |
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self.repaint_map = 0 |
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self.repaintHotbuttons = 1 |
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if self.repaintHotbuttons and self.control_modes['hotbuttons']: |
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self.drawHotbuttons(mapSurf) |
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self.repaintHotbuttons = 0 |
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# blit cached map |
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surface.blit(mapSurf, self.rect) |
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self._mapSurf = mapSurf |
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if self.control_modes['minimap']: |
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self.miniMap.draw(surface, self._miniMapRect.left, self._miniMapRect.top) |
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if self.miniMap.needRect(): |
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self.processMiniMapRect() |
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self.miniMap.draw(surface, self._miniMapRect.left, self._miniMapRect.top) |
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# additional information (ranges, fleet lines, selected system sign) |
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self.drawAdditions(surface) |
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self.drawPopups(surface) |
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return self.rect |
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def drawHotbuttons(self, mapSurf): |
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rect = mapSurf.get_rect() |
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bottom = rect.bottom |
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right = rect.right |
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dx = 137 |
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dy = 46 |
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top = bottom - dy - 1 |
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left = right - dx - 1 |
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self._hotbuttonsZone.top = top + self.rect.top |
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self._hotbuttonsZone.left = left |
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self._hotbuttonsZone.width = dx |
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self._hotbuttonsZone.height = dy |
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pygame.draw.rect(mapSurf,(0x00, 0x00, 0x90),(left-1,top-1,dx+2,dy+2)) |
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pygame.draw.rect(mapSurf,(0x33, 0x33, 0x66),(left,top,dx,dy)) |
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for buttonkey in self._hotbuttons: |
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button = self._hotbuttons[buttonkey] |
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self._hotbuttonRects[button[0]] = [button[0],pygame.Rect(button[2]+self._hotbuttonsZone.left,button[3]+self._hotbuttonsZone.top+15,button[4],button[5])] |
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img = res.getButton(button[0],button[1]) |
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if (button[1] and not (self._tempOverlayHotbutton and self._tempOverlayHotbutton == button[0])) or (not button[1] and self._tempOverlayHotbutton and self._tempOverlayHotbutton == button[0]): |
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pygame.draw.rect(mapSurf,(0x90, 0x90, 0x90),(left+button[2]-1,top+15+button[3]-1,button[4]+2,button[5]+2),1) |
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mapSurf.blit(img,(left+button[2],top+15+button[3])) |
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if self._tempOverlayHotbutton: |
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text = self._hotbuttons[self._tempOverlayHotbutton][7] |
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textSrfc = Fonts.renderText(self.star_map.textSize, text, 1, (0xEF, 0xEF, 0xEF)) |
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mapSurf.blit(textSrfc, (left+2,top+1)) |
