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# Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
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# |
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# This file is part of Outer Space. |
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# |
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# Outer Space is free software; you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation; either version 2 of the License, or |
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# (at your option) any later version. |
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# |
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# Outer Space is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Outer Space; if not, write to the Free Software |
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# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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# |
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import bisect |
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import copy |
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import math |
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import re |
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import string |
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import pygameui as ui |
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from osci import gdata, client, res |
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import ige.ospace.Const as Const |
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from ige.ospace import Utils, Rules |
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class ProblemsDlg: |
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"""Displays 'Problem locator' dialog. |
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""" |
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def __init__(self, app): |
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self.app = app |
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self.createUI() |
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def display(self): |
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self.show() |
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self.win.show() |
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# register for updates |
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if self not in gdata.updateDlgs: |
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gdata.updateDlgs.append(self) |
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def hide(self): |
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self.win.setStatus(_("Ready.")) |
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self.win.hide() |
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# unregister updates |
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if self in gdata.updateDlgs: |
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gdata.updateDlgs.remove(self) |
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def update(self): |
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self.show() |
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class Problems: |
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def __init__(self, win): |
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self.items = [] |
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self.checkboxes = {gdata.CRI: win.vCritical.checked, |
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gdata.MAJ: win.vMajor.checked, |
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gdata.MIN: win.vMinor.checked, |
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gdata.INFO: win.vInfo.checked} |
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def append(self, severity, item): |
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if self.checkboxes[severity]: |
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item.foreground = gdata.sevColors[severity] |
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self.items.append(item) |
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def _addProblemsStructStatus(self, problems, struct, planet): |
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player = client.getPlayer() |
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status = struct[Const.STRUCT_IDX_STATUS] |
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tech = client.getFullTechInfo(struct[Const.STRUCT_IDX_TECHID]) |
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if hasattr(player, 'techs'): |
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techEff = Rules.techImprEff[player.techs.get(struct[Const.STRUCT_IDX_TECHID], Rules.techBaseImprovement)] |
