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# Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
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# |
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# This file is part of Outer Space. |
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# |
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# Outer Space is free software; you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation; either version 2 of the License, or |
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# (at your option) any later version. |
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# |
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# Outer Space is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Outer Space; if not, write to the Free Software |
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# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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# |
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import pygameui as ui |
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import re |
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from osci import gdata, client, res |
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import ige.ospace.Const as Const |
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from ige.ospace import Utils, Rules |
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import string, math, copy |
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class ProblemsDlg: |
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"""Displays 'Problem locator' dialog. |
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""" |
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def __init__(self, app): |
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self.app = app |
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self.createUI() |
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def display(self): |
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self.show() |
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self.win.show() |
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# register for updates |
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if self not in gdata.updateDlgs: |
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gdata.updateDlgs.append(self) |
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def hide(self): |
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self.win.setStatus(_("Ready.")) |
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self.win.hide() |
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# unregister updates |
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if self in gdata.updateDlgs: |
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gdata.updateDlgs.remove(self) |
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def update(self): |
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self.show() |
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class Problems: |
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def __init__(self, win): |
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self.items = [] |
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self.checkboxes = {gdata.CRI : win.vCritical.checked, |
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gdata.MAJ : win.vMajor.checked, |
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gdata.MIN : win.vMinor.checked, |
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gdata.INFO: win.vInfo.checked} |
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def append(self, severity, item): |
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if self.checkboxes[severity]: |
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item.foreground = gdata.sevColors[severity] |
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self.items.append(item) |
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def _addProblemsStructStatus(self, problems, struct, planet): |
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player = client.getPlayer() |
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status = struct[Const.STRUCT_IDX_STATUS] |
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tech = client.getFullTechInfo(struct[Const.STRUCT_IDX_TECHID]) |
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if hasattr(player, 'techs'): |
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techEff = Rules.techImprEff[player.techs.get(struct[Const.STRUCT_IDX_TECHID], Rules.techBaseImprovement)] |
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else: |
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techEff = Rules.techImprEff[Rules.techBaseImprovement] |
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HPturn = max(1, int(0.02 * tech.maxHP * techEff)) |
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turnsToDestroy = math.ceil(struct[Const.STRUCT_IDX_HP] / HPturn) |
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if turnsToDestroy < Rules.turnsPerDay * 2: |
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severity = gdata.MAJ |
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if turnsToDestroy < Rules.turnsPerDay: |
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severity = gdata.CRI |
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else: |
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severity = gdata.MIN |
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if not status & Const.STRUCT_STATUS_ON: |
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# structure is off |
