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# Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
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# |
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# This file is part of Outer Space. |
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# |
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# Outer Space is free software; you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation; either version 2 of the License, or |
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# (at your option) any later version. |
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# |
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# Outer Space is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Outer Space; if not, write to the Free Software |
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# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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# |
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# some default values as a workaround [midpoint] |
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import binascii |
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import os, os.path |
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import random |
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import re |
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import time |
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import sys |
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""" |
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To save people trouble with installing PyGame, which might be a bit of |
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a challenge for non-technical users, we will install it ourselves. |
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Even though it is mentioned in the Installation guide, we want to make |
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sure user agrees with the installation. |
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""" |
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try: |
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import pygame |
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except ImportError: |
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import pip |
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print("Outer Space client requires PyGame to work properly.") |
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print("PyGame will be installed in 10 seconds") |
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print("You can cancel the installation by pressing CTRL+C or by closing this window") |
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for i in xrange(10,0,-1): |
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print i |
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time.sleep(1) |
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pip.main(['install','pygame','--user']) |
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# reload needs to happen, so we can import right away |
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import site |
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reload(site) |
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import pygame |
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import pygame.image, pygame.ftfont, pygame.time, pygame.version |
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import pygame.transform |
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from osci.config import Config |
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import osci.gdata as gdata |
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import ige.version |
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from ige import log |
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import osci |
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import resources |
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import osci.res |
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def defineBackground(): |
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surface = pygame.Surface.copy(gdata.screen) |
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image = random.choice([ |
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resources.get('bck1_1024x768.jpg'), |
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resources.get('bck2_1024x768.jpg'), |
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resources.get('bck3_1024x768.jpg'), |
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resources.get('bck4_1024x768.jpg'), |
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resources.get('bck5_1024x768.jpg'), |
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]) |
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background = pygame.image.load(image).convert_alpha() |
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backgroundOffset = ( |
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(surface.get_width() - background.get_width()) / 2, |
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(surface.get_height() - background.get_height()) / 2, |
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) |
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try: |
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font = pygame.ftfont.Font(resources.get('fonts/DejaVuLGCSans.ttf'), 12) |
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except IOError: |
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# this can happen on windows during update process, when directory |
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# is moved already |
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# TODO: proper fix is to use pygameui and caching |
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font = pygame.ftfont.Font(None, 12) |
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font.set_bold(1) |
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color = 0x40, 0x70, 0x40 |
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# |
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surface.blit(background, backgroundOffset) |
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# screen.fill((0x00, 0x00, 0x00)) |
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# OSCI version |
