| 1 |  |  | # | 
            
                                                                                                            
                            
            
                                    
            
            
                | 2 |  |  | #  Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 3 |  |  | # | 
            
                                                                                                            
                            
            
                                    
            
            
                | 4 |  |  | #  This file is part of Outer Space. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 5 |  |  | # | 
            
                                                                                                            
                            
            
                                    
            
            
                | 6 |  |  | #  Outer Space is free software; you can redistribute it and/or modify | 
            
                                                                                                            
                            
            
                                    
            
            
                | 7 |  |  | #  it under the terms of the GNU General Public License as published by | 
            
                                                                                                            
                            
            
                                    
            
            
                | 8 |  |  | #  the Free Software Foundation; either version 2 of the License, or | 
            
                                                                                                            
                            
            
                                    
            
            
                | 9 |  |  | #  (at your option) any later version. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 10 |  |  | # | 
            
                                                                                                            
                            
            
                                    
            
            
                | 11 |  |  | #  Outer Space is distributed in the hope that it will be useful, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 12 |  |  | #  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
            
                                                                                                            
                            
            
                                    
            
            
                | 13 |  |  | #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
            
                                                                                                            
                            
            
                                    
            
            
                | 14 |  |  | #  GNU General Public License for more details. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 15 |  |  | # | 
            
                                                                                                            
                            
            
                                    
            
            
                | 16 |  |  | #  You should have received a copy of the GNU General Public License | 
            
                                                                                                            
                            
            
                                    
            
            
                | 17 |  |  | #  along with Outer Space; if not, write to the Free Software | 
            
                                                                                                            
                            
            
                                    
            
            
                | 18 |  |  | #  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA | 
            
                                                                                                            
                            
            
                                    
            
            
                | 19 |  |  | # | 
            
                                                                                                            
                            
            
                                    
            
            
                | 20 |  |  | import random | 
            
                                                                                                            
                            
            
                                    
            
            
                | 21 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 22 |  |  | from ige import log | 
            
                                                                                                            
                            
            
                                    
            
            
                | 23 |  |  | from ige.ospace import Const | 
            
                                                                                                            
                            
            
                                    
            
            
                | 24 |  |  | from ige.ospace import Rules | 
            
                                                                                                            
                            
            
                                    
            
            
                | 25 |  |  | from ige.ospace import Utils | 
            
                                                                                                            
                            
            
                                    
            
            
                | 26 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 27 |  |  | import ai_tools as tool | 
            
                                                                                                            
                            
            
                                    
            
            
                | 28 |  |  | from ai_tools import data | 
            
                                                                                                            
                            
            
                                    
            
            
                | 29 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 30 |  |  | client = None | 
            
                                                                                                            
                            
            
                                    
            
            
                | 31 |  |  | db = None | 
            
                                                                                                            
                            
            
                                    
            
            
                | 32 |  |  | playerID = None | 
            
                                                                                                            
                            
            
                                    
            
            
                | 33 |  |  | player = None | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 34 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 35 |  |  | def _buildSpecialShips(player, planet): | 
            
                                                                        
                            
            
                                    
            
            
                | 36 |  |  |     uraniumSpec = player.shipDesigns[4] | 
            
                                                                        
                            
            
                                    
            
            
                | 37 |  |  |     titaniumSpec = player.shipDesigns[5] | 
            
                                                                        
                            
            
                                    
            
            
                | 38 |  |  |     if player.stratRes.get(Const.SR_TL1A, 0) >= uraniumSpec.buildSRes[Const.SR_TL1A]: | 
            
                                                                        
                            
            
                                    
            
            
                | 39 |  |  |         planet.prodQueue, player.stratRes = client.cmdProxy.startConstruction(planet.oid, 4, 1, planet.oid, True, False, Const.OID_NONE) | 
            
                                                                        
                            
            
                                    
            
            
                | 40 |  |  |         return True | 
            
                                                                        
                            
            
                                    
            
            
                | 41 |  |  |     elif player.stratRes.get(Const.SR_TL1B, 0) >= titaniumSpec.buildSRes[Const.SR_TL1B]: | 
            