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else: |
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techEff = Rules.techImprEff[Rules.techBaseImprovement] |
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HPturn = max(1, int(0.02 * tech.maxHP * techEff)) |
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turnsToDestroy = math.ceil(struct[Const.STRUCT_IDX_HP] / HPturn) |
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if turnsToDestroy < Rules.turnsPerDay * 2: |
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severity = gdata.MAJ |
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if turnsToDestroy < Rules.turnsPerDay: |
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severity = gdata.CRI |
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else: |
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severity = gdata.MIN |
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if not status & Const.STRUCT_STATUS_ON: |
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# structure is off |
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problems.append(severity, |
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ui.Item(planet.name, tOID=planet.oid, tType=Const.T_PLANET, |
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vDescription=_('Structure (%s) is off and will be destroyed in %s turns.') % (tech.name, res.formatTime(turnsToDestroy)))) |
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if status & Const.STRUCT_STATUS_DETER: |
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problems.append(gdata.MAJ, |
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ui.Item(planet.name, tOID=planet.oid, tType=Const.T_PLANET, |
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vDescription=_('Structure (%s) is deteriorating.') % (tech.name,))) |
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if status & Const.STRUCT_STATUS_NOBIO: |
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problems.append(gdata.INFO, |
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ui.Item(planet.name, tOID=planet.oid, tType=Const.T_PLANET, |
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vDescription=_('Structure (%s) has insufficient supply of biomatter.') % (tech.name,))) |
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if status & Const.STRUCT_STATUS_NOEN: |
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problems.append(gdata.INFO, |
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ui.Item(planet.name, tOID=planet.oid, tType=Const.T_PLANET, |
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vDescription=_('Structure (%s) has insufficient supply of energy.') % (tech.name,))) |
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if status & Const.STRUCT_STATUS_NOPOP: |
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problems.append(gdata.INFO, |
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ui.Item(planet.name, tOID=planet.oid, tType=Const.T_PLANET, |
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vDescription=_('Structure (%s) has insufficient supply of workers.') % (tech.name,))) |
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if status & Const.STRUCT_STATUS_REPAIRING: |
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problems.append(gdata.INFO, |
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ui.Item(planet.name, tOID=planet.oid, tType=Const.T_PLANET, |
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vDescription=_('Structure (%s) is repairing.') % (tech.name,))) |
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def _getSystemRefuel(self, system): |
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player = client.getPlayer() |
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maxRefuelMax = 0 |
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hasRefuel = False |
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for planetID in system.planets: |
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planet = client.get(planetID, noUpdate=1) |
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if hasattr(planet, 'owner'): |
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if hasattr(planet, 'hasRefuel'): |
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hasRefuel = hasRefuel or planet.hasRefuel |
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if hasattr(planet, 'refuelMax'): |
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if planet.owner == player.oid: |
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maxRefuelMax = max(maxRefuelMax, planet.refuelMax) |
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elif planet.owner in player.diplomacyRels: |
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dipl = client.getDiplomacyWith(planet.owner) |
