| 1 |  |  | # | 
            
                                                                                                            
                            
            
                                    
            
            
                | 2 |  |  | #  Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 3 |  |  | # | 
            
                                                                                                            
                            
            
                                    
            
            
                | 4 |  |  | #  This file is part of Outer Space. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 5 |  |  | # | 
            
                                                                                                            
                            
            
                                    
            
            
                | 6 |  |  | #  Outer Space is free software; you can redistribute it and/or modify | 
            
                                                                                                            
                            
            
                                    
            
            
                | 7 |  |  | #  it under the terms of the GNU General Public License as published by | 
            
                                                                                                            
                            
            
                                    
            
            
                | 8 |  |  | #  the Free Software Foundation; either version 2 of the License, or | 
            
                                                                                                            
                            
            
                                    
            
            
                | 9 |  |  | #  (at your option) any later version. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 10 |  |  | # | 
            
                                                                                                            
                            
            
                                    
            
            
                | 11 |  |  | #  Outer Space is distributed in the hope that it will be useful, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 12 |  |  | #  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
            
                                                                                                            
                            
            
                                    
            
            
                | 13 |  |  | #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
            
                                                                                                            
                            
            
                                    
            
            
                | 14 |  |  | #  GNU General Public License for more details. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 15 |  |  | # | 
            
                                                                                                            
                            
            
                                    
            
            
                | 16 |  |  | #  You should have received a copy of the GNU General Public License | 
            
                                                                                                            
                            
            
                                    
            
            
                | 17 |  |  | #  along with Outer Space; if not, write to the Free Software | 
            
                                                                                                            
                            
            
                                    
            
            
                | 18 |  |  | #  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA | 
            
                                                                                                            
                            
            
                                    
            
            
                | 19 |  |  | # | 
            
                                                                                                            
                            
            
                                    
            
            
                | 20 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 21 |  |  | import copy | 
            
                                                                                                            
                            
            
                                    
            
            
                | 22 |  |  | import random | 
            
                                                                                                            
                            
            
                                    
            
            
                | 23 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 24 |  |  | import Const | 
            
                                                                                                            
                            
            
                                    
            
            
                | 25 |  |  | import Rules | 
            
                                                                                                            
                            
            
                                    
            
            
                | 26 |  |  | import Utils | 
            
                                                                                                            
                            
            
                                    
            
            
                | 27 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 28 |  |  | from ige import GameException | 
            
                                                                                                            
                            
            
                                    
            
            
                | 29 |  |  | from ige import log | 
            
                                                                                                            
                            
            
                                    
            
            
                | 30 |  |  | from ige.IDataHolder import IDataHolder | 
            
                                                                                                            
                            
            
                                    
            
            
                | 31 |  |  |  | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 32 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 33 |  |  | def makeShipMinSpec(player, name, hullID, eqIDs, improvements, | 
            
                                                                        
                            
            
                                    
            
            
                | 34 |  |  |     raiseExs = True): | 
            
                                                                        
                            
            
                                    
            
            
                | 35 |  |  |     ship = makeShipFullSpec(player, name, hullID, eqIDs, improvements, raiseExs) | 
            
                                                                        
                            
            
                                    
            
            
                | 36 |  |  |     # make 'real' ship spec | 
            
                                                                        
                            
            
                                    
            
            
                | 37 |  |  |     spec = IDataHolder() | 
            
                                                                        
                            
            
                                    
            
            
                | 38 |  |  |     spec.type = Const.T_SHIP | 
            
                                                                        
                            
            
                                    
            
            
                | 39 |  |  |     spec.name = ship.name | 
            
                                                                        
                            
            
                                    
            
            
                | 40 |  |  |     spec.hullID = ship.hullID | 
            
                                                                        
                            
            
                                    
            
            
                | 41 |  |  |     spec.level = ship.level | 
            
                                                                        
                            
            
                                    
            
            
                | 42 |  |  |     spec.eqIDs = ship.eqIDs | 
            
                                                                        
                            
            
                                    
            
            
                | 43 |  |  |     spec.improvements = ship.improvements | 
            
                                                                        
                            
            
                                    
            
            
                | 44 |  |  |     spec.combatClass = ship.combatClass | 
            
                                                                        
                            
            
                                    
            
            
                | 45 |  |  |     spec.signature = ship.signature | 
            
                                                                        
                            
            
                                    
            
            
                | 46 |  |  |     spec.scannerPwr = ship.scannerPwr | 
            
                                                                        
                            
            
                                    
            
            
                | 47 |  |  |     spec.speed = ship.speed | 
            
                                                                        
                            
            
                                    
            
            
                | 48 |  |  |     spec.battleSpeed = ship.battleSpeed | 
            
                                                                        
                            
            
                                    