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def drawPopups(self, surface): |
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# draw popups |
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moreIDs = len(self.activeObjIDs) > 1 |
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if not moreIDs: |
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x, y = self.activePos |
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x += 20 |
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else: |
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x = self.rect.left + 2 |
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y = self.rect.top |
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if not pygame.key.get_mods() & pygame.KMOD_SHIFT: |
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for activeObjID in self.activeObjIDs: |
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index = 0 |
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if self.star_map._popupInfo.has_key(activeObjID): |
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# put pop up info on the screen |
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info = self.star_map._popupInfo[activeObjID] |
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# x1, y1 = self._actAreas[self.activeObjID].center |
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fg = self.theme.themeForeground #(0x30, 0xe0, 0x30, 0xff) |
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bg = self.theme.themeBackground #(0x20, 0x40, 0x20, 0x99) |
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width = 0 |
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height = 0 |
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# pygame.draw.line(surface, fg, (x1, y1), (x, y), 1) |
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for item in info: |
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w, h = Fonts.getTextSize('normal', item) |
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width = max(width, w) |
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height += h |
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if not moreIDs: |
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if x + width >= self.rect.width: |
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x -= width + 40 |
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if y + 1 + height >= self.rect.height: |
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y -= height |
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surface.fill(bg, (x, y, width + 2, height + 2)) |
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x += 1 |
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tmpY = y + 1 |
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for item in info: |
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textSrfc = Fonts.renderText('normal', item, 1, fg) |
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surface.blit(textSrfc, (x, tmpY)) |
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tmpY += textSrfc.get_height() |
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x += width + 2 |
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def _drawApproachingFleetLine(self, surface, activeObjID): |
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maxY = self._mapSurf.get_rect().height |
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centerX, centerY = self._mapSurf.get_rect().center |
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x, y, x1, y1 = self.star_map._fleetTarget[activeObjID] |
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sx = int((x - self.star_map.currX) * self.star_map.scale) + centerX + self.rect.left |
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sy = maxY - (int((y - self.star_map.currY) * self.star_map.scale) + centerY) + self.rect.top |
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dx = int((x1 - self.star_map.currX) * self.star_map.scale) + centerX + self.rect.left |
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dy = maxY - (int((y1 - self.star_map.currY) * self.star_map.scale) + centerY) + self.rect.top |
