| Total Complexity | 110 |
| Total Lines | 424 |
| Duplicated Lines | 11.32 % |
| Changes | 0 | ||
Duplicate code is one of the most pungent code smells. A rule that is often used is to re-structure code once it is duplicated in three or more places.
Common duplication problems, and corresponding solutions are:
Complex classes like osci.res often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
| 1 | # |
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| 2 | # Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
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| 3 | # |
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| 4 | # This file is part of Outer Space. |
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| 5 | # |
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| 6 | # Outer Space is free software; you can redistribute it and/or modify |
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| 7 | # it under the terms of the GNU General Public License as published by |
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| 8 | # the Free Software Foundation; either version 2 of the License, or |
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| 9 | # (at your option) any later version. |
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| 10 | # |
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| 11 | # Outer Space is distributed in the hope that it will be useful, |
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| 12 | # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | # GNU General Public License for more details. |
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| 15 | # |
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| 16 | # You should have received a copy of the GNU General Public License |
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| 17 | # along with Outer Space; if not, write to the Free Software |
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| 18 | # Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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| 19 | # |
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| 20 | |||
| 21 | import bisect |
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| 22 | import glob |
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| 23 | import math |
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| 24 | import os |
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| 25 | import re |
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| 26 | |||
| 27 | import gdata, client |
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| 28 | import pygame, pygame.image |
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| 29 | from osci import gdata |
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| 30 | import ige.ospace.Const as Const |
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| 31 | from ige.ospace import Rules |
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| 32 | from ige import log |
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| 33 | |||
| 34 | import resources |
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| 35 | |||
| 36 | whiteShift = 80000 |
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| 37 | redShift = 90000 |
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| 38 | |||
| 39 | smallStarImgs = None |
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| 40 | techImgs = None |
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| 41 | bigStarImgs = None |
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| 42 | planetImgs = None |
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| 43 | planetImgCnt = None |
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| 44 | buttonImgs = None |
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| 45 | cmdInProgressImg = None |
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| 46 | loginLogoImg = None |
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| 47 | structProblemImg = None |
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| 48 | structOffImg = None |
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| 49 | icons = {} |
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| 50 | ui_icons = {} |
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| 51 | |||
| 52 | def initialize(): |
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| 53 | # needed for progress dlg |
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| 54 | global loginLogoImg |
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| 55 | loginLogoImg = pygame.image.load(resources.get('logo-login.png')).convert_alpha() |
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| 56 | |||
| 57 | def updateProgress(curr, progress_dlg): |
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| 58 | if not progress_dlg: return |
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| 59 | if curr % 30 == 0: |
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| 60 | periods = '.' * (curr / 30 % 4) |
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| 61 | progress_dlg.setProgress(_('Loading resources' + periods), curr) |
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| 62 | |||
| 63 | |||
| 64 | |||
| 65 | def loadResources(progress_dlg=None): |
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| 66 | curr = 0 |
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| 67 | max = len(glob.glob(resources.get('galaxy/*.png'))) + len(glob.glob(resources.get('techs/*.png'))) + \ |
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| 68 | len(glob.glob(resources.get('system/*.png'))) + len(glob.glob(resources.get('icons/*.png'))) + len(glob.glob(resources.get('buttons/*.png'))) |
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| 69 | if progress_dlg: |
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| 70 | progress_dlg.display(_('Loading resources'), 0, max) |
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| 71 | # load star imgs |
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| 72 | global smallStarImgs |
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| 73 | smallStarImgs = {} |
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| 74 | for filename in glob.glob(resources.get('galaxy/star_*.png')): |
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| 75 | name = re.search("star_([^.]+).png", filename).group(1) |
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| 76 | smallStarImgs[name] = pygame.image.load(filename).convert_alpha() |
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| 77 | curr += 1 |
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| 78 | updateProgress(curr, progress_dlg) |
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| 79 | # load tech imgs |
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| 80 | global techImgs |
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| 81 | techImgs = {} |
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| 82 | white = pygame.Surface((37,37)) |
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| 83 | white.fill((255, 255, 255)) |
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| 84 | white.set_alpha(64) |
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| 85 | red = pygame.Surface((37,37)) |
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| 86 | red.fill((255, 0, 0)) |
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| 87 | red.set_alpha(64) |