            
            
                | 49 |  |  |     spec.maxHP = ship.maxHP | 
            
                                                                        
                            
            
                                    
            
            
                | 50 |  |  |     spec.shieldHP = ship.shieldHP | 
            
                                                                        
                            
            
                                    
            
            
                | 51 |  |  |     spec.combatAtt = ship.combatAtt | 
            
                                                                        
                            
            
                                    
            
            
                | 52 |  |  |     spec.combatDef = ship.combatDef | 
            
                                                                        
                            
            
                                    
            
            
                | 53 |  |  |     spec.missileDef = ship.missileDef | 
            
                                                                        
                            
            
                                    
            
            
                | 54 |  |  |     spec.storEn = ship.storEn | 
            
                                                                        
                            
            
                                    
            
            
                | 55 |  |  |     spec.operEn = ship.operEn | 
            
                                                                        
                            
            
                                    
            
            
                | 56 |  |  |     spec.buildProd = ship.buildProd | 
            
                                                                        
                            
            
                                    
            
            
                | 57 |  |  |     spec.buildSRes = ship.buildSRes | 
            
                                                                        
                            
            
                                    
            
            
                | 58 |  |  |     spec.weaponIDs = ship.weaponIDs | 
            
                                                                        
                            
            
                                    
            
            
                | 59 |  |  |     spec.deployStructs = ship.deployStructs | 
            
                                                                        
                            
            
                                    
            
            
                | 60 |  |  |     spec.deployHandlers = ship.deployHandlers | 
            
                                                                        
                            
            
                                    
            
            
                | 61 |  |  |     spec.built = 0 | 
            
                                                                        
                            
            
                                    
            
            
                | 62 |  |  |     spec.buildTurns = 1 | 
            
                                                                        
                            
            
                                    
            
            
                | 63 |  |  |     spec.upgradeTo = 0 | 
            
                                                                        
                            
            
                                    
            
            
                | 64 |  |  |     spec.isMilitary = ship.isMilitary | 
            
                                                                        
                            
            
                                    
            
            
                | 65 |  |  |     spec.baseExp = ship.baseExp | 
            
                                                                        
                            
            
                                    
            
            
                | 66 |  |  |     spec.combatPwr = ship.combatPwr | 
            
                                                                        
                            
            
                                    
            
            
                | 67 |  |  |     spec.autoRepairFix = ship.autoRepairFix | 
            
                                                                        
                            
            
                                    
            
            
                | 68 |  |  |     spec.autoRepairPerc = ship.autoRepairPerc | 
            
                                                                        
                            
            
                                    
            
            
                | 69 |  |  |     spec.shieldRechargeFix = ship.shieldRechargeFix | 
            
                                                                        
                            
            
                                    
            
            
                | 70 |  |  |     spec.shieldRechargePerc = ship.shieldRechargePerc | 
            
                                                                        
                            
            
                                    
            
            
                | 71 |  |  |     spec.hardShield = ship.hardShield | 
            
                                                                        
                            
            
                                    
            
            
                | 72 |  |  |     spec.combatAttMultiplier = ship.combatAttMultiplier | 
            
                                                                        
                            
            
                                    
            
            
                | 73 |  |  |     spec.damageAbsorb = ship.damageAbsorb | 
            
                                                                        
                            
            
                                    
            
            
                | 74 |  |  |     return spec | 
            
                                                                                                            
                            
            
                                    
            
            
                | 75 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 76 |  |  | def _checkValidity(ship, tech, installations, equipCounter, raiseExs): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 77 |  |  |     if not raiseExs: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 78 |  |  |         return | 
            
                                                                                                            
                            
            
                                    
            
            
                | 79 |  |  |     # check min hull req | 
            
                                                                                                            
                            
            
                                    
            
            
                | 80 |  |  |     elif tech.minHull > ship.combatClass: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 81 |  |  |         log.warning("Cannot add tech", tech.id, tech.name) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 82 |  |  |         raise GameException("Minimum hull requirement not satisfied.") | 
            
                                                                                                            
                            
            
                                    
            
            
                | 83 |  |  |     # check max hull req | 
            
                                                                                                            
                            
            
                                    
            
            
                | 84 |  |  |     elif tech.maxHull < ship.combatClass: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 85 |  |  |         log.warning("Cannot add tech", tech.id, tech.name) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 86 |  |  |         raise GameException("Maximum hull requirement not satisfied.") | 
            
                                                                                                            
                            
            
                                    
            
            
                | 87 |  |  |     # check maximum installations | 
            
                                                                                                            
                            
            
                                    
            
            
                | 88 |  |  |     elif tech.maxInstallations and installations[tech.id] > tech.maxInstallations: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 89 |  |  |         raise GameException("Maximum number of equipment installations exceeded.") | 
            