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if Const.PACT_ALLOW_TANKING in dipl.pacts and dipl.pacts[Const.PACT_ALLOW_TANKING][0] == Const.PACT_ACTIVE: |
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maxRefuelMax = max(maxRefuelMax, planet.refuelMax) |
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elif hasattr(planet, 'hasRefuel'): |
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maxRefuelMax |
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return hasRefuel, maxRefuelMax |
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def _addProblemsFleets(self, problems, fleet): |
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if not fleet.orbiting: |
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# we do not report fleets in flight |
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return |
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fleetName = fleet.customname if fleet.customname else fleet.name |
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energyReserve = fleet.storEn * 100 / fleet.maxEn |
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system = client.get(fleet.orbiting, noUpdate=1) |
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systemName = getattr(system, "name", res.getUnknownName()) |
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hasRefuel, maxRefuelMax = self._getSystemRefuel(system) |
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if energyReserve == 100: |
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problems.append(gdata.INFO, |
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ui.Item(systemName, tOID=fleet.oid, tType=Const.T_FLEET, |
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vDescription=_('Fleet "%s" has full fuel tanks.') % (fleetName))) |
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return |
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if 0 < maxRefuelMax <= energyReserve: |
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severity = gdata.INFO |
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if maxRefuelMax <= energyReserve: |
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note = _(' and CAN refuel, but reached planet maximum refuel amount') |
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else: |
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note = _(' and IS refueling') |
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elif hasRefuel: |
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severity = gdata.INFO |
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note = _(' and utilizes unknown refueling capacities') |
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else: |
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note = _(' and is NOT refueling') |
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severity = [gdata.CRI, gdata.MAJ, gdata.MIN][bisect.bisect([25, 50], energyReserve)] |
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problems.append(severity, |
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ui.Item(systemName, tOID=fleet.oid, tType=Const.T_FLEET, |
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vDescription=_('Fleet "%s" is low on fuel [%d %%]%s.') % (fleetName, energyReserve, note))) |
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def _addProblemsMaterial(self, problems, system, mat, totalMat, material): |
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if mat >= 0: |
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return |
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surplusTurns = totalMat / (-mat) |
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if surplusTurns < Rules.turnsPerDay * 7: |
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severity = gdata.MAJ |
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elif surplusTurns < Rules.turnsPerDay * 2: |
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severity = gdata.CRI |
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else: |
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severity = gdata.MIN |
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if totalMat > 0: |
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note = _(' surplus %d (%s)' % (totalMat, res.formatTime(surplusTurns))) |
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else: |
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note = _(' with no surplus left!') |
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problems.append(severity, |
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ui.Item(system.name, tOID=system.oid, tType=Const.T_SYSTEM, |
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vDescription=_('%s decreasing - last turn change %d, %s.') % (material, mat, note))) |
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def _getTaskSciValue(self, task): |