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img = font.render(_('Outer Space %s') % ige.version.versionString, 1, color) |
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surface.blit(img, (5, surface.get_height() - 4 * img.get_height() - 5)) |
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# Pygame version |
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img = font.render(_('Pygame %s') % pygame.version.ver, 1, color) |
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surface.blit(img, (5, surface.get_height() - 3 * img.get_height() - 5)) |
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# Python version |
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img = font.render(_('Python %s') % sys.version, 1, color) |
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surface.blit(img, (5, surface.get_height() - 2 * img.get_height() - 5)) |
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# Video driver |
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w, h = pygame.display.get_surface().get_size() |
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d = pygame.display.get_surface().get_bitsize() |
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img = font.render(_('Video Driver: %s [%dx%dx%d]') % (pygame.display.get_driver(), w, h, d), 1, color) |
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surface.blit(img, (5, surface.get_height() - 1 * img.get_height() - 5)) |
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return surface |
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# update function |
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def update(): |
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rects = gdata.app.draw(gdata.screen) |
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if gdata.cmdInProgress: |
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img = osci.res.cmdInProgressImg |
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wx, wy = gdata.screen.get_size() |
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x, y = img.get_size() |
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gdata.screen.blit(img, (wx - x, 0)) |
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rects.append(pygame.Rect(wx - x, 0, img.get_width(), img.get_height())) |
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pygame.display.update(rects) |
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pygame.event.pump() |
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def setDefaults(gdata, options): |
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if gdata.config.client.language == None: |
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gdata.config.client.language = 'en' |
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if gdata.config.defaults.minfleetsymbolsize == None: |
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gdata.config.defaults.minfleetsymbolsize = 4 |
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if gdata.config.defaults.minplanetsymbolsize == None: |
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gdata.config.defaults.minplanetsymbolsize = 5 |
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if gdata.config.defaults.maxfleetsymbolsize == None: |
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gdata.config.defaults.maxfleetsymbolsize = 0 |
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if gdata.config.defaults.maxplanetsymbolsize == None: |
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gdata.config.defaults.maxplanetsymbolsize = 0 |
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if gdata.config.game.screenshot_dir is None: |
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gdata.config.game.screenshot_dir = os.path.join(options.configDir, 'screenshots') |
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try: |
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os.makedirs(gdata.config.game.screenshot_dir) |
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except OSError: |
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pass |
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# read Highlights |
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if gdata.config.defaults.colors != None: |
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for coldef in gdata.config.defaults.colors.split(' '): |
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m = re.match('(\d+):(0[xX].*?),(0[xX].*?),(0[xX].*)',coldef) |
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if m != None : |
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id = int(m.group(1)) |
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red = min(int(m.group(2),16),255) |
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green = min(int(m.group(3),16),255) |
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blue = min(int(m.group(4),16),255) |
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gdata.playersHighlightColors[id] = (red,green,blue) |
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else: |
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log.warning('OSCI','Unrecognized highlight definition :',coldef) |
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# read Object Keys |
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if gdata.config.defaults.objectkeys != None: |
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for objectkey in gdata.config.defaults.objectkeys.split(' '): |
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m = re.match('(\d+):(\d+)',objectkey) |
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if m != None : |
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key = int(m.group(1)) |
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objid = int(m.group(2)) |
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gdata.objectFocus[key] = objid |
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else: |
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log.warning('OSCI','Unrecognized object key definition :',objectkey) |
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def setSkinTheme(gdata, ui): |
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theme = "green" |
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if gdata.config.client.theme != None: |
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theme = gdata.config.client.theme |
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ui.SkinableTheme.enableMusic(gdata.config.defaults.music == "yes") |