                                                                                                            
                            
            
                                    
            
            
                | 90 |  |  |     #check maximum type installations | 
            
                                                                                                            
                            
            
                                    
            
            
                | 91 |  |  |     elif tech.subtype == "seq_mod" and tech.equipType in Rules.maxEquipType: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 92 |  |  |         try: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 93 |  |  |             equipCounter[tech.equipType] += 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 94 |  |  |         except KeyError: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 95 |  |  |             equipCounter[tech.equipType] = 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 96 |  |  |         if equipCounter[tech.equipType] > Rules.maxEquipType[tech.equipType]: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 97 |  |  |             raise GameException("Maximum number of restricted type equipment installations exceeded: %s." % tech.equipType) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 98 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 99 |  |  | def _checkValidityWhole(ship, hull, counter, raiseExs): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 100 |  |  |     if not raiseExs: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 101 |  |  |         return | 
            
                                                                                                            
                            
            
                                    
            
            
                | 102 |  |  |     elif counter.get("seq_ctrl", 0) != 1: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 103 |  |  |         raise GameException("Exactly one control module needs to be in the ship.") | 
            
                                                                                                            
                            
            
                                    
            
            
                | 104 |  |  |     elif ship.slots > hull.slots: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 105 |  |  |         raise GameException("Hull does not have enough slots to hold specified equipment.") | 
            
                                                                                                            
                            
            
                                    
            
            
                | 106 |  |  |     elif ship.weight > hull.maxWeight: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 107 |  |  |         raise GameException("Ship is too heavy.") | 
            
                                                                                                            
                            
            
                                    
            
            
                | 108 |  |  |     elif len(ship.improvements) > Rules.shipMaxImprovements: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 109 |  |  |         raise GameException("Too many improvements.") | 
            
                                                                                                            
                            
            
                                    
            
            
                | 110 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 111 |  |  | def _moduleSignature(ship, tech): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 112 |  |  |     if tech.signature < 0 and not tech.subtype == "seq_eng": | 
            
                                                                                                            
                            
            
                                    
            
            
                | 113 |  |  |         ship.negsignature = min(tech.signature, ship.negsignature) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 114 |  |  |     else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 115 |  |  |         ship.signature += tech.signature | 
            
                                                                                                            
                            
            
                                    
            
            
                | 116 |  |  |     ship.minSignature = max(ship.minSignature, tech.minSignature) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 117 |  |  |     ship.signatureCloak = min(ship.signatureCloak, tech.signatureCloak) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 118 |  |  |     ship.signatureDecloak = min(ship.signatureDecloak, tech.signatureDecloak) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 119 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 120 |  |  | def _finalizeSignature(ship, hull): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 121 |  |  |     ship.signature += ship.negsignature | 
            
                                                                                                            
                            
            
                                    
            
            
                | 122 |  |  |     ship.signature *= ship.signatureCloak * ship.signatureDecloak | 
            
                                                                                                            
                            
            
                                    
            
            
                | 123 |  |  |     ship.signature = int(ship.signature) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 124 |  |  |     ship.signature = max(hull.minSignature, ship.signature, ship.minSignature) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 125 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 126 |  |  | def _moduleCombat(ship, tech, techEff, combatExtra): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 127 |  |  |     combatExtra += tech.addMP | 
            
                                                                                                            
                            
            
                                    
            
            
                | 128 |  |  |     if tech.subtype == "seq_mod": #not cumulative for equipment; pick best | 
            
                                                                                                            
                            
            
                                    
            
            
                | 129 |  |  |         ship.combatAtt = max(ship.combatAtt, tech.combatAtt * techEff) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 130 |  |  |         ship.combatDef = max(ship.combatDef, tech.combatDef * techEff) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 131 |  |  |         ship.missileDef = max(ship.missileDef, tech.missileDef * techEff) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 132 |  |  |     else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 133 |  |  |         ship.combatDefBase += tech.combatDef * techEff | 
            
                                                                                                            
                            
            
                                    
            
            
                | 134 |  |  |         ship.missileDefBase += tech.missileDef * techEff | 
            
                                                                                                            
                            
            
                                    
            
            
                | 135 |  |  |         ship.combatAttBase += tech.combatAtt * techEff | 
            
                                                                                                            
                            
            
                                    
            
            
                | 136 |  |  |     #not cumulative; pick best | 
            
                                                                                                            
                            
            
                                    
            
            
                | 137 |  |  |     ship.combatAttMultiplier = max(ship.combatAttMultiplier, (tech.combatAttPerc-1.0) * techEff + 1.0) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 138 |  |  |     ship.combatDefMultiplier = max(ship.combatDefMultiplier, (tech.combatDefPerc-1.0) * techEff + 1.0) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 139 |  |  |     ship.missileDefMultiplier = max(ship.missileDefMultiplier, (tech.missileDefPerc-1.0) * techEff + 1.0) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 140 |  |  |     # if weapon - register only | 
            