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problems.append(severity, ui.Item(planet.name, tOID = planet.oid, tType = Const.T_PLANET, |
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vDescription = _('Structure (%s) is off and will be destroyed in %s turns.') % (tech.name, res.formatTime(turnsToDestroy)))) |
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if status & Const.STRUCT_STATUS_DETER: |
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problems.append(gdata.MAJ, ui.Item(planet.name, tOID = planet.oid, tType = Const.T_PLANET, |
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vDescription = _('Structure (%s) is deteriorating.') % (tech.name,))) |
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if status & Const.STRUCT_STATUS_NOBIO: |
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problems.append(gdata.INFO, ui.Item(planet.name, tOID = planet.oid, tType = Const.T_PLANET, |
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vDescription = _('Structure (%s) has insufficient supply of biomatter.') % (tech.name,))) |
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if status & Const.STRUCT_STATUS_NOEN: |
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problems.append(gdata.INFO, ui.Item(planet.name, tOID = planet.oid, tType = Const.T_PLANET, |
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vDescription = _('Structure (%s) has insufficient supply of energy.') % (tech.name,))) |
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if status & Const.STRUCT_STATUS_NOPOP: |
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problems.append(gdata.INFO, ui.Item(planet.name, tOID = planet.oid, tType = Const.T_PLANET, |
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vDescription = _('Structure (%s) has insufficient supply of workers.') % (tech.name,))) |
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if status & Const.STRUCT_STATUS_REPAIRING: |
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problems.append(gdata.INFO, ui.Item(planet.name, tOID = planet.oid, tType = Const.T_PLANET, |
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vDescription = _('Structure (%s) is repairing.') % (tech.name,))) |
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def _addProblemsFleets(self, problems, fleet): |
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player = client.getPlayer() |
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energyReserve = fleet.storEn * 100 / fleet.maxEn |
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system = None |
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maxRefuelMax = 0 |
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if hasattr(fleet, 'orbiting') and fleet.orbiting: |
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system = client.get(fleet.orbiting, noUpdate = 1) |
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for planetID in system.planets: |
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planet = client.get(planetID, noUpdate = 1) |
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if hasattr(planet, 'owner') and hasattr(planet, 'refuelMax'): |
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if planet.owner == player.oid: |
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maxRefuelMax = max(maxRefuelMax, planet.refuelMax) |
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elif player.diplomacyRels.has_key(planet.owner): |
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dipl = client.getDiplomacyWith(planet.owner) |
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if dipl.pacts.has_key(Const.PACT_ALLOW_TANKING) and dipl.pacts[Const.PACT_ALLOW_TANKING][0] == Const.PACT_ACTIVE: |
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maxRefuelMax = max(maxRefuelMax, planet.refuelMax) |
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else: |
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# we do not report fleets in flight |
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return |
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systemName = res.getUnknownName() |
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if system and hasattr(system, "name"): |
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systemName = system.name |
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# is fleet named? |
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if hasattr(fleet,'customname') and fleet.customname: |
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name = fleet.customname |
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else: |
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name = getattr(fleet, "name", None) |
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note = _(' and is NOT refueling') |
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if maxRefuelMax: |
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severity = gdata.INFO |
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if maxRefuelMax <= energyReserve: |
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note = _(' and CAN refuel, but reached planet maximum refuel amount') |
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else: |
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note = _(' and IS refueling') |
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elif energyReserve < 25: |
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severity = gdata.CRI |
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elif energyReserve < 50: |
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severity = gdata.MAJ |
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elif energyReserve == 100: |
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problems.append(gdata.INFO, ui.Item(systemName, tOID = fleet.oid, tType = Const.T_FLEET, |
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vDescription = _('Fleet "%s" has full fuel tanks.') % (name))) |
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return |
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else: |
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severity = gdata.INFO |
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problems.append(severity, ui.Item(systemName, tOID = fleet.oid, tType = Const.T_FLEET, |
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vDescription = _('Fleet "%s" is low on fuel [%d %%]%s.') % (name, energyReserve, note))) |
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def _addProblemsMaterial(self, problems, system, mat, totalMat, material): |
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if mat >= 0: |
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return |
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surplusTurns = totalMat / (-mat) |
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if surplusTurns < Rules.turnsPerDay * 7: |
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severity = gdata.MAJ |
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elif surplusTurns < Rules.turnsPerDay * 2: |
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severity = gdata.CRI |
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else: |
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severity = gdata.MIN |
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if totalMat > 0: |
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note = _(' surplus %d (%s)' % (totalMat, res.formatTime(surplusTurns))) |
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else: |
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note = _(' with no surplus left!') |
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problems.append(severity, ui.Item(system.name, tOID = system.oid, tType = Const.T_SYSTEM, |
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vDescription = _('%s decreasing - last turn change %d, %s.') % (material, mat, note))) |
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def _addProblemsResearch(self, problems): |
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player = client.getPlayer() |
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totalEtc = 0 |
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# compute length of research queue |
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for task in player.rsrchQueue: |
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tech = client.getTechInfo(task.techID) |
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fulltech = client.getFullTechInfo(task.techID) |
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researchSci = Utils.getTechRCost(player, task.techID, task.improvement) |
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maxImprovement = min(Rules.techMaxImprovement,fulltech.maxImprovement) |
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maxImpTotalSci = 0 |
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if task.improveToMax and task.improvement < maxImprovement: |
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for impr in range(task.improvement+1,maxImprovement+1): |
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maxImpTotalSci += Utils.getTechRCost(player, task.techID, impr) |
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if task.changeSci > 0: |
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value = float(researchSci - task.currSci) / max(task.changeSci, player.effSciPoints) |
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totalEtc += int(value + 1) |
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if player.effSciPoints != 0: |
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totalEtc += float(maxImpTotalSci) / player.effSciPoints |
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elif task.changeSci < 0: |
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totalEtc -= float(task.currSci) / min(task.changeSci, player.effSciPoints) |
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elif player.effSciPoints > 0: |
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value = float(researchSci) / player.effSciPoints |
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totalEtc += int(value + 1) |
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totalEtc += float(maxImpTotalSci) / player.effSciPoints |
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else: |
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totalEtc = 99999 |
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break |
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# check empty research queue |
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if totalEtc == 0 and len(player.rsrchQueue) == 0 and player.effSciPoints > 0: |
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problems.append(gdata.CRI, ui.Item(_('Research'), tType = Const.T_TECHNOLOGY, |
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vDescription = _('Research queue is empty.'))) |
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# check short reseach queue |
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elif totalEtc < Rules.turnsPerDay * 2: |
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severity = gdata.MIN |
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if totalEtc < Rules.turnsPerDay: |
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severity = gdata.MAJ |
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problems.append(severity, ui.Item(_('Research'), tType = Const.T_TECHNOLOGY, |
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vDescription = _('Research queue ends in %s turns, %d item(s) on list.') % (res.formatTime(totalEtc), len(player.rsrchQueue)))) |
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def _addProblemsGlobalQueues(self, problems): |
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player = client.getPlayer() |
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## go through all planets to understand the state of global queues |
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# holder for (number , eff production) of planets set to each queue |
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globalQueueStats=[(0,0), (0,0), (0,0), (0,0), (0,0)] |
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queConstValues = [0, 0, 0, 0, 0] |
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queEtc = [0, 0, 0, 0, 0] |
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for planetID in player.planets: |
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planet = client.get(planetID, noUpdate = 1) |
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globalQueueStats[planet.globalQueue] = tuple([sum(x) for x in zip(globalQueueStats[planet.globalQueue], (1, planet.effProdProd))]) |
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# evaluate depletion rate of the global queue |
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for queue in range(5): |
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quePlanets, queEffProd = globalQueueStats[queue] |
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for task in player.prodQueues[queue]: |
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if task.isShip: |
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tech = player.shipDesigns[task.techID] |
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else: |
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tech = client.getFullTechInfo(task.techID) |
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queConstValues[queue] += task.quantity * tech.buildProd |
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if queEffProd > 0: |
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queEtc[queue] = math.ceil(float(queConstValues[queue])/queEffProd) |
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else: |
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queEtc[queue] = 99999 |
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# creation of items with global queue problems |
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for queue in range(1, 5): |
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queName = res.globalQueueName(queue) |
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quePlanets = globalQueueStats[queue][0] |
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# check empty global production queue with at least one planet [so its relevant] |
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if queConstValues[queue] == 0 and quePlanets > 0: |
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problems.append(gdata.CRI, ui.Item(_('Global queue ' + queName), tType = Const.T_QUEUE, |
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vDescription = _('Global production queue {0} used by {1} planet(s) is empty.'.format(queName, quePlanets)))) |
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# check end of global production queue |
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elif queEtc[queue] < Rules.turnsPerDay * 2: |
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severity = gdata.MIN |
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if queEtc[queue] < Rules.turnsPerDay: |
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severity = gdata.MAJ |
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problems.append(severity, ui.Item(_('Global queue ' + queName), tType = Const.T_QUEUE, |
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vDescription = _('Global production queue {0} used by {1} planet(s) runs out in {2} turns.'.format(queName, quePlanets, res.formatTime(queEtc[queue]))))) |
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return queEtc[0] # time of depletion of the default queue will be reused later |
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def _addProblemsSlots(self, problems, system): |
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player = client.getPlayer() |
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playerPlanets = set(system.planets) & set(player.planets) |
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freeSlots = {} |
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for planetID in system.planets: |
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planet = client.get(planetID, noUpdate = 1) |
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freeSlots[planetID] = planet.plSlots - len(planet.slots) |
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buildingInfo = {} |
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for planetID in playerPlanets: |
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planet = client.get(planetID, noUpdate = 1) |
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if planet.prodQueue and planet.effProdProd > 0: |
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for task in planet.prodQueue: |
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if task.isShip: |
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continue |
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tech = client.getFullTechInfo(task.techID) |
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if tech.isStructure and hasattr(task, "demolishStruct") and task.demolishStruct == 0: |
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freeSlots[planetID] -= task.quantity |
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# information about source and target of constructing |
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if buildingInfo.has_key((planetID, task.targetID)): |
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buildingInfo[(planetID, task.targetID)] += task.quantity |
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else: |
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buildingInfo[(planetID, task.targetID)] = task.quantity |
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elif tech.isProject and tech.id == 3802: |
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# we are constructing Habitable Surface Expansion |
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# so after construction we will have new slot on the planet |
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freeSlots[task.targetID] += 1 |
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for planetID, free in freeSlots.items(): |
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if free < 0: |
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# not enough space, report for every planet that builds on this one |
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planet = client.get(planetID, noUpdate = 1) |
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for (sourceID, targetID), quantity in buildingInfo.items(): |
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if planetID == targetID: |
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source = client.get(sourceID, noUpdate = 1) |
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problems.append(gdata.MAJ, ui.Item(source.name, tOID = sourceID, tType = Const.T_PLANET, |
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vDescription = _('There is no space for all constructed buildings on %s.') % (planet.name))) |
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def _addProblemsDefaultQueue(self, problems, planet, defaultQueueEtc): |
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player = client.getPlayer() |
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if not planet.effProdProd > 0: |
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return |
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planetEtc = 0 |
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# compute length of production queue |
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for task in planet.prodQueue: |
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if task.isShip: |
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tech = player.shipDesigns[task.techID] |
306
|
|
|
else: |
307
|
|
|
tech = client.getFullTechInfo(task.techID) |
308
|
|
|
modifier = Rules.buildOnAnotherPlanetMod if task.targetID != planet.oid else 1 |
309
|
|
|
planetEtc += math.ceil(float(task.quantity * tech.buildProd * modifier - task.currProd) / planet.effProdProd) |
310
|
|
|
|
311
|
|
|
etc = planetEtc + defaultQueueEtc |
312
|
|
|
# check empty production queue |
313
|
|
|
if not etc: |
314
|
|
|
problems.append(gdata.CRI, ui.Item(planet.name, tOID = planet.oid, tType = Const.T_PLANET, |
315
|
|
|
vDescription = _('Production queue is empty.'))) |
316
|
|
|
return |
317
|
|
|
if etc < Rules.turnsPerDay: |
318
|
|
|
severity = gdata.MAJ |
319
|
|
|
elif etc < Rules.turnsPerDay * 2: |
320
|
|
|
severity = gdata.MIN |
321
|
|
|
else: |
322
|
|
|
severity = gdata.INFO |
323
|
|
|
|
324
|
|
|
problems.append(severity, ui.Item(planet.name, tOID = planet.oid, tType = Const.T_PLANET, |
325
|
|
|
vDescription = _('Production queue may end in {0} turns ({1} directly in planet queue).'.format(res.formatTime(etc), res.formatTime(planetEtc))))) |
326
|
|
|
|
327
|
|
|
def show(self): |
328
|
|
|
critical = self.win.vCritical.checked |
329
|
|
|
major = self.win.vMajor.checked |
330
|
|
|
minor = self.win.vMinor.checked |
331
|
|
|
info = self.win.vInfo.checked |
332
|
|
|
|
333
|
|
|
disp = 1 |
334
|
|
|
|
335
|
|
|
player = client.getPlayer() |
336
|
|
|
problems = self.Problems(self.win) |
337
|
|
|
systems = set([]) |
338
|
|
|
for planetID in player.planets: |
339
|
|
|
planet = client.get(planetID, noUpdate = 1) |
340
|
|
|
systems.add(planet.compOf) |
341
|
|
|
|
342
|
|
|
defaultQueueEtc = self._addProblemsGlobalQueues(problems) |
343
|
|
|
|
344
|
|
|
|
345
|
|
|
for systemID in systems: |
346
|
|
|
system = client.get(systemID, noUpdate = 1) |
347
|
|
|
bio = 0 |
348
|
|
|
totalBio = 0 |
349
|
|
|
en = 0 |
350
|
|
|
totalEn = 0 |
351
|
|
|
# holds modified planets |
352
|
|
|
planetCopies = {} |
353
|
|
|
|
354
|
|
|
for planetID in system.planets: |
355
|
|
|
planet = client.get(planetID, noUpdate = 1) |
356
|
|
|
# copy of planet to change plSlots count |
357
|
|
|
if hasattr(planet, 'owner') and planet.owner == player.oid: |
358
|
|
|
# add planet to the global queue stats |
359
|
|
|
# compute bio and en for system |
360
|
|
|
bio += planet.changeBio |
361
|
|
|
totalBio += max(0, planet.storBio - planet.minBio) |
362
|
|
|
en += planet.changeEn |
363
|
|
|
totalEn += max(0, planet.storEn - planet.minEn) |
364
|
|
|
# the planet needs to have global queue 0 - the default one - to have its queue reported |
365
|
|
|
if self.win.vPlanets.checked: |
366
|
|
|
if not planet.globalQueue: |
367
|
|
|
self._addProblemsDefaultQueue(problems, planet, defaultQueueEtc) |
368
|
|
|
for struct in planet.slots: |
369
|
|
|
self._addProblemsStructStatus(problems, struct, planet) |
370
|
|
|
|
371
|
|
|
# free slots within the system |
372
|
|
|
self._addProblemsSlots(problems, system) |
373
|
|
|
# check bio for system |
374
|
|
|
if self.win.vSystems.checked: |
375
|
|
|
self._addProblemsMaterial(problems, system, bio, totalBio, 'Bio') |
376
|
|
|
self._addProblemsMaterial(problems, system, en, totalEn, 'En') |
377
|
|
|
|
378
|
|
|
# check fleets |
379
|
|
|
if self.win.vFleets.checked: |
380
|
|
|
for fleetID in player.fleets: |
381
|
|
|
fleet = client.get(fleetID, noUpdate = 1) |
382
|
|
|
self._addProblemsFleets(problems, fleet) |
383
|
|
|
|
384
|
|
|
# check research queue |
385
|
|
|
if self.win.vResearch.checked: |
386
|
|
|
self._addProblemsResearch(problems) |
387
|
|
|
|
388
|
|
|
|
389
|
|
|
self.win.vProblems.items = problems.items |
390
|
|
|
self.win.vProblems.itemsChanged() |
391
|
|
|
|
392
|
|
|
def onClose(self, widget, action, data): |
393
|
|
|
self.hide() |
394
|
|
|
|
395
|
|
|
def onShowSource(self, widget, action, data): |
396
|
|
|
item = self.win.vProblems.selection[0] |
397
|
|
|
if item.tType == Const.T_FLEET: |
398
|
|
|
object = client.get(item.tOID, noUpdate = 1) |
399
|
|
|
# center on map |
400
|
|
|
if hasattr(object, "x"): |
401
|
|
|
gdata.mainGameDlg.win.vStarMap.highlightPos = (object.x, object.y) |
402
|
|
|
gdata.mainGameDlg.win.vStarMap.setPos(object.x, object.y) |
403
|
|
|
self.hide() |
404
|
|
|
return |
405
|
|
|
elif item.tType in (Const.T_SYSTEM, Const.T_PLANET): |
406
|
|
|
if item.tOID != Const.OID_NONE: |
407
|
|
|
gdata.mainGameDlg.onSelectMapObj(None, None, item.tOID) |
408
|
|
|
return |
409
|
|
|
elif item.tType == Const.T_TECHNOLOGY: |
410
|
|
|
gdata.mainGameDlg.researchDlg.display() |
411
|
|
|
return |
412
|
|
|
elif item.tType == Const.T_QUEUE: |
413
|
|
|
gdata.mainGameDlg.globalQueuesDlg.display() |
414
|
|
|
self.win.setStatus(_("Cannot show location.")) |
415
|
|
|
|
416
|
|
|
def onShowLocation(self, widget, action, data): |
417
|
|
|
item = self.win.vProblems.selection[0] |
418
|
|
|
if item.tType in (Const.T_SYSTEM, Const.T_PLANET, Const.T_FLEET): |
419
|
|
|
object = client.get(item.tOID, noUpdate = 1) |
420
|
|
|
# center on map |
421
|
|
|
if hasattr(object, "x"): |
422
|
|
|
gdata.mainGameDlg.win.vStarMap.highlightPos = (object.x, object.y) |
423
|
|
|
gdata.mainGameDlg.win.vStarMap.setPos(object.x, object.y) |
424
|
|
|
self.hide() |
425
|
|
|
return |
426
|
|
|
self.win.setStatus(_("Cannot show location.")) |
427
|
|
|
|
428
|
|
|
def onToggleCondition(self, widget, action, data): |
429
|
|
|
self.update() |
430
|
|
|
|
431
|
|
|
def createUI(self): |
432
|
|
|
screenWidth, screenHeight = gdata.scrnSize |
433
|
|
|
# size of dialog in layout metrics (for SimpleGridLM) |
434
|
|
|
cols = 40 |
435
|
|
|
rows = 29 |
436
|
|
|
# dialog width and height in pixels |
437
|
|
|
isSmallWin = screenHeight == 600 and screenWidth == 800 |
438
|
|
|
width = cols * 20 + 4 * (not isSmallWin) |
439
|
|
|
height = rows * 20 + 4 * (not isSmallWin) |
440
|
|
|
#creating dialog window |
441
|
|
|
self.win = ui.Window(self.app, |
442
|
|
|
modal = 1, |
443
|
|
|
escKeyClose = 1, |
444
|
|
|
movable = 0, |
445
|
|
|
title = _("Problems Locator"), |
446
|
|
|
titleOnly = isSmallWin, |
447
|
|
|
#rect = ui.Rect((screenWidth - width) / 2, ((screenHeight - height) / 2) * (not isSmallWin), width, height), |
448
|
|
|
rect = ui.Rect((screenWidth - 800 - 4 * (not isSmallWin)) / 2, (screenHeight - 600 - 4 * (not isSmallWin)) / 2, width, height), |
449
|
|
|
layoutManager = ui.SimpleGridLM(), |
450
|
|
|
) |
451
|
|
|
self.win.subscribeAction('*', self) |
452
|
|
|
# first row is window title |
453
|
|
|
rows -= 1 |
454
|
|
|
|
455
|
|
|
ui.Listbox(self.win, layout = (0, 0, cols, rows - 2), id = 'vProblems', |
456
|
|
|
columns = [(_('Location'), 'text', 10, ui.ALIGN_W), |
457
|
|
|
(_('Problem description'), 'vDescription', 30, ui.ALIGN_W)], |
458
|
|
|
columnLabels = 1, action='onShowSource', rmbAction='onShowLocation') |
459
|
|
|
|
460
|
|
|
btnWidth = 4 |
461
|
|
|
ui.Check(self.win, layout = (btnWidth * 0, rows - 2, btnWidth, 1), id = 'vSystems', |
462
|
|
|
text = _('Systems'), action = 'onToggleCondition', checked = 1) |
463
|
|
|
ui.Check(self.win, layout = (btnWidth * 1, rows - 2, btnWidth, 1), id = 'vPlanets', |
464
|
|
|
text = _('Planets'), action = 'onToggleCondition', checked = 1) |
465
|
|
|
ui.Check(self.win, layout = (btnWidth * 2, rows - 2, btnWidth, 1), id = 'vFleets', |
466
|
|
|
text = _('Fleets'), action = 'onToggleCondition', checked = 1) |
467
|
|
|
ui.Check(self.win, layout = (btnWidth * 3, rows - 2, btnWidth, 1), id = 'vResearch', |
468
|
|
|
text = _('Research'), action = 'onToggleCondition', checked = 1) |
469
|
|
|
|
470
|
|
|
ui.Check(self.win, layout = (btnWidth * 6, rows - 2, btnWidth, 1), id = 'vCritical', |
471
|
|
|
text = _('Critical'), action = 'onToggleCondition', checked = 1) |
472
|
|
|
ui.Check(self.win, layout = (btnWidth * 7, rows - 2, btnWidth, 1), id = 'vMajor', |
473
|
|
|
text = _('Major'), action = 'onToggleCondition', checked = 1) |
474
|
|
|
ui.Check(self.win, layout = (btnWidth * 8, rows - 2, btnWidth, 1), id = 'vMinor', |
475
|
|
|
text = _('Minor'), action = 'onToggleCondition', checked = 1) |
476
|
|
|
ui.Check(self.win, layout = (btnWidth * 9, rows - 2, btnWidth, 1), id = 'vInfo', |
477
|
|
|
text = _('Info'), action = 'onToggleCondition', checked = 0) |
478
|
|
|
|
479
|
|
|
# dialog bottom line |
480
|
|
|
ui.Title(self.win, layout = (0, rows - 1, cols - 5, 1)) |
481
|
|
|
ui.TitleButton(self.win, layout = (cols - 5, rows - 1, 5, 1), text = _("Close"), action = 'onClose') |
482
|
|
|
|