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| 88 | for filename in glob.glob(resources.get('techs/????.png')): |
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| 89 | name = os.path.splitext(os.path.basename(filename))[0] |
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| 90 | imgID = int(name) |
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| 91 | techImgs[imgID] = pygame.image.load(filename).convert_alpha() |
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| 92 | copyImg = techImgs[imgID].convert_alpha() |
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| 93 | copyImg.blit(white, (0,0)) |
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| 94 | techImgs[imgID + whiteShift] = copyImg |
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| 95 | copyImg = techImgs[imgID].convert_alpha() |
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| 96 | copyImg.blit(red, (0,0)) |
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| 97 | techImgs[imgID + redShift] = copyImg |
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| 98 | curr += 1 |
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| 99 | updateProgress(curr, progress_dlg) |
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| 100 | # load big star imgs |
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| 101 | global bigStarImgs |
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| 102 | bigStarImgs = {} |
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| 103 | for filename in glob.glob(resources.get('system/star_*.png')): |
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| 104 | name = re.search("star_([^.]+).png", filename).group(1) |
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| 105 | bigStarImgs[name] = pygame.image.load(filename).convert_alpha() |
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| 106 | curr += 1 |
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| 107 | updateProgress(curr, progress_dlg) |
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| 108 | # load planet images |
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| 109 | global planetImgs |
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| 110 | global planetImgCnt |
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| 111 | planetImgs = {} |
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| 112 | planetImgCnt = {} |
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| 113 | for filename in glob.glob(resources.get('system/planet_*.png')): |
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| 114 | matchobj = re.search("planet_((.)[^.]+).png", filename) |
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| 115 | name = matchobj.group(1) |
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| 116 | pltype = matchobj.group(2) |
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| 117 | if pltype in planetImgCnt: |
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| 118 | planetImgCnt[pltype] += 1 |
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| 119 | else: |
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| 120 | planetImgCnt[pltype] = 1 |
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| 121 | planetImgs[name] = pygame.image.load(filename).convert_alpha() |
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| 122 | curr += 1 |
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| 123 | updateProgress(curr, progress_dlg) |
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| 124 | # load ship imgs |
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| 125 | global shipImgs |
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| 126 | shipImgs = {} |
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| 127 | for filename in glob.glob(resources.get('ships/??.png')): |
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| 128 | name = os.path.splitext(os.path.basename(filename))[0] |
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| 129 | shipImgs[int(name)] = pygame.image.load(filename).convert_alpha() |
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| 130 | curr += 1 |
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| 131 | updateProgress(curr, progress_dlg) |
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| 132 | # load star imgs |
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| 133 | global icons |
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| 134 | icons = {} |
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| 135 | for filename in glob.glob(resources.get('icons/[!ui_]*.png')): |
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| 136 | name = os.path.splitext(os.path.basename(filename))[0] |
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| 137 | icons[name] = pygame.image.load(filename).convert_alpha() |
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| 138 | curr += 1 |
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| 139 | updateProgress(curr, progress_dlg) |
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| 140 | # load UI icons |
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| 141 | global ui_icons |
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| 142 | ui_icons = {} |
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| 143 | for filename in glob.glob(resources.get('icons/ui_*.png')): |
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| 144 | name = os.path.splitext(os.path.basename(filename))[0] |
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| 145 | ui_icons[name] = pygame.image.load(filename).convert_alpha() |
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| 146 | curr += 1 |
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| 147 | updateProgress(curr, progress_dlg) |
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| 148 | # load buttons |
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| 149 | global buttonImgs |
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| 150 | buttonImgs = {} |
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| 151 | for filename in glob.glob(resources.get('buttons/*.png')): |
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| 152 | name = os.path.splitext(os.path.basename(filename))[0] |
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| 153 | buttonImgs[name] = pygame.image.load(filename).convert_alpha() |
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| 154 | curr += 1 |
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| 155 | updateProgress(curr, progress_dlg) |
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| 156 | # other icons |
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| 157 | global cmdInProgressImg |
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| 158 | cmdInProgressImg = pygame.image.load(resources.get('cmdInProgress.png')).convert_alpha() |
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| 159 | global structProblemImg |
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| 160 | structProblemImg = pygame.image.load(resources.get('struct_problem.png')).convert_alpha() |
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| 161 | global structOffImg |
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| 162 | structOffImg = pygame.image.load(resources.get('struct_off.png')).convert_alpha() |
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| 163 | |||
| 164 | def prepareUIIcons(color): |
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| 165 | for image in ui_icons.values(): |