                                                                                                            
                            
            
                                    
            
            
                | 141 |  |  |     if tech.subtype == "seq_wpn": | 
            
                                                                                                            
                            
            
                                    
            
            
                | 142 |  |  |         ship.weaponIDs.append(tech.id) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 143 |  |  |         ship.isMilitary = 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 144 |  |  |         weapon = Rules.techs[tech.id] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 145 |  |  |         ship.baseExp += (weapon.weaponDmgMin + weapon.weaponDmgMax) / 2 * weapon.weaponROF | 
            
                                                                                                            
                            
            
                                    
            
            
                | 146 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 147 |  |  | def _finalizeCombat(ship): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 148 |  |  |     # compute base attack/defence | 
            
                                                                                                            
                            
            
                                    
            
            
                | 149 |  |  |     ship.combatAtt += ship.combatAttBase | 
            
                                                                                                            
                            
            
                                    
            
            
                | 150 |  |  |     ship.combatAtt += int(ship.battleSpeed) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 151 |  |  |     ship.combatDef = int((ship.combatDef + ship.combatDefBase) * ship.combatDefMultiplier) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 152 |  |  |     ship.missileDef = int((ship.missileDef + ship.missileDefBase) * ship.missileDefMultiplier) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 153 |  |  |     ship.combatDef += int(ship.battleSpeed) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 154 |  |  |     ship.missileDef += int(ship.battleSpeed / 2.0) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 155 |  |  |     for i in ship.improvements: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 156 |  |  |         if i == Const.SI_ATT: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 157 |  |  |             ship.combatAtt *= Rules.shipImprovementMod | 
            
                                                                                                            
                            
            
                                    
            
            
                | 158 |  |  |         elif i == Const.SI_DEF: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 159 |  |  |             ship.combatDef *= Rules.shipImprovementMod | 
            
                                                                                                            
                            
            
                                    
            
            
                | 160 |  |  |             ship.missileDef *= Rules.shipImprovementMod | 
            
                                                                                                            
                            
            
                                    
            
            
                | 161 |  |  |     ship.combatAtt = int(ship.combatAtt / (ship.combatClass + 1.0)) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 162 |  |  |     ship.combatDef = int(ship.combatDef / (ship.combatClass + 1.0)) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 163 |  |  |     ship.missileDef = int(ship.missileDef / (ship.combatClass + 1.0)) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 164 |  |  |     ship.baseExp = int(ship.baseExp * Rules.shipBaseExpMod) + Rules.shipBaseExp[ship.combatClass] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 165 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 166 |  |  | def _moduleSturdiness(ship, tech, techEff, shieldPerc): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 167 |  |  |     ship.maxHP += tech.maxHP * techEff | 
            
                                                                                                            
                            
            
                                    
            
            
                | 168 |  |  |     shieldPerc = max(shieldPerc, tech.shieldPerc * techEff) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 169 |  |  |     ship.autoRepairFix = max(ship.autoRepairFix, tech.autoRepairFix * techEff) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 170 |  |  |     ship.autoRepairPerc = max(ship.autoRepairPerc, tech.autoRepairPerc * techEff) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 171 |  |  |     ship.shieldRechargeFix = max(ship.shieldRechargeFix, tech.shieldRechargeFix * techEff) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 172 |  |  |     ship.shieldRechargePerc = max(ship.shieldRechargePerc, tech.shieldRechargePerc * techEff) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 173 |  |  |     ship.hardShield = max(ship.hardShield,tech.hardShield * techEff) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 174 |  |  |     ship.damageAbsorb = min(ship.damageAbsorb + tech.damageAbsorb, Rules.maxDamageAbsorb) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 175 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 176 |  |  | def _finalizeSturdiness(ship, shieldPerc): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 177 |  |  |     # improvements | 
            
                                                                                                            
                            
            
                                    
            
            
                | 178 |  |  |     for i in ship.improvements: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 179 |  |  |         if i == Const.SI_HP: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 180 |  |  |             ship.maxHP *= Rules.shipImprovementMod | 
            
                                                                                                            
                            
            
                                    
            
            
                | 181 |  |  |         elif i == Const.SI_SHIELDS: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 182 |  |  |             ship.shieldHP *= Rules.shipImprovementMod | 
            
                                                                                                            
                            
            
                                    
            
            
                | 183 |  |  |     # round values down | 
            
                                                                                                            
                            
            
                                    