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pygame.draw.line(surface, (0xff, 0xff, 0x00), (sx, sy), (dx, dy), 2) |
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def _drawThickeningFleetOrderLines(self, surface, activeObjID): |
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maxY = self._mapSurf.get_rect().height |
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centerX, centerY = self._mapSurf.get_rect().center |
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for x, y, x1, y1, color in self.star_map._fordersTarget[activeObjID]: |
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sx = int((x - self.star_map.currX) * self.star_map.scale) + centerX + self.rect.left |
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sy = maxY - (int((y - self.star_map.currY) * self.star_map.scale) + centerY) + self.rect.top |
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dx = int((x1 - self.star_map.currX) * self.star_map.scale) + centerX + self.rect.left |
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dy = maxY - (int((y1 - self.star_map.currY) * self.star_map.scale) + centerY) + self.rect.top |
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pygame.draw.line(surface, color, (sx, sy), (dx, dy), 2) |
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def _drawFleetRangesTime(self, surface, activeObjID): |
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maxY = self._mapSurf.get_rect().height |
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centerX, centerY = self._mapSurf.get_rect().center |
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x, y, maxRange, operRange, halfRange, speed, turns = self.star_map._fleetRanges[activeObjID] |
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sx = int((x - self.star_map.currX) * self.star_map.scale) + centerX + self.rect.left |
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sy = maxY - (int((y - self.star_map.currY) * self.star_map.scale) + centerY) + self.rect.top |
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for i in xrange(1, turns / 6): |
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rng = int(i * speed * self.star_map.scale) |
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if rng > 1: |
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pygame.draw.circle(surface, (0x70, 0x70, 0x80), (sx, sy), rng, 1) |
|
271
|
|
|
textSrfc = Fonts.renderText(self.star_map.textSize, res.formatTime(i * 6), 1, (0x70, 0x70, 0x80), (0x00, 0x00, 0x00)) |
|
272
|
|
|
surface.blit(textSrfc, (sx - rng, sy - textSrfc.get_height() / 2)) |
|
273
|
|
|
surface.blit(textSrfc, (sx + rng, sy - textSrfc.get_height() / 2)) |
|
274
|
|
|
surface.blit(textSrfc, (sx - textSrfc.get_width() / 2, sy - rng)) |
|
275
|
|
|
surface.blit(textSrfc, (sx - textSrfc.get_width() / 2, sy + rng - textSrfc.get_height())) |
|
276
|
|
|
rng = int(max(maxRange * self.star_map.scale, 0.2 * self.star_map.scale)) |
|
277
|
|
|
if rng > 1: |
|
278
|
|
|
pygame.draw.circle(surface, (0xc0, 0x20, 0x20), (sx, sy), rng, 1) |
|
279
|
|
|
|
|
280
|
|
|
def _drawFleetRangesFuel(self, surface, activeObjID): |
|
281
|
|
|
maxY = self._mapSurf.get_rect().height |
|
282
|
|
|
centerX, centerY = self._mapSurf.get_rect().center |
|
283
|
|
|
x, y, maxRange, operRange, halfRange, speed, turns = self.star_map._fleetRanges[activeObjID] |
|
284
|
|
|
sx = int((x - self.star_map.currX) * self.star_map.scale) + centerX + self.rect.left |
|
285
|
|
|
sy = maxY - (int((y - self.star_map.currY) * self.star_map.scale) + centerY) + self.rect.top |
|
286
|
|
|
|
|
287
|
|
|
# fleet range based on fuel |
|
288
|
|
|
rng = int(max(maxRange * self.star_map.scale, 0.2 * self.star_map.scale)) |
|
289
|
|
|
if rng > 1: |
|
290
|
|
|
pygame.draw.circle(surface, (0xc0, 0x20, 0x20), (sx, sy), rng, 1) |
|
291
|
|
|
rng = int(operRange * self.star_map.scale) |
|
292
|
|
|
if rng > 1: |
|
293
|
|
|
pygame.draw.circle(surface, (0x20, 0x80, 0x20), (sx, sy), rng, 1) |
|
294
|
|
|
rng = int(halfRange * self.star_map.scale) |
|
295
|
|
|
if rng > 1: |
|
296
|
|
|
pygame.draw.circle(surface, (0x20, 0x20, 0x80), (sx, sy), rng, 1) |
|
297
|
|
|
|
|
298
|
|
|
def _drawFleetRanges(self, surface, activeObjID): |
|
299
|
|
|
