| 1 |  |  | # | 
            
                                                                                                            
                            
            
                                    
            
            
                | 2 |  |  | #  Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 3 |  |  | # | 
            
                                                                                                            
                            
            
                                    
            
            
                | 4 |  |  | #  This file is part of Outer Space. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 5 |  |  | # | 
            
                                                                                                            
                            
            
                                    
            
            
                | 6 |  |  | #  Outer Space is free software; you can redistribute it and/or modify | 
            
                                                                                                            
                            
            
                                    
            
            
                | 7 |  |  | #  it under the terms of the GNU General Public License as published by | 
            
                                                                                                            
                            
            
                                    
            
            
                | 8 |  |  | #  the Free Software Foundation; either version 2 of the License, or | 
            
                                                                                                            
                            
            
                                    
            
            
                | 9 |  |  | #  (at your option) any later version. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 10 |  |  | # | 
            
                                                                                                            
                            
            
                                    
            
            
                | 11 |  |  | #  Outer Space is distributed in the hope that it will be useful, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 12 |  |  | #  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
            
                                                                                                            
                            
            
                                    
            
            
                | 13 |  |  | #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
            
                                                                                                            
                            
            
                                    
            
            
                | 14 |  |  | #  GNU General Public License for more details. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 15 |  |  | # | 
            
                                                                                                            
                            
            
                                    
            
            
                | 16 |  |  | #  You should have received a copy of the GNU General Public License | 
            
                                                                                                            
                            
            
                                    
            
            
                | 17 |  |  | #  along with Outer Space; if not, write to the Free Software | 
            
                                                                                                            
                            
            
                                    
            
            
                | 18 |  |  | #  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA | 
            
                                                                                                            
                            
            
                                    
            
            
                | 19 |  |  | # | 
            
                                                                                                            
                            
            
                                    
            
            
                | 20 |  |  | import copy | 
            
                                                                                                            
                            
            
                                    
            
            
                | 21 |  |  | import math | 
            
                                                                                                            
                            
            
                                    
            
            
                | 22 |  |  | import random | 
            
                                                                                                            
                            
            
                                    
            
            
                | 23 |  |  | import re | 
            
                                                                                                            
                            
            
                                    
            
            
                | 24 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 25 |  |  | import Const | 
            
                                                                                                            
                            
            
                                    
            
            
                | 26 |  |  | import Rules | 
            
                                                                                                            
                            
            
                                    
            
            
                | 27 |  |  | import ShipUtils | 
            
                                                                                                            
                            
            
                                    
            
            
                | 28 |  |  | import Utils | 
            
                                                                                                            
                            
            
                                    
            
            
                | 29 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 30 |  |  | from ige import GameException, log | 
            
                                                                                                            
                            
            
                                    
            
            
                | 31 |  |  | from ige.IObject import IObject, public | 
            
                                                                                                            
                            
            
                                    
            
            
                | 32 |  |  | from ige.IDataHolder import IDataHolder | 
            
                                                                                                            
                            
            
                                    
            
            
                | 33 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 34 |  |  | class IFleet(IObject): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 35 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 36 |  |  |     typeID = Const.T_FLEET | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 37 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 38 |  |  |     def init(self, obj): | 
            
                                                                        
                            
            
                                    
            
            
                | 39 |  |  |         IObject.init(self, obj) | 
            
                                                                        
                            
            
                                    
            
            
                | 40 |  |  |         # | 
            
                                                                        
                            
            
                                    
            
            
                | 41 |  |  |         obj.x = 0.0 | 
            
                                                                        
                            
            
                                    
            
            
                | 42 |  |  |         obj.y = 0.0 | 
            
                                                                        
                            
            
                                    
            
            
                | 43 |  |  |         obj.oldX = 0.0 | 
            
                                                                        
                            
            
                                    
            
            
                | 44 |  |  |         obj.oldY = 0.0 | 
            
                                                                        
                            
            
                                    
            
            
                | 45 |  |  |         obj.orbiting = Const.OID_NONE | 
            
                                                                        
                            
            
                                    
            
            
                | 46 |  |  |         obj.closeSystem = Const.OID_NONE | 
            
                                                                        
                            
            
                                    
            
            
                | 47 |  |  |         obj.speed = 0.0 | 
            
                                                                        
                            
            
                                    
            
            
                | 48 |  |  |         obj.maxSpeed = 0.0 | 
            
                                                                        
                            
            
                                    
            
            
                | 49 |  |  |         obj.signature = 0 | 
            
                                                                        
                            
            
                                    
            
            
                | 50 |  |  |         obj.eta = 0.0 | 
            
                                                                        
                            
            
                                    
            
            
                | 51 |  |  |         obj.target = Const.OID_NONE | 
            
                                                                        
                            
            
                                    
            
            
                | 52 |  |  |         # | 
            
                                                                        
                            
            
                                    
            
            
                | 53 |  |  |         obj.operEn = 0 | 
            
                                                                        
                            
            
                                    
            
            
                | 54 |  |  |         obj.storEn = 0 | 
            
                                                                        
                            
            
                                    
            
            
                | 55 |  |  |         obj.maxEn = 0 | 
            
                                                                        
                            
            
                                    
            
            
                | 56 |  |  |         obj.operProd = 0.0 | 
            
                                                                        
                            
            
                                    
            
            
                | 57 |  |  |         obj.ships = [] | 
            
                                                                        
                            
            
                                    
            
            
                | 58 |  |  |         # action | 
            
                                                                        
                            
            
                                    
            
            
                | 59 |  |  |         obj.actions = [] | 
            
                                                                        
                            
            
                                    
            
            
                | 60 |  |  |         obj.actionIndex = 0 | 
            
                                                                        
                            
            
                                    
            
            
                | 61 |  |  |         obj.actionWaitCounter = 1 | 
            
                                                                        
                            
            
                                    
            
            
                | 62 |  |  |         # | 
            
                                                                        
                            
            
                                    
            
            
                | 63 |  |  |         obj.speedBoost = 1.0 | 
            
                                                                        
                            
            
                                    
            
            
                | 64 |  |  |         obj.combatPwr = 0 | 
            
                                                                        
                            
            
                                    
            
            
                | 65 |  |  |         obj.isMilitary = 0 | 
            
                                                                        
                            
            
                                    
            
            
                | 66 |  |  |         obj.scannerPwr = 0 | 
            
                                                                        
                            
            
                                    
            
            
                | 67 |  |  |         obj.origScannerPwr = 0 | 
            
                                                                        
                            
            
                                    
            
            
                | 68 |  |  |         obj.scannerOn = True | 
            
                                                                        
                            
            
                                    
            
            
                | 69 |  |  |         obj.combatExp = 0 | 
            
                                                                        
                            
            
                                    
            
            
                | 70 |  |  |         obj.combatCounter = 0 | 
            
                                                                        
                            
            
                                    
            
            
                | 71 |  |  |         obj.combatRetreatWait = 0 | 
            
                                                                        
                            
            
                                    
            
            
                | 72 |  |  |         obj.lastUpgrade = 0 | 
            
                                                                        
                            
            
                                    
            
            
                | 73 |  |  |         # | 
            
                                                                        
                            
            
                                    
            
            
                | 74 |  |  |         obj.customname = None | 
            
                                                                        
                            
            
                                    
            
            
                | 75 |  |  |         obj.allowmerge = 1 #states: 0: no merge; 1: normal merging; 2: fleets can merge with this fleet, but this fleet cannot merge with others | 
            
                                                                                                            
                            
            
                                    
            
            
                | 76 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 77 |  |  |     def create(self, tran, obj, refObj, owner): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 78 |  |  |         obj.owner = owner | 
            
                                                                                                            
                            
            
                                    
            
            
                | 79 |  |  |         obj.x = refObj.x | 
            
                                                                                                            
                            
            
                                    
            
            
                | 80 |  |  |         obj.y = refObj.y | 
            
                                                                                                            
                            
            
                                    
            
            
                | 81 |  |  |         if refObj.type == Const.T_SYSTEM: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 82 |  |  |             obj.orbiting = refObj.oid | 
            
                                                                                                            
                            
            
                                    
            
            
                | 83 |  |  |             obj.closeSystem = refObj.oid | 
            
                                                                                                            
                            
            
                                    
            
            
                | 84 |  |  |             refObj.fleets.append(obj.oid) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 85 |  |  |             refObj.closeFleets.append(obj.oid) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 86 |  |  |             obj.target = Const.OID_NONE | 
            
                                                                                                            
                            
            
                                    
            
            
                | 87 |  |  |         elif refObj.type == Const.T_FLEET: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 88 |  |  |             obj.oldX = refObj.oldX | 
            
                                                                                                            
                            
            
                                    
            
            
                | 89 |  |  |             obj.oldY = refObj.oldY | 
            
                                                                                                            
                            
            
                                    
            
            
                | 90 |  |  |             obj.orbiting = Const.OID_NONE | 
            
                                                                                                            
                            
            
                                    
            
            
                | 91 |  |  |             obj.closeSystem = refObj.closeSystem | 
            
                                                                                                            
                            
            
                                    
            
            
                | 92 |  |  |             obj.actions = copy.deepcopy(refObj.actions) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 93 |  |  |             obj.actionIndex = refObj.actionIndex | 
            
                                                                                                            
                            
            
                                    
            
            
                | 94 |  |  |             obj.actionWaitCounter = refObj.actionWaitCounter | 
            
                                                                                                            
                            
            
                                    
            
            
                | 95 |  |  |             system = tran.db[obj.closeSystem] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 96 |  |  |             system.closeFleets.append(obj.oid) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 97 |  |  |             obj.target = refObj.target | 
            
                                                                                                            
                            
            
                                    
            
            
                | 98 |  |  |         # collect used names | 
            
                                                                                                            
                            
            
                                    
            
            
                | 99 |  |  |         names = {} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 100 |  |  |         for fleetID in tran.db[owner].fleets: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 101 |  |  |             names[tran.db[fleetID].name] = None | 
            
                                                                                                            
                            
            
                                    
            
            
                | 102 |  |  |         # create name | 
            
                                                                                                            
                            
            
                                    
            
            
                | 103 |  |  |         counter = 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 104 |  |  |         name = u'Fleet %d' % counter | 
            
                                                                                                            
                            
            
                                    
            
            
                | 105 |  |  |         while True: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 106 |  |  |             name = u'Fleet %d' % counter | 
            
                                                                                                            
                            
            
                                    
            
            
                | 107 |  |  |             counter += 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 108 |  |  |             if name not in names: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 109 |  |  |                 break | 
            
                                                                                                            
                            
            
                                    
            
            
                | 110 |  |  |         obj.name = name | 
            
                                                                                                            
                            
            
                                    
            
            
                | 111 |  |  |         obj.customname = None | 
            
                                                                                                            
                            
            
                                    
            
            
                | 112 |  |  |         obj.allowmerge = 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 113 |  |  |         # insert fleet into owner's fleets | 
            
                                                                                                            
                            
            
                                    
            
            
                | 114 |  |  |         tran.db[obj.owner].fleets.append(obj.oid) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 115 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 116 |  |  |     def addNewShip(self, tran, obj, designID): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 117 |  |  |         spec = tran.db[obj.owner].shipDesigns[designID] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 118 |  |  |         obj.ships.append([designID, spec.maxHP, spec.shieldHP, 0]) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 119 |  |  |         # new ship has full tanks | 
            
                                                                                                            
                            
            
                                    
            
            
                | 120 |  |  |         obj.storEn += spec.storEn | 
            
                                                                                                            
                            
            
                                    
            
            
                | 121 |  |  |         # update fleet info | 
            
                                                                                                            
                            
            
                                    
            
            
                | 122 |  |  |         self.cmd(obj).update(tran, obj) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 123 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 124 |  |  |     addNewShip.public = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 125 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 126 |  |  |     @public(Const.AL_OWNER) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 127 |  |  |     def removeShips(self, tran, obj, ships): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 128 |  |  |         for ship in ships: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 129 |  |  |             obj.ships.remove(ship) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 130 |  |  |         if not obj.ships: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 131 |  |  |             log.debug('IFleet', 'removeShips removed last ship') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 132 |  |  |             self.cmd(obj).disbandFleet(tran, obj) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 133 |  |  |         else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 134 |  |  |             self.cmd(obj).update(tran, obj) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 135 |  |  |         return obj | 
            
                                                                                                            
                            
            
                                    
            
            
                | 136 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 137 |  |  |     def deleteDesign(self, tran, obj, designID): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 138 |  |  |         # remove design | 
            
                                                                                                            
                            
            
                                    
            
            
                | 139 |  |  |         obj.ships = [ship for ship in obj.ships if ship[0] != designID] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 140 |  |  |         self.cmd(obj).update(tran, obj) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 141 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 142 |  |  |     deleteDesign.public = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 143 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 144 |  |  |     @public(Const.AL_FULL) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 145 |  |  |     def disbandFleet(self, tran, obj): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 146 |  |  |         log.debug('IFleet', 'disbanding fleet', obj.oid, 'of player', obj.owner) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 147 |  |  |         # remove from player's fleets | 
            
                                                                                                            
                            
            
                                    
            
            
                | 148 |  |  |         try: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 149 |  |  |             if obj.owner != Const.OID_NONE: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 150 |  |  |                 tran.db[obj.owner].fleets.remove(obj.oid) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 151 |  |  |         except Exception: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 152 |  |  |             log.warning('IFleet', 'disbandFleet: cannot remove fleet from owner\'s fleet') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 153 |  |  |             pass | 
            
                                                                                                            
                            
            
                                    
            
            
                | 154 |  |  |         # remove from orbit | 
            
                                                                                                            
                            
            
                                    
            
            
                | 155 |  |  |         # remove from index if necessary | 
            
                                                                                                            
                            