            
            
                | 184 |  |  |     ship.maxHP = int(ship.maxHP) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 185 |  |  |     ship.shieldHP = int(ship.maxHP * shieldPerc) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 186 |  |  |     ship.hardShield = min(1.0,ship.hardShield) #don't allow this to be more than 100% blocking!! | 
            
                                                                                                            
                            
            
                                    
            
            
                | 187 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 188 |  |  | def _moduleDeployables(ship, tech): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 189 |  |  |     if tech.unpackStruct != Const.OID_NONE: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 190 |  |  |         ship.deployStructs.append(tech.unpackStruct) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 191 |  |  |     if tech.deployHandlerID != Const.OID_NONE: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 192 |  |  |         #this calls another tech at execute time, so only need the ID | 
            
                                                                                                            
                            
            
                                    
            
            
                | 193 |  |  |         ship.deployHandlers.append(tech.deployHandlerID) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 194 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 195 |  |  | def _moduleBase(ship, tech, techEff): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 196 |  |  |     ship.level = max(ship.level, tech.level) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 197 |  |  |     ship.buildProd += tech.buildProd | 
            
                                                                                                            
                            
            
                                    
            
            
                | 198 |  |  |     ship.buildSRes = Utils.dictAddition(ship.buildSRes, tech.buildSRes) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 199 |  |  |     ship.slots += tech.slots | 
            
                                                                                                            
                            
            
                                    
            
            
                | 200 |  |  |     ship.weight += tech.weight | 
            
                                                                                                            
                            
            
                                    
            
            
                | 201 |  |  |     ship.storEn += tech.storEn * techEff | 
            
                                                                                                            
                            
            
                                    
            
            
                | 202 |  |  |     ship.operEn += tech.operEn | 
            
                                                                                                            
                            
            
                                    
            
            
                | 203 |  |  |     ship.engPwr += tech.engPwr * techEff | 
            
                                                                                                            
                            
            
                                    
            
            
                | 204 |  |  |     ship.engStlPwr += tech.engStlPwr * techEff | 
            
                                                                                                            
                            
            
                                    
            
            
                | 205 |  |  |     ship.scannerPwr = max(ship.scannerPwr, tech.scannerPwr * techEff) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 206 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 207 |  |  | def _finalizeBase(ship, hull): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 208 |  |  |     ship.weight = max(ship.weight, int(hull.weight / 2.0)) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 209 |  |  |     ship.slots = max(ship.slots, 1) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 210 |  |  |     ship.storEn = int(ship.storEn) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 211 |  |  |     ship.scannerPwr = int(ship.scannerPwr) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 212 |  |  |     ship.engPwr = int(ship.engPwr) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 213 |  |  |     ship.engStlPwr = int(ship.engStlPwr) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 214 |  |  |     ship.speed = float(ship.engPwr) / ship.weight | 
            
                                                                                                            
                            
            
                                    
            
            
                | 215 |  |  |     ship.battleSpeed = float(ship.engPwr + ship.engStlPwr) / ship.weight | 
            
                                                                                                            
                            
            
                                    
            
            
                | 216 |  |  |     # improvements | 
            
                                                                                                            
                            
            
                                    
            
            
                | 217 |  |  |     for i in ship.improvements: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 218 |  |  |         if i == Const.SI_SPEED: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 219 |  |  |             ship.speed *= Rules.shipImprovementMod | 
            
                                                                                                            
                            
            
                                    
            
            
                | 220 |  |  |             ship.battleSpeed *= Rules.shipImprovementMod | 
            
                                                                                                            
                            
            
                                    
            
            
                | 221 |  |  |         elif i == Const.SI_TANKS: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 222 |  |  |             ship.storEn *= Rules.shipImprovementMod | 
            
                                                                                                            
                            
            
                                    
            
            
                | 223 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 224 |  |  | def _setCombatPower(ship, combatExtra): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 225 |  |  |     attackPwr = 0.0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 226 |  |  |     refDefence = 10.0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 227 |  |  |     refAttack = 10.0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 228 |  |  |     refDmg = 10.0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 229 |  |  |     refSpeed = 5.0 #average speed of medium and large hulls | 
            
                                                                                                            
                            
            
                                    
            
            
                | 230 |  |  |     for weaponID in ship.weaponIDs: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 231 |  |  |         weapon = Rules.techs[weaponID] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 232 |  |  |         dmg = (weapon.weaponDmgMin + weapon.weaponDmgMax) / 2 * weapon.weaponROF | 
            
                                                                                                            
                            
            
                                    
            
            
                | 233 |  |  |         att = int((ship.combatAtt + weapon.weaponAtt) * ship.combatAttMultiplier) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 234 |  |  |         sizeCompensation = max(1, weapon.weaponClass - 1) # reduce torps and bombs | 
            
                                                                                                            
                            
            
                                    