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ui.SkinableTheme.enableSound(gdata.config.defaults.sound == "yes") |
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ui.SkinableTheme.setSkin(os.path.join(resources.get("themes"), theme)) |
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ui.SkinableTheme.loadMusic(gdata.config.defaults.mymusic) |
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if gdata.config.defaults.musicvolume: |
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ui.SkinableTheme.setMusicVolume(float(gdata.config.defaults.musicvolume)/ 100.0) |
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if gdata.config.defaults.soundvolume: |
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ui.SkinableTheme.setVolume(float(gdata.config.defaults.soundvolume) / 100.0) |
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gdata.sevColors[gdata.CRI] = (ui.SkinableTheme.themeCritical) |
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gdata.sevColors[gdata.MAJ] = (ui.SkinableTheme.themeMajor) |
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gdata.sevColors[gdata.MIN] = (ui.SkinableTheme.themeMinor) |
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gdata.sevColors[gdata.NONE] = (ui.SkinableTheme.themeNone) |
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gdata.sevColors[gdata.DISABLED] = (ui.SkinableTheme.themeDisabled) |
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def runClient(options): |
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# log initialization |
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log.message("Starting Outer Space Client", ige.version.versionString) |
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log.debug("sys.path =", sys.path) |
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log.debug("os.name =", os.name) |
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log.debug("sys.platform =", sys.platform) |
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log.debug("os.getcwd() =", os.getcwd()) |
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log.debug("sys.frozen =", getattr(sys, "frozen", None)) |
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# create required directories |
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if not os.path.exists(options.configDir): |
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os.makedirs(options.configDir) |
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log.debug("options.configDir =", options.configDir) |
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running = 1 |
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first = True |
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#while running: |
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if not first: |
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reload(osci) |
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# parse configuration |
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if first: |
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import osci.gdata as gdata |
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else: |
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reload(gdata) |
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gdata.config = Config(os.path.join(options.configDir, options.configFilename)) |
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gdata.config.game.server = options.server |
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setDefaults(gdata, options) |
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language = gdata.config.client.language |
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import gettext |
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log.debug('OSCI', 'Installing translation for:', language) |
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if language == 'en': |
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log.debug('OSCI', 'English is native - installing null translations') |
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tran = gettext.NullTranslations() |
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else: |
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try: |
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tran = gettext.translation('OSPACE', resources.get('translations'), languages = [language]) |
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except IOError: |
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log.warning('OSCI', 'Cannot find catalog for', language) |
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log.message('OSCI', 'Installing null translations') |
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tran = gettext.NullTranslations() |
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tran.install(unicode = 1) |
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#initialize pygame and prepare screen |
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if (gdata.config.defaults.sound == "yes") or (gdata.config.defaults.music == "yes"): |
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pygame.mixer.pre_init(44100, -16, 2, 4096) |
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os.environ['SDL_VIDEO_ALLOW_SCREENSAVER'] = '1' |
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os.environ['SDL_DEBUG'] = '1' |
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pygame.init() |
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flags = pygame.SWSURFACE |
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DEFAULT_SCRN_SIZE = (800, 600) |
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gdata.scrnSize = DEFAULT_SCRN_SIZE |
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if gdata.config.display.resolution == "FULLSCREEN": |
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gdata.scrnSize = (0, 0) |
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flags |= pygame.FULLSCREEN |
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elif gdata.config.display.resolution is not None: |
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width, height = gdata.config.display.resolution.split('x') |
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gdata.scrnSize = (int(width), int(height)) |
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if gdata.config.display.depth == None: |
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# guess best depth |