            
                                    
            
            
                | 156 |  |  |         if obj.orbiting != Const.OID_NONE: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 157 |  |  |             try: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 158 |  |  |                 if tran.db.has_key(obj.orbiting): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 159 |  |  |                     tran.db[obj.orbiting].fleets.remove(obj.oid) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 160 |  |  |             except Exception: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 161 |  |  |                 log.warning('IFleet', 'disbandFleet: cannot remove fleet from system.') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 162 |  |  |                 pass | 
            
                                                                                                            
                            
            
                                    
            
            
                | 163 |  |  |         # remove from close fleets | 
            
                                                                                                            
                            
            
                                    
            
            
                | 164 |  |  |         if obj.closeSystem != Const.OID_NONE: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 165 |  |  |             try: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 166 |  |  |                 if tran.db.has_key(obj.closeSystem): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 167 |  |  |                     tran.db[obj.closeSystem].closeFleets.remove(obj.oid) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 168 |  |  |             except Exception: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 169 |  |  |                 log.warning("IFleet", "disbandFleet: cannot remove fleet from the close system.") | 
            
                                                                                                            
                            
            
                                    
            
            
                | 170 |  |  |         # delete from database | 
            
                                                                                                            
                            
            
                                    
            
            
                | 171 |  |  |         try: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 172 |  |  |             tran.db.delete(obj.oid) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 173 |  |  |         except KeyError: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 174 |  |  |             log.warning('IFleet', 'disbandFleet: cannot remove fleet from database.') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 175 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 176 |  |  |     @public(Const.AL_FULL) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 177 |  |  |     def joinFleet(self, tran, obj, fleetID, force=False): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 178 |  |  |         if obj.orbiting == Const.OID_NONE: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 179 |  |  |             # we are in space | 
            
                                                                                                            
                            
            
                                    
            
            
                | 180 |  |  |             return | 
            
                                                                                                            
                            
            
                                    
            
            
                | 181 |  |  |         if obj.allowmerge != 1: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 182 |  |  |             # owner has turned off auto-joins (join self with other) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 183 |  |  |             return | 
            
                                                                                                            
                            
            
                                    
            
            
                | 184 |  |  |         if fleetID == Const.OID_NONE: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 185 |  |  |             raiseExps = False | 
            
                                                                                                            
                            
            
                                    
            
            
                | 186 |  |  |             # find suitable fleet | 
            
                                                                                                            
                            
            
                                    
            
            
                | 187 |  |  |             system = tran.db[obj.orbiting] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 188 |  |  |             player = tran.db[obj.owner] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 189 |  |  |             for tmpID in system.fleets: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 190 |  |  |                 if tmpID == obj.oid: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 191 |  |  |                     continue | 
            
                                                                                                            
                            
            
                                    
            
            
                | 192 |  |  |                 fleet = tran.db[tmpID] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 193 |  |  |                 if fleet.allowmerge == 0 and not force: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 194 |  |  |                     # owner has turned off auto-joins (join other with self) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 195 |  |  |                     continue | 
            
                                                                                                            
                            
            
                                    
            
            
                | 196 |  |  |                 rel = self.cmd(player).getRelationTo(tran, player, fleet.owner) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 197 |  |  |                 if rel == Const.REL_UNITY and Utils.isIdleFleet(fleet): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 198 |  |  |                     fleetID = tmpID | 
            
                                                                                                            
                            
            
                                    
            
            
                | 199 |  |  |                     break | 
            
                                                                                                            
                            
            
                                    
            
            
                | 200 |  |  |         else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 201 |  |  |             raiseExps = True | 
            
                                                                                                            
                            
            
                                    
            
            
                | 202 |  |  |         if fleetID == Const.OID_NONE: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 203 |  |  |             return | 
            
                                                                                                            
                            
            
                                    
            
            
                | 204 |  |  |         # join to selected fleet | 
            
                                                                                                            
                            
            
                                    
            
            
                | 205 |  |  |         fleet = tran.db[fleetID] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 206 |  |  |         # if the fleet was specified from a client call, validate it: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 207 |  |  |         if not fleet.owner == obj.owner: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 208 |  |  |             if raiseExps: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 209 |  |  |                 raise GameException("Fleets do not have the same owner.") | 
            
                                                                                                            
                            
            
                                    
            
            
                | 210 |  |  |             return | 
            
                                                                                                            
                            
            
                                    
            
            
                | 211 |  |  |         if not fleet.orbiting == obj.orbiting: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 212 |  |  |             if raiseExps: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 213 |  |  |                 raise GameException("Fleets are not in the same system.") | 
            
                                                                                                            
                            
            
                                    
            
            
                | 214 |  |  |             return | 
            
                                                                                                            
                            
            
                                    
            
            
                | 215 |  |  |         if fleet.allowmerge == 0 and not force: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 216 |  |  |             # owner has turned off auto-joins (join other with self) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 217 |  |  |             return | 
            
                                                                                                            
                            
            
                                    
            
            
                | 218 |  |  |         fleet.ships.extend(obj.ships) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 219 |  |  |         # transfer resources | 
            
                                                                                                            
                            
            
                                    
            
            
                | 220 |  |  |         fleet.storEn += obj.storEn | 
            
                                                                                                            
                            
            
                                    
            
            
                | 221 |  |  |         # update fleet's data | 
            
                                                                                                            
                            
            
                                    
            
            
                | 222 |  |  |         self.cmd(fleet).update(tran, fleet) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 223 |  |  |         # disband this fleet | 
            
                                                                                                            
                            
            
                                    
            
            
                | 224 |  |  |         log.debug('IFleet joinFleet, removing old fleet: source fleet',obj.oid,'; target fleet',fleet.oid) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 225 |  |  |         self.cmd(obj).disbandFleet(tran, obj) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 226 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 227 |  |  |     @public(Const.AL_FULL) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 228 |  |  |     def splitFleet(self, tran, obj, ships, mEn): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 229 |  |  |         if not len(ships): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 230 |  |  |             raise GameException('No ships in the new fleet.') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 231 |  |  |         if len(ships) == len(obj.ships): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 232 |  |  |             raise GameException('No ships in the original fleet.') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 233 |  |  |         # check ships | 
            
                                                                                                            
                            
            
                                    
            
            
                | 234 |  |  |         tmpShips = obj.ships[:] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 235 |  |  |         for ship in ships: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 236 |  |  |             if ship not in tmpShips: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 237 |  |  |                 raise GameException("No such ship(s) in the original fleet.") | 
            
                                                                                                            
                            
            
                                    
            
            
                | 238 |  |  |             tmpShips.remove(ship) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 239 |  |  |         # create new fleet | 
            
                                                                                                            
                            
            
                                    
            
            
                | 240 |  |  |         fleet = self.new(Const.T_FLEET) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 241 |  |  |         tran.db.create(fleet) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 242 |  |  |         log.debug(obj.oid, "FLEET -- split fleet, new fleet is", fleet.oid) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 243 |  |  |         if obj.orbiting != Const.OID_NONE: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 244 |  |  |             refObj = tran.db[obj.orbiting] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 245 |  |  |         else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 246 |  |  |             refObj = obj | 
            
                                                                                                            
                            
            
                                    
            
            
                | 247 |  |  |         self.cmd(fleet).create(tran, fleet, refObj, obj.owner) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 248 |  |  |         # move ships | 
            
                                                                                                            
                            
            
                                    
            
            
                | 249 |  |  |         for ship in ships: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 250 |  |  |             # use server data | 
            
                                                                                                            
                            
            
                                    
            
            
                | 251 |  |  |             idx = obj.ships.index(ship) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 252 |  |  |             ship = obj.ships.pop(idx) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 253 |  |  |             fleet.ships.append(ship) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 254 |  |  |         # update fleet | 
            
                                                                                                            
                            
            
                                    
            
            
                | 255 |  |  |         self.cmd(fleet).update(tran, fleet) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 256 |  |  |         # move en | 
            
                                                                                                            
                            
            
                                    
            
            
                | 257 |  |  |         move = max(min(mEn, fleet.maxEn, obj.storEn), 0) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 258 |  |  |         fleet.storEn += move | 
            
                                                                                                            
                            
            
                                    
            
            
                | 259 |  |  |         obj.storEn -= move | 
            
                                                                                                            
                            
            
                                    
            
            
                | 260 |  |  |         # share speed boost | 
            
                                                                                                            
                            
            
                                    
            
            
                | 261 |  |  |         fleet.speedBoost = obj.speedBoost | 
            
                                                                                                            
                            
            
                                    
            
            
                | 262 |  |  |         # update fleets | 
            
                                                                                                            
                            
            
                                    
            
            
                | 263 |  |  |         self.cmd(obj).update(tran, obj) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 264 |  |  |         self.cmd(fleet).update(tran, fleet) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 265 |  |  |         # return new fleet, old fleet and player's fleets | 
            
                                                                                                            
                            
            
                                    
            
            
                | 266 |  |  |         return fleet, obj, tran.db[obj.owner].fleets | 
            
                                                                                                            
                            
            
                                    
            
            
                | 267 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 268 |  |  |     @public(Const.AL_FULL) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 269 |  |  |     def renameFleet(self, tran, obj, name): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 270 |  |  |         if not Utils.isCorrectName(name): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 271 |  |  |             raise GameException('Invalid name. Only characters, digits, space, dot and dash permitted, max. length is 30 characters.') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 272 |  |  |         if re.match("/^Fleet \d+$/",name): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 273 |  |  |             raise GameException('Invalid name. You cannot use the format "Fleet ##" for a custom name.') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 274 |  |  |         names = {} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 275 |  |  |         for fleetID in tran.db[obj.owner].fleets: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 276 |  |  |             names[tran.db[fleetID].customname] = None | 
            
                                                                                                            
                            
            
                                    
            
            
                | 277 |  |  |         if name in names and name != obj.customname: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 278 |  |  |             raise GameException('Name already in use.') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 279 |  |  |         obj.customname = name | 
            
                                                                                                            
                            
            
                                    
            
            
                | 280 |  |  |         return obj.customname | 
            
                                                                                                            
                            
            
                                    
            
            
                | 281 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 282 |  |  |     @public(Const.AL_FULL) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 283 |  |  |     def removeFleetName(self, tran, obj): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 284 |  |  |         obj.customname = None | 
            
                                                                                                            
                            
            
                                    
            
            
                | 285 |  |  |         return obj.name | 
            
                                                                                                            
                            
            
                                    
            
            
                | 286 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 287 |  |  |     @public(Const.AL_FULL) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 288 |  |  |     def setMergeState(self, tran, obj, state): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 289 |  |  |         if not state in [0,1,2]: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 290 |  |  |             raise GameException('Bad join fleet state.') #should we log this? Probably don't need to. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 291 |  |  |         obj.allowmerge = state | 
            
                                                                                                            
                            
            
                                    
            
            
                | 292 |  |  |         return obj.allowmerge | 
            
                                                                                                            
                            
            
                                    
            
            
                | 293 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 294 |  |  |     def update(self, tran, obj): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 295 |  |  |         # if there are no ships -> disband fleet | 
            
                                                                                                            
                            
            
                                    
            
            
                | 296 |  |  |         if not len(obj.ships) or obj.owner == Const.OID_NONE: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 297 |  |  |             log.warning(obj.oid, "FLEET - no ships in the fleet -- disbanding") | 
            
                                                                                                            
                            
            
                                    
            
            
                | 298 |  |  |             self.cmd(obj).disbandFleet(tran, obj) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 299 |  |  |             return | 
            
                                                                                                            
                            
            
                                    
            
            
                | 300 |  |  |         obj.origScannerPwr = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 301 |  |  |         obj.operEn = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 302 |  |  |         obj.operProd = 0.0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 303 |  |  |         obj.maxEn = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 304 |  |  |         obj.maxSpeed = 999999.9 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 305 |  |  |         obj.combatPwr = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 306 |  |  |         obj.isMilitary = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 307 |  |  |         #ships = {} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 308 |  |  |         # find | 
            
                                                                                                            
                            
            
                                    
            
            
                | 309 |  |  |         player = tran.db.get(obj.owner, None) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 310 |  |  |         if not player or player.type not in Const.PLAYER_TYPES or obj.oid not in player.fleets: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 311 |  |  |             # disband fleet when owner is invalid | 
            
                                                                                                            
                            
            
                                    
            
            
                | 312 |  |  |             log.warning(obj.oid, "Disbanding fleet - invalid owner", obj) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 313 |  |  |             self.cmd(obj).disbandFleet(tran, obj) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 314 |  |  |             return | 
            
                                                                                                            
                            
            
                                    
            
            
                | 315 |  |  |         obj.signature = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 316 |  |  |         remove = [] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 317 |  |  |         idx = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 318 |  |  |         for designID, hp, shield, exp in obj.ships: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 319 |  |  |             if designID in player.shipDesigns: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 320 |  |  |                 tech = player.shipDesigns[designID] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 321 |  |  |                 obj.origScannerPwr = max(tech.scannerPwr, obj.origScannerPwr) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 322 |  |  |                 obj.operEn += tech.operEn | 
            
                                                                                                            
                            
            
                                    
            
            
                | 323 |  |  |                 obj.operProd += tech.buildProd * Rules.operProdRatio | 
            
                                                                                                            
                            
            
                                    
            
            
                | 324 |  |  |                 obj.maxEn += tech.storEn | 
            
                                                                                                            
                            
            
                                    
            
            
                | 325 |  |  |                 obj.maxSpeed = min(obj.maxSpeed, tech.speed) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 326 |  |  |                 obj.signature += tech.signature | 
            
                                                                                                            
                            
            
                                    