if pygame.key.get_mods() & pygame.KMOD_SHIFT: |
|
300
|
|
|
self._drawFleetRangesTime(surface, activeObjID) |
|
301
|
|
|
else: |
|
302
|
|
|
self._drawFleetRangesFuel(surface, activeObjID) |
|
303
|
|
|
|
|
304
|
|
|
def drawAdditions(self, surface): |
|
305
|
|
|
oldClip = surface.get_clip() |
|
306
|
|
|
surface.set_clip(self.rect) |
|
307
|
|
|
centerX, centerY = self._mapSurf.get_rect().center |
|
308
|
|
|
maxY = self._mapSurf.get_rect().height |
|
309
|
|
|
# highlight position circle |
|
310
|
|
|
if self.highlightPos: |
|
311
|
|
|
sx = int((self.highlightPos[0] - self.star_map.currX) * self.star_map.scale) + centerX + self.rect.left |
|
312
|
|
|
sy = maxY - (int((self.highlightPos[1] - self.star_map.currY) * self.star_map.scale) + centerY) + self.rect.top |
|
313
|
|
|
pygame.draw.circle(surface, (0xff, 0xff, 0xff), (sx, sy), 13, 2) |
|
314
|
|
|
# fleet range in case of selecting fleet orders |
|
315
|
|
|
if self.alwaysShowRangeFor and self.star_map._fleetRanges.has_key(self.alwaysShowRangeFor): |
|
316
|
|
|
self._drawFleetRangesFuel(surface, self.alwaysShowRangeFor) |
|
317
|
|
|
for activeObjID in self.activeObjIDs: |
|
318
|
|
|
if activeObjID and activeObjID in self.star_map._fleetTarget: |
|
319
|
|
|
self._drawApproachingFleetLine(surface, activeObjID) |
|
320
|
|
|
if activeObjID and activeObjID in self.star_map._fordersTarget: |
|
321
|
|
|
self._drawThickeningFleetOrderLines(surface, activeObjID) |
|
322
|
|
|
if activeObjID and activeObjID in self.star_map._fleetRanges: |
|
323
|
|
|
self._drawFleetRanges(surface, activeObjID) |
|
324
|
|
|
# restore clipping |
|
325
|
|
|
surface.set_clip(oldClip) |
|
326
|
|
|
|
|
327
|
|
|
def initHotbuttons(self): |
|
328
|
|
|
# key : [ key , state , x , y , dx, dy, value, tooltip ] |
|
329
|
|
|
# 'value' is "active state' gdata value or true |
|
330
|
|
|
self._hotbuttons = { |
|
331
|
|
|
'pzone': ['pzone',self.control_modes['control_areas'],2,2,17,13, 1,_('Player Zones (CTRL-P)')], |
|
332
|
|
|
'civ': ['civ',self.control_modes['civilian_fleets'],21,2,18,13, 1,_('Civilian Ships (CTRL-H)')], |
|
333
|
|
|
'lines': ['lines',self.control_modes['fleet_lines'],41,2,18,13, 1,_('Fleet Lines (CTRL-L)')], |
|
334
|
|
|
'redir': ['redir',self.control_modes['redirects'],61,2,18,13, 1,_('Redirect Arrows (CTRL-R)')], |
|
335
|
|
|
'scanner': ['scanner',self.control_modes['scanners'],81,2,17,13, 1,_('Scanners (CTRL-S)')], |
|
336
|
|
|
'grid': ['grid',self.control_modes['map_grid'],100,2,17,13, 1,_('Grid (CTRL-G)')], |
|
337
|
|
|
'alternate': ['alternate',self.control_modes['alternative_mode'],119,2,17,13, 2,_('Alternate View (CTRL-A)')], |
|
338
|
|
|
'ov_diplo': ['ov_diplo',False,2,17,13,13, gdata.OVERLAY_DIPLO,_('Overlay: Diplomacy')], |
|
339
|
|
|
'ov_min': ['ov_min',False,17,17,13,13, gdata.OVERLAY_MIN,_('Overlay: Minerals')], |
|
340
|
|
|
'ov_env': ['ov_env',False,32,17,13,13, gdata.OVERLAY_BIO,_('Overlay: Environment')], |
|
341
|
|
|
'ov_slot': ['ov_slot',False,47,17,13,13, gdata.OVERLAY_SLOT,_('Overlay: Slots')], |
|
342
|
|
|
'ov_morale': ['ov_morale',False,62,17,13,13, gdata.OVERLAY_MORALE,_('Overlay: Morale')], |
|
343
|
|
|
'ov_fuel': ['ov_fuel',False,77,17,13,13, gdata.OVERLAY_DOCK,_('Overlay: Fuel and Repair')], |
|
344
|
|
|
'ov_gate': ['ov_gate',False,92,17,13,13, gdata.OVERLAY_STARGATE,_('Overlay: Star Gate Speed')], |
|
345
|
|
|
'ov_pirate': ['ov_pirate',False,107,17,13,13, gdata.OVERLAY_FAME,_('Overlay: Pirate Fame')], |
|
346
|
|
|
} |
|
347
|
|
|
if self.control_modes['pirate_dialogs']: |
|
348
|
|
|
self._hotbuttons['ov_piratecolony'] = ['ov_piratecolony',False,122,17,13,13, gdata.OVERLAY_PIRATECOLONYCOST,'Overlay: Pirate Colony Cost'] |
|
349
|
|
|
self._oldOverlayHotbutton = False; |
|
350
|
|
|
self._tempOverlayHotbutton = False; |
|
351
|
|
|
self._hotbuttonRects = {} |
|
352
|
|
|
|
|
353
|
|
|
def toggleHotButtons(self, button): |
|
354
|
|
|
self.toggleTempButton(False) |
|
355
|
|
|
if (button[:3] == 'ov_'): #overlay |
|
356
|
|
|
if self._oldOverlayHotbutton == button: |
|
357
|
|
|
self.star_map.overlayMode = gdata.OVERLAY_OWNER |
|
358
|
|
|
self._hotbuttons[button][1] = False |
|
359
|
|
|
self._oldOverlayHotbutton = False |
|
360
|
|