                                                                        
                            
            
                                    
            
            
                | 42 |  |  |         planet.prodQueue, player.stratRes = client.cmdProxy.startConstruction(planet.oid, 5, 1, planet.oid, True, False, Const.OID_NONE) | 
            
                                                                        
                            
            
                                    
            
            
                | 43 |  |  |         return True | 
            
                                                                                                            
                            
            
                                    
            
            
                | 44 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 45 |  |  | def _buildNormalShips(player, planet): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 46 |  |  |         shipDraw = random.randint(1, 10) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 47 |  |  |         # if there is enough special resources for our unique designs, build those! | 
            
                                                                                                            
                            
            
                                    
            
            
                | 48 |  |  |         # 1/10 - Frigate | 
            
                                                                                                            
                            
            
                                    
            
            
                | 49 |  |  |         # 3/10 - Corvette | 
            
                                                                                                            
                            
            
                                    
            
            
                | 50 |  |  |         # 6/10 - Fighter | 
            
                                                                                                            
                            
            
                                    
            
            
                | 51 |  |  |         if shipDraw == 1: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 52 |  |  |             planet.prodQueue, player.stratRes = client.cmdProxy.startConstruction(planet.oid, 3, 1, planet.oid, True, False, Const.OID_NONE) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 53 |  |  |         elif shipDraw <= 4: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 54 |  |  |             planet.prodQueue, player.stratRes = client.cmdProxy.startConstruction(planet.oid, 2, 1, planet.oid, True, False, Const.OID_NONE) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 55 |  |  |         else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 56 |  |  |             planet.prodQueue, player.stratRes = client.cmdProxy.startConstruction(planet.oid, 1, 1, planet.oid, True, False, Const.OID_NONE) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 57 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 58 |  |  | def _buildShips(player, idlePlanets): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 59 |  |  |     for planetID in idlePlanets: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 60 |  |  |         planet = db[planetID] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 61 |  |  |         if _buildSpecialShips(player, planet): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 62 |  |  |             continue | 
            
                                                                                                            
                            
            
                                    
            
            
                | 63 |  |  |         _buildNormalShips(player, planet) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 64 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 65 |  |  | def systemManager(): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 66 |  |  |     global data, player, db | 
            
                                                                                                            
                            
            
                                    
            
            
                | 67 |  |  |     for planetID in data.myPlanets: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 68 |  |  |         tool.sortStructures(client, db, planetID) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 69 |  |  |     for systemID in data.mySystems: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 70 |  |  |         system = db[systemID] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 71 |  |  |         # creation of final system plans | 
            
                                                                                                            
                            
            
                                    
            
            
                | 72 |  |  |         finalSystemPlan = {} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 73 |  |  |         actualStats = tool.getSystemStructStats(client, db, systemID) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 74 |  |  |         buildStats = tool.getSystemStructStats(client, db, systemID, False) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 75 |  |  |         # create appropriate build plans | 
            
                                                                                                            
                            
            
                                    
            
            
                | 76 |  |  |         for planetID in data.freePlanets & set(system.planets): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 77 |  |  |             finalSystemPlan[planetID] = {Rules.Tech.RENEGADEBASE:1} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 78 |  |  |         for planetID in data.myPlanets & set(system.planets): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 79 |  |  |             planet = db[planetID] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 80 |  |  |             if Rules.Tech.RENEGADECOSMODROME in actualStats.planets[planetID] or\ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 81 |  |  |                     Rules.Tech.RENEGADEBASE3 in actualStats.planets[planetID] or\ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 82 |  |  |                     Rules.Tech.RENEGADEBASE3MINOR in actualStats.planets[planetID]: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 83 |  |  |                 finalSystemPlan[planetID] = {Rules.Tech.RENEGADEBASE3:1, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 84 |  |  |                                         Rules.Tech.RENEGADECOSMODROME:min(planet.plSlots - 1, 1), | 
            
                                                                                                            
                            
            
                                    