            
            
                | 327 |  |  |                 obj.combatPwr += int(tech.combatPwr * float(hp + shield) / (tech.maxHP + tech.shieldHP)) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 328 |  |  |                 obj.isMilitary = obj.isMilitary or tech.isMilitary | 
            
                                                                                                            
                            
            
                                    
            
            
                | 329 |  |  |                 #ships[tech.signature] = ships.get(tech.signature, 0) + 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 330 |  |  |                 if obj.ships[idx][1] > tech.maxHP: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 331 |  |  |                     log.debug(obj.oid, "Too high maxHP for ship, player", obj.owner) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 332 |  |  |                     obj.ships[idx][1] = min(obj.ships[idx][1], tech.maxHP) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 333 |  |  |             else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 334 |  |  |                 # TODO track this problem | 
            
                                                                                                            
                            
            
                                    
            
            
                | 335 |  |  |                 log.warning("Player has not this designID", player.oid, designID) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 336 |  |  |                 remove.append([designID, hp, shield, exp]) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 337 |  |  |             idx += 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 338 |  |  |         # delete ships intended for removal | 
            
                                                                                                            
                            
            
                                    
            
            
                | 339 |  |  |         for shipSpec in remove: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 340 |  |  |             obj.ships.remove(shipSpec) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 341 |  |  |         # misc | 
            
                                                                                                            
                            
            
                                    
            
            
                | 342 |  |  |         obj.signature = min(obj.signature, Rules.maxSignature) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 343 |  |  |         obj.signature = max(obj.signature,1) #require fleet signature to be at least 1 now that we removed that from a per-ship basis | 
            
                                                                                                            
                            
            
                                    
            
            
                | 344 |  |  |         obj.speed = obj.maxSpeed | 
            
                                                                                                            
                            
            
                                    
            
            
                | 345 |  |  |         # storage | 
            
                                                                                                            
                            
            
                                    
            
            
                | 346 |  |  |         obj.storEn = min(obj.storEn, obj.maxEn) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 347 |  |  |         # sort ships only when there is no combat | 
            
                                                                                                            
                            
            
                                    
            
            
                | 348 |  |  |         # this prevents resorting fleets in combat | 
            
                                                                                                            
                            
            
                                    
            
            
                | 349 |  |  |         if obj.combatCounter == 0: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 350 |  |  |             obj.ships = ShipUtils.sortShips(obj.ships) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 351 |  |  |         else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 352 |  |  |             log.debug("Skipping ship (re)sorting [fleet in combat]", obj.oid) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 353 |  |  |         # closest system | 
            
                                                                                                            
                            
            
                                    
            
            
                | 354 |  |  |         if not tran.db.has_key(obj.closeSystem) or tran.db[obj.closeSystem].type not in (Const.T_SYSTEM, Const.T_WORMHOLE): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 355 |  |  |             if obj.orbiting == Const.OID_NONE: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 356 |  |  |                 log.debug("No close system for fleet", obj.oid) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 357 |  |  |                 # select any system | 
            
                                                                                                            
                            
            
                                    
            
            
                | 358 |  |  |                 systemID = tran.db[tran.db[Const.OID_UNIVERSE].galaxies[0]].systems[0] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 359 |  |  |                 obj.closeSystem = systemID | 
            
                                                                                                            
                            
            
                                    
            
            
                | 360 |  |  |                 log.debug(obj.oid, "Setting NULL close system to", systemID) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 361 |  |  |             else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 362 |  |  |                 log.debug(obj.oid, "Generating close system from orbiting", obj.orbiting) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 363 |  |  |                 obj.closeSystem = obj.orbiting | 
            
                                                                                                            
                            
            
                                    
            
            
                | 364 |  |  |             system = tran.db[obj.closeSystem] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 365 |  |  |             if obj.oid not in system.closeFleets: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 366 |  |  |                 system.closeFleets.append(obj.oid) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 367 |  |  |         # verify close system | 
            
                                                                                                            
                            
            
                                    
            
            
                | 368 |  |  |         if tran.db.has_key(obj.closeSystem): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 369 |  |  |             system = tran.db[obj.closeSystem] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 370 |  |  |             if system.type in (Const.T_SYSTEM, Const.T_WORMHOLE): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 371 |  |  |                 if obj.oid not in system.closeFleets: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 372 |  |  |                     log.debug("Adding fleet", obj.oid, "into closeFleets of", system.oid) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 373 |  |  |                     system.closeFleets.append(obj.oid) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 374 |  |  |             else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 375 |  |  |                 log.debug(obj.oid, "Close system is not a system") | 
            
                                                                                                            
                            
            
                                    
            
            
                | 376 |  |  |                 obj.closeSystem = Const.OID_NONE | 
            
                                                                                                            
                            
            
                                    
            
            
                | 377 |  |  |         else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 378 |  |  |             log.debug(obj.oid, "Close system does not exists") | 
            
                                                                                                            
                            
            
                                    
            
            
                | 379 |  |  |             obj.closeSystem = Const.OID_NONE | 
            
                                                                                                            
                            
            
                                    
            
            
                | 380 |  |  |         # compute scanner pwr | 
            
                                                                                                            
                            
            
                                    
            
            
                | 381 |  |  |         if obj.closeSystem: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 382 |  |  |                 system = tran.db[obj.closeSystem] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 383 |  |  |                 emrLevel = tran.db[system.compOf].emrLevel | 
            
                                                                                                            
                            
            
                                    
            
            
                | 384 |  |  |                 obj.scannerPwr = min(int(obj.origScannerPwr * (2.0 - emrLevel)), Rules.scannerMaxPwr) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 385 |  |  |         # replace obsolete commands | 
            
                                                                                                            
                            
            
                                    
            
            
                | 386 |  |  |         for actionTuple in obj.actions[:]: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 387 |  |  |             try: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 388 |  |  |                 action, target, actionData = actionTuple | 
            
                                                                                                            
                            
            
                                    
            
            
                | 389 |  |  |             except: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 390 |  |  |                 log.warning(obj.oid, "Removing action", actionTuple) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 391 |  |  |                 obj.actions.remove(actionTuple) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 392 |  |  |         index = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 393 |  |  |         for action, target, actionData in obj.actions: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 394 |  |  |             if action == Const.FLACTION_DEPLOY and actionData not in player.shipDesigns: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 395 |  |  |                 # deployment of scrapped ship | 
            
                                                                                                            
                            
            
                                    
            
            
                | 396 |  |  |                 log.debug(obj.oid, "invalid ship to deploy") | 
            
                                                                                                            
                            
            
                                    
            
            
                | 397 |  |  |                 obj.actions[index] = (Const.FLACTION_NONE, None, None) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 398 |  |  |             index += 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 399 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 400 |  |  |     update.public = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 401 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 402 |  |  |     def getScanInfos(self, tran, obj, scanPwr, player): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 403 |  |  |         if obj.owner == player.oid: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 404 |  |  |             return [] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 405 |  |  |         if scanPwr >= Rules.level1InfoScanPwr: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 406 |  |  |             result = IDataHolder() | 
            
                                                                                                            
                            
            
                                    
            
            
                | 407 |  |  |             result._type = Const.T_SCAN | 
            
                                                                                                            
                            
            
                                    
            
            
                | 408 |  |  |             result.scanPwr = scanPwr | 
            
                                                                                                            
                            
            
                                    
            
            
                | 409 |  |  |             result.oid = obj.oid | 
            
                                                                                                            
                            
            
                                    
            
            
                | 410 |  |  |             result.x = obj.x | 
            
                                                                                                            
                            
            
                                    
            
            
                | 411 |  |  |             result.y = obj.y | 
            
                                                                                                            
                            
            
                                    
            
            
                | 412 |  |  |             result.oldX = obj.oldX | 
            
                                                                                                            
                            
            
                                    
            
            
                | 413 |  |  |             result.oldY = obj.oldY | 
            
                                                                                                            
                            
            
                                    
            
            
                | 414 |  |  |             result.eta = obj.eta | 
            
                                                                                                            
                            
            
                                    
            
            
                | 415 |  |  |             result.signature = obj.signature | 
            
                                                                                                            
                            
            
                                    
            
            
                | 416 |  |  |             result.type = obj.type | 
            
                                                                                                            
                            
            
                                    
            
            
                | 417 |  |  |             result.orbiting = obj.orbiting | 
            
                                                                                                            
                            
            
                                    
            
            
                | 418 |  |  |             if obj.orbiting == Const.OID_NONE and obj.actionIndex < len(obj.actions): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 419 |  |  |                 target = obj.actions[obj.actionIndex][1] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 420 |  |  |                 targetObj = tran.db[target] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 421 |  |  |                 if targetObj.type == Const.T_PLANET: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 422 |  |  |                     result.target = targetObj.compOf | 
            
                                                                                                            
                            
            
                                    
            
            
                | 423 |  |  |                 else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 424 |  |  |                     result.target = target | 
            
                                                                                                            
                            
            
                                    
            
            
                | 425 |  |  |         else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 426 |  |  |             return [] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 427 |  |  |         if scanPwr >= Rules.level2InfoScanPwr: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 428 |  |  |             result.owner = obj.owner | 
            
                                                                                                            
                            
            
                                    
            
            
                | 429 |  |  |             if obj.customname: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 430 |  |  |                 result.name = obj.customname | 
            
                                                                                                            
                            
            
                                    
            
            
                | 431 |  |  |             else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 432 |  |  |                 result.name = obj.name | 
            
                                                                                                            
                            
            
                                    
            
            
                | 433 |  |  |         if scanPwr >= Rules.level3InfoScanPwr: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 434 |  |  |             result.isMilitary = obj.isMilitary | 
            
                                                                                                            
                            
            
                                    
            
            
                | 435 |  |  |             result.combatPwr = obj.combatPwr | 
            
                                                                                                            
                            
            
                                    
            
            
                | 436 |  |  |         if scanPwr >= Rules.level4InfoScanPwr: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 437 |  |  |             # provide less information | 
            
                                                                                                            
                            
            
                                    
            
            
                | 438 |  |  |             result.shipScan = {} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 439 |  |  |             owner = tran.db[obj.owner] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 440 |  |  |             for designID, hp, shield, exp in obj.ships: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 441 |  |  |                 tech = owner.shipDesigns[designID] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 442 |  |  |                 key = tech.name, tech.combatClass, tech.isMilitary | 
            
                                                                                                            
                            
            
                                    
            
            
                | 443 |  |  |                 result.shipScan[key] = result.shipScan.get(key, 0) + 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 444 |  |  |         if scanPwr >= Rules.partnerScanPwr: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 445 |  |  |             result.scannerPwr = obj.scannerPwr | 
            
                                                                                                            
                            
            
                                    
            
            
                | 446 |  |  |             result.allowmerge = obj.allowmerge | 
            
                                                                                                            
                            
            
                                    
            
            
                | 447 |  |  |             result.customname = obj.customname | 
            
                                                                                                            
                            
            
                                    
            
            
                | 448 |  |  |             result.name = obj.name | 
            
                                                                                                            
                            
            
                                    
            
            
                | 449 |  |  |         return [result] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 450 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 451 |  |  |     @public(Const.AL_FULL) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 452 |  |  |     def addAction(self, tran, obj, index, action, targetID, aData): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 453 |  |  |         # check if target is valid | 
            
                                                                                                            
                            
            
                                    
            
            
                | 454 |  |  |         if action == Const.FLACTION_REDIRECT: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 455 |  |  |             if targetID != Const.OID_NONE: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 456 |  |  |                 raise GameException("This command has no target.") | 
            
                                                                                                            
                            
            
                                    
            
            
                | 457 |  |  |         elif action == Const.FLACTION_WAIT or action == Const.FLACTION_REPEATFROM: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 458 |  |  |             if targetID != Const.OID_NONE: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 459 |  |  |                 raise GameException("This command has no target.") | 
            
                                                                                                            
                            
            
                                    
            
            
                | 460 |  |  |             aData = int(aData) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 461 |  |  |             if aData < 0: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 462 |  |  |                 raise GameException("Number equal or larger than 1 must be specified.") | 
            
                                                                                                            
                            
            
                                    
            
            
                | 463 |  |  |         elif action == Const.FLACTION_DECLAREWAR: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 464 |  |  |             if targetID != Const.OID_NONE: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 465 |  |  |                 raise GameException("This command has no target.") | 
            
                                                                                                            
                            
            
                                    
            
            
                | 466 |  |  |             if aData == Const.OID_NONE or aData == obj.owner: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 467 |  |  |                 raise GameException("Invalid commander.") | 
            
                                                                                                            
                            
            
                                    
            
            
                | 468 |  |  |         else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 469 |  |  |             target = tran.db[targetID] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 470 |  |  |             if target.type not in (Const.T_SYSTEM, Const.T_WORMHOLE, Const.T_PLANET): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 471 |  |  |                 raise GameException('Can target wormholes, systems or planets only.') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 472 |  |  |             if action == Const.FLACTION_ENTERWORMHOLE and target.type != Const.T_WORMHOLE: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 473 |  |  |                 raise GameException('Can only traverse wormholes.') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 474 |  |  |             if action == Const.FLACTION_DEPLOY and target.type != Const.T_PLANET: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 475 |  |  |                 raise GameException('Can build on/colonize planets only.') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 476 |  |  |             if len(obj.actions) + 1 > Rules.maxCmdQueueLen: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 477 |  |  |                 raise GameException('Too many commands in the queue.') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 478 |  |  |             #validate that the target is in the fleet owner's galaxy | 
            
                                                                                                            
                            
            
                                    
            
            
                | 479 |  |  |             if target.type == Const.T_PLANET: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 480 |  |  |                 systemID = target.compOf | 
            
                                                                                                            
                            
            
                                    
            
            
                | 481 |  |  |             else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 482 |  |  |                 systemID = targetID | 
            
                                                                                                            
                            
            
                                    
            
            
                | 483 |  |  |             owner = tran.db[obj.owner] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 484 |  |  |             targetSystem = tran.db[systemID] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 485 |  |  |             # validate that the player has actually scanned this system | 
            
                                                                                                            
                            
            
                                    
            
            
                | 486 |  |  |             if systemID not in owner.validSystems: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 487 |  |  |                 raise GameException('You cannot find this system (never scanned).') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 488 |  |  |             if not owner.galaxy: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 489 |  |  |                 raise GameException('The fleet owner is not in a galaxy.') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 490 |  |  |             galaxy = tran.db[owner.galaxy] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 491 |  |  |             if systemID not in galaxy.systems: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 492 |  |  |                 raise GameException('The target system is not in your galaxy.') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 493 |  |  |             # because of universal visibility, fleets cannot target black holes | 
            
                                                                                                            
                            
            
                                    
            
            
                | 494 |  |  |             # it would make exploration too easy | 
            
                                                                                                            
                            
            
                                    
            
            
                | 495 |  |  |             if targetSystem.starClass[0] == 'b': | 
            
                                                                                                            
                            
            
                                    
            
            
                | 496 |  |  |                 raise GameException('It would be too dangerous to go there.') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 497 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 498 |  |  |         obj.actions.insert(index, (action, targetID, aData)) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 499 |  |  |         if index <= obj.actionIndex: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 500 |  |  |             obj.actionIndex += 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 501 |  |  |         if obj.actionIndex >= len(obj.actions) or obj.actionIndex < 0: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 502 |  |  |             obj.actionIndex = min(index, len(obj.actions) - 1) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 503 |  |  |         return obj.actions, obj.actionIndex | 
            
                                                                                                            
                            
            
                                    
            
            
                | 504 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 505 |  |  |     @public(Const.AL_FULL) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 506 |  |  |     def deleteAction(self, tran, obj, index): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 507 |  |  |         if index >= len(obj.actions) or index < 0: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 508 |  |  |             raise GameException('Index out of bounds.') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 509 |  |  |         if index == obj.actionIndex and obj.orbiting == Const.OID_NONE: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 510 |  |  |             if obj.actions[index][0] == Const.FLACTION_MOVE: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 511 |  |  |                 raise GameException('Move command in progress cannot be deleted.') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 512 |  |  |             else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 513 |  |  |                 # convert action to the move command | 
            
                                                                                                            
                            
            
                                    
            
            
                | 514 |  |  |                 action, targetID, aData = obj.actions[index] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 515 |  |  |                 obj.actions[index] = (Const.FLACTION_MOVE, targetID, aData) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 516 |  |  |                 return obj.actions, obj.actionIndex | 
            
                                                                                                            
                            
            
                                    
            
            
                | 517 |  |  |         if index == obj.actionIndex and obj.actions[index][0] == Const.FLACTION_WAIT: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 518 |  |  |             # reset wait counters | 
            
                                                                                                            
                            
            
                                    
            
            
                | 519 |  |  |             obj.actionWaitCounter = 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 520 |  |  |         del obj.actions[index] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 521 |  |  |         if index <= obj.actionIndex and obj.actionIndex > 0: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 522 |  |  |             obj.actionIndex -= 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 523 |  |  |         return obj.actions, obj.actionIndex | 
            
                                                                                                            
                            
            
                                    
            
            
                | 524 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 525 |  |  |     @public(Const.AL_FULL) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 526 |  |  |     def setActionIndex(self, tran, obj, index): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 527 |  |  |         if index >= len(obj.actions) or index < 0: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 528 |  |  |             raise GameException('Index out of bounds.') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 529 |  |  |         if obj.orbiting == Const.OID_NONE: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 530 |  |  |             raise GameException('Move command in progress cannot be changed.') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 531 |  |  |         obj.actionIndex = index | 
            
                                                                                                            
                            
            
                                    
            
            
                | 532 |  |  |         return obj.actionIndex | 
            
                                                                                                            
                            
            
                                    
            
            
                | 533 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 534 |  |  |     @public(Const.AL_FULL) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 535 |  |  |     def moveAction(self, tran, fleet, index, rel): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 536 |  |  |         if index >= len(fleet.actions): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 537 |  |  |             raise GameException('No such item in the command list.') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 538 |  |  |         if index + rel < 0 or index + rel >= len(fleet.actions): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 539 |  |  |             raise GameException('Cannot move.') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 540 |  |  |         if index == fleet.actionIndex: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 541 |  |  |             raise GameException('Cannot move active command.') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 542 |  |  |         if index < fleet.actionIndex: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 543 |  |  |             raise GameException('Cannot move processed command.') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 544 |  |  |         if index + rel <= fleet.actionIndex: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 545 |  |  |             raise GameException('Cannot move before active command.') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 546 |  |  |         action = fleet.actions[index] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 547 |  |  |         del fleet.actions[index] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 548 |  |  |         fleet.actions.insert(index + rel, action) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 549 |  |  |         return fleet.actions | 
            
                                                                                                            
                            
            
                                    
            
            
                | 550 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 551 |  |  |     @public(Const.AL_FULL) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 552 |  |  |     def clearProcessedActions(self, tran, fleet): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 553 |  |  |         if fleet.actionIndex <= 0: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 554 |  |  |             return (fleet.actions, fleet.actionIndex) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 555 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 556 |  |  |         for actionIdx in range(0, fleet.actionIndex): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 557 |  |  |             del fleet.actions[0] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 558 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 559 |  |  |         fleet.actionIndex = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 560 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 561 |  |  |         return (fleet.actions, fleet.actionIndex) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 562 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 563 |  |  |     @public(Const.AL_ADMIN) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 564 |  |  |     def processACTIONPhase(self, tran, obj, data): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 565 |  |  |         #@log.debug("Fleet", obj.oid, "ACTION") | 
            
                                                                                                            
                            
            
                                    
            
            
                | 566 |  |  |         # update fleet data | 
            
                                                                                                            
                            
            
                                    
            
            
                | 567 |  |  |         self.cmd(obj).update(tran, obj) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 568 |  |  |         # consume support | 
            
                                                                                                            
                            
            
                                    
            
            
                | 569 |  |  |         if obj.storEn >= obj.operEn: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 570 |  |  |             obj.storEn -= obj.operEn | 
            
                                                                                                            
                            
            
                                    
            
            
                | 571 |  |  |             # refuel | 
            
                                                                                                            
                            
            
                                    
            
            
                | 572 |  |  |             refuelled = self.cmd(obj).refuelAndRepairAndRecharge(tran, obj) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 573 |  |  |         else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 574 |  |  |             # try to refuel fleet | 
            
                                                                                                            
                            
            
                                    
            
            
                | 575 |  |  |             refuelled = self.cmd(obj).refuelAndRepairAndRecharge(tran, obj) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 576 |  |  |             # there is not enought support -> damage ships | 
            
                                                                                                            
                            
            
                                    
            
            
                | 577 |  |  |             log.debug('IFleet', 'No support - damaging ships in fleet', obj.oid) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 578 |  |  |             index = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 579 |  |  |             player = tran.db[obj.owner] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 580 |  |  |             destroyed = [] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 581 |  |  |             for designID, hp, shield, exp in obj.ships: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 582 |  |  |                 spec = player.shipDesigns[designID] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 583 |  |  |                 operEn = spec.operEn | 
            
                                                                                                            
                            
            
                                    
            
            
                | 584 |  |  |                 if obj.storEn >= spec.operEn: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 585 |  |  |                     #@log.debug('IFleet', 'Ship SUPPORT OK', shipTechID) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 586 |  |  |                     obj.storEn -= spec.operEn | 
            
                                                                                                            
                            
            
                                    
            
            
                | 587 |  |  |                 elif obj.storEn > 0: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 588 |  |  |                     # consume remaining fuel | 
            
                                                                                                            
                            
            
                                    
            
            
                | 589 |  |  |                     obj.storEn = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 590 |  |  |                 else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 591 |  |  |                     # apply damage | 
            
                                                                                                            
                            
            
                                    
            
            
                | 592 |  |  |                     dmg = max(int(spec.maxHP * Rules.shipDecayRatio), 1) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 593 |  |  |                     if dmg >= hp: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 594 |  |  |                         destroyed.append(obj.ships[index]) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 595 |  |  |                     else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 596 |  |  |                         obj.ships[index][Const.SHIP_IDX_HP] -= dmg | 
            
                                                                                                            
                            
            
                                    
            
            
                | 597 |  |  |                 index += 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 598 |  |  |             self.cmd(obj).removeShips(tran, obj, destroyed) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 599 |  |  |             # if fleet has been destroyed -> abort action processing and send message | 
            
                                                                                                            
                            
            
                                    
            
            
                | 600 |  |  |             if not tran.db.has_key(obj.oid): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 601 |  |  |                 if obj.orbiting: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 602 |  |  |                     system = tran.db[obj.orbiting] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 603 |  |  |                     Utils.sendMessage(tran, player, Const.MSG_FUEL_LOST_ORBITING, system.oid, (obj.name, system.oid)) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 604 |  |  |                 else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 605 |  |  |                     action, target, actionData = obj.actions[obj.actionIndex] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 606 |  |  |                     Utils.sendMessage(tran, player, Const.MSG_FUEL_LOST_FLYING, target, (obj.name, target)) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 607 |  |  |                 log.debug('IFleet', obj.oid, 'fleet destroyed') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 608 |  |  |                 return | 
            
                                                                                                            
                            
            
                                    
            
            
                | 609 |  |  |         # upgrade ships | 
            
                                                                                                            
                            
            
                                    
            
            
                | 610 |  |  |         if obj.orbiting != Const.OID_NONE: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 611 |  |  |             # autoRepair is part of serviceShips | 
            
                                                                                                            
                            
            
                                    
            
            
                | 612 |  |  |             self.cmd(obj).serviceShips(tran, obj) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 613 |  |  |             # record scanner into system scanner overview | 
            
                                                                                                            
                            
            
                                    
            
            
                | 614 |  |  |             system = tran.db[obj.orbiting] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 615 |  |  |             system.scannerPwrs[obj.owner] = max(obj.scannerPwr, system.scannerPwrs.get(obj.owner, 0)) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 616 |  |  |         # ACTIONS | 
            
                                                                                                            
                            
            
                                    
            
            
                | 617 |  |  |         if Utils.isIdleFleet(obj): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 618 |  |  |             #@log.debug('IFleet', obj.oid, 'fleet idle') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 619 |  |  |             # reset retreat counter | 
            
                                                                                                            
                            
            
                                    
            
            
                | 620 |  |  |             obj.combatRetreatWait = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 621 |  |  |             # reset last position to current position | 
            
                                                                                                            
                            
            
                                    
            
            
                | 622 |  |  |             obj.oldX = obj.x | 
            
                                                                                                            
                            
            
                                    
            
            
                | 623 |  |  |             obj.oldY = obj.y | 
            
                                                                                                            
                            
            
                                    
            
            
                | 624 |  |  |             # there is nothing to do - try to join other fleets | 
            
                                                                                                            
                            
            
                                    
            
            
                | 625 |  |  |             self.cmd(obj).joinFleet(tran, obj, Const.OID_NONE) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 626 |  |  |             return | 
            
                                                                                                            
                            
            
                                    
            
            
                | 627 |  |  |         #@log.debug('IFleet', obj.oid, 'processing action', action) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 628 |  |  |         while not Utils.isIdleFleet(obj): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 629 |  |  |             action, target, actionData = obj.actions[obj.actionIndex] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 630 |  |  |             if action == Const.FLACTION_NONE: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 631 |  |  |                 obj.actionIndex += 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 632 |  |  |             elif action == Const.FLACTION_DEPLOY: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 633 |  |  |                 if self.cmd(obj).actionDeploy(tran, obj): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 634 |  |  |                     obj.actionIndex += 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 635 |  |  |                 break | 
            
                                                                                                            
                            
            
                                    
            
            
                | 636 |  |  |             elif action == Const.FLACTION_WAIT: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 637 |  |  |                 if obj.actionWaitCounter >= actionData: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 638 |  |  |                     obj.actionWaitCounter = 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 639 |  |  |                     obj.actionIndex += 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 640 |  |  |                 else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 641 |  |  |                     obj.actionWaitCounter += 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 642 |  |  |                 break #wait should wait, not let move; deindented this to act for completed waits also --RC | 
            
                                                                                                            
                            
            
                                    
            
            
                | 643 |  |  |             elif action == Const.FLACTION_MOVE: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 644 |  |  |                 if self.cmd(obj).moveToTarget(tran, obj, target): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 645 |  |  |                     # we are there | 
            
                                                                                                            
                            
            
                                    
            
            
                | 646 |  |  |                     obj.actionIndex += 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 647 |  |  |                 break | 
            
                                                                                                            
                            
            
                                    
            
            
                | 648 |  |  |             elif action == Const.FLACTION_ENTERWORMHOLE: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 649 |  |  |                 if self.cmd(obj).moveToWormhole(tran, obj, target): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 650 |  |  |                     # we are there | 
            
                                                                                                            
                            
            
                                    
            
            
                | 651 |  |  |                     obj.actionIndex += 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 652 |  |  |                 break | 
            
                                                                                                            
                            
            
                                    
            
            
                | 653 |  |  |             elif action == Const.FLACTION_DECLAREWAR: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 654 |  |  |                 # switch off pact allow military ships | 
            
                                                                                                            
                            
            
                                    
            
            
                | 655 |  |  |                 player = tran.db[obj.owner] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 656 |  |  |                 self.cmd(player).changePactCond(tran, player, actionData, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 657 |  |  |                     Const.PACT_ALLOW_MILITARY_SHIPS, Const.PACT_OFF, [Const.PACT_ALLOW_MILITARY_SHIPS]) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 658 |  |  |                 # next action | 
            
                                                                                                            
                            
            
                                    
            
            
                | 659 |  |  |                 obj.actionIndex +=1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 660 |  |  |             elif action == Const.FLACTION_REFUEL: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 661 |  |  |                 # check current refuel level | 
            
                                                                                                            
                            
            
                                    
            
            
                | 662 |  |  |                 if self.cmd(obj).moveToTarget(tran, obj, target) and refuelled: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 663 |  |  |                     # next action | 
            
                                                                                                            
                            
            
                                    
            
            
                | 664 |  |  |                     obj.actionIndex += 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 665 |  |  |                 else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 666 |  |  |                     break | 
            
                                                                                                            
                            
            
                                    
            
            
                | 667 |  |  |             elif action == Const.FLACTION_REDIRECT: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 668 |  |  |                 # ok, let's do some magic | 
            
                                                                                                            
                            
            
                                    
            
            
                | 669 |  |  |                 if self.cmd(obj).actionRedirect(tran, obj, refuelled): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 670 |  |  |                     obj.actionIndex += 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 671 |  |  |                 else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 672 |  |  |                     break | 
            
                                                                                                            
                            
            
                                    
            
            
                | 673 |  |  |             elif action == Const.FLACTION_REPEATFROM: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 674 |  |  |                 log.debug(obj.oid, "Setting action index to", data) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 675 |  |  |                 if actionData != None: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 676 |  |  |                     obj.actionIndex = actionData | 
            
                                                                                                            
                            
            
                                    
            
            
                | 677 |  |  |                 else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 678 |  |  |                     obj.actionIndex += 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 679 |  |  |                 break # TODO fix me | 
            
                                                                                                            
                            
            
                                    
            
            
                | 680 |  |  |             else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 681 |  |  |                 raise GameException('Unsupported action %d' % action) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 682 |  |  |                 break | 
            
                                                                                                            
                            
            
                                    
            
            
                | 683 |  |  |         # it there is nothing to do -> join other idle fleets | 
            
                                                                                                            
                            
            
                                    
            
            
                | 684 |  |  |         # the fleet could joined with another fleet | 
            
                                                                                                            
                            
            
                                    
            
            
                | 685 |  |  |         if tran.db.has_key(obj.oid) and Utils.isIdleFleet(obj): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 686 |  |  |             # reset retreat counter | 
            
                                                                                                            
                            
            
                                    
            
            
                | 687 |  |  |             obj.combatRetreatWait = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 688 |  |  |             # try to join some fleet | 
            
                                                                                                            
                            
            
                                    
            
            
                | 689 |  |  |             self.cmd(obj).joinFleet(tran, obj, Const.OID_NONE) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 690 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 691 |  |  |     def actionRedirect(self, tran, obj, refuelled): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 692 |  |  |         if obj.orbiting != Const.OID_NONE: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 693 |  |  |             # try to find fleet with the redirect command (<10 ships) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 694 |  |  |             # and join it | 
            
                                                                                                            
                            
            
                                    
            
            
                | 695 |  |  |             system = tran.db[obj.orbiting] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 696 |  |  |             for fleetID in system.fleets: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 697 |  |  |                 fleet = tran.db[fleetID] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 698 |  |  |                 if fleet.owner != obj.owner or obj.oid == fleetID: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 699 |  |  |                     continue | 
            
                                                                                                            
                            
            
                                    
            
            
                | 700 |  |  |                 if Utils.isIdleFleet(fleet): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 701 |  |  |                     continue | 
            
                                                                                                            
                            
            
                                    
            
            
                | 702 |  |  |                 action, target, actionData = fleet.actions[fleet.actionIndex] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 703 |  |  |                 # same command, less than 20 ships in the resulting fleet | 
            
                                                                                                            
                            
            
                                    
            
            
                | 704 |  |  |                 if action == Const.FLACTION_REDIRECT and len(fleet.ships) + len(obj.ships) <= 20: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 705 |  |  |                     # join it | 
            
                                                                                                            
                            
            
                                    
            
            
                | 706 |  |  |                     log.debug("JOINING", obj.oid, fleetID) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 707 |  |  |                     self.cmd(obj).joinFleet(tran, obj, fleetID) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 708 |  |  |                     # "join" targets | 
            
                                                                                                            
                            
            
                                    
            
            
                | 709 |  |  |                     fleet.actions[fleet.actionIndex] = ( | 
            
                                                                                                            
                            
            
                                    
            
            
                | 710 |  |  |                         action, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 711 |  |  |                         max(obj.actions[obj.actionIndex][1], target), | 
            
                                                                                                            
                            
            
                                    
            
            
                | 712 |  |  |                         actionData, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 713 |  |  |                     ) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 714 |  |  |                     return 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 715 |  |  |         # move? | 
            
                                                                                                            
                            
            
                                    
            
            
                | 716 |  |  |         action, target, actionData = obj.actions[obj.actionIndex] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 717 |  |  |         if obj.orbiting == Const.OID_NONE or target != Const.OID_NONE: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 718 |  |  |             # ok, the target was already selected | 
            
                                                                                                            
                            
            
                                    
            
            
                | 719 |  |  |             if not self.cmd(obj).moveToTarget(tran, obj, target): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 720 |  |  |                 # keep moving | 
            
                                                                                                            
                            
            
                                    
            
            
                | 721 |  |  |                 return 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 722 |  |  |         # we are in the system - delete target | 
            
                                                                                                            
                            
            
                                    
            
            
                | 723 |  |  |         obj.actions[obj.actionIndex] = (action, Const.OID_NONE, actionData) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 724 |  |  |         # check if current system has a redirection | 
            
                                                                                                            
                            
            
                                    
            
            
                | 725 |  |  |         player = tran.db[obj.owner] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 726 |  |  |         if obj.orbiting not in player.shipRedirections: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 727 |  |  |             # there is no redirection, we are done | 
            
                                                                                                            
                            
            
                                    
            
            
                | 728 |  |  |             return 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 729 |  |  |         # select a new target if tanks are full | 
            
                                                                                                            
                            
            
                                    
            
            
                | 730 |  |  |         # departure every 6th turn | 
            
                                                                                                            
                            
            
                                    
            
            
                | 731 |  |  |         turn = tran.db[Const.OID_UNIVERSE].turn | 
            
                                                                                                            
                            
            
                                    
            
            
                | 732 |  |  |         if refuelled and turn % 6 == 0: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 733 |  |  |             obj.actions[obj.actionIndex] = (action, player.shipRedirections[obj.orbiting], actionData) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 734 |  |  |         return 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 735 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 736 |  |  |         # old code | 
            
                                                                                                            
                            
            
                                    
            
            
                | 737 |  |  |         # check if current system has any redirection | 
            
                                                                                                            
                            
            
                                    
            
            
                | 738 |  |  |         player = tran.db[obj.owner] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 739 |  |  |         if obj.orbiting not in player.shipRedirections: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 740 |  |  |             return 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 741 |  |  |         # form new command queue | 
            
                                                                                                            
                            
            
                                    
            
            
                | 742 |  |  |         obj.actions = [ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 743 |  |  |             [Const.FLACTION_REFUEL, player.shipRedirections[obj.orbiting], None], | 
            
                                                                                                            
                            
            
                                    
            
            
                | 744 |  |  |             [Const.FLACTION_REDIRECT, Const.OID_NONE, None], | 
            
                                                                                                            
                            
            
                                    
            
            
                | 745 |  |  |         ] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 746 |  |  |         obj.actionIndex = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 747 |  |  |         return 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 748 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 749 |  |  |     actionRedirect.public = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 750 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 751 |  |  |     def actionDeploy(self, tran, obj): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 752 |  |  |         action, target, actionData = obj.actions[obj.actionIndex] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 753 |  |  |         if not self.cmd(obj).moveToTarget(tran, obj, target): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 754 |  |  |             return 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 755 |  |  |         # deploy ship | 
            
                                                                                                            
                            
            
                                    
            
            
                | 756 |  |  |         log.debug('IFleet', 'Deploying on planet - tech', actionData) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 757 |  |  |         planet = tran.db[target] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 758 |  |  |         player = tran.db[obj.owner] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 759 |  |  |         # find ship containing specified building | 
            
                                                                                                            
                            
            
                                    
            
            
                | 760 |  |  |         for designID, hp, shield, exp in obj.ships: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 761 |  |  |             tech = player.shipDesigns[designID] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 762 |  |  |             if designID == actionData: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 763 |  |  |                 removeShip = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 764 |  |  |                 for deployHandlerID in tech.deployHandlers: #do handlers first so that structures can deploy on new planets | 
            
                                                                                                            
                            
            
                                    
            
            
                | 765 |  |  |                     if not (type(deployHandlerID) in (str,int,long)): #just a double check... | 
                            
                    |  |  |  | 
                                                                                        
                                                                                     | 
            
                                                                                                            
                            
            
                                    
            
            
                | 766 |  |  |                         continue | 
            
                                                                                                            
                            
            
                                    
            
            
                | 767 |  |  |                     if not deployHandlerID.isdigit(): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 768 |  |  |                         continue | 
            
                                                                                                            
                            
            
                                    
            
            
                | 769 |  |  |                     log.debug('IFleet -', 'Attempting deploy of',deployHandlerID) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 770 |  |  |                     try: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 771 |  |  |                         deployHandlerID = int(deployHandlerID) #just a double check... | 
            
                                                                                                            
                            
            
                                    
            
            
                | 772 |  |  |                     except: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 773 |  |  |                         log.warning('IFleet -','Deployment failed: NAN') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 774 |  |  |                         continue | 
            
                                                                                                            
                            
            
                                    
            
            
                | 775 |  |  |                     deployHandler = Rules.techs[deployHandlerID] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 776 |  |  |                     if deployHandler.deployHandlerValidator(tran, obj, planet, deployHandler): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 777 |  |  |                         try: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 778 |  |  |                             deployHandler.deployHandlerFunction(tran, obj, planet, deployHandler) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 779 |  |  |                             Utils.sendMessage(tran, obj, Const.MSG_DEPLOY_HANDLER, planet.oid, deployHandlerID) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 780 |  |  |                             removeShip = 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 781 |  |  |                         except GameException, e: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 782 |  |  |                             log.warning('IFleet -','Deploy handler error - internal error') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 783 |  |  |                             Utils.sendMessage(tran, obj, Const.MSG_CANNOTBUILD_SHLOST, planet.oid, None) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 784 |  |  |                     else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 785 |  |  |                         log.debug('IFleet -', 'Deploy handler - validation failed') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 786 |  |  |                         Utils.sendMessage(tran, obj, Const.MSG_CANNOTBUILD_SHLOST, planet.oid, None) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 787 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 788 |  |  |                 for structTechID in tech.deployStructs: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 789 |  |  |                     if not (type(structTechID) in (int,long)): #just a double check... | 
            
                                                                                                            
                            
            
                                    
            
            
                | 790 |  |  |                         continue | 
            
                                                                                                            
                            
            
                                    
            
            
                | 791 |  |  |                     structTech = Rules.techs[structTechID] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 792 |  |  |                     # validate | 
            
                                                                                                            
                            
            
                                    
            
            
                | 793 |  |  |                     if structTech.validateConstrHandler(tran, obj, planet, structTech): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 794 |  |  |                         # build it | 
            
                                                                                                            
                            
            
                                    
            
            
                | 795 |  |  |                         if len(planet.slots) < planet.plSlots: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 796 |  |  |                             try: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 797 |  |  |                                 structTech.finishConstrHandler(tran, obj, planet, structTech) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 798 |  |  |                                 planet.slots.insert(0, Utils.newStructure(tran, structTechID, obj.owner, hpRatio = Rules.structFromShipHpRatio)) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 799 |  |  |                                 removeShip = 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 800 |  |  |                                 Utils.sendMessage(tran, obj, Const.MSG_COMPLETED_STRUCTURE, planet.oid, structTech.id) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 801 |  |  |                             except GameException, e: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 802 |  |  |                                 # cannot build (planet already occupied?) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 803 |  |  |                                 log.warning('IFleet -', 'Build on planet - cannot complete') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 804 |  |  |                                 Utils.sendMessage(tran, obj, Const.MSG_CANNOTBUILD_SHLOST, planet.oid, None) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 805 |  |  |                         else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 806 |  |  |                             # no free slot | 
            
                                                                                                            
                            
            
                                    
            
            
                | 807 |  |  |                             log.debug('IFleet -', 'Build on planet - no free slot') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 808 |  |  |                             Utils.sendMessage(tran, obj, Const.MSG_CANNOTBUILD_NOSLOT, planet.oid, None) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 809 |  |  |                     else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 810 |  |  |                         # cannot build this here TODO report it | 
            
                                                                                                            
                            
            
                                    
            
            
                | 811 |  |  |                         log.debug('IFleet -', 'Build on planet - cannot build here (validation)') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 812 |  |  |                 if removeShip: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 813 |  |  |                     self.cmd(obj).removeShips(tran, obj, [[designID, hp, shield, exp]]) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 814 |  |  |                     # ship has been deployed | 
            
                                                                                                            
                            
            
                                    
            
            
                | 815 |  |  |                     return 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 816 |  |  |         # no suitable ship in fleet TODO report it | 
            
                                                                                                            
                            
            
                                    
            
            
                | 817 |  |  |         log.debug('IFleet -', 'Deploy ship - no suitable ship') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 818 |  |  |         return 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 819 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 820 |  |  |         actionDeploy.public = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 821 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 822 |  |  |     def refuelAndRepairAndRecharge(self, tran, obj): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 823 |  |  |         if obj.orbiting == Const.OID_NONE: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 824 |  |  |             # we are in space | 
            
                                                                                                            
                            
            
                                    
            
            
                | 825 |  |  |             return 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 826 |  |  |         # find ALLIED PLANETS | 
            
                                                                                                            
                            
            
                                    
            
            
                | 827 |  |  |         system = tran.db[obj.orbiting] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 828 |  |  |         player = tran.db[obj.owner] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 829 |  |  |         refuelMax = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 830 |  |  |         refuelInc = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 831 |  |  |         repairShip = 0.0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 832 |  |  |         for planetID in system.planets: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 833 |  |  |             planet = tran.db[planetID] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 834 |  |  |             if planet.owner == Const.OID_NONE: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 835 |  |  |                 continue | 
            
                                                                                                            
                            
            
                                    
            
            
                | 836 |  |  |             if planet.owner == player.oid: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 837 |  |  |                 refuelMax = max(refuelMax, planet.refuelMax) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 838 |  |  |                 refuelInc = max(refuelInc, planet.refuelInc) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 839 |  |  |                 repairShip = max(repairShip, planet.repairShip) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 840 |  |  |             elif self.cmd(player).isPactActive(tran, player, planet.owner, Const.PACT_ALLOW_TANKING): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 841 |  |  |                 refuelMax = max(refuelMax, planet.refuelMax) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 842 |  |  |                 refuelInc = max(refuelInc, planet.refuelInc) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 843 |  |  |                 repairShip = max(repairShip, planet.repairShip) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 844 |  |  |         # repair ships | 
            
                                                                                                            
                            
            
                                    
            
            
                | 845 |  |  |         self.cmd(obj).autoRepairAndRecharge(tran, obj, forceRepairPerc = repairShip) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 846 |  |  |         # tank | 
            
                                                                                                            
                            
            
                                    
            
            
                | 847 |  |  |         if refuelMax == 0: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 848 |  |  |             return 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 849 |  |  |         currentLevel = int(100.0 * obj.storEn / obj.maxEn) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 850 |  |  |         #@log.debug(obj.oid, "Refuel", currentLevel, refuelMax) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 851 |  |  |         if currentLevel >= refuelMax: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 852 |  |  |             # don't burn any fuel if you can refuel | 
            
                                                                                                            
                            
            
                                    
            
            
                | 853 |  |  |             obj.storEn = min(obj.maxEn, obj.storEn + obj.operEn) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 854 |  |  |             return 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 855 |  |  |         obj.storEn = min( | 
            
                                                                                                            
                            
            
                                    
            
            
                | 856 |  |  |             int(math.ceil(obj.maxEn * refuelInc / 100.0 + obj.operEn + obj.storEn)), | 
            
                                                                                                            
                            
            
                                    
            
            
                | 857 |  |  |             int(math.ceil(obj.maxEn * refuelMax / 100.0)), | 
            
                                                                                                            
                            
            
                                    
            
            
                | 858 |  |  |             obj.maxEn, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 859 |  |  |         ) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 860 |  |  |         #@log.debug("Refuelling", obj.oid, refuelInc, refuelMax) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 861 |  |  |         currentLevel = 100.0 * obj.storEn / obj.maxEn | 
            
                                                                                                            
                            
            
                                    
            
            
                | 862 |  |  |         #@log.debug(obj.oid, "After refuel", currentLevel, refuelMax) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 863 |  |  |         #@log.debug(obj.oid, "Tanks after refuel", obj.storEn, "/", obj.maxEn) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 864 |  |  |         return currentLevel >= refuelMax | 
            
                                                                                                            
                            
            
                                    
            
            
                | 865 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 866 |  |  |     refuelAndRepairAndRecharge.public = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 867 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 868 |  |  |     def serviceShips(self, tran, obj): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 869 |  |  |         player = tran.db[obj.owner] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 870 |  |  |         # check conditions | 
            
                                                                                                            
                            
            
                                    
            
            
                | 871 |  |  |         # no combat in the system | 
            
                                                                                                            
                            
            
                                    
            
            
                | 872 |  |  |         system = tran.db[obj.orbiting] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 873 |  |  |         if system.combatCounter != 0: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 874 |  |  |             return | 
            
                                                                                                            
                            
            
                                    
            
            
                | 875 |  |  |         # player's or ally's planet in the system and upgrade facility there | 
            
                                                                                                            
                            
            
                                    
            
            
                | 876 |  |  |         # check for train facilities too | 
            
                                                                                                            
                            
            
                                    
            
            
                | 877 |  |  |         upgrPlanets = [] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 878 |  |  |         trainPlanets = [] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 879 |  |  |         trainShipInc = 0.0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 880 |  |  |         trainShipMax = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 881 |  |  |         for planetID in system.planets: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 882 |  |  |             planet = tran.db[planetID] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 883 |  |  |             if planet.owner == player.oid and planet.upgradeShip > 0: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 884 |  |  |                 upgrPlanets.append(planet) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 885 |  |  |             elif self.cmd(player).isPactActive(tran, player, planet.owner, Const.PACT_ALLOW_TANKING) and planet.upgradeShip > 0: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 886 |  |  |                 upgrPlanets.append(planet) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 887 |  |  |             if planet.owner == player.oid and planet.trainShipInc > 0.0: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 888 |  |  |                 trainShipInc = max(trainShipInc, planet.trainShipInc) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 889 |  |  |                 trainShipMax = max(trainShipMax, planet.trainShipMax) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 890 |  |  |         # train ships | 
            
                                                                                                            
                            
            
                                    
            
            
                | 891 |  |  |         if trainShipInc > 0: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 892 |  |  |             for index, ship in enumerate(obj.ships): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 893 |  |  |                 spec = player.shipDesigns[ship[Const.SHIP_IDX_DESIGNID]] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 894 |  |  |                 if ship[Const.SHIP_IDX_EXP] / spec.baseExp < trainShipMax and spec.isMilitary: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 895 |  |  |                     ship[Const.SHIP_IDX_EXP] = min( | 
            
                                                                                                            
                            
            
                                    
            
            
                | 896 |  |  |                         spec.baseExp * trainShipMax, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 897 |  |  |                         ship[Const.SHIP_IDX_EXP] + max(int(trainShipInc * spec.baseExp), 1), | 
            
                                                                                                            
                            
            
                                    
            
            
                | 898 |  |  |                     ) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 899 |  |  |         if not upgrPlanets: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 900 |  |  |             # no service facility | 
            
                                                                                                            
                            
            
                                    
            
            
                | 901 |  |  |             return | 
            
                                                                                                            
                            
            
                                    
            
            
                | 902 |  |  |         upgraded = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 903 |  |  |         # perform upgrade | 
            
                                                                                                            
                            
            
                                    
            
            
                | 904 |  |  |         for designID in player.shipDesigns.keys(): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 905 |  |  |             spec = player.shipDesigns[designID] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 906 |  |  |             if spec.upgradeTo: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 907 |  |  |                 #@log.debug("Upgrading design", designID, "to", spec.upgradeTo, "for player", player.oid) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 908 |  |  |                 upgradeToSpec = player.shipDesigns[spec.upgradeTo] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 909 |  |  |                 player.fleetUpgradeInProgress = 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 910 |  |  |                 diff = max( | 
            
                                                                                                            
                            
            
                                    
            
            
                | 911 |  |  |                     Rules.shipMinUpgrade, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 912 |  |  |                     int((upgradeToSpec.buildProd - spec.buildProd) * Rules.shipUpgradeMod), | 
            
                                                                                                            
                            
            
                                    
            
            
                | 913 |  |  |                 ) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 914 |  |  |                 if player.fleetUpgradePool < diff: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 915 |  |  |                     continue | 
            
                                                                                                            
                            
            
                                    
            
            
                | 916 |  |  |                 # scan all ships for design | 
            
                                                                                                            
                            
            
                                    
            
            
                | 917 |  |  |                 designExists = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 918 |  |  |                 for index in xrange(0, len(obj.ships)): | 
                            
                    |  |  |  | 
                                                                                        
                                                                                     | 
            
                                                                                                            
                            
            
                                    
            
            
                | 919 |  |  |                     if obj.ships[index][Const.SHIP_IDX_DESIGNID] == designID: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 920 |  |  |                         # find planet with free upgrade points | 
            
                                                                                                            
                            
            
                                    
            
            
                | 921 |  |  |                         needsUPts = Rules.shipUpgradePts[upgradeToSpec.combatClass] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 922 |  |  |                         planet = None | 
            
                                                                                                            
                            
            
                                    
            
            
                | 923 |  |  |                         for tmpPlanet in upgrPlanets: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 924 |  |  |                             if tmpPlanet.upgradeShip >= needsUPts: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 925 |  |  |                                 planet = tmpPlanet | 
            
                                                                                                            
                            
            
                                    
            
            
                | 926 |  |  |                                 break | 
            
                                                                                                            
                            
            
                                    
            
            
                | 927 |  |  |                         if not planet: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 928 |  |  |                             break | 
            
                                                                                                            
                            
            
                                    
            
            
                | 929 |  |  |                         # check strategic resources | 
            
                                                                                                            
                            
            
                                    
            
            
                | 930 |  |  |                         neededSR = {} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 931 |  |  |                         # new design | 
            
                                                                                                            
                            
            
                                    
            
            
                | 932 |  |  |                         for sr in upgradeToSpec.buildSRes: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 933 |  |  |                             if not sr in neededSR: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 934 |  |  |                                 neededSR[sr] = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 935 |  |  |                             neededSR[sr] += upgradeToSpec.buildSRes[sr] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 936 |  |  |                         # old design | 
            
                                                                                                            
                            
            
                                    
            
            
                | 937 |  |  |                         for sr in spec.buildSRes: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 938 |  |  |                             if not sr in neededSR: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 939 |  |  |                                 neededSR[sr] = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 940 |  |  |                             neededSR[sr] -= spec.buildSRes[sr] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 941 |  |  |                         # check player's resources | 
            
                                                                                                            
                            
            
                                    
            
            
                | 942 |  |  |                         ok = 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 943 |  |  |                         for sr in neededSR: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 944 |  |  |                             if player.stratRes.get(sr, 0) < neededSR[sr]: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 945 |  |  |                                 Utils.sendMessage(tran, obj, Const.MSG_CANNOT_UPGRADE_SR, obj.oid, (spec.name, upgradeToSpec.name, sr)) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 946 |  |  |                                 # skip this ship | 
            
                                                                                                            
                            
            
                                    
            
            
                | 947 |  |  |                                 ok = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 948 |  |  |                         if not ok: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 949 |  |  |                             # skip this ship | 
            
                                                                                                            
                            
            
                                    
            
            
                | 950 |  |  |                             break | 
            
                                                                                                            
                            
            
                                    
            
            
                | 951 |  |  |                         # consume strategic resources | 
            
                                                                                                            
                            
            
                                    
            
            
                | 952 |  |  |                         for sr in neededSR: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 953 |  |  |                             player.stratRes[sr] -= neededSR[sr] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 954 |  |  |                         # upgrade ship | 
            
                                                                                                            
                            
            
                                    
            
            
                | 955 |  |  |                         log.debug("Upgrading ship in fleet", obj.oid, needsUPts, planet.upgradeShip, planet.oid) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 956 |  |  |                         maxHPRatio = max(0.01, 1.0 - max(upgradeToSpec.buildProd - spec.buildProd, 0) / float(upgradeToSpec.buildProd)) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 957 |  |  |                         obj.ships[index][Const.SHIP_IDX_DESIGNID] = spec.upgradeTo | 
            
                                                                                                            
                            
            
                                    
            
            
                | 958 |  |  |                         obj.ships[index][Const.SHIP_IDX_HP] = max(1, min( | 
            
                                                                                                            
                            
            
                                    
            
            
                | 959 |  |  |                             obj.ships[index][1], | 
            
                                                                                                            
                            
            
                                    
            
            
                | 960 |  |  |                             int(upgradeToSpec.maxHP * maxHPRatio) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 961 |  |  |                         )) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 962 |  |  |                         obj.ships[index][Const.SHIP_IDX_SHIELDHP] = upgradeToSpec.shieldHP | 
            
                                                                                                            
                            
            
                                    
            
            
                | 963 |  |  |                         # cap max experience based on equivilent percentage of experience transfer (prevent high baseExp ship upgrading to low baseExp ships with a higher bonus) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 964 |  |  |                         obj.ships[index][Const.SHIP_IDX_EXP] = min(obj.ships[index][Const.SHIP_IDX_EXP],int(1.0 * upgradeToSpec.baseExp / spec.baseExp * obj.ships[index][Const.SHIP_IDX_EXP])) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 965 |  |  |                         upgraded += 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 966 |  |  |                         #@log.debug("HP penalty", diff, upgradeToSpec.buildProd, maxHPRatio) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 967 |  |  |                         player.fleetUpgradePool -= diff | 
            
                                                                                                            
                            
            
                                    
            
            
                | 968 |  |  |                         designExists = 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 969 |  |  |                         # consume upgrade points | 
            
                                                                                                            
                            
            
                                    
            
            
                | 970 |  |  |                         planet.upgradeShip -= needsUPts | 
            
                                                                                                            
                            
            
                                    
            
            
                | 971 |  |  |                         # record last upgrade | 
            
                                                                                                            
                            
            
                                    
            
            
                | 972 |  |  |                         obj.lastUpgrade = tran.db[Const.OID_UNIVERSE].turn | 
            
                                                                                                            
                            
            
                                    
            
            
                | 973 |  |  |                         # send a message to the player | 
            
                                                                                                            
                            
            
                                    
            
            
                | 974 |  |  |                         # Utils.sendMessage(tran, obj, Const.MSG_UPGRADED_SHIP, obj.oid, (spec.name, player.shipDesigns[spec.upgradeTo].name)) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 975 |  |  |                         if player.fleetUpgradePool < diff: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 976 |  |  |                             break | 
            