|
else: |
|
361
|
|
|
if self._oldOverlayHotbutton: |
|
362
|
|
|
self._hotbuttons[self._oldOverlayHotbutton][1] = False |
|
363
|
|
|
self._hotbuttons[button][1] = True |
|
364
|
|
|
self.star_map.overlayMode = self._hotbuttons[button][6] |
|
365
|
|
|
self._oldOverlayHotbutton = button |
|
366
|
|
|
else: #normal toggle |
|
367
|
|
|
if self._hotbuttons[button][1]: |
|
368
|
|
|
self._hotbuttons[button][1] = 0 |
|
369
|
|
|
else: |
|
370
|
|
|
self._hotbuttons[button][1] = self._hotbuttons[button][6] # set standard value |
|
371
|
|
|
translation = {'pzone': 'control_areas', |
|
372
|
|
|
'civ': 'civilian_fleets', |
|
373
|
|
|
'lines': 'fleet_lines', |
|
374
|
|
|
'redir': 'redirects', |
|
375
|
|
|
'scanner': 'scanners', |
|
376
|
|
|
'grid': 'map_grid', |
|
377
|
|
|
'alternate': 'alternative_mode'} |
|
378
|
|
|
if button in translation: |
|
379
|
|
|
self.control_modes[translation[button]] = self._hotbuttons[button][1] |
|
380
|
|
|
self.repaintHotbuttons = 1 |
|
381
|
|
|
self.repaint_map = 1 |
|
382
|
|
|
|
|
383
|
|
|
def toggleTempButton(self,pos=False): |
|
384
|
|
|
if pos: # true unless we are no longer in the box, in which case we are resetting |
|
385
|
|
|
currentButton = self.detectButtonOverpass(pos) |
|
386
|
|
|
if currentButton == self._tempOverlayHotbutton: return |
|
387
|
|
|
if self._tempOverlayHotbutton: |
|
388
|
|
|
self._hotbuttons[self._tempOverlayHotbutton][1] = not self._hotbuttons[self._tempOverlayHotbutton][1] |
|
389
|
|
|
if not currentButton: |
|
390
|
|
|
self.repaintHotbuttons = 1 |
|
391
|
|
|
self._tempOverlayHotbutton = False |
|
392
|
|
|
return |
|
393
|
|
|
self._hotbuttons[currentButton][1] = not self._hotbuttons[currentButton][1] |
|
394
|
|
|
self._tempOverlayHotbutton = currentButton |
|
395
|
|
|
elif self._tempOverlayHotbutton: |
|
396
|
|
|
self._hotbuttons[self._tempOverlayHotbutton][1] = not self._hotbuttons[self._tempOverlayHotbutton][1] |
|
397
|
|
|
self._tempOverlayHotbutton = False |
|
398
|
|
|
self.repaintHotbuttons = 1 |
|
399
|
|
|
|
|
400
|
|
|
def detectButtonOverpass(self,pos): |
|
401
|
|
|
for buttonkey in self._hotbuttonRects: |
|
402
|
|
|
#log.debug(self._hotbuttonRects[buttonkey][1],pos) |
|
403
|
|
|
if self._hotbuttonRects[buttonkey][1].collidepoint(pos): return buttonkey |
|
404
|
|
|
return False |
|
405
|
|
|
|
|
406
|
|
|
def processMB1Down(self, evt): |
|
407
|
|
|
# handle SHIFT click as MB3 |
|
408
|
|
|
mods = pygame.key.get_mods() |
|
409
|
|
|
if mods & pygame.KMOD_SHIFT: |
|
410
|
|
|
return self.processMB3Down(evt) |
|
411
|
|
|
pos = evt.pos |
|
412
|
|
|
# show current position for debugging |
|
413
|
|
|
# log.debug(pos) |
|
414
|
|
|
if self.control_modes['minimap']: |
|
415
|
|
|
if self._miniMapRect.collidepoint(pos): |
|
416
|
|
|
return ui.NoEvent |
|
417
|
|
|
if self.control_modes['hotbuttons'] and self._hotbuttonsZone.collidepoint(pos): |
|
418
|
|
|
return ui.NoEvent |
|
419
|
|
|
self.pressedObjIDs = [] |
|
420
|
|
|
for objID in self._actAreas.keys(): |
|
421
|
|
|
rect = self._actAreas[objID] |
|
422
|
|
|
if rect.collidepoint(pos): |
|
423
|
|
|
self.pressedObjIDs.append(objID) |
|
424
|
|
|
|
|
425
|
|
|
self.pressedBuoyObjIDs = [] |
|
426
|
|
|
for objID in self._actBuoyAreas.keys(): |
|
427
|
|
|
rect = self._actBuoyAreas[objID] |
|
428
|
|
|
if rect.collidepoint(pos): |
|
429
|
|
|
self.pressedBuoyObjIDs.append(objID) |
|
430
|
|
|
|
|
431
|
|
|
if self.pressedObjIDs or self.pressedBuoyObjIDs: |
|
432
|
|
|
return ui.NoEvent |
|
433
|
|
|
else: |
|
434
|
|
|
self.activeObjID = Const.OID_NONE |
|
435
|
|
|
return ui.NoEvent |
|
436
|
|
|
|
|
437
|
|
|
def processMB1Up(self, evt): |
|
438
|
|
|
# handle SHIFT click as MB3 |
|
439
|
|
|
mods = pygame.key.get_mods() |
|
440
|
|
|
if mods & pygame.KMOD_SHIFT: |
|
441
|
|
|
return self.processMB3Up(evt) |
|
442
|
|
|
pos = evt.pos |
|
443
|
|
|
if self.control_modes['minimap']: |
|
444
|
|
|
if self._miniMapRect.collidepoint(pos): |
|
445
|
|
|
self.star_map.currX, self.star_map.currY = self.miniMap.processMB1Up((pos[0] - self._miniMapRect.left, self._miniMapRect.height - pos[1] + self._miniMapRect.top)) |
|
446
|
|
|
self.processMiniMapRect() |
|
447
|
|
|