            
            
                | 85 |  |  |                                         Rules.Tech.RENEGADEBASE3MINOR:max(planet.plSlots - 2, 0)} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 86 |  |  |                 continue | 
            
                                                                                                            
                            
            
                                    
            
            
                | 87 |  |  |             elif planet.plStratRes and\ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 88 |  |  |                     tool.compareBuildStructPlans(actualStats.planets[planetID], { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 89 |  |  |                                                 Rules.Tech.RENEGADEBASE2:1, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 90 |  |  |                                                 Rules.Tech.RENEGADEBASE2MINOR:planet.plSlots - 1}): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 91 |  |  |                 finalSystemPlan[planetID] = {Rules.Tech.RENEGADEBASE3:1, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 92 |  |  |                                             Rules.Tech.RENEGADEBASE2MINOR:planet.plSlots - 1} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 93 |  |  |                 continue | 
            
                                                                                                            
                            
            
                                    
            
            
                | 94 |  |  |             elif Rules.Tech.RENEGADEBASE2 in actualStats.planets[planetID]: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 95 |  |  |                 finalSystemPlan[planetID] = {Rules.Tech.RENEGADEBASE2:1, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 96 |  |  |                                             Rules.Tech.RENEGADEBASE2MINOR:planet.plSlots - 1} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 97 |  |  |                 continue | 
            
                                                                                                            
                            
            
                                    
            
            
                | 98 |  |  |             elif actualStats.planets[planetID].setdefault(Rules.Tech.RENEGADEBASE, 0) > 0: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 99 |  |  |                 planet.prodQueue, player.stratRes = client.cmdProxy.startConstruction(planetID, Rules.Tech.RENEGADEBASE2, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 100 |  |  |                         1, planetID, False, False, Rules.Tech.RENEGADEBASE) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 101 |  |  |                 finalSystemPlan[planetID] = actualStats.planets[planetID] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 102 |  |  |                 continue | 
            
                                                                                                            
                            
            
                                    
            
            
                | 103 |  |  |             else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 104 |  |  |                 finalSystemPlan[planetID] = {Rules.Tech.RENEGADEBASE:1} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 105 |  |  |                 continue | 
            
                                                                                                            
                            
            
                                    
            
            
                | 106 |  |  |         idlePlanets = tool.buildSystem(client, db, systemID, data.myProdPlanets & set(system.planets), finalSystemPlan) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 107 |  |  |         # build ships just in case cosmodrome is present | 
            
                                                                                                            
                            
            
                                    
            
            
                | 108 |  |  |         hasCosmodrome = False | 
            
                                                                                                            
                            
            
                                    
            
            
                | 109 |  |  |         for planetID in data.myPlanets & set(system.planets): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 110 |  |  |             if Rules.Tech.RENEGADECOSMODROME in buildStats.planets[planetID]: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 111 |  |  |                 hasCosmodrome = True | 
            
                                                                                                            
                            
            
                                    
            
            
                | 112 |  |  |                 break | 
            
                                                                                                            
                            
            
                                    
            
            
                | 113 |  |  |         if hasCosmodrome: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 114 |  |  |             _buildShips(player, idlePlanets) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 115 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 116 |  |  | def shipDesignManager(): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 117 |  |  |     # there are 5 basic designs created by the server | 
            
                                                                                                            
                            
            
                                    
            
            
                | 118 |  |  |     # 1: Fighter [Small hull, Cockpit, 1x Cannon, 2x STL Engine] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 119 |  |  |     # 2: Corvette [Small hull, Cockpit, 2x Cannon, 1x Steel Armor, 1x STL Engine] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 120 |  |  |     # 3: Frigate [Medium hull, Bridge, 2x Cannon, 2x SS Rocket, 2x STL Engine] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 121 |  |  |     # special using uranium: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 122 |  |  |     # 4: Destroyer [Medium hull, Bridge, 4x Cannon, 2x SS Rocket, 3x Nuclear STL Engine] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 123 |  |  |     # special using titanium: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 124 |  |  |     # 5: Frigate [Crude Titanium Medium hull, Bridge, 5x Cannon, 3x SS Rocket, 4x STL Engine] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 125 |  |  |     pass | 
            
