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# Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
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# |
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# This file is part of Outer Space. |
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# |
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# Outer Space is free software; you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation; either version 2 of the License, or |
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# (at your option) any later version. |
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# |
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# Outer Space is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Outer Space; if not, write to the Free Software |
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# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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# |
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import bisect |
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import math |
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import pygameui as ui |
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from osci.StarMapWidget import StarMapWidget |
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from osci import gdata, res, client |
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import ige.ospace.Const as Const |
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from ige.ospace import Rules |
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class FleetsOverviewDlg: |
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def __init__(self, app): |
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self.app = app |
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self.createUI() |
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def display(self): |
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if gdata.config.defaults.showredirects != None: |
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val = gdata.config.defaults.showredirects |
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self.win.vRedirects.checked = val == 'yes' |
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self.show() |
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self.win.show() |
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# register for updates |
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if self not in gdata.updateDlgs: |
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gdata.updateDlgs.append(self) |
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def hide(self): |
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self.win.setStatus(_("Ready.")) |
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self.win.hide() |
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# unregister updates |
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if self in gdata.updateDlgs: |
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gdata.updateDlgs.remove(self) |
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def update(self): |
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self.show() |
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def _analyzeRelations(self, playerID, fleet): |
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# this evaluates color, and if it should be shown at all |
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# get check box selections |
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checkBoxes = [self.win.vEnemy.checked, |
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self.win.vUnfriendy.checked, |
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self.win.vNeutral.checked, |
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self.win.vFriendly.checked, |
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self.win.vAllied.checked] |
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# check fleet color and decide if display the fleet |
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if hasattr(fleet, 'owner'): |
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plRelation = client.getRelationTo(fleet.owner) |
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fgColor = res.getPlayerColor(fleet.owner) |
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if fleet.owner == playerID and self.win.vMine.checked: |
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return fgColor |
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return fgColor if checkBoxes[bisect.bisect(Const.REL_BOUNDARIES, plRelation)] else None |
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else: |
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# with no owner assume enemy |
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return res.getFFColorCode(Const.REL_ENEMY_LO) if checkBoxes[0] else None |
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def _populateName(self, fleet): |
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return fleet.customname if hasattr(fleet, 'customname') and fleet.customname \ |
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else getattr(fleet, 'name', res.getUnknownName()) |
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def _populatePopup(self, playerID, fleet): |
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if hasattr(fleet, 'owner') and playerID != fleet.owner: |
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owner = getattr(client.get(fleet.owner, noUpdate=1), "name", res.getUnknownName()) |
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ownerName = " (%s)" % owner |
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ownerNameTip = owner |
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ownerTipTitle = _("Owner") |
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else: |
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ownerName = "" |
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ownerNameTip = "" |
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ownerTipTitle = "" |
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return ownerName, ownerNameTip, ownerTipTitle |
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def _populateLocation(self, playerID, fleet): |
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systemName = "-" |
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if hasattr(fleet, 'orbiting') and fleet.orbiting: |
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system = client.get(fleet.orbiting, noUpdate=1) |
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systemName = getattr(system, "name", res.getUnknownName()) |
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elif hasattr(fleet, 'closeSystem'): |
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system = client.get(fleet.closeSystem, noUpdate=1) |
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systemName = _("%s (dst)") % getattr(system, "name", res.getUnknownName()) |
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return systemName |
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def _populateOrder(self, fleet): |
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# get fleet current action and target of action |
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order = "-" |
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targetName = "-" |
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if hasattr(fleet, 'actions') and fleet.actionIndex < len(fleet.actions): |
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action, target, data = fleet.actions[fleet.actionIndex] |
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if action == Const.FLACTION_REDIRECT and not self.win.vRedirects.checked: |
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# ok, not interested then |
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return None |
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order = gdata.fleetActions[action] |
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if target != Const.OID_NONE: |
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targetName = getattr(client.get(target, noUpdate=1), 'name', res.getUnknownName()) |
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order = "%s %s" % (order, targetName) |
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return order |
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def _populateEta(self, fleet): |
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return res.formatTime(fleet.eta) if hasattr(fleet, "eta") else "?" |
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def _populateFuel(self, fleet): |
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if hasattr(fleet, "storEn"): |
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fuel = 100 * fleet.storEn / fleet.maxEn if fleet.maxEn > 0 else 0 |
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else: |
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fuel = "?" |
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return fuel |
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def _populateOpTime(self, fleet): |
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if hasattr(fleet, 'storEn') and hasattr(fleet, 'operEn'): |
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turns = fleet.storEn / fleet.operEn if fleet.operEn > 0 else 100000 |
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rawRange = turns * fleet.speed / Rules.turnsPerDay |
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_range = "%.2f" % rawRange |
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opTime = res.formatTime(turns) |
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else: |
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_range = "?" |
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opTime = "?" |
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return opTime, _range |
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def _populateLastUpgrade(self, fleet): |
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return res.formatTime(fleet.lastUpgrade) if hasattr(fleet, "lastUpgrade") else "?" |