self.repaint_map = 1 |
|
448
|
|
|
return ui.NoEvent |
|
449
|
|
|
if self.control_modes['hotbuttons'] and self._hotbuttonsZone.collidepoint(pos): |
|
450
|
|
|
button = self.detectButtonOverpass(pos) |
|
451
|
|
|
if button: |
|
452
|
|
|
self.toggleHotButtons(button) |
|
453
|
|
|
return ui.NoEvent |
|
454
|
|
|
objIDs = [] |
|
455
|
|
|
for objID in self._actAreas.keys(): |
|
456
|
|
|
rect = self._actAreas[objID] |
|
457
|
|
|
if rect.collidepoint(pos): |
|
458
|
|
|
objIDs.append(objID) |
|
459
|
|
|
|
|
460
|
|
|
bObjIDs = [] |
|
461
|
|
|
for objID in self._actBuoyAreas.keys(): |
|
462
|
|
|
rect = self._actBuoyAreas[objID] |
|
463
|
|
|
if rect.collidepoint(pos): |
|
464
|
|
|
bObjIDs.append(objID) |
|
465
|
|
|
|
|
466
|
|
|
if (objIDs or bObjIDs) and (self.pressedObjIDs == objIDs or self.pressedBuoyObjIDs == bObjIDs) and self.action: |
|
467
|
|
|
if self.selectobject: |
|
468
|
|
|
self.setKeyObject(objIDs,bObjIDs) |
|
469
|
|
|
return ui.NoEvent |
|
470
|
|
|
self.gotoObject(objIDs,bObjIDs) |
|
471
|
|
|
return ui.NoEvent |
|
472
|
|
|
else: |
|
473
|
|
|
self.activeObjID = Const.OID_NONE |
|
474
|
|
|
return ui.NoEvent |
|
475
|
|
|
|
|
476
|
|
|
def gotoObject(self,objIDs,bObjIDs): |
|
477
|
|
|
if len(objIDs) + len(bObjIDs) == 1: |
|
478
|
|
|
if len(objIDs) == 1: |
|
479
|
|
|
if self.selectobject: |
|
480
|
|
|
return objIDs[0] |
|
481
|
|
|
self.processAction(self.action, objIDs[0]) |
|
482
|
|
|
self.pressedObjIDs = [] |
|
483
|
|
|
else: |
|
484
|
|
|
if self.selectobject: |
|
485
|
|
|
return Const.OID_NONE |
|
486
|
|
|
self.showBuoyDlg.display(bObjIDs[0]) |
|
487
|
|
|
self.pressedBuoyObjIDs = [] |
|
488
|
|
|
else: |
|
489
|
|
|
# multiple objects -> post pop-up menu |
|
490
|
|
|
items = [] |
|
491
|
|
|
for objID in objIDs: |
|
492
|
|
|
obj = client.get(objID) |
|
493
|
|
|
if obj.type == Const.T_SYSTEM: |
|
494
|
|
|
name = getattr(obj, "name", None) |
|
495
|
|
|
name = _("System: %s [ID: %d]") % (name or res.getUnknownName(), obj.oid) |
|
496
|
|
|
elif obj.type == Const.T_WORMHOLE: |
|
497
|
|
|
name = getattr(obj, "name", None) |
|
498
|
|
|
name = _("Worm hole: %s [ID: %d]") % (name or res.getUnknownName(), obj.oid) |
|
499
|
|
|
elif obj.type == Const.T_PLANET: |
|
500
|
|
|
name = getattr(obj, "name", None) |
|
501
|
|
|
name = _("Planet: %s [ID: %d]") % (name or res.getUnknownName(), obj.oid) |
|
502
|
|
|
elif obj.type == Const.T_FLEET: |
|
503
|
|
|
if hasattr(obj,'customname') and obj.customname: |
|
504
|
|
|
name = obj.customname |
|
505
|
|
|
else: |
|
506
|
|
|
name = getattr(obj, "name", None) |
|
507
|
|
|
name = _("Fleet: %s [ID: %d]") % (name or res.getUnknownName(), obj.oid) |
|
508
|
|
|
else: |
|
509
|
|
|
name = _("Unknown object [ID: %d]") % obj.oid |
|
510
|
|
|
item = ui.Item(name, action = "onObjectSelected", data = objID) |
|
511
|
|
|
items.append(item) |
|
512
|
|
|
for objID in bObjIDs: |
|
513
|
|
|
obj = client.get(objID) |
|
514
|
|
|
if obj.type == Const.T_SYSTEM: |
|
515
|
|
|
name = getattr(obj, "name", None) |
|
516
|
|
|
name = _("Buoy on system: %s [ID: %d]") % (name or res.getUnknownName(), obj.oid) |
|
517
|
|
|
elif obj.type == Const.T_WORMHOLE: |
|
518
|
|
|
name = getattr(obj, "name", None) |
|
519
|
|
|
name = _("Buoy on worm hole: %s [ID: %d]") % (name or res.getUnknownName(), obj.oid) |
|
520
|
|
|
else: |
|
521
|
|
|
name = _("Buoy on unknown object [ID: %d]") % obj.oid |
|
522
|
|
|
item = ui.Item(name, action = "onBuoySelected", data = objID) |
|
523
|
|
|
items.append(item) |
|
524
|
|
|
self.popup.items = items |
|
525
|
|
|
self.popup.show() |
|
526
|
|
|
if self.selectobject: |
|
527
|
|
|
return Const.OID_NONE |
|
528
|
|
|
|
|
529
|
|
|
def onObjectSelected(self, widget, action, data): |
|
530
|
|
|
self.processAction(self.action, data) |
|
531
|
|
|
|
|
532
|
|
|
def onBuoySelected(self, widget, action, data): |
|
533
|
|
|
self.showBuoyDlg.display(data) |
|
534
|
|
|
|
|
535
|
|
|
def processMB3Down(self, evt): |
|
536
|
|
|
if self.control_modes['minimap']: |
|
537
|
|
|
if self._miniMapRect.collidepoint(evt.pos): |
|
538
|
|
|
return ui.NoEvent |
|
539
|
|
|
self._newCurrXY = 1 |
|
540
|
|
|
return ui.NoEvent |
|
541
|
|
|
|
|
542
|
|
|