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player = client.getPlayer() |
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fulltech = client.getFullTechInfo(task.techID) |
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researchSci = Utils.getTechRCost(player, task.techID, task.improvement) |
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maxImprovement = min(Rules.techMaxImprovement, fulltech.maxImprovement) |
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if task.improveToMax: |
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# account next levels |
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for impr in range(task.improvement + 1, maxImprovement + 1): |
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researchSci += Utils.getTechRCost(player, task.techID, impr) |
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return researchSci - task.currSci |
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def _addProblemsResearch(self, problems): |
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player = client.getPlayer() |
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sciProd = max(sum(task.changeSci for task in player.rsrchQueue), |
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player.effSciPoints) |
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if sciProd < 0: |
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problems.append(gdata.CRI, |
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ui.Item(_('Research'), tType=Const.T_TECHNOLOGY, |
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vDescription=_('We are losing our researched knowledge by %d pts per turn!') % (sciProd,))) |
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return |
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elif sciProd == 0: |
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return |
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elif len(player.rsrchQueue) == 0: |
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problems.append(gdata.CRI, |
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ui.Item(_('Research'), tType=Const.T_TECHNOLOGY, |
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vDescription=_('Research queue is empty.'))) |
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queueValue = sum(self._getTaskSciValue(task) for task in player.rsrchQueue) |
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totalEtc = math.ceil(float(queueValue) / sciProd) |
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# check short reseach queue |
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if totalEtc < Rules.turnsPerDay * 2: |
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severity = gdata.MIN |
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if totalEtc < Rules.turnsPerDay: |
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severity = gdata.MAJ |
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problems.append(severity, |
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ui.Item(_('Research'), tType=Const.T_TECHNOLOGY, |
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vDescription=_('Research queue ends in %s turns, %d item(s) on list.') % (res.formatTime(totalEtc), len(player.rsrchQueue)))) |
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def _addProblemsGlobalQueues(self, problems): |
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# go through all planets to understand the state of global queues |
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player = client.getPlayer() |
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# holder for (number , eff production) of planets set to each queue |
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globalQueueStats = [(0, 0), (0, 0), (0, 0), (0, 0), (0, 0)] |
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queConstValues = [0, 0, 0, 0, 0] |
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queEtc = [0, 0, 0, 0, 0] |
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for planetID in player.planets: |
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planet = client.get(planetID, noUpdate=1) |
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globalQueueStats[planet.globalQueue] = tuple([sum(x) for x in zip(globalQueueStats[planet.globalQueue], (1, planet.effProdProd))]) |
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# evaluate depletion rate of the global queue |
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for queue in range(5): |
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quePlanets, queEffProd = globalQueueStats[queue] |
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for task in player.prodQueues[queue]: |
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if task.isShip: |