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def show(self): |
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player = client.getPlayer() |
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items = [] |
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for fleetID in client.db.keys(): |
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fleet = client.get(fleetID, noUpdate=1) |
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# skip non-fleets |
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if not hasattr(fleet, "type") or fleet.type != Const.T_FLEET: |
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continue |
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fgColor = self._analyzeRelations(player.oid, fleet) |
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if fgColor is None: |
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# nothing to show |
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continue |
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order = self._populateOrder(fleet) |
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if order is None: |
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# nothing to show - redirect, which is not ticked |
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continue |
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ownerName, ownerNameTip, ownerTipTitle = self._populatePopup(player.oid, fleet) |
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opTime, _range = self._populateOpTime(fleet) |
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# create ListBox Item for fleet |
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item = ui.Item( |
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"%s %s" % (self._populateName(fleet), ownerName), |
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tooltipTitle=ownerTipTitle, |
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tooltip=ownerNameTip, |
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tLocation=self._populateLocation(player.oid, fleet), |
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tOrder=self._populateOrder(fleet), |
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tMP=getattr(fleet, "combatPwr", "?"), |
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tETA=self._populateEta(fleet), |
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tSignature=getattr(fleet, "signature", "?"), |
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tFuel=self._populateFuel(fleet), |
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tOpTime=opTime, |
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tRange=_range, |
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tLastUpgrade=self._populateLastUpgrade(fleet), |
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tFleetID=fleetID, |
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foreground=fgColor) |
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items.append(item) |
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self.win.vFleets.items = items |
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self.win.vFleets.itemsChanged() |
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def onSelectFleet(self, widget, action, data): |
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item = self.win.vFleets.selection[0] |
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fleet = client.get(item.tFleetID, noUpdate=1) |
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if hasattr(fleet, "owner") and fleet.owner == client.getPlayerID(): |
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# show dialog |
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gdata.mainGameDlg.onSelectMapObj(None, None, item.tFleetID) |
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else: |
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# center fleet on map |
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if hasattr(fleet, "x"): |
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gdata.mainGameDlg.win.vStarMap.highlightPos = (fleet.x, fleet.y) |
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gdata.mainGameDlg.win.vStarMap.setPos(fleet.x, fleet.y) |
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self.hide() |
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return |
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self.win.setStatus(_("Cannot show location")) |
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def onShowLocation(self, widget, action, data): |
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item = self.win.vFleets.selection[0] |
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fleet = client.get(item.tFleetID, noUpdate=1) |
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# center on map |
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if hasattr(fleet, "x"): |
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gdata.mainGameDlg.win.vStarMap.highlightPos = (fleet.x, fleet.y) |
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gdata.mainGameDlg.win.vStarMap.setPos(fleet.x, fleet.y) |
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self.hide() |
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return |
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self.win.setStatus(_("Cannot show location")) |
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def onToggleCondition(self, widget, action, data): |
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self.update() |
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def onClose(self, widget, action, data): |
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self.hide() |
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def createUI(self): |
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w, h = gdata.scrnSize |
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self.win = ui.Window(self.app, |
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modal = 1, |
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escKeyClose = 1, |
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titleOnly = w == 800 and h == 600, |
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movable = 0, |
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title = _('Fleets Overview'), |
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rect = ui.Rect((w - 800 - 4 * (w != 800)) / 2, (h - 600 - 4 * (h != 600)) / 2, 800 + 4 * (w != 800), 580 + 4 * (h != 600)), |
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layoutManager = ui.SimpleGridLM(), |
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) |
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self.win.subscribeAction('*', self) |
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# playets listbox |
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ui.Listbox(self.win, layout = (0, 0, 40, 26), id = 'vFleets', |
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columns = [ |
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(_('Fleet'), 'text', 5, ui.ALIGN_W), |
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(_('Location'), 'tLocation', 6.5, ui.ALIGN_W), |
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(_('Current order'), 'tOrder', 7, ui.ALIGN_W), |
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(_('ETA'), 'tETA', 3, ui.ALIGN_E), |
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(_('Fuel %'), 'tFuel', 3, ui.ALIGN_E), |
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(_('Op. time'), 'tOpTime', 3, ui.ALIGN_E), |
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(_('Range'), 'tRange', 3, ui.ALIGN_E), |
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(_('MP'), 'tMP', 3, ui.ALIGN_E), |
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(_('Sign'), 'tSignature', 2, ui.ALIGN_E), |
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(_("Last upgr."), "tLastUpgrade", 3.5, ui.ALIGN_E), |
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], |
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columnLabels = 1, action = 'onSelectFleet', rmbAction = "onShowLocation") |
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ui.Check(self.win, layout = (0, 26, 5, 1), text = _('Mine'), id = "vMine", |
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checked = 1, action = "onToggleCondition") |
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ui.Check(self.win, layout = (5, 26, 5, 1), text = _('Enemy'), id = "vEnemy", |
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checked = 0, action = "onToggleCondition") |
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ui.Check(self.win, layout = (10, 26, 5, 1), text = _('Unfriendly'), id = "vUnfriendy", |
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checked = 0, action = "onToggleCondition") |
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ui.Check(self.win, layout = (15, 26, 5, 1), text = _('Neutral'), id = "vNeutral", |
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checked = 0, action = "onToggleCondition") |
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ui.Check(self.win, layout = (20, 26, 5, 1), text = _('Friendly'), id = "vFriendly", |
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checked = 0, action = "onToggleCondition") |
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ui.Check(self.win, layout = (25, 26, 5, 1), text = _('Allied'), id = "vAllied", |
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checked = 0, action = "onToggleCondition") |
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ui.Check(self.win, layout = (34, 26, 6, 1), text = _('Show redirects'), id = "vRedirects", |
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checked = 0, action = "onToggleCondition") |
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# status bar + submit/cancel |
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ui.TitleButton(self.win, layout = (35, 27, 5, 1), text = _('Close'), action = 'onClose') |
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ui.Title(self.win, id = 'vStatusBar', layout = (0, 27, 35, 1), align = ui.ALIGN_W) |
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#self.win.statusBar = self.win.vStatusBar |
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