def processMB3Up(self, evt): |
|
543
|
|
|
if self._newCurrXY: |
|
544
|
|
|
x, y = evt.pos |
|
545
|
|
|
centerX, centerY = self._mapSurf.get_rect().center |
|
546
|
|
|
self.star_map.currX -= float(centerX - x) / self.star_map.scale |
|
547
|
|
|
self.star_map.currY += float(centerY - y) / self.star_map.scale |
|
548
|
|
|
self.processMiniMapRect() |
|
549
|
|
|
self.repaint_map = 1 |
|
550
|
|
|
self._newCurrXY = 0 |
|
551
|
|
|
return ui.NoEvent |
|
552
|
|
|
|
|
553
|
|
|
def processMiniMapRect(self): |
|
554
|
|
|
if self.control_modes['minimap']: |
|
555
|
|
|
rect = self._mapSurf.get_rect() |
|
556
|
|
|
self.miniMap.moveRect(self.star_map.currX, self.star_map.currY, rect.width / self.star_map.scale, rect.height / self.star_map.scale) |
|
557
|
|
|
|
|
558
|
|
|
def _rescaleMap(self, evt, delta): |
|
559
|
|
|
if not 10 < self.star_map.scale + delta < 80: |
|
560
|
|
|
return ui.NoEvent |
|
561
|
|
|
try: |
|
562
|
|
|
x, y = evt.pos |
|
563
|
|
|
except AttributeError: |
|
564
|
|
|
# keyboard rescale |
|
565
|
|
|
x, y = pygame.mouse.get_pos() |
|
566
|
|
|
centerX, centerY = self._mapSurf.get_rect().center |
|
567
|
|
|
sign = cmp(delta, 0) |
|
568
|
|
|
self.star_map.currX -= sign * float(centerX - x) * (1 / self.star_map.scale - 1 / (self.star_map.scale + delta)) |
|
569
|
|
|
self.star_map.currY += sign * float(centerY - y) * (1 / self.star_map.scale - 1 / (self.star_map.scale + delta)) |
|
570
|
|
|
self.star_map.scale += delta |
|
571
|
|
|
self.star_map.textSize = ['small', 'normal', 'large'][bisect.bisect([40, 60], self.star_map.scale)] |
|
572
|
|
|
self.repaint_map = 1 |
|
573
|
|
|
self.processMiniMapRect() |
|
574
|
|
|
|
|
575
|
|
|
def processMWUp(self, evt): |
|
576
|
|
|
return self._rescaleMap(evt, 5) |
|
577
|
|
|
|
|
578
|
|
|
def processMWDown(self, evt): |
|
579
|
|
|
return self._rescaleMap(evt, -5) |
|
580
|
|
|
|
|
581
|
|
|
def processMMotion(self, evt): |
|
582
|
|
|
pos = evt.pos |
|
583
|
|
|
if self.control_modes['minimap']: |
|
584
|
|
|
if self._miniMapRect.collidepoint(pos): |
|
585
|
|
|
#log.debug('Minimap Rect Position'); |
|
586
|
|
|
return ui.NoEvent |
|
587
|
|
|
if self.control_modes['hotbuttons'] and self._hotbuttonsZone.collidepoint(pos): |
|
588
|
|
|
#should give hotkey tooltips for this eventually |
|
589
|
|
|
self.toggleTempButton(pos) |
|
590
|
|
|
return ui.NoEvent |
|
591
|
|
|
elif self._tempOverlayHotbutton: # cleanup if cursor not in zone |
|
592
|
|
|
self.toggleTempButton(False) |
|
593
|
|
|
self.activeObjID = Const.OID_NONE |
|
594
|
|
|
self.activeObjIDs = [] |
|
595
|
|
|
for objID in self._actAreas.keys(): |
|
596
|
|
|
rect = self._actAreas[objID] |
|
597
|
|
|
if rect.collidepoint(pos): |
|
598
|
|
|
self.activeObjID = objID |
|
599
|
|
|
self.activeObjIDs.append(objID) |
|
600
|
|
|
self.activePos = pos |
|
601
|
|
|
return ui.NoEvent |
|
602
|
|
|
|
|
603
|
|
|
# put actually processing of key in "processKeyUp" using key pressed during "processKeyDown" to prevent erroneous double press detection when holding down CTRL, SHIFT, or ALT keys |
|
604
|
|
|
def processKeyDown(self, evt): |
|
605
|
|
|
self.keyPress = evt |
|
606
|
|
|
if self.callEventHandler: |
|
607
|
|
|
self.callEventHandler.processKeyDown(evt) |
|
608
|
|
|
return ui.NoEvent |
|
609
|
|
|
|
|
610
|
|
|
def _processObjectHotkeys(self, evt): |
|
611
|
|
|
if pygame.key.get_mods() & pygame.KMOD_CTRL: |
|
612
|
|
|
log.debug('Set Key:', evt.key) |
|
613
|
|
|
if gdata.config.defaults.displayhelp != 'no': |
|
614
|
|
|
self.KeyModHelp.show() |
|
615
|
|
|
self.selectobject = True |
|
616
|
|
|
self.setKey = evt.key |
|
617
|
|
|
self.app.setStatus(_("Select object to hotkey. ESC to cancel.")) |
|
618
|
|
|
elif pygame.key.get_mods() & pygame.KMOD_SHIFT: |
|
619
|
|
|
log.debug('Focus Key:', evt.key) |
|
620
|
|
|
self.focusOnKeyObject(evt.key) |
|
621
|
|
|
else: |
|
622
|
|
|
log.debug('Goto Key:', evt.key) |
|
623
|
|
|
self.gotoKeyObject(evt.key) |
|
624
|
|
|
return ui.NoEvent |
|
625
|
|
|
|
|
626
|
|
|
def processKeyUp(self, evt2): |
|
627
|
|
|
if self.callEventHandler: |
|
628
|
|
|
self.callEventHandler.processKeyUp(evt2) |
|
629
|
|
|
evt = self.keyPress |
|
630
|
|
|