                                                                                                            
                            
            
                                    
            
            
                | 977 |  |  |                 if player.fleetUpgradePool < diff: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 978 |  |  |                     break | 
            
                                                                                                            
                            
            
                                    
            
            
                | 979 |  |  |         # fix fleet stats | 
            
                                                                                                            
                            
            
                                    
            
            
                | 980 |  |  |         if upgraded > 0: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 981 |  |  |             self.cmd(obj).update(tran, obj) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 982 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 983 |  |  |     serviceShips.public = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 984 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 985 |  |  |     def autoRepairAndRecharge(self, tran, obj, forceRepairPerc = 0.0): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 986 |  |  |         player = tran.db[obj.owner] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 987 |  |  |         idx = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 988 |  |  |         for designID, hp, shields, exp in obj.ships: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 989 |  |  |             spec = player.shipDesigns[designID] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 990 |  |  |             if hp < spec.maxHP: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 991 |  |  |                 if obj.storEn == 0: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 992 |  |  |                     repairFix = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 993 |  |  |                     repairPerc = forceRepairPerc | 
            
                                                                                                            
                            
            
                                    
            
            
                | 994 |  |  |                 else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 995 |  |  |                     repairFix = spec.autoRepairFix | 
            
                                                                                                            
                            
            
                                    
            
            
                | 996 |  |  |                     repairPerc = max(spec.autoRepairPerc, forceRepairPerc) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 997 |  |  |                 if repairFix > 0 or repairPerc > 0: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 998 |  |  |                     #&log.debug("IFleet - repairing ship", obj.oid, designID, hp, repairFix, repairPerc) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 999 |  |  |                     obj.ships[idx][Const.SHIP_IDX_HP] = int(min( | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1000 |  |  |                         spec.maxHP, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1001 |  |  |                         hp + repairFix + max(1, spec.maxHP * repairPerc), | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1002 |  |  |                     )) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1003 |  |  |             if shields < spec.shieldHP and obj.storEn: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1004 |  |  |                 #@log.debug("IFleet - recharging shields", designID, shields, spec.shieldRechargeFix, spec.shieldRechargePerc) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1005 |  |  |                 obj.ships[idx][Const.SHIP_IDX_SHIELDHP] = int(min( | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1006 |  |  |                     spec.shieldHP, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1007 |  |  |                     shields + spec.shieldRechargeFix + max(1, spec.shieldHP * spec.shieldRechargePerc), | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1008 |  |  |                 )) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1009 |  |  |             idx += 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1010 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1011 |  |  |     autoRepairAndRecharge.public = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1012 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1013 |  |  |     def moveToWormhole(self, tran, obj, targetID): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1014 |  |  |         origin = tran.db[targetID] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1015 |  |  |         if not (obj.x==origin.x and obj.y==origin.y): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1016 |  |  |             if not self.cmd(obj).moveToTarget(tran, obj, targetID): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1017 |  |  |                 return 0 #ship hasn't arrived | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1018 |  |  |         # enter wormhole | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1019 |  |  |         if origin.type == Const.T_WORMHOLE: #is wormhole, now enter it! | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1020 |  |  |             destinationWormHole = tran.db[origin.destinationOid] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1021 |  |  |             if destinationWormHole.oid == targetID: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1022 |  |  |                 return 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1023 |  |  |             if obj.oid not in destinationWormHole.fleets: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1024 |  |  |                 destinationWormHole.fleets.append(obj.oid) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1025 |  |  |             if obj.oid not in destinationWormHole.closeFleets: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1026 |  |  |                 destinationWormHole.closeFleets.append(obj.oid) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1027 |  |  |             if obj.oid in origin.fleets: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1028 |  |  |                 origin.fleets.remove(obj.oid) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1029 |  |  |             if obj.oid in origin.closeFleets: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1030 |  |  |                 origin.closeFleets.remove(obj.oid) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1031 |  |  |             obj.closeSystem = destinationWormHole.oid | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1032 |  |  |             log.debug('IFleet', 'Entering Wormhole - destination ', destinationWormHole.oid) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1033 |  |  |             obj.orbiting = destinationWormHole.oid | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1034 |  |  |             obj.x = destinationWormHole.x | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1035 |  |  |             obj.y = destinationWormHole.y | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1036 |  |  |             destinationWormHole.scannerPwrs[obj.owner] = max(obj.scannerPwr, destinationWormHole.scannerPwrs.get(obj.owner, 0)) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1037 |  |  |             Utils.sendMessage(tran, obj, Const.MSG_ENTERED_WORMHOLE, destinationWormHole.oid , (origin.name,destinationWormHole.name)) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1038 |  |  |             arrived = 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1039 |  |  |         else: #is not wormhole...how'd you ever execute this command? Or is there some weird "terraform wormhole" technology we never forsaw? | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1040 |  |  |             log.warning('IFleet', 'Cannot enter non-existant wormhole at location ', origin.oid) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1041 |  |  |             #Utils.sendMessage(tran, obj, Const.MSG_ENTERED_WORMHOLE, destinationWormHole.oid , (origin.name,destinationWormHole.name)) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1042 |  |  |             arrived = 1 #since the move part was successful, just ignore this problem for the player | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1043 |  |  |         return arrived | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1044 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1045 |  |  |     moveToWormhole.public = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1046 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1047 |  |  |     def moveToTarget(self, tran, obj, targetID): #added action passthrough for wormhole move...needed | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1048 |  |  |         # DON'T move fleet with speed == 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1049 |  |  |         if obj.speed <= 0: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1050 |  |  |             # they cannot arive (never) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1051 |  |  |             # reset retreat counter | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1052 |  |  |             obj.combatRetreatWait = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1053 |  |  |             return 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1054 |  |  |         if targetID == Const.OID_NONE: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1055 |  |  |             # reset retreat counter | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1056 |  |  |             obj.combatRetreatWait = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1057 |  |  |             return 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1058 |  |  |         # reset/remember old values | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1059 |  |  |         obj.oldX = obj.x | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1060 |  |  |         obj.oldY = obj.y | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1061 |  |  |         obj.eta = 0.0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1062 |  |  |         target = tran.db[targetID] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1063 |  |  |         obj.target = targetID | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1064 |  |  |         # MOVE to target | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1065 |  |  |         dx = target.x - obj.x | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1066 |  |  |         dy = target.y - obj.y | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1067 |  |  |         #if dx == 0 and dy == 0: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1068 |  |  |         #    return 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1069 |  |  |         if obj.orbiting: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1070 |  |  |             system = tran.db[obj.orbiting] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1071 |  |  |             if system.combatCounter > 0: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1072 |  |  |                 # well, there is a combat there -> wait a while and reduce ROF | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1073 |  |  |                 obj.combatRetreatWait += 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1074 |  |  |                 if obj.combatRetreatWait <= Rules.combatRetreatWait: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1075 |  |  |                     return 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1076 |  |  |                 # ok, we suffered enough, move away | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1077 |  |  |             # reset counter | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1078 |  |  |             obj.combatRetreatWait = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1079 |  |  |             # speed boost? | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1080 |  |  |             obj.speedBoost = Utils.getSpeedBoost(tran, tran.db[obj.owner], (system, target)) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1081 |  |  |             # | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1082 |  |  |             try: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1083 |  |  |                 system.fleets.remove(obj.oid) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1084 |  |  |             except ValueError: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1085 |  |  |                 log.warning('IFleet', 'Problem with removing fleet from system.') | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1086 |  |  |             obj.orbiting = Const.OID_NONE | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1087 |  |  |             # change close system to target one | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1088 |  |  |             if obj.closeSystem != Const.OID_NONE: # TODO remove condition in 0.6 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1089 |  |  |                 system = tran.db[obj.closeSystem] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1090 |  |  |                 try: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1091 |  |  |                     system.closeFleets.remove(obj.oid) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1092 |  |  |                 except ValueError: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1093 |  |  |                     log.warning("IFleet", "Problem with changing the close system.") | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1094 |  |  |             if target.type == Const.T_PLANET: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1095 |  |  |                 system = tran.db[target.compOf] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1096 |  |  |                 system.closeFleets.append(obj.oid) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1097 |  |  |                 obj.closeSystem = system.oid | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1098 |  |  |             elif target.type in (Const.T_SYSTEM, Const.T_WORMHOLE): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1099 |  |  |                 target.closeFleets.append(obj.oid) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1100 |  |  |                 obj.closeSystem = target.oid | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1101 |  |  |             else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1102 |  |  |                 raise GameException('Unsupported type of target %d for move command.' % target.type) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1103 |  |  |         dist = math.hypot(dx, dy) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1104 |  |  |         maxDelta = obj.speed / Rules.turnsPerDay * obj.speedBoost | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1105 |  |  |         if not maxDelta: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1106 |  |  |             obj.combatRetreatWait = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1107 |  |  |             return 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1108 |  |  |         arrived = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1109 |  |  |         # 0.01 acceptable error | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1110 |  |  |         if dist <= maxDelta + 0.01: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1111 |  |  |             # we are at destination | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1112 |  |  |             obj.x = target.x | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1113 |  |  |             obj.y = target.y | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1114 |  |  |             if target.type == Const.T_PLANET: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1115 |  |  |                 obj.orbiting = target.compOf | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1116 |  |  |                 system = tran.db[obj.orbiting] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1117 |  |  |                 system.fleets.append(obj.oid) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1118 |  |  |                 arrived = 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1119 |  |  |             elif target.type == Const.T_SYSTEM or target.type == Const.T_WORMHOLE: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1120 |  |  |                 #@log.debug('IFleet', obj.oid, 'is aproaching orbit of', targetID) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1121 |  |  |                 obj.orbiting = target.oid | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1122 |  |  |                 system = tran.db[obj.orbiting] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1123 |  |  |                 system.fleets.append(obj.oid) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1124 |  |  |                 #@log.debug('IFleet', system.oid, 'system fleets', system.fleets) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1125 |  |  |                 arrived = 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1126 |  |  |             else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1127 |  |  |                 raise GameException('Unsupported type of target %d for move command.' % target.type) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1128 |  |  |         else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1129 |  |  |             # move | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1130 |  |  |             obj.x += dx / dist * maxDelta | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1131 |  |  |             obj.y += dy / dist * maxDelta | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1132 |  |  |             # (already moved 1 x maxDelta) (0.01 is acceptable error) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1133 |  |  |             obj.eta = math.ceil(dist / maxDelta - 1 - 0.01) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1134 |  |  |         if arrived: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1135 |  |  |             obj.target = Const.OID_NONE | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1136 |  |  |             # just make sure that this is reset | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1137 |  |  |             obj.combatRetreatWait = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1138 |  |  |             # turn scanner on | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1139 |  |  |             obj.scannerOn = True | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1140 |  |  |             # check the speed boost | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1141 |  |  |             speedBoost = Utils.getSpeedBoost(tran, tran.db[obj.owner], (system,)) | 
                            
                    |  |  |  | 
                                                                                        
                                                                                     | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1142 |  |  |             if speedBoost < obj.speedBoost: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1143 |  |  |                 # damage all ships in the fleet | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1144 |  |  |                 # damage is based on percentual difference | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1145 |  |  |                 percHull = 1.0 - Rules.starGateDamage * (obj.speedBoost / speedBoost - 1.0) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1146 |  |  |                 log.debug(obj.oid, "fleet speed boost too low - damaging ships", speedBoost, obj.speedBoost, percHull) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1147 |  |  |                 Utils.sendMessage(tran, obj, Const.MSG_DAMAGE_BY_SG, obj.orbiting, int((1.0 - percHull) * 100)) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1148 |  |  |                 for ship in obj.ships: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1149 |  |  |                     ship[Const.SHIP_IDX_HP] = max(1, int(ship[Const.SHIP_IDX_HP] * percHull)) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1150 |  |  |                 # TODO: send message to player | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1151 |  |  |             obj.speedBoost = 1.0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1152 |  |  |             # add ship to the scanner pwrs of the system | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1153 |  |  |             system.scannerPwrs[obj.owner] = max(obj.scannerPwr, system.scannerPwrs.get(obj.owner, 0)) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1154 |  |  |         return arrived | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1155 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1156 |  |  |     moveToTarget.public = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1157 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1158 |  |  |     @public(Const.AL_ADMIN) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1159 |  |  |     def processFINALPhase(self, tran, obj, data): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1160 |  |  |         # stats | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1161 |  |  |         player = tran.db[obj.owner] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1162 |  |  |         player.stats.fleetPwr += obj.combatPwr | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1163 |  |  |         player.stats.fleetSupportProd += obj.operProd | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1164 |  |  |         # | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1165 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1166 |  |  |     ## | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1167 |  |  |     ## Combat related functions | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1168 |  |  |     ## | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1169 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1170 |  |  |     def getPreCombatData(self, tran, obj): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1171 |  |  |         # compute data | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1172 |  |  |         shots = {0: [], 1: [], 2: [], 3: []} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1173 |  |  |         targets = [0, 0, 0, 0] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1174 |  |  |         player = tran.db[obj.owner] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1175 |  |  |         desCount = {} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1176 |  |  |         firing = False | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1177 |  |  |         rofMod = 1.0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1178 |  |  |         # limit number of shots per ship | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1179 |  |  |         obj.maxHits = {0: 0, 1: 0, 2: 0, 3: 0} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1180 |  |  |         obj.hitCounters = {0: 0, 1: 0, 2: 0, 3: 0} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1181 |  |  |         obj.lastHitClass = 3 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1182 |  |  |         obj.hitMods = {0: 1.0, 1: 1.0, 2: 1.0, 3: 1.0} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1183 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1184 |  |  |         if obj.combatRetreatWait > 0: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1185 |  |  |             # ROF penalty | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1186 |  |  |             #@log.debug(obj.oid, "Fleet inactive", obj.combatRetreatWait) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1187 |  |  |             rofMod *= 0.33 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1188 |  |  |         if obj.storEn == 0: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1189 |  |  |             rofMod *= 0.33 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1190 |  |  |         for designID, hp, shield, exp in obj.ships: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1191 |  |  |             tech = player.shipDesigns[designID] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1192 |  |  |             targets[tech.combatClass] += 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1193 |  |  |             desCount[designID] = desCount.get(designID, 0) + 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1194 |  |  |             obj.maxHits[tech.combatClass] += 2 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1195 |  |  |             wpnCount = {} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1196 |  |  |             for weaponID in tech.weaponIDs: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1197 |  |  |                 firing = True | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1198 |  |  |                 weapon = Rules.techs[weaponID] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1199 |  |  |                 wpnCount[weaponID] = wpnCount.get(weaponID, 0) + 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1200 |  |  |                 # | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1201 |  |  |                 weaponEff = Rules.techImprEff[player.techs.get(weaponID, Rules.techBaseImprovement)] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1202 |  |  |                 # base attack | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1203 |  |  |                 attack = (tech.combatAtt + int(weapon.weaponAtt * weaponEff)) * tech.combatAttMultiplier #added multiplier part | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1204 |  |  |                 # correct using ship's level | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1205 |  |  |                 level = Rules.shipExpToLevel.get(int(exp / tech.baseExp), Rules.shipDefLevel) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1206 |  |  |                 attack = int(attack * Rules.shipLevelEff[level]) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1207 |  |  |                 # because ALL counters starts at 1, subtract 3 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1208 |  |  |                 count = obj.combatCounter + desCount[designID] + wpnCount[weaponID] - 3 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1209 |  |  |                 # add to attacks | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1210 |  |  |                 #@log.debug('IFleet', obj.oid, designID, "Count", count, 'Shots', weapon.name, ShipUtils.getRounds(weapon.weaponROF, count)) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1211 |  |  |                 for round in xrange(0, ShipUtils.getRounds(weapon.weaponROF * rofMod, count)): | 
                            
                    |  |  |  | 
                                                                                        
                                                                                     | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1212 |  |  |                     shots[weapon.weaponClass].append((attack, weaponID)) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1213 |  |  |         log.debug(obj.oid, "Combat limit settings", obj.maxHits) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1214 |  |  |         return shots, targets, firing | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1215 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1216 |  |  |     getPreCombatData.public = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1217 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1218 |  |  |     def applyMine(self, tran, obj, attack, damage, ignoreshield): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1219 |  |  |         player = tran.db[obj.owner] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1220 |  |  |         targetindex = random.randrange(0,len(obj.ships)) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1221 |  |  |         designID, hp, shield, exp = obj.ships[targetindex] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1222 |  |  |         targetShip = player.shipDesigns[designID] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1223 |  |  |         level = Rules.shipExpToLevel.get(int(exp / targetShip.baseExp), Rules.shipDefLevel) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1224 |  |  |         defense = int(targetShip.missileDef * Rules.shipLevelEff[level]) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1225 |  |  |         #determine damage: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1226 |  |  |         defenseBase = 4 #normal enemy defense to use as part of the ratio | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1227 |  |  |         damageRatio = min(max(1.0*(attack + defenseBase) / (attack + defense),0.25),1.25) #the better the defense, the less damage you take from the mine: 25% to 125% damage of normal mine | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1228 |  |  |         damage = int(damage * damageRatio) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1229 |  |  |         if not damage: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1230 |  |  |             return 0,0 #mine did no damage due to low ATT value on mine | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1231 |  |  |         #do damage: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1232 |  |  |         destroyed = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1233 |  |  |         blocked = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1234 |  |  |         if not ignoreshield and shield > 0: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1235 |  |  |             blocked = min(shield, damage) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1236 |  |  |             obj.ships[targetindex][2] -= blocked | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1237 |  |  |             damage -= blocked | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1238 |  |  |         elif ignoreshield and targetShip.hardShield > 0 and shield > 0: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1239 |  |  |             blocked = min(shield, int(damage*(ship.hardShield))) #hard shields also reduce penetrating weapons | 
                            
                    |  |  |  | 
                                                                                        
                                                                                     | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1240 |  |  |             obj.ships[targetindex][2] -= blocked | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1241 |  |  |             damage -= blocked | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1242 |  |  |         if shield: #mines never pierce shields at this time; possible future expansion of the tech | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1243 |  |  |             blocked = min(shield, damage) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1244 |  |  |             damage -= blocked | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1245 |  |  |             obj.ships[targetindex][2] -= blocked | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1246 |  |  |         if damage > 0: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1247 |  |  |             if hp < damage: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1248 |  |  |                 damage = hp | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1249 |  |  |                 destroyed = 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1250 |  |  |                 self.cmd(obj).removeShips(tran, obj, [obj.ships[targetindex]]) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1251 |  |  |             else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1252 |  |  |                 obj.ships[targetindex][1] -= damage | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1253 |  |  |         return damage + blocked, destroyed | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1254 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1255 |  |  |     applyMine.public = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1256 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1257 |  |  |     def applyShot(self, tran, obj, defense, attack, weaponID, targetClass, target): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1258 |  |  |         #@log.debug(obj.oid, 'IFleet', 'Apply shot', attack, weaponID, targetClass, target) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1259 |  |  |         player = tran.db[obj.owner] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1260 |  |  |         # find correct ship to hit | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1261 |  |  |         target = -1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1262 |  |  |         targetCiv = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1263 |  |  |         while target == -1: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1264 |  |  |             index = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1265 |  |  |             found = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1266 |  |  |             for designID, hp, shield, exp in obj.ships: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1267 |  |  |                 design = player.shipDesigns[designID] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1268 |  |  |                 if design.combatClass == targetClass and (design.isMilitary or targetCiv): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1269 |  |  |                     found = 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1270 |  |  |                     if Utils.rand(1, 101) < Rules.shipTargetPerc[targetClass]: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1271 |  |  |                         target = index | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1272 |  |  |                         break | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1273 |  |  |                 index += 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1274 |  |  |             if not targetCiv: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1275 |  |  |                 targetCiv = 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1276 |  |  |                 continue | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1277 |  |  |             if not found and targetCiv: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1278 |  |  |                 # no such target class - try to find another one | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1279 |  |  |                 log.warning("No such target class in the fleet", obj.oid, targetClass) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1280 |  |  |                 targetClass = targetClass + 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1281 |  |  |                 targetCiv = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1282 |  |  |                 if targetClass > 3: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1283 |  |  |                     return 0, 0, 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1284 |  |  |         designID, hp, shield, exp = obj.ships[target] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1285 |  |  |         ship = player.shipDesigns[designID] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1286 |  |  |         # compute if ship has been hit | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1287 |  |  |         weapon = Rules.techs[weaponID] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1288 |  |  |         level = Rules.shipExpToLevel.get(int(exp / ship.baseExp), Rules.shipDefLevel) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1289 |  |  |         # add system defense bonus to ship inate defense | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1290 |  |  |         if weapon.weaponIsMissile: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1291 |  |  |             defense += int(ship.missileDef * Rules.shipLevelEff[level]) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1292 |  |  |         else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1293 |  |  |             defense += int(ship.combatDef * Rules.shipLevelEff[level]) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1294 |  |  |         destroyed = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1295 |  |  |         destroyedClass = ship.combatClass | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1296 |  |  |         dmg = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1297 |  |  |         blocked = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1298 |  |  |         # limit number of shots | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1299 |  |  |         cClass = weapon.weaponClass | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1300 |  |  |         if cClass < obj.lastHitClass: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1301 |  |  |             #@log.debug(obj.oid, "Different class", obj.lastHitClass, cClass, obj.maxHits) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1302 |  |  |             for i in range(obj.lastHitClass - 1, cClass - 1, -1): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1303 |  |  |                 if obj.hitMods[cClass] >= 0.99: # == 1.0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1304 |  |  |                     #@log.debug(obj.oid, "Adding to", i, int(Rules.combatHitXferMod * (obj.maxHits[i + 1] - obj.hitCounters[i + 1])), obj.hitCounters[i + 1]) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1305 |  |  |                     obj.maxHits[i] += int(Rules.combatHitXferMod * (obj.maxHits[i + 1] - obj.hitCounters[i + 1])) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1306 |  |  |                 else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1307 |  |  |                     #@log.debug(obj.oid, "Not transfering hits") | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1308 |  |  |                     pass | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1309 |  |  |                 obj.maxHits[i + 1] = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1310 |  |  |             #@log.debug(obj.oid, "max hits", obj.maxHits) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1311 |  |  |             obj.lastHitClass = cClass | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1312 |  |  |         elif cClass > obj.lastHitClass: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1313 |  |  |             log.debug(obj.oid, "INCORRECT ORDER OF SHOTS", obj.lastHitClass, cClass) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1314 |  |  |         if weapon.weaponROF > 1: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1315 |  |  |             #@log.debug(obj.oid, "Increasing counter", cClass, 1.0 / weapon.weaponROF) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1316 |  |  |             obj.hitCounters[cClass] += 1.0 / weapon.weaponROF | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1317 |  |  |         else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1318 |  |  |             #@log.debug(obj.oid, "Increasing counter", cClass, 1) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1319 |  |  |             obj.hitCounters[cClass] += 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1320 |  |  |         if obj.hitCounters[cClass] > obj.maxHits[cClass]: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1321 |  |  |             obj.hitCounters[cClass] = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1322 |  |  |             obj.hitMods[cClass] *= Rules.combatShipHitMod | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1323 |  |  |             #@log.debug(obj.oid, "Increasing hit penalty", obj.hitMods[cClass], obj.maxHits[cClass], "class", cClass) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1324 |  |  |         # | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1325 |  |  |         attackChance = obj.hitMods[cClass] * attack / (attack + defense) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1326 |  |  |         #@log.debug(obj.oid, "Chance to attack", attackChance, obj.hitMods[cClass], | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1327 |  |  |         #@     obj.hitCounters[cClass], obj.maxHits[cClass], "without penalty:", float(attack) / (attack + defense)) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1328 |  |  |         if random.random() <= attackChance: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1329 |  |  |             player = tran.db[obj.owner] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1330 |  |  |             weaponEff = Rules.techImprEff[player.techs.get(weaponID, Rules.techBaseImprovement)] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1331 |  |  |             # HIT! -> apply damage | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1332 |  |  |             dmg = ShipUtils.computeDamage(weapon.weaponClass, ship.combatClass, weapon.weaponDmgMin, weapon.weaponDmgMax, weaponEff) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1333 |  |  |             #@log.debug(obj.oid, 'HIT! att=%d vs def=%d, dmg=%d '% (attack, defense, dmg)) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1334 |  |  |             # shield | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1335 |  |  |             if not weapon.weaponIgnoreShield and shield > 0: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1336 |  |  |                 blocked = min(shield, dmg) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1337 |  |  |                 obj.ships[target][2] -= blocked | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1338 |  |  |                 dmg -= blocked | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1339 |  |  |             elif weapon.weaponIgnoreShield and ship.hardShield > 0 and shield > 0: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1340 |  |  |                 blocked = min(shield, int(dmg*(ship.hardShield))) #hard shields also reduce penetrating weapons | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1341 |  |  |                 obj.ships[target][2] -= blocked | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1342 |  |  |                 dmg -= blocked | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1343 |  |  |             #damage absorbsion by armor | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1344 |  |  |             if ship.damageAbsorb > 0 and dmg > 0: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1345 |  |  |                 dmg = max(0,dmg-ship.damageAbsorb) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1346 |  |  |             # armour | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1347 |  |  |             if dmg >= hp: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1348 |  |  |                 destroyed = 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1349 |  |  |                 self.cmd(obj).removeShips(tran, obj, [obj.ships[target]]) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1350 |  |  |                 dmg = hp | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1351 |  |  |             else: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1352 |  |  |                 obj.ships[target][1] -= dmg | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1353 |  |  |         #@log.debug(obj.oid, "Damaged", dmg, blocked, destroyed) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1354 |  |  |         return dmg + blocked, destroyed, destroyedClass | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1355 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1356 |  |  |     applyShot.public = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1357 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1358 |  |  |     def distributeExp(self, tran, obj): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1359 |  |  |         # TODO improve | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1360 |  |  |         player = tran.db[obj.owner] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1361 |  |  |         while obj.combatExp > 0: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1362 |  |  |             haveMilitary = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1363 |  |  |             for ship in obj.ships: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1364 |  |  |                 # ignore civilian ships | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1365 |  |  |                 if not player.shipDesigns[ship[0]].isMilitary: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1366 |  |  |                     continue | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1367 |  |  |                 # add exp point | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1368 |  |  |                 haveMilitary = 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1369 |  |  |                 ship[3] += 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1370 |  |  |                 obj.combatExp -= 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1371 |  |  |                 if obj.combatExp == 0: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1372 |  |  |                     break | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1373 |  |  |             if not haveMilitary: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1374 |  |  |                 break | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1375 |  |  |         del obj.maxHits | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1376 |  |  |         del obj.hitCounters | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1377 |  |  |         del obj.lastHitClass | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1378 |  |  |         del obj.hitMods | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1379 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1380 |  |  |     distributeExp.public = 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1381 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1382 |  |  |     def surrenderTo(self, tran, obj, newOwnerID): | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1383 |  |  |         # we've lost the battle - issue MOVE command to the nearest player's star | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1384 |  |  |         return 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 1385 |  |  |  | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 1386 |  |  |     surrenderTo.public = 0 | 
            
                                                        
            
                                    
            
            
                | 1387 |  |  |  |