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tech = player.shipDesigns[task.techID] |
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else: |
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tech = client.getFullTechInfo(task.techID) |
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queConstValues[queue] += task.quantity * tech.buildProd |
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if queEffProd > 0: |
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queEtc[queue] = math.ceil(float(queConstValues[queue])/queEffProd) |
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else: |
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queEtc[queue] = 99999 |
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# creation of items with global queue problems |
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for queue in range(1, 5): |
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queName = res.globalQueueName(queue) |
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quePlanets = globalQueueStats[queue][0] |
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# check empty global production queue with at least one planet [so its relevant] |
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if queConstValues[queue] == 0 and quePlanets > 0: |
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problems.append(gdata.CRI, |
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ui.Item(_('Global queue ' + queName), tType=Const.T_QUEUE, |
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vDescription=_('Global production queue {0} used by {1} planet(s) is empty.'.format(queName, quePlanets)))) |
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# check end of global production queue |
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elif queEtc[queue] < Rules.turnsPerDay * 2: |
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severity = gdata.MIN |
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if queEtc[queue] < Rules.turnsPerDay: |
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severity = gdata.MAJ |
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problems.append(severity, |
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ui.Item(_('Global queue ' + queName), tType=Const.T_QUEUE, |
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vDescription=_('Global production queue {0} used by {1} planet(s) runs out in {2} turns.'.format(queName, quePlanets, res.formatTime(queEtc[queue]))))) |
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return queEtc[0] # time of depletion of the default queue will be reused later |
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def _getTargetSlotDict(self, planetID): |
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assert planetID in client.getPlayer().planets |
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targets = {} |
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planet = client.get(planetID, noUpdate=1) |
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if planet.effProdProd <= 0: |
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return targets |
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nonShipTasks = (task for task in planet.prodQueue if not task.isShip) |
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|
|
|
|
280
|
|
|
for task in nonShipTasks: |
|
281
|
|
|
tech = client.getFullTechInfo(task.techID) |
|
282
|
|
|
if tech.isStructure and task.demolishStruct == 0: |
|
283
|
|
|
quantity = task.quantity |
|
284
|
|
|
elif tech.isProject and tech.id == 3802: |
|
285
|
|
|
# we are constructing Habitable Surface Expansion |
|
286
|
|
|
# so after construction we will have new slot on the planet |
|
287
|
|
|
quantity = -1 |
|
288
|
|
|
else: |
|
289
|
|
|
continue |
|
290
|
|
|
assert quantity != 0 |
|
291
|
|
|
|
|
292
|
|
|
try: |
|
293
|
|
|
targets[task.targetID] += task.quantity |
|
294
|
|
|
except KeyError: |
|
295
|
|
|
targets[task.targetID] = task.quantity |
|
296
|
|
|
return targets |
|
297
|
|
|
|
|
298
|
|
|
def _addProblemsSlots(self, problems, system): |
|
299
|
|
|
player = client.getPlayer() |
|
300
|
|
|
playerPlanets = set(system.planets) & set(player.planets) |
|
301
|
|
|
freeSlots = {} |
|
302
|
|
|
structSources = dict.fromkeys(system.planets) |
|
303
|
|
|
for planetID in system.planets: |
|
304
|
|
|
planet = client.get(planetID, noUpdate=1) |
|
305
|
|
|
freeSlots[planetID] = planet.plSlots - len(planet.slots) |
|
306
|
|
|
|
|
307
|
|
|
for planetID in playerPlanets: |
|
308
|
|
|
for targetID, quantity in self._getTargetSlotDict(planetID).items(): |
|
309
|
|
|
freeSlots[targetID] -= quantity |
|
310
|
|
|
if quantity > 0: |
|
311
|
|
|
try: |
|
312
|
|
|
structSources[targetID].add(planetID) |
|
313
|
|
|