            
            
                | 235 |  |  |         attackPwr += (att / float(att + refDefence) * dmg) / sizeCompensation | 
            
                                                                                                            
                            
            
                                    
            
            
                | 236 |  |  |     hpEffect = ship.maxHP + ship.shieldHP | 
            
                                                                                                            
                            
            
                                    
            
            
                | 237 |  |  |     attDefEffect = refAttack / (refAttack + ship.combatDef) * refDmg | 
            
                                                                                                            
                            
            
                                    
            
            
                | 238 |  |  |     speedEffect = min(1.33, max(0.5, (ship.battleSpeed / refSpeed))) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 239 |  |  |     combatExtra += ship.damageAbsorb * 1500 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 240 |  |  |     ship.combatPwr = int(attackPwr * hpEffect / attDefEffect * speedEffect + combatExtra) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 241 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 242 |  |  | def makeShipFullSpec(player, name, hullID, eqIDs, improvements, raiseExs = True): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 243 |  |  |     if not hullID: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 244 |  |  |         raise GameException("Ship's hull must be specified.") | 
            
                                                                                                            
                            
            
                                    
            
            
                | 245 |  |  |     hull = Rules.techs[hullID] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 246 |  |  |     if not hull.isShipHull: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 247 |  |  |         raise GameException("Ship's hull must be specified.") | 
            
                                                                                                            
                            
            
                                    
            
            
                | 248 |  |  |     ship = IDataHolder() | 
            
                                                                                                            
                            
            
                                    
            
            
                | 249 |  |  |     ship.type = Const.T_SHIP | 
            
                                                                                                            
                            
            
                                    
            
            
                | 250 |  |  |     # initial values | 
            
                                                                                                            
                            
            
                                    
            
            
                | 251 |  |  |     hullTechEff = Rules.techImprEff[player.techs.get(hullID, Rules.techBaseImprovement)] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 252 |  |  |     ship.name = name | 
            
                                                                                                            
                            
            
                                    
            
            
                | 253 |  |  |     ship.hullID = hullID | 
            
                                                                                                            
                            
            
                                    
            
            
                | 254 |  |  |     ship.eqIDs = eqIDs | 
            
                                                                                                            
                            
            
                                    
            
            
                | 255 |  |  |     ship.level = hull.level | 
            
                                                                                                            
                            
            
                                    
            
            
                | 256 |  |  |     ship.combatClass = hull.combatClass | 
            
                                                                                                            
                            
            
                                    
            
            
                | 257 |  |  |     ship.improvements = improvements | 
            
                                                                                                            
                            
            
                                    
            
            
                | 258 |  |  |     ship.buildProd = hull.buildProd | 
            
                                                                                                            
                            
            
                                    
            
            
                | 259 |  |  |     ship.buildSRes = copy.copy(hull.buildSRes) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 260 |  |  |     # stats grouped as "Base" | 
            
                                                                                                            
                            
            
                                    
            
            
                | 261 |  |  |     ship.operEn = hull.operEn | 
            
                                                                                                            
                            
            
                                    
            
            
                | 262 |  |  |     ship.storEn = hull.storEn * hullTechEff | 
            
                                                                                                            
                            
            
                                    
            
            
                | 263 |  |  |     ship.weight = hull.weight | 
            
                                                                                                            
                            
            
                                    
            
            
                | 264 |  |  |     ship.slots = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 265 |  |  |     ship.scannerPwr = max(hull.scannerPwr * hullTechEff, Rules.scannerMinPwr) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 266 |  |  |     ship.engPwr = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 267 |  |  |     ship.engStlPwr = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 268 |  |  |     ship.speed = 0.0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 269 |  |  |     ship.battleSpeed = 0.0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 270 |  |  |     # stats grouped as "Signature" | 
            
                                                                                                            
                            
            
                                    
            
            
                | 271 |  |  |     ship.signature = hull.signature | 
            
                                                                                                            
                            
            
                                    
            
            
                | 272 |  |  |     ship.negsignature = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 273 |  |  |     ship.minSignature = hull.minSignature | 
            
                                                                                                            
                            
            
                                    
            
            
                | 274 |  |  |     ship.signatureCloak = 1.0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 275 |  |  |     ship.signatureDecloak = 1.0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 276 |  |  |     # stats grouped as "Combat" | 
            
                                                                                                            
                            
            
                                    
            
            
                | 277 |  |  |     ship.combatAttBase = hull.combatAtt * hullTechEff | 
            
                                                                                                            
                            
            
                                    
            
            
                | 278 |  |  |     ship.combatAtt = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 279 |  |  |     ship.combatAttMultiplier = 1.0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 280 |  |  |     ship.combatDefBase = hull.combatDef * hullTechEff | 
            
                                                                                                            
                            
            
                                    