if not self.keyPress: return ui.NoEvent |
|
631
|
|
|
self.keyPress = False |
|
632
|
|
|
# ==== Object Hotkeys ==== |
|
633
|
|
|
#I have not found unicode escape characters for Ctrl-0 through Ctrl-9, so using direct key reference (less preferred due to international keyboards) |
|
634
|
|
|
if evt.key in [49,50,51,52,53,54,55,56,57,48]: |
|
635
|
|
|
self._processObjectHotkeys(evt) |
|
636
|
|
|
# ==== Map and Dialog Hotkeys ==== |
|
637
|
|
|
elif evt.key == pygame.K_ESCAPE and self.selectobject: |
|
638
|
|
|
log.debug('Canceled Key') |
|
639
|
|
|
if self.selectobject: |
|
640
|
|
|
self.app.setStatus(_("Ready.")) |
|
641
|
|
|
self.selectobject = False |
|
642
|
|
|
return ui.NoEvent |
|
643
|
|
|
if not evt.unicode: |
|
644
|
|
|
# force update |
|
645
|
|
|
self.star_map.scale += 1 |
|
646
|
|
|
self.star_map.scale -= 1 |
|
647
|
|
|
return ui.NoEvent |
|
648
|
|
|
if evt.unicode in u'+=': |
|
649
|
|
|
self._rescaleMap(evt, 5) |
|
650
|
|
|
elif evt.unicode == u'-': |
|
651
|
|
|
self._rescaleMap(evt, -5) |
|
652
|
|
|
# Space Bar - Recenter |
|
653
|
|
|
elif evt.unicode == u' ': |
|
654
|
|
|
x, y = pygame.mouse.get_pos() |
|
655
|
|
|
centerX, centerY = self._mapSurf.get_rect().center |
|
656
|
|
|
self.star_map.currX -= float(centerX - x) / self.star_map.scale |
|
657
|
|
|
self.star_map.currY += float(centerY - y) / self.star_map.scale |
|
658
|
|
|
self.repaint_map = 1 |
|
659
|
|
|
self._newCurrXY = 0 |
|
660
|
|
|
# ==== Standard Hotkeys ==== |
|
661
|
|
|
# Reserve CTRL-C for copy (future editor support) |
|
662
|
|
|
# Ctrl+F |
|
663
|
|
|
toggleMapping = {u'\x01': 'alternate', # Alternative system info |
|
664
|
|
|
u'\x07': 'grid', # Grid |
|
665
|
|
|
u'\x08': 'civ', # Civilian ships |
|
666
|
|
|
u'\x0C': 'lines', # Fleet lines |
|
667
|
|
|
u'\x10': 'pzone', # Control areas |
|
668
|
|
|
u'\x12': 'redir', # Redirections |
|
669
|
|
|
u'\x13': 'scanner'} # Scanner circles |
|
670
|
|
|
if evt.unicode in toggleMapping and pygame.key.get_mods() & pygame.KMOD_CTRL: |
|
671
|
|
|
self.toggleHotButtons(toggleMapping[evt.unicode]) |
|
672
|
|
|
# Ctrl+F to open the search (find) dialog |
|
673
|
|
|
elif evt.unicode == u'\x06' and pygame.key.get_mods() & pygame.KMOD_CTRL: |
|
674
|
|
|
self.searchDlg.display() |
|
675
|
|
|
# Reserve CTRL-V,X,and Z for paste, cut, and undo (future editor support) |
|
676
|
|
|
# ==== Else ==== |
|
677
|
|
|
else: |
|
678
|
|
|
# force update |
|
679
|
|
|
self.star_map.scale += 1 |
|
680
|
|
|
self.star_map.scale -= 1 |
|
681
|
|
|
return ui.NoEvent |
|
682
|
|
|
|
|
683
|
|
|
def setKeyObject(self,objIDs,bObjIDs): |
|
684
|
|
|
objID = self.gotoObject(objIDs,bObjIDs) |
|
685
|
|
|
log.debug('Setting Key Object To:',objID) |
|
686
|
|
|
self.app.setStatus(_("Ready.")) |
|
687
|
|
|
self.selectobject = False |
|
688
|
|
|
if (objID == Const.OID_NONE): |
|
689
|
|
|
return |
|
690
|
|
|
obj = client.get(objID) |
|
691
|
|
|
if obj.type in (Const.T_SYSTEM, Const.T_PLANET, Const.T_FLEET): |
|
692
|
|
|
gdata.objectFocus[self.setKey]=objID |
|
693
|
|
|
|
|
694
|
|
|
def gotoKeyObject(self,evtkey): |
|
695
|
|
|
if evtkey in gdata.objectFocus: |
|
696
|
|
|
objID = gdata.objectFocus[evtkey] |
|
697
|
|
|
self.processAction(self.action, objID) |
|
698
|
|
|
self.pressedObjIDs = [] |
|
699
|
|
|
|
|
700
|
|
|
def focusOnKeyObject(self,evtkey): |
|
701
|
|
|
if evtkey in gdata.objectFocus: |
|
702
|
|
|
objID = gdata.objectFocus[evtkey] |
|
703
|
|
|
obj = client.get(objID, noUpdate = 1) |
|
704
|
|
|
if hasattr(obj, "x"): |
|
705
|
|
|
gdata.mainGameDlg.win.vStarMap.highlightPos = (obj.x, obj.y) |
|
706
|
|
|
gdata.mainGameDlg.win.vStarMap.setPos(obj.x, obj.y) |
|
707
|
|
|
|
|
708
|
|
|
def onMouseOver(self): |
|
709
|
|
|
self.mouseOver = 1 |
|
710
|
|
|
try: |
|
711
|
|
|
self.parent.parent.setFocus(self) |
|
712
|
|
|
except: |
|
713
|
|
|
log.debug('Cannot refocus on starmap') |
|
714
|
|
|
|
|
715
|
|
|
def setPos(self, x, y): |
|
716
|
|
|
self.star_map.currX = x |
|
717
|
|
|
self.star_map.currY = y |
|
718
|
|
|
self.repaint_map = 1 |
|
719
|
|
|
self.processMiniMapRect() |
|
720
|
|
|
|
|
721
|
|
|
|
|
722
|
|
|
registerWidget(StarMapWidget, 'starmapwidget') |
|
723
|
|
|
|