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| 166 | image.fill((0, 0, 0, 255), None, pygame.BLEND_RGBA_MULT) |
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| 167 | image.fill(color[0:3] + (0,), None, pygame.BLEND_RGBA_ADD) |
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| 168 | |||
| 169 | def getUIIcon(icon_name): |
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| 170 | return ui_icons["ui_" + str(icon_name)] |
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| 171 | |||
| 172 | def getTechImg(techID): |
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| 173 | return techImgs.get(techID, techImgs[0]) |
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| 174 | |||
| 175 | def getShipImg(combatClass, isMilitary): |
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| 176 | return shipImgs.get(int(combatClass) * 10 + int(isMilitary), shipImgs[99]) |
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| 177 | |||
| 178 | def getSmallStarImg(name): |
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| 179 | return smallStarImgs[name] |
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| 180 | |||
| 181 | def getBigStarImg(name): |
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| 182 | return bigStarImgs[name] |
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| 183 | |||
| 184 | def getPlanetImg(pltype,plid): |
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| 185 | global planetImgCnt |
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| 186 | name = '%s%d' % (pltype,plid % planetImgCnt[pltype]) |
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| 187 | return planetImgs[name] |
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| 188 | |||
| 189 | def getButton(name,state): |
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| 190 | if state: |
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| 191 | name = "%s_%s" % (name,'active') |
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| 192 | else: |
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| 193 | name = "%s_%s" % (name,'inactive') |
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| 194 | return buttonImgs[name] |
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| 195 | |||
| 196 | def getUnknownName(): |
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| 197 | return _('[Unknown]') |
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| 198 | |||
| 199 | def getNA(): |
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| 200 | return _('N/A') |
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| 201 | |||
| 202 | def getSystemOverviewProblemColor(owner,problem): |
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| 203 | if problem: |
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| 204 | return gdata.sevColors[gdata.CRI] |
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| 205 | else: |
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| 206 | return getPlayerColor(owner) |
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| 207 | |||
| 208 | def getFFColorCode(relationship): |
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| 209 | if relationship == Const.REL_UNDEF: |
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| 210 | return (0xc0, 0xc0, 0xc0) |
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| 211 | if relationship == Const.REL_UNITY: |
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| 212 | return (0x00, 0xff, 0x00) |
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| 213 | relColors = [(0xff, 0x80, 0x80), |
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| 214 | (0xff, 0x90, 0x01), |
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| 215 | (0xff, 0xff, 0x00), |
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| 216 | (0xb0, 0xb0, 0xff), |
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| 217 | (0x80, 0xff, 0xff)] |
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| 218 | return relColors[bisect.bisect(Const.REL_BOUNDARIES, relationship)] |
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| 219 | |||
| 220 | def getHabitabilityColorCode(bio): |
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| 221 | if bio < 0: |
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| 222 | return (0xff, 0x00, 0xff) |
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| 223 | colorCodes = [(255, 5*bio, 0), # end 255, 125, 0 |
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| 224 | (255-2*(bio-25), 125+2*(bio-25), 0), # end 155, 225, 0 |
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| 225 | (155-3*(bio-75), 225, 0), #end 5, 225, 0 |
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| 226 | (0, 255, 2*(bio-125)), #end 0, 225, 250 |
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| 227 | (0, 255, 255)] |
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| 228 | boundaries = [25,75,125,200] |
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| 229 | return colorCodes[bisect.bisect(boundaries, bio)] |
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| 230 | |||
| 231 | def getPirateColonyColorCode(pirate): |
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| 232 | if pirate is False: |
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| 233 | return (0xc0, 0xc0, 0xc0) |
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| 234 | if pirate <= 0: |
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| 235 | return (0xff, 0x00, 0xff) |
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| 236 | colorCodes = [(255, 5*pirate, 0), # end 255, 125, 0 |
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| 237 | (255-2*(pirate-25), 125+2*(pirate-25), 0), # end 155, 225, 0 |
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| 238 | (155-3*(pirate-75), 225, 0), #end 5, 225, 0 |
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| 239 | (0, 255, 2*(pirate-125)), #end 0, 225, 250 |
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| 240 | (0, 255, 255)] |
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| 241 | boundaries = [25,75,125,200] |
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| 242 | return colorCodes[bisect.bisect(boundaries, pirate)] |
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| 243 | |||
| 244 | def getFameColorCode(fame): |
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| 245 | if fame > 0 and fame < 200: |
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| 246 | #log.debug(fame,(0xff,255 - int(255*(fame/200)),0x00)) |
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| 247 | return (0xff,255 - int(255*(fame/200.0)),0x00) |
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| 248 | if fame == 200: |
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| 249 | return (0xff,0x00,0xff) #pirate colony |
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| 250 | return (0xc0, 0xc0, 0xc0) |
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| 251 | |||
| 252 | def getMineralColorCode(minerals): |
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| 253 | if minerals >= 0: |
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| 254 | return (0xff,max(0,min(255,255 - int(255*(minerals/200.0)))),0x0) #use min, since it we occasionally get 201+ mineral levels, but it is so rare that we can ignore it for colors. |
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| 255 | return (0xc0, 0xc0, 0xc0) |