            
            
                | 281 |  |  |     ship.combatDef = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 282 |  |  |     ship.combatDefMultiplier = 1.0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 283 |  |  |     ship.missileDefBase = hull.missileDef * hullTechEff | 
            
                                                                                                            
                            
            
                                    
            
            
                | 284 |  |  |     ship.missileDef = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 285 |  |  |     ship.missileDefMultiplier = 1.0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 286 |  |  |     ship.weaponIDs = [] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 287 |  |  |     ship.isMilitary = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 288 |  |  |     ship.baseExp = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 289 |  |  |     combatExtra = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 290 |  |  |     # stats grouped as "Sturdiness" | 
            
                                                                                                            
                            
            
                                    
            
            
                | 291 |  |  |     ship.autoRepairFix = hull.autoRepairFix | 
            
                                                                                                            
                            
            
                                    
            
            
                | 292 |  |  |     ship.autoRepairPerc = hull.autoRepairPerc | 
            
                                                                                                            
                            
            
                                    
            
            
                | 293 |  |  |     ship.shieldRechargeFix = hull.shieldRechargeFix | 
            
                                                                                                            
                            
            
                                    
            
            
                | 294 |  |  |     ship.shieldRechargePerc = hull.shieldRechargePerc | 
            
                                                                                                            
                            
            
                                    
            
            
                | 295 |  |  |     ship.hardShield = 0.0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 296 |  |  |     ship.shieldHP = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 297 |  |  |     ship.maxHP = int(hull.maxHP * hullTechEff) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 298 |  |  |     ship.damageAbsorb = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 299 |  |  |     shieldPerc = 0.0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 300 |  |  |     # stats grouped as "Deployables" | 
            
                                                                                                            
                            
            
                                    
            
            
                | 301 |  |  |     ship.deployStructs = [] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 302 |  |  |     ship.deployHandlers = [] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 303 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 304 |  |  |     ship.upgradeTo = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 305 |  |  |     counter = {} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 306 |  |  |     installations = {} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 307 |  |  |     equipCounter = {} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 308 |  |  |     for techID in eqIDs: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 309 |  |  |         tech = Rules.techs[techID] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 310 |  |  |         techEff = Rules.techImprEff[player.techs.get(techID, Rules.techBaseImprovement)] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 311 |  |  |         if eqIDs[techID] < 0 and raiseExs: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 312 |  |  |             raise GameException("Invalid equipment count (less than 0).") | 
            
                                                                                                            
                            
            
                                    
            
            
                | 313 |  |  |         for i in xrange(0, eqIDs[techID]): | 
                            
                    |  |  |  | 
                                                                                        
                                                                                     | 
            
                                                                                                            
                            
            
                                    
            
            
                | 314 |  |  |             counter[tech.subtype] = 1 + counter.get(tech.subtype, 0) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 315 |  |  |             installations[techID] = 1 + installations.get(techID, 0) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 316 |  |  |             _checkValidity(ship, tech, installations, equipCounter, raiseExs) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 317 |  |  |             # add values | 
            
                                                                                                            
                            
            
                                    
            
            
                | 318 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 319 |  |  |             _moduleBase(ship, tech, techEff) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 320 |  |  |             _moduleSignature(ship, tech) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 321 |  |  |             _moduleCombat(ship, tech, techEff, combatExtra) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 322 |  |  |             _moduleSturdiness(ship, tech, techEff, shieldPerc) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 323 |  |  |             _moduleDeployables(ship, tech) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 324 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 325 |  |  |     _checkValidityWhole(ship, hull, counter, raiseExs) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 326 |  |  |     _finalizeBase(ship, hull) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 327 |  |  |     _finalizeSignature(ship, hull) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 328 |  |  |     _finalizeCombat(ship) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 329 |  |  |     _finalizeSturdiness(ship, shieldPerc) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 330 |  |  |     _setCombatPower(ship, combatExtra) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 331 |  |  |     return ship | 
            
                                                                                                            
                            
            
                                    
            
            
                | 332 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 333 |  |  | # ROF tables | 
            
                                                                                                            
                            
            
                                    
            
            
                | 334 |  |  | rofTable = {} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 335 |  |  | for i in xrange(0, 100): | 
                            
                    |  |  |  | 
                                                                                        
                                                                                     | 
            
                                                                                                            
                            
            
                                    
            
            
                | 336 |  |  |     line = [] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 337 |  |  |     level = i | 
            
                                                                                                            
                            
            
                                    
            
            
                | 338 |  |  |     for j in xrange(0, 100): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 339 |  |  |         if level >= 100: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 340 |  |  |             line.append(1) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 341 |  |  |             level -= 100 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 342 |  |  |         else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 343 |  |  |             line.append(0) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 344 |  |  |         level += i | 
            