except AttributeError: |
|
314
|
|
|
structSources[targetID] = set([planetID]) |
|
315
|
|
|
|
|
316
|
|
|
for planetID, free in freeSlots.items(): |
|
317
|
|
|
if free < 0: |
|
318
|
|
|
# not enough space, report for every planet that builds on this one |
|
319
|
|
|
planet = client.get(planetID, noUpdate=1) |
|
320
|
|
|
for sourceID in structSources[planetID]: |
|
321
|
|
|
source = client.get(sourceID, noUpdate=1) |
|
322
|
|
|
problems.append(gdata.MAJ, |
|
323
|
|
|
ui.Item(source.name, tOID=sourceID, tType=Const.T_PLANET, |
|
324
|
|
|
vDescription=_('There is no space for all constructed buildings on %s.') % (planet.name))) |
|
325
|
|
|
|
|
326
|
|
|
def _addProblemsDefaultQueue(self, problems, planet, defaultQueueEtc): |
|
327
|
|
|
player = client.getPlayer() |
|
328
|
|
|
if not planet.effProdProd > 0: |
|
329
|
|
|
return |
|
330
|
|
|
planetEtc = 0 |
|
331
|
|
|
# compute length of production queue |
|
332
|
|
|
for task in planet.prodQueue: |
|
333
|
|
|
if task.isShip: |
|
334
|
|
|
tech = player.shipDesigns[task.techID] |
|
335
|
|
|
else: |
|
336
|
|
|
tech = client.getFullTechInfo(task.techID) |
|
337
|
|
|
modifier = Rules.buildOnAnotherPlanetMod if task.targetID != planet.oid else 1 |
|
338
|
|
|
planetEtc += math.ceil(float(task.quantity * tech.buildProd * modifier - task.currProd) / planet.effProdProd) |
|
339
|
|
|
|
|
340
|
|
|
etc = planetEtc + defaultQueueEtc |
|
341
|
|
|
# check empty production queue |
|
342
|
|
|
if not etc: |
|
343
|
|
|
problems.append(gdata.CRI, |
|
344
|
|
|
ui.Item(planet.name, tOID=planet.oid, tType=Const.T_PLANET, |
|
345
|
|
|
vDescription=_('Production queue is empty.'))) |
|
346
|
|
|
return |
|
347
|
|
|
if etc < Rules.turnsPerDay: |
|
348
|
|
|
severity = gdata.MAJ |
|
349
|
|
|
elif etc < Rules.turnsPerDay * 2: |
|
350
|
|
|
severity = gdata.MIN |
|
351
|
|
|
else: |
|
352
|
|
|
severity = gdata.INFO |
|
353
|
|
|
|
|
354
|
|
|
problems.append(severity, |
|
355
|
|
|
ui.Item(planet.name, tOID=planet.oid, tType=Const.T_PLANET, |
|
356
|
|
|
vDescription=_('Production queue may end in {0} turns ({1} directly in planet queue).'.format(res.formatTime(etc), res.formatTime(planetEtc))))) |
|
357
|
|
|
|
|
358
|
|
|
def show(self): |
|
359
|
|
|
critical = self.win.vCritical.checked |
|
360
|
|
|
major = self.win.vMajor.checked |
|
361
|
|
|
minor = self.win.vMinor.checked |
|
362
|
|
|
info = self.win.vInfo.checked |
|
363
|
|
|
|
|
364
|
|
|
disp = 1 |
|
365
|
|
|
|
|
366
|
|
|
player = client.getPlayer() |
|
367
|
|
|
problems = self.Problems(self.win) |
|
368
|
|
|
systems = set([]) |
|
369
|
|
|
for planetID in player.planets: |
|
370
|
|
|
planet = client.get(planetID, noUpdate=1) |
|
371
|
|
|
systems.add(planet.compOf) |
|
372
|
|
|
|
|
373
|
|
|
defaultQueueEtc = self._addProblemsGlobalQueues(problems) |
|
374
|
|
|
|
|
375
|
|
|
for systemID in systems: |
|
376
|
|
|
system = client.get(systemID, noUpdate=1) |
|
377
|
|
|
bio = 0 |
|
378
|
|
|
totalBio = 0 |
|
379
|
|
|
en = 0 |
|
380
|
|
|
totalEn = 0 |
|
381
|
|
|
# holds modified planets |
|
382
|
|
|
planetCopies = {} |
|
383
|
|
|
|
|
384
|
|
|
for planetID in system.planets: |
|
385
|
|
|
planet = client.get(planetID, noUpdate=1) |
|
386
|
|
|
# copy of planet to change plSlots count |
|
387
|
|
|
if hasattr(planet, 'owner') and planet.owner == player.oid: |
|
388
|
|
|
# add planet to the global queue stats |
|
389
|
|
|
# compute bio and en for system |
|
390
|
|
|
bio += planet.changeBio |
|
391
|
|
|
totalBio += max(0, planet.storBio - planet.minBio) |
|
392
|
|
|
en += planet.changeEn |
|
393
|
|
|
totalEn += max(0, planet.storEn - planet.minEn) |
|
394
|
|
|
# the planet needs to have global queue 0 - the default one - to have its queue reported |
|
395
|
|
|
if self.win.vPlanets.checked: |
|
396
|
|
|
if not planet.globalQueue: |
|
397
|
|
|
self._addProblemsDefaultQueue(problems, planet, defaultQueueEtc) |
|
398
|
|
|
for struct in planet.slots: |
|
399
|
|
|
self._addProblemsStructStatus(problems, struct, planet) |
|
400
|
|
|
|
|
401
|
|
|
# free slots within the system |
|
402
|
|
|
self._addProblemsSlots(problems, system) |
|
403
|
|
|
# check bio for system |
|
404
|
|
|
if self.win.vSystems.checked: |
|
405
|
|
|
self._addProblemsMaterial(problems, system, bio, totalBio, 'Bio') |
|
406
|
|
|
self._addProblemsMaterial(problems, system, en, totalEn, 'En') |
|
407
|
|
|
|
|
408
|
|
|
# check fleets |
|
409
|
|
|
if self.win.vFleets.checked: |
|
410
|
|
|
for fleetID in player.fleets: |
|
411
|
|
|
fleet = client.get(fleetID, noUpdate=1) |
|
412
|
|
|
self._addProblemsFleets(problems, fleet) |
|
413
|
|
|
|
|
414
|
|
|
# check research queue |
|
415
|
|
|
if self.win.vResearch.checked: |
|
416
|
|
|
self._addProblemsResearch(problems) |
|
417
|
|
|
|
|
418
|
|
|
self.win.vProblems.items = problems.items |