                                                                                                            
                            
            
                                    
            
            
                | 126 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 127 |  |  | def researchManager(): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 128 |  |  |     pass | 
            
                                                                                                            
                            
            
                                    
            
            
                | 129 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 130 |  |  | def attackManager(): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 131 |  |  |     pass | 
            
                                                                                                            
                            
            
                                    
            
            
                | 132 |  |  |  | 
            
                                                                                                            
                            
            
                                                                    
                                                                                                        
            
            
                | 133 |  | View Code Duplication | def diplomacyManager(): | 
                            
                    |  |  |  | 
                                                                                        
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                | 134 |  |  |     # renegades are friendly, want to trade, and can help refuel civilian ships | 
            
                                                                                                            
                            
            
                                    
            
            
                | 135 |  |  |     global client, db, player, playerID | 
            
                                                                                                            
                            
            
                                    
            
            
                | 136 |  |  |     for contactID in player.diplomacyRels: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 137 |  |  |         dipl = client.getDiplomacyWith(contactID) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 138 |  |  |         for pactID in [Const.PACT_ALLOW_CIVILIAN_SHIPS, Const.PACT_ALLOW_TANKING, Const.PACT_MINOR_CP_COOP, Const.PACT_MAJOR_CP_COOP]: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 139 |  |  |             pactSpec = Rules.pactDescrs[pactID] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 140 |  |  |             if dipl.relation < pactSpec.validityInterval[0] or dipl.relation > pactSpec.validityInterval[1]: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 141 |  |  |                 # not friendly enough | 
            
                                                                                                            
                            
            
                                    
            
            
                | 142 |  |  |                 continue | 
            
                                                                                                            
                            
            
                                    
            
            
                | 143 |  |  |             if pactID in dipl.pacts and dipl.pacts[pactID][0] in [Const.PACT_ACTIVE, Const.PACT_INACTIVE]: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 144 |  |  |                 # nothing more to do, move along | 
            
                                                                                                            
                            
            
                                    
            
            
                | 145 |  |  |                 continue | 
            
                                                                                                            
                            
            
                                    
            
            
                | 146 |  |  |             # hey, we should enable this pact! | 
            
                                                                                                            
                            
            
                                    
            
            
                | 147 |  |  |             conditions = [pactID] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 148 |  |  |             player.diplomacyRels = client.cmdProxy.changePactCond(playerID, contactID, pactID, Const.PACT_INACTIVE, conditions) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 149 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 150 |  |  | def run(aclient): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 151 |  |  |     global client, db, player, playerID | 
            
                                                                                                            
                            
            
                                    
            
            
                | 152 |  |  |     client = aclient | 
            
                                                                                                            
                            
            
                                    
            
            
                | 153 |  |  |     db = client.db | 
            
                                                                                                            
                            
            
                                    
            
            
                | 154 |  |  |     player = client.getPlayer() | 
            
                                                                                                            
                            
            
                                    
            
            
                | 155 |  |  |     playerID = client.getPlayerID() | 
            
                                                                                                            
                            
            
                                    
            
            
                | 156 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 157 |  |  |     tool.tool_parseDB(client, db) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 158 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 159 |  |  |     researchManager() | 
            
                                                                                                            
                            
            
                                    
            
            
                | 160 |  |  |     shipDesignManager() | 
            
                                                                                                            
                            
            
                                    
            
            
                | 161 |  |  |     systemManager() | 
            
                                                                                                            
                            
            
                                    
            
            
                | 162 |  |  |     diplomacyManager() | 
            
                                                                                                            
                            
            
                                    
            
            
                | 163 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 164 |  |  |     attackManager() | 
            
                                                                                                            
                            
            
                                    
            
            
                | 165 |  |  |     client.saveDB() | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 166 |  |  |  | 
            
                                                        
            
                                    
            
            
                | 167 |  |  |  |