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bestdepth = pygame.display.mode_ok(gdata.scrnSize, flags) |
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else: |
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bestdepth = int(gdata.config.display.depth) |
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# initialize screen |
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try: |
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screen = pygame.display.set_mode(gdata.scrnSize, flags, bestdepth) |
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# gdata.scrnSize is used everywhere to setup windows |
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gdata.scrnSize = screen.get_size() |
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except pygame.error: |
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# for example if fullscreen is selected with resolution bigger than display |
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# TODO: as of now, fullscreen has automatic resolution |
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gdata.scrnSize = DEFAULT_SCRN_SIZE |
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screen = pygame.display.set_mode(gdata.scrnSize, flags, bestdepth) |
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gdata.screen = screen |
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log.debug('OSCI', 'Driver:', pygame.display.get_driver()) |
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log.debug('OSCI', 'Using depth:', bestdepth) |
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log.debug('OSCI', 'Display info:', pygame.display.Info()) |
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pygame.mouse.set_visible(1) |
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pygame.display.set_caption(_('Outer Space %s') % ige.version.versionString) |
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# set icon |
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pygame.display.set_icon(pygame.image.load(resources.get('icon48.png')).convert_alpha()) |
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# UI stuff |
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273
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if first: |
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import pygameui as ui |
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else: |
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reload(ui) |
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setSkinTheme(gdata, ui) |
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app = ui.Application(update, theme = ui.SkinableTheme) |
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app.background = defineBackground() |
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app.draw(gdata.screen) |
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app.windowSurfaceFlags = pygame.SWSURFACE | pygame.SRCALPHA |
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gdata.app = app |
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286
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pygame.event.clear() |
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288
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# resources |
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289
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import osci.res |
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290
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291
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osci.res.initialize() |
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292
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293
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# load resources |
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294
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import osci.dialog |
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295
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dlg = osci.dialog.ProgressDlg(gdata.app) |
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296
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|
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osci.res.loadResources(dlg) |
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297
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dlg.hide() |
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298
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osci.res.prepareUIIcons(ui.SkinableTheme.themeIcons) |
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299
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|
300
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|
301
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while running: |
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302
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if first: |
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303
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import osci.client, osci.handler |
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304
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from igeclient.IClient import IClientException |
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305
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else: |
|
306
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|
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reload(osci.client) |
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307
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reload(osci.handler) |
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308
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osci.client.initialize(gdata.config.game.server, osci.handler, options) |
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309
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|
310
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# create initial dialogs |
|
311
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if first: |
|
312
|
|
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import osci.dialog |
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313
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|
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else: |
|
314
|
|
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reload(osci.dialog) |
|
315
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|