                                                                                                            
                            
            
                                    
            
            
                | 345 |  |  |     # check | 
            
                                                                                                            
                            
            
                                    
            
            
                | 346 |  |  |     sum = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 347 |  |  |     for e in line: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 348 |  |  |         sum += e | 
            
                                                                                                            
                            
            
                                    
            
            
                | 349 |  |  |     #@log.debug("ROF %02d %2.2f" % (i, sum / 10.0), line) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 350 |  |  |     assert i == sum, "Bad ROF table sum for %d" % i | 
            
                                                                                                            
                            
            
                                    
            
            
                | 351 |  |  |     rofTable[i] = line | 
            
                                                                                                            
                            
            
                                    
            
            
                | 352 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 353 |  |  | def getRounds(rof, counter): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 354 |  |  |     rof = int(rof * 100) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 355 |  |  |     return rof / 100 + rofTable[rof % 100][counter % 100] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 356 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 357 |  |  | # damage | 
            
                                                                                                            
                            
            
                                    
            
            
                | 358 |  |  | def computeDamage(wpnCls, trgtCls, dmgMin, dmgMax, weaponEff): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 359 |  |  |     """Compute damage that causes weapon to the target with specified combat | 
            
                                                                                                            
                            
            
                                    
            
            
                | 360 |  |  |        class.""" | 
            
                                                                                                            
                            
            
                                    
            
            
                | 361 |  |  |     assert trgtCls >= wpnCls | 
            
                                                                                                            
                            
            
                                    
            
            
                | 362 |  |  |     dmgMin = int(dmgMin*weaponEff) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 363 |  |  |     dmgMax = int(dmgMax*weaponEff) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 364 |  |  |     dmg = 1.0 * random.randint(dmgMin, dmgMax) * Rules.weaponDmgDegrade[trgtCls - wpnCls] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 365 |  |  |     intDmg = int(round(dmg,0)) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 366 |  |  |     return intDmg | 
            
                                                                                                            
                            
            
                                    
            
            
                | 367 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 368 |  |  | def sortShips(ships): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 369 |  |  |     # TODO: remove in 0.6 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 370 |  |  |     origShips = ships[:] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 371 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 372 |  |  |     # split them | 
            
                                                                                                            
                            
            
                                    
            
            
                | 373 |  |  |     types = {} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 374 |  |  |     for ship in ships: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 375 |  |  |         t = ship[Const.SHIP_IDX_DESIGNID] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 376 |  |  |         if t not in types: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 377 |  |  |             types[t] = [] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 378 |  |  |         types[t].append(ship) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 379 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 380 |  |  |     # sort them by HP, init counter | 
            
                                                                                                            
                            
            
                                    
            
            
                | 381 |  |  |     incrs = {} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 382 |  |  |     counters = {} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 383 |  |  |     for t in types: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 384 |  |  |         # take shield into account | 
            
                                                                                                            
                            
            
                                    
            
            
                | 385 |  |  |         types[t].sort(key=lambda a: a[Const.SHIP_IDX_HP] + a[Const.SHIP_IDX_SHIELDHP]) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 386 |  |  |         incrs[t] = 1.0 / (float(len(types[t])) / len(ships)) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 387 |  |  |         counters[t] = incrs[t] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 388 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 389 |  |  |     # rearrange them | 
            
                                                                                                            
                            
            
                                    
            
            
                | 390 |  |  |     ships = [] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 391 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 392 |  |  |     while types: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 393 |  |  |         # find minimum | 
            
                                                                                                            
                            
            
                                    
            
            
                | 394 |  |  |         minCounter = 1e100 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 395 |  |  |         minType = None | 
            
                                                                                                            
                            
            
                                    
            
            
                | 396 |  |  |         for t in counters: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 397 |  |  |             if minCounter > counters[t]: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 398 |  |  |                 minType = t | 
            
                                                                                                            
                            
            
                                    
            
            
                | 399 |  |  |                 minCounter = counters[t] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 400 |  |  |         # pick ship, increase counter | 
            
                                                                                                            
                            
            
                                    
            
            
                | 401 |  |  |         ships.append(types[minType].pop(0)) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 402 |  |  |         counters[minType] += incrs[minType] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 403 |  |  |         if not types[minType]: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 404 |  |  |             del types[minType] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 405 |  |  |             del counters[minType] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 406 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 407 |  |  |     # check result | 
            
                                                                                                            
                            
            
                                    
            
            
                | 408 |  |  |     # TODO: remove in 0.6 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 409 |  |  |     for ship in ships: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 410 |  |  |         origShips.remove(ship) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 411 |  |  |     assert origShips == [] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 412 |  |  |  | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 413 |  |  |     return ships | 
            
                                                        
            
                                    
            
            
                | 414 |  |  |  |