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# Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
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# This file is part of Outer Space. |
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# |
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# Outer Space is free software; you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation; either version 2 of the License, or |
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# (at your option) any later version. |
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# |
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# Outer Space is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Outer Space; if not, write to the Free Software |
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# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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# |
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import pygameui as ui |
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from osci import gdata, client |
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import ige.ospace.Const as Const |
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class PlanetsAnalysisDlg: |
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"""Displays analysis on planets structures. |
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Dialog displays list of current created structures |
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and list of planets where particular type of structure |
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is created. |
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""" |
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def __init__(self, app): |
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self._textRows = 0 |
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self.app = app |
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self.createUI() |
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def display(self): |
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self.show() |
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# show window |
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if not self.win.visible: |
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self.win.show() |
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def hide(self): |
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self.win.setStatus(_("Ready.")) |
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self.win.hide() |
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def update(self): |
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if self.win.visible: |
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self.show() |
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def show(self): |
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player = client.getPlayer() |
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self.buildingsCount = {} |
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self.buildingsPos = {} |
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for planetID in player.planets: |
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planet = client.get(planetID) |
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if hasattr(planet, "slots"): |
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for struct in planet.slots: |
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techID = struct[Const.STRUCT_IDX_TECHID] |
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if not techID in self.buildingsCount: |
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self.buildingsCount[techID] = 1 |
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else: |
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self.buildingsCount[techID] = self.buildingsCount[techID] + 1 |
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if not techID in self.buildingsPos: |
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self.buildingsPos[techID] = {planetID: 1} |
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else: |
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planetList = self.buildingsPos[techID] |
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if not planetID in planetList: |
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planetList[planetID] = 1 |
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else: |
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planetList[planetID] = planetList[planetID] + 1 |
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items = [] |
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for techID in self.buildingsCount: |
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tech = client.getTechInfo(techID) |
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items.append(ui.Item(tech.name, tStructCount = self.buildingsCount[techID], techID = techID)) |
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self.win.vStructures.items = items |
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self.win.vStructures.itemsChanged() |
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def onClose(self, widget, action, data): |
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self.hide() |
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def onSelectStruct(self, widget, action, data): |
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planetList = self.buildingsPos[data.techID] |
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tech = client.getTechInfo(data.techID) |
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self.win.vPlanetsTitle.text = _("Planets with structure %s") % tech.name |
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if planetList: |
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items = [] |
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for planetID in planetList: |
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planet = client.get(planetID) |
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items.append(ui.Item(planet.name, tStructCount = planetList[planetID], planetID = planetID)) |
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self.win.vPlanets.items = items |
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self.win.vPlanets.itemsChanged() |
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def onSelectPlanet(self, widget, action, data): |
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gdata.mainGameDlg.onSelectMapObj(None, None, data.planetID) |
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pass |
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def onShowLocation(self, widget, action, data): |
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planet = client.get(data.planetID, noUpdate = 1) |
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# center on map |
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if hasattr(planet, "x"): |
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gdata.mainGameDlg.win.vStarMap.highlightPos = (planet.x, planet.y) |
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gdata.mainGameDlg.win.vStarMap.setPos(planet.x, planet.y) |
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return |
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self.win.setStatus(_("Cannot show location")) |
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View Code Duplication |
def createUI(self): |
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screenWidth, screenHeight = gdata.scrnSize |
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# size of dialog in layout metrics (for SimpleGridLM) |
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cols = 36 |
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rows = 27 |
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# dialog width and height in pixels |
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width = cols * 20 + 5 |
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height = rows * 20 + 4 |
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#creating dialog window |
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self.win = ui.Window(self.app, |
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modal = 1, |
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escKeyClose = 1, |
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movable = 0, |
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title = _("Planets analysis"), |
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rect = ui.Rect((screenWidth - width) / 2, (screenHeight - height) / 2, width, height), |
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layoutManager = ui.SimpleGridLM(), |
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) |
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self.win.subscribeAction('*', self) |
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# first row is window title |
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rows -= 1 |
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halfCols = cols / 2 |
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ui.Title(self.win, layout = (0, 0, halfCols, 1), text = _("Structures"), |
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align = ui.ALIGN_W, id = "vStructuresTitle", font = "normal-bold") |
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ui.Listbox(self.win, layout = (0, 1, halfCols, rows - 2), id = "vStructures", |
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columns = ( |
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(_("Structure name"), "text", halfCols - 5, ui.ALIGN_W), |
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(_("Total #"), "tStructCount", 4, ui.ALIGN_E) |
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), |
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columnLabels = 1, action = "onSelectStruct", sortable = True) |
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ui.Title(self.win, layout = (halfCols, 0, halfCols, 1), text = "", |
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align = ui.ALIGN_W, id = "vPlanetsTitle", font = "normal-bold") |
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ui.Listbox(self.win, layout = (halfCols, 1, halfCols, rows - 2), id = "vPlanets", |
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columns = ( |
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(_("Planet name"), "text", halfCols - 5, ui.ALIGN_W), |
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(_("# of structs"), "tStructCount", 4, ui.ALIGN_E) |
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), |
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columnLabels = 1, action = "onSelectPlanet", rmbAction = "onShowLocation", sortable = True) |
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# dialog bottom line |
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ui.Title(self.win, layout = (0, rows - 1, cols - 5, 1)) |
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ui.TitleButton(self.win, layout = (cols - 5, rows - 1, 5, 1), text = _("Close"), action = "onClose") |
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