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gdata.savePassword = gdata.config.game.lastpasswordcrypted != None |
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316
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|
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|
317
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|
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if options.login and options.password: |
|
318
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gdata.config.game.lastlogin = options.login |
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319
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gdata.config.game.lastpassword = options.password |
|
320
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|
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gdata.config.game.lastpasswordcrypted = binascii.b2a_base64(options.password).strip() |
|
321
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|
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gdata.config.game.autologin = 'yes' |
|
322
|
|
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gdata.savePassword = 'no' |
|
323
|
|
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|
|
324
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|
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loginDlg = osci.dialog.LoginDlg(gdata.app) |
|
325
|
|
|
updateDlg = osci.dialog.UpdateDlg(gdata.app) |
|
326
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|
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|
327
|
|
|
# event loop |
|
328
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|
|
update() |
|
329
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|
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|
|
330
|
|
|
lastSave = time.clock() |
|
331
|
|
|
# set counter to -1 to trigger Update dialog (see "if" below) |
|
332
|
|
|
counter = -1 |
|
333
|
|
|
needsRefresh = False |
|
334
|
|
|
session = 1 |
|
335
|
|
|
first = False |
|
336
|
|
|
while running and session: |
|
337
|
|
|
try: |
|
338
|
|
|
counter += 1 |
|
339
|
|
|
if counter == 0: |
|
340
|
|
|
# display initial dialog in the very first cycle |
|
341
|
|
|
updateDlg.display(caller = loginDlg, options = options) |
|
342
|
|
|
# process as many events as possible before updating |
|
343
|
|
|
evt = pygame.event.wait() |
|
344
|
|
|
evts = pygame.event.get() |
|
345
|
|
|
evts.insert(0, evt) |
|
346
|
|
|
|
|
347
|
|
|
forceKeepAlive = False |
|
348
|
|
|
saveDB = False |
|
349
|
|
|
|
|
350
|
|
|
for evt in evts: |
|
351
|
|
|
if evt.type == pygame.QUIT: |
|
352
|
|
|
running = 0 |
|
353
|
|
|
break |
|
354
|
|
|
if evt.type == (ui.USEREVENT) and evt.action == "localExit": |
|
355
|
|
|
session = False |
|
356
|
|
|
break |
|
357
|
|
|
if evt.type == pygame.ACTIVEEVENT: |
|
358
|
|
|
if evt.gain == 1 and evt.state == 6: |
|
359
|
|
|
# pygame desktop window focus event |
|
360
|
|
|
needsRefresh = True |
|
361
|
|
|
if evt.type == pygame.KEYUP and evt.key == pygame.K_F12: |
|
362
|
|
|
if not pygame.key.get_mods() & pygame.KMOD_CTRL: |
|
363
|
|
|
running = 0 |
|
364
|
|
|
break |
|
365
|
|
|
if evt.type == pygame.KEYUP and evt.key == pygame.K_F9: |
|
366
|
|
|
forceKeepAlive = True |
|
367
|
|
|
evt = gdata.app.processEvent(evt) |
|
368
|
|
|
|
|
369
|
|
|
if gdata.app.needsUpdate() or needsRefresh: |
|
370
|
|
|
needsRefresh = False |
|
371
|
|
|
update() |
|
372
|
|
|
# keep alive connection |
|
373
|
|
|
osci.client.keepAlive(forceKeepAlive) |
|
374
|
|
|
|
|
375
|
|
|
# save DB every 4 hours in case of a computer crash |
|
376
|
|
|
# using "counter" to limit calls to time.clock() to approximately every 10-15 minutes |
|
377
|
|
|
if counter > 5000: |
|
378
|
|
|
# set this to zero so we don't display Update dialog |
|
379
|
|
|
counter = 0 |
|
380
|
|
|
if time.clock() - lastSave > 14400: |
|
381
|
|
|
saveDB = True |
|
382
|
|
|
if saveDB: |
|
383
|
|
|
osci.client.saveDB() |
|
384
|
|
|
lastSave = time.clock(); |
|
385
|
|
|
|
|
386
|
|
|
except IClientException, e: |
|
|
|
|
|
|
387
|
|
|
osci.client.reinitialize() |
|
388
|
|
|
gdata.app.setStatus(e.args[0]) |
|
389
|
|
|
loginDlg.display(message = e.args[0]) |
|
390
|
|
|
except Exception, e: |
|
391
|
|
|
log.warning('OSCI', 'Exception in event loop') |
|
392
|
|
|
if not isinstance(e, SystemExit) and not isinstance(e, KeyboardInterrupt): |
|
393
|
|
|
log.debug("Processing exception") |
|
394
|
|
|
# handle exception |
|
395
|
|
|
import traceback, StringIO |
|
396
|
|
|
fh = StringIO.StringIO() |
|
397
|
|
|
exctype, value, tb = sys.exc_info() |
|
398
|
|
|
funcs = [entry[2] for entry in traceback.extract_tb(tb)] |
|
399
|
|
|
faultID = "%06d-%03d" % ( |
|
400
|
|
|
hash("/".join(funcs)) % 1000000, |
|
401
|
|
|
traceback.extract_tb(tb)[-1][1] % 1000, |
|
402
|
|
|
) |
|
403
|
|
|
del tb |
|
404
|
|
|
# high level info |
|
405
|
|
|
print >>fh, "Exception ID:", faultID |
|
406
|
|
|
print >>fh |
|
407
|
|
|
print >>fh, "%s: %s" % (exctype, value) |
|
408
|
|
|
print >>fh |
|
409
|
|
|
print >>fh, "--- EXCEPTION DATA ---" |
|
410
|
|
|
# dump exception |
|
411
|
|
|
traceback.print_exc(file = fh) |
|
412
|
|
|
excDlg = osci.dialog.ExceptionDlg(gdata.app) |
|
413
|
|
|
excDlg.display(faultID, fh.getvalue()) |
|
414
|
|
|
del excDlg # reference to the dialog holds app's intance |
|
415
|
|
|
fh.close() |
|
416
|
|
|
del fh |
|
417
|
|
|
else: |
|
418
|
|
|
break |
|
419
|
|
|
|
|
420
|
|
|
# write configuration |
|
421
|
|
|
log.debug("Saving configuration.") |
|
422
|
|
|
# Save highlights |
|
423
|
|
|
hl = "" |
|
424
|
|
|
for playerID in gdata.playersHighlightColors.keys(): |
|
425
|
|
|
color = gdata.playersHighlightColors[playerID] |
|
426
|
|
|
r = hex(color[0]) |
|
427
|
|
|
g = hex(color[1]) |
|
428
|
|
|
b = hex(color[2]) |
|
429
|
|
|
hl = "%s %s:%s,%s,%s" % (hl,playerID,r,g,b) |
|
430
|
|
|
gdata.config.defaults.colors = hl |
|
431
|
|
|
# Save objects |
|
432
|
|
|
of = "" |
|
433
|
|
|
for keyNum in gdata.objectFocus.keys(): |
|
434
|
|
|
objid = gdata.objectFocus[keyNum] |
|
435
|
|
|
of = "%s %s:%s" % (of,keyNum,objid) |
|
436
|
|
|
gdata.config.defaults.objectkeys = of |
|
437
|
|
|
# |
|
438
|
|
|
if gdata.savePassword == False: |
|
439
|
|
|
gdata.config.game.lastpasswordcrypted = None |
|
440
|
|
|
gdata.config.save() |
|
441
|
|
|
|
|
442
|
|
|
# logout |
|
443
|
|
|
osci.client.logout() |
|
444
|
|
|
|
|
445
|
|
|
log.debug("Shut down") |
|
446
|
|
|
return osci.client |
|
447
|
|
|
|