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| 256 | |||
| 257 | def getSlotColorCode(slots): |
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| 258 | if slots > 20: |
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| 259 | return (0x0,0xFF,min(255,(slots-20)*10)) #in case sometime in the future we have larger worlds available |
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| 260 | if slots > 0: |
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| 261 | return (int(255*(slots/20.0)),255 - int(255*(slots/20.0)),0x0) |
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| 262 | return (0xc0, 0xc0, 0xc0) |
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| 263 | |||
| 264 | def getSlotSystemColorCode(slots,planets): |
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| 265 | if planets > 0: |
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| 266 | slots = int(float(slots)/planets) |
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| 267 | if slots > 20: |
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| 268 | return (0x0,0xFF,min(255,(slots-20)*10)) #in case sometime in the future we have larger worlds available |
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| 269 | if slots > 0: |
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| 270 | return (int(255*(slots/20.0)),255 - int(255*(slots/20.0)),0x0) |
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| 271 | return (0xc0, 0xc0, 0xc0) |
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| 272 | else: |
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| 273 | return (0xc0, 0xc0, 0xc0) |
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| 274 | |||
| 275 | |||
| 276 | def getStargateColorCode(accel): |
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| 277 | accel = accel * 100 - 100 |
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| 278 | if accel < 1: |
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| 279 | return (0xc0, 0xc0, 0xc0) |
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| 280 | if accel < 50: |
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| 281 | return (0xff, 0xff, 0x00) |
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| 282 | if accel < 150: |
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| 283 | return (0xff, 0xc0, 0x00) |
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| 284 | if accel < 250: |
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| 285 | return (0xff, 0x60, 0x00) |
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| 286 | if accel < 350: |
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| 287 | return (0xff, 0x00, 0x00) |
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| 288 | if accel < 450: |
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| 289 | return (0xff, 0x00, 0x80) |
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| 290 | if accel > 449: |
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| 291 | return (0xff, 0x00, 0xff) |
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| 292 | return (0xc0, 0xc0, 0xc0) |
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| 293 | |||
| 294 | def getDockColorCode(refuel,upgrades): #refuel is based on best dock; upgrades are based on sum of all docks |
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| 295 | #refuel range: 0...6 |
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| 296 | #upgrade range: 0...100 (cap 100) |
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| 297 | if (refuel > 1 and upgrades > 0) or (refuel > 2): #refuel > 2 for other player docks since they always read upgrades of 0; this probably should be corrected for allies |
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| 298 | refuelScale = max(0,min(1,(refuel-1)/5.0)) |
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| 299 | upgradeScale = max(0,min(1,upgrades/50)) |
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| 300 | return (0xFF,int(refuelScale*(1-upgradeScale)*255),int(refuelScale*(upgradeScale)*255)) |
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| 301 | if refuel > 0: |
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| 302 | refuelScale = max(0,min(1,refuel/2.0)) |
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| 303 | return (0x00,100+100*int(refuelScale),100+100*int(refuelScale)) # cyan |
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| 304 | return (0xc0, 0xc0, 0xc0) |
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| 305 | |||
| 306 | def getMoraleColors(morale): |
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| 307 | if morale >= 0: |
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| 308 | return (255-int(255*(morale/100.0)),int(255*(morale/100.0)),0x0) |
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| 309 | return (0xc0, 0xc0, 0xc0) |
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| 310 | |||
| 311 | def getPlayerColor(owner, onlyDiplo = False): |
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| 312 | if owner == Const.OID_NONE: |
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| 313 | return getFFColorCode(Const.REL_UNDEF) |
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| 314 | if not onlyDiplo: |
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| 315 | if gdata.config.defaults.highlights == 'yes': |
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| 316 | if gdata.playersHighlightColors.has_key(owner): |
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| 317 | return gdata.playersHighlightColors[owner] |
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| 318 | rel = min(Const.REL_UNDEF,client.getRelationTo(owner)) |
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| 319 | return getFFColorCode(rel) |
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| 320 | |||
| 321 | def getControlColor(owner, onlyDiplo = False): |
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| 322 | if owner == Const.OID_NONE: |
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| 323 | return False |
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| 324 | if not onlyDiplo: |
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| 325 | if gdata.config.defaults.highlights == 'yes': |
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| 326 | if gdata.playersHighlightColors.has_key(owner): |
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| 327 | return fadeDarkColor(gdata.playersHighlightColors[owner]) |
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| 328 | rel = min(Const.REL_UNDEF,client.getRelationTo(owner)) |
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| 329 | return fadeDarkColor(getFFColorCode(rel)) |
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| 330 | |||
| 331 | def getGateLineWidth(owner): |
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| 332 | if owner == Const.OID_NONE: |
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| 333 | return 1 |
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| 334 | rel = min(Const.REL_UNDEF,client.getRelationTo(owner)) |
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| 335 | if rel == 1250: |
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| 336 | return 2 |
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| 337 | return 1 |
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| 338 | |||
| 339 | def getStarmapWidgetPlanetColor(ownerid,bio,mineral,slot,stargate,dockfuel,dