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# Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
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# |
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# This file is part of Outer Space. |
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# |
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# Outer Space is free software; you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation; either version 2 of the License, or |
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# (at your option) any later version. |
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# |
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# Outer Space is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Outer Space; if not, write to the Free Software |
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# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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# |
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import math |
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import random |
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import sys |
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import time |
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import Const |
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import Rules |
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import Utils |
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from ige import log |
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from ige.IDataHolder import IDataHolder |
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from ige.IObject import public |
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from IPlayer import IPlayer |
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class IAIPiratePlayer(IPlayer): |
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typeID = Const.T_AIPIRPLAYER |
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resignTo = Const.T_PIRPLAYER |
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forums = {"INBOX": 56, "OUTBOX": 56, "EVENTS": 0} |
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def init(self, obj): |
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IPlayer.init(self, obj) |
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# |
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obj.name = u'Pirate' |
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obj.login = '*' |
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# |
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obj.pirateFame = 0 |
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obj.techLevel = 99 |
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# grant all TL1 ship techs except for colony module(s) |
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for techID in Rules.techs: |
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tech = Rules.techs[techID] |
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if tech.level == 1 and (tech.isShipEquip or tech.isShipHull) and not tech.unpackStruct: |
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obj.techs[techID] = Rules.techMaxImprovement |
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View Code Duplication |
def register(self, tran, obj, galaxyID): |
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log.debug("Registering player", obj.oid) |
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counter = 1 |
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while 1: |
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obj.name = u'Pirate faction %d' % counter |
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obj.login = '*AIP*pirate%d' % counter |
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if galaxyID in tran.gameMngr.accountGalaxies(obj.login): |
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counter += 1 |
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continue |
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tran.gameMngr.registerPlayer(obj.login, obj, obj.oid) |
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tran.db[Const.OID_UNIVERSE].players.append(obj.oid) |
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tran.gameMngr.clientMngr.createAIAccount(obj.login, obj.name, 'ais_pirate') |
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break |
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# grant techs and so on |
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self.cmd(obj).update(tran, obj) |
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@staticmethod |
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def setStartingPlanet(tran, planet): |
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planet.plSlots = max(planet.plSlots, 2) |
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planet.plMaxSlots = max(planet.plMaxSlots, 2) |
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planet.plDiameter = max(planet.plDiameter, 2000) |
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planet.slots.append(Utils.newStructure(tran, Rules.Tech.PIRATEBASE, planet.owner, Const.STRUCT_STATUS_ON, Rules.structNewPlayerHpRatio)) |
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planet.slots.append(Utils.newStructure(tran, Rules.Tech.PIRATEDEN, planet.owner, Const.STRUCT_STATUS_ON, Rules.structNewPlayerHpRatio)) |
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planet.storPop = 6000 |
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@staticmethod |
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def setStartingTechnologies(obj): |
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for techID in Rules.techs: |
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tech = Rules.techs[techID] |
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if tech.level == 1 and (tech.isShipEquip or tech.isShipHull) and not tech.unpackStruct: |
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obj.techs[techID] = Rules.techMaxImprovement |
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obj.techs[Rules.Tech.EMCANNONTUR] = Rules.techMaxImprovement |
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obj.techs[Rules.Tech.SSROCKET2] = Rules.techMaxImprovement |
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obj.techs[Rules.Tech.TORPEDO] = Rules.techMaxImprovement |
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obj.techs[Rules.Tech.PIRATEBASE] = Rules.techMaxImprovement |
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obj.techs[Rules.Tech.PIRATEDEN] = Rules.techMaxImprovement |
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obj.techs[Rules.Tech.PIRATESD] = Rules.techMaxImprovement |
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obj.techs[Rules.Tech.PIRATEBREWERY] = Rules.techMaxImprovement |
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obj.techs[Rules.Tech.PIRATEPRISON] = Rules.techMaxImprovement |
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obj.techs[Rules.Tech.PIRATEPRISON] = Rules.techMaxImprovement |
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obj.techs[Rules.Tech.PIRSMCOLONYMOD] = Rules.techMaxImprovement |
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obj.techs[Rules.Tech.PIRATEFTLENG] = Rules.techMaxImprovement |
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obj.techs[Rules.Tech.PIRCOLONYMOD] = Rules.techMaxImprovement |
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@staticmethod |
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def setStartingShipDesigns(obj): |
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# these are generated by the AI itself |
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pass |
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def processINITPhase(self, tran, obj, data): |
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IPlayer.processINITPhase(self, tran, obj, data) |
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# TODO -- remove following lines |
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obj.lastLogin = time.time() |
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# delete itself if there are no fleets and planets |
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if not obj.fleets and not obj.planets: |
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self.cmd(obj).delete(tran, obj) |
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def update(self, tran, obj): |
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obj.techLevel = 99 |
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obj.race = "p" |
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# call super method |
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IPlayer.update(self, tran, obj) |
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# |
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obj.techLevel = 99 |
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# grant technologies |
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obj.techs[Rules.Tech.EMCANNONTUR] = Rules.techMaxImprovement |
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obj.techs[Rules.Tech.SSROCKET2] = Rules.techMaxImprovement |
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obj.techs[Rules.Tech.TORPEDO] = Rules.techMaxImprovement |
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# grant special technologies |
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obj.techs[Rules.Tech.PIRATEBASE] = Rules.techMaxImprovement |
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obj.techs[Rules.Tech.PIRATEDEN] = Rules.techMaxImprovement |
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obj.techs[Rules.Tech.PIRATESD] = Rules.techMaxImprovement |
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obj.techs[Rules.Tech.PIRATEBREWERY] = Rules.techMaxImprovement |
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obj.techs[Rules.Tech.PIRATEPRISON] = Rules.techMaxImprovement |
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obj.techs[Rules.Tech.PIRSMCOLONYMOD] = Rules.techMaxImprovement |
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obj.techs[Rules.Tech.PIRATEFTLENG] = Rules.techMaxImprovement |
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obj.techs[Rules.Tech.PIRCOLONYMOD] = Rules.techMaxImprovement |
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View Code Duplication |
def getDiplomacyWith(self, tran, obj, playerID): |
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if obj.oid == playerID: |
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return Const.REL_UNITY |
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# this AI battles with overyone |
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# make default |
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dipl = IDataHolder() |
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dipl.type = Const.T_DIPLREL |
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dipl.pacts = {} |
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dipl.relation = Const.REL_ENEMY |
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dipl.relChng = 0 |
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dipl.lastContact = tran.db[Const.OID_UNIVERSE].turn |
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dipl.contactType = Const.CONTACT_NONE |
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dipl.stats = None |
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return dipl |
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def isPactActive(self, tran, obj, partnerID, pactID): |
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if partnerID == Const.OID_NONE: |
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return 0 |
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partner = tran.db.get(partnerID, None) |
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if partner.type == Const.T_AIEDENPLAYER: |
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# force the peace! |
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if pactID in (Const.PACT_ALLOW_CIVILIAN_SHIPS, Const.PACT_ALLOW_MILITARY_SHIPS): |
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return Const.PACT_ACTIVE |
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return 0 |
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@public(Const.AL_ADMIN) |
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def processDIPLPhase(self, tran, obj, data): |
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self.forceAllyWithEDEN(tran,obj) |
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IPlayer.processDIPLPhase(self,tran, obj, data) |
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@public(Const.AL_ADMIN) |
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def processFINALPhase(self, tran, obj, data): |
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obj.govPwr = Rules.pirateGovPwr |
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IPlayer.processFINALPhase(self, tran, obj, data) |
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# get fame every 1:00 turns |
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if tran.db[Const.OID_UNIVERSE].turn % Rules.turnsPerDay == 0: |
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Utils.sendMessage(tran, obj, Const.MSG_GAINED_FAME, obj.oid, Rules.pirateSurvivalFame) |
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obj.pirateFame += Rules.pirateSurvivalFame |
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# fix goverment power |
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obj.govPwrCtrlRange = 10000 |
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# bonus for gained fame |
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obj.prodEff += obj.pirateFame / 100.0 |
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@public(Const.AL_ADMIN) |
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def processRSRCHPhase(self, tran, obj, data): |
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# do not research anything |
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return |
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def distToNearestPiratePlanet(self,tran,obj,srcObj): |
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# srcObj can be Planet or System type |
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dist = sys.maxint |
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for objID in obj.planets: |
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pirPl = tran.db[objID] |
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d = math.hypot(srcObj.x - pirPl.x, srcObj.y - pirPl.y) |
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if d < dist: |
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dist = d |
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return dist |
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View Code Duplication |
def capturePlanet(self, tran, obj, planet): |
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# find distance to closes pirate's planet |
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dist = self.distToNearestPiratePlanet(tran,obj,planet) |
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if random.random() <= Rules.pirateGainFamePropability(dist): |
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log.debug(obj.oid, "Pirate captured planet + fame", dist, planet.oid) |
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obj.pirateFame += Rules.pirateCaptureInRangeFame |
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Utils.sendMessage(tran, obj, Const.MSG_GAINED_FAME, planet.oid, Rules.pirateCaptureInRangeFame) |
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elif random.random() <= Rules.pirateLoseFameProbability(dist): |
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log.debug(obj.oid, "Pirate captured planet OUT OF range", dist, planet.oid) |
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obj.pirateFame += Rules.pirateCaptureOutOfRangeFame |
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Utils.sendMessage(tran, obj, Const.MSG_LOST_FAME, planet.oid, Rules.pirateCaptureOutOfRangeFame) |
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View Code Duplication |
def stealTechs(self, tran, piratePlayer, oldOwnerID, stealFromPlanetID): |
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if oldOwnerID == Const.OID_NONE: |
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return |
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log.debug(piratePlayer.oid, "IPiratePlayer stealing techs") |
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oldOwner = tran.db[oldOwnerID] |
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canSteal = Rules.pirateCanStealImprovements |
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while canSteal > 0: |
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stealed = False |
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for techID in oldOwner.techs: |
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tech = Rules.techs[techID] |
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if oldOwner.techs[techID] <= piratePlayer.techs.get(techID, 0): |
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# skip techs that are already stealed |
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continue |
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if (tech.isShipEquip or tech.isShipHull) and not tech.unpackStruct and canSteal > 0: |
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self.givePirateTech(tran, piratePlayer, oldOwner, techID, stealFromPlanetID) |
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canSteal -= 1 |
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stealed = True |
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if tech.isProject and canSteal > 0: |
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self.givePirateTech(tran, piratePlayer, oldOwner, techID, stealFromPlanetID) |
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canSteal -= 1 |
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stealed = True |
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if not stealed: |
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break |
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# update techs |
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self.cmd(piratePlayer).update(tran, piratePlayer) |
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return |
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def givePirateTech(self, tran, piratePlayer, oldOwner, techID, stealFromPlanetID): |
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piratePlayer.techs[techID] = min(piratePlayer.techs.get(techID, 0) + 1, oldOwner.techs[techID]) |
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Utils.sendMessage(tran, piratePlayer, Const.MSG_GAINED_TECH, stealFromPlanetID, (techID, piratePlayer.techs[techID])) |
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View Code Duplication |
def forceAllyWithEDEN(self,tran,obj): |
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for partyID in obj.diplomacyRels.keys(): |
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party = tran.db.get(partyID, None) |
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if party.type == Const.T_AIEDENPLAYER: |
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diplSelf = obj.diplomacyRels.get(party.oid, None) |
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log.debug("Allying Pirate with EDEN (forced)", obj.oid, partyID) |
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diplEDEN = IDataHolder() |
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diplEDEN.type = Const.T_DIPLREL |
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diplEDEN.pacts = { |
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Const.PACT_ALLOW_CIVILIAN_SHIPS: [Const.PACT_ACTIVE, Const.PACT_ALLOW_CIVILIAN_SHIPS], |
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Const.PACT_ALLOW_MILITARY_SHIPS: [Const.PACT_ACTIVE, Const.PACT_ALLOW_MILITARY_SHIPS] |
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} |
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diplEDEN.relation = Const.REL_FRIENDLY |
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diplEDEN.relChng = 0 |
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diplEDEN.lastContact = tran.db[Const.OID_UNIVERSE].turn |
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diplEDEN.contactType = Const.CONTACT_STATIC |
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diplEDEN.stats = None |
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diplSelf.relation = Const.REL_FRIENDLY |
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diplSelf.pacts = { |
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Const.PACT_ALLOW_CIVILIAN_SHIPS: [Const.PACT_ACTIVE, Const.PACT_ALLOW_CIVILIAN_SHIPS], |
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Const.PACT_ALLOW_MILITARY_SHIPS: [Const.PACT_ACTIVE, Const.PACT_ALLOW_MILITARY_SHIPS] |
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} |
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obj.diplomacyRels[party.oid] = diplSelf |
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party.diplomacyRels[obj.oid] = diplEDEN |
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