|
419
|
|
|
self.win.vProblems.itemsChanged() |
|
420
|
|
|
|
|
421
|
|
|
def onClose(self, widget, action, data): |
|
422
|
|
|
self.hide() |
|
423
|
|
|
|
|
424
|
|
|
def onShowSource(self, widget, action, data): |
|
425
|
|
|
item = self.win.vProblems.selection[0] |
|
426
|
|
|
if item.tType == Const.T_FLEET: |
|
427
|
|
|
object = client.get(item.tOID, noUpdate=1) |
|
428
|
|
|
# center on map |
|
429
|
|
|
if hasattr(object, "x"): |
|
430
|
|
|
gdata.mainGameDlg.win.vStarMap.highlightPos = (object.x, object.y) |
|
431
|
|
|
gdata.mainGameDlg.win.vStarMap.setPos(object.x, object.y) |
|
432
|
|
|
self.hide() |
|
433
|
|
|
return |
|
434
|
|
|
elif item.tType in (Const.T_SYSTEM, Const.T_PLANET): |
|
435
|
|
|
if item.tOID != Const.OID_NONE: |
|
436
|
|
|
gdata.mainGameDlg.onSelectMapObj(None, None, item.tOID) |
|
437
|
|
|
return |
|
438
|
|
|
elif item.tType == Const.T_TECHNOLOGY: |
|
439
|
|
|
gdata.mainGameDlg.researchDlg.display() |
|
440
|
|
|
return |
|
441
|
|
|
elif item.tType == Const.T_QUEUE: |
|
442
|
|
|
gdata.mainGameDlg.globalQueuesDlg.display() |
|
443
|
|
|
self.win.setStatus(_("Cannot show location.")) |
|
444
|
|
|
|
|
445
|
|
|
def onShowLocation(self, widget, action, data): |
|
446
|
|
|
item = self.win.vProblems.selection[0] |
|
447
|
|
|
if item.tType in (Const.T_SYSTEM, Const.T_PLANET, Const.T_FLEET): |
|
448
|
|
|
object = client.get(item.tOID, noUpdate=1) |
|
449
|
|
|
# center on map |
|
450
|
|
|
if hasattr(object, "x"): |
|
451
|
|
|
gdata.mainGameDlg.win.vStarMap.highlightPos = (object.x, object.y) |
|
452
|
|
|
gdata.mainGameDlg.win.vStarMap.setPos(object.x, object.y) |
|
453
|
|
|
self.hide() |
|
454
|
|
|
return |
|
455
|
|
|
self.win.setStatus(_("Cannot show location.")) |
|
456
|
|
|
|
|
457
|
|
|
def onToggleCondition(self, widget, action, data): |
|
458
|
|
|
self.update() |
|
459
|
|
|
|
|
460
|
|
|
def createUI(self): |
|
461
|
|
|
screenWidth, screenHeight = gdata.scrnSize |
|
462
|
|
|
# size of dialog in layout metrics (for SimpleGridLM) |
|
463
|
|
|
cols = 40 |
|
464
|
|
|
rows = 29 |
|
465
|
|
|
# dialog width and height in pixels |
|
466
|
|
|
isSmallWin = screenHeight == 600 and screenWidth == 800 |
|
467
|
|
|
width = cols * 20 + 4 * (not isSmallWin) |
|
468
|
|
|
height = rows * 20 + 4 * (not isSmallWin) |
|
469
|
|
|
#creating dialog window |
|
470
|
|
|
self.win = ui.Window(self.app, |
|
471
|
|
|
modal=1, |
|
472
|
|
|
escKeyClose=1, |
|
473
|
|
|
movable=0, |
|
474
|
|
|
title=_("Problems Locator"), |
|
475
|
|
|
titleOnly=isSmallWin, |
|
476
|
|
|
rect=ui.Rect((screenWidth - 800 - 4 * (not isSmallWin)) / 2, |
|
477
|
|
|
(screenHeight - 600 - 4 * (not isSmallWin)) / 2, |
|
478
|
|
|
width, |
|
479
|
|
|
height), |
|
480
|
|
|
layoutManager=ui.SimpleGridLM()) |
|
481
|
|
|
self.win.subscribeAction('*', self) |
|
482
|
|
|
# first row is window title |
|
483
|
|
|
rows -= 1 |
|
484
|
|
|
|
|
485
|
|
|
ui.Listbox(self.win, layout=(0, 0, cols, rows - 2), id='vProblems', |
|
486
|
|
|
columns=[(_('Location'), 'text', 10, ui.ALIGN_W), |
|
487
|
|
|
(_('Problem description'), 'vDescription', 30, ui.ALIGN_W)], |
|
488
|
|
|
columnLabels=1, action='onShowSource', rmbAction='onShowLocation') |
|
489
|
|
|
|
|
490
|
|
|
btnWidth = 4 |
|
491
|
|
|
ui.Check(self.win, layout=(btnWidth * 0, rows - 2, btnWidth, 1), id='vSystems', |
|
492
|
|
|
text=_('Systems'), action='onToggleCondition', checked=1) |
|
493
|
|
|
ui.Check(self.win, layout=(btnWidth * 1, rows - 2, btnWidth, 1), id='vPlanets', |
|
494
|
|
|
text=_('Planets'), action='onToggleCondition', checked=1) |
|
495
|
|
|
ui.Check(self.win, layout=(btnWidth * 2, rows - 2, btnWidth, 1), id='vFleets', |
|
496
|
|
|
text=_('Fleets'), action='onToggleCondition', checked=1) |
|
497
|
|
|
ui.Check(self.win, layout=(btnWidth * 3, rows - 2, btnWidth, 1), id='vResearch', |
|
498
|
|
|
text=_('Research'), action='onToggleCondition', checked=1) |
|
499
|
|
|
|
|
500
|
|
|
ui.Check(self.win, layout=(btnWidth * 6, rows - 2, btnWidth, 1), id='vCritical', |
|
501
|
|
|
text=_('Critical'), action='onToggleCondition', checked=1) |
|
502
|
|
|
ui.Check(self.win, layout=(btnWidth * 7, rows - 2, btnWidth, 1), id='vMajor', |
|
503
|
|
|
text=_('Major'), action='onToggleCondition', checked=1) |
|
504
|
|
|
ui.Check(self.win, layout=(btnWidth * 8, rows - 2, btnWidth, 1), id='vMinor', |
|
505
|
|
|
text=_('Minor'), action='onToggleCondition', checked=1) |
|
506
|
|
|
ui.Check(self.win, layout=(btnWidth * 9, rows - 2, btnWidth, 1), id='vInfo', |
|
507
|
|
|
text=_('Info'), action='onToggleCondition', checked=0) |
|
508
|
|
|
|
|
509
|
|
|
# dialog bottom line |
|
510
|
|
|
ui.Title(self.win, layout=(0, rows - 1, cols - 5, 1)) |
|
511
|
|
|
ui.TitleButton(self.win, layout=(cols - 5, rows - 1, 5, 1), text=_("Close"), action='onClose') |
|
512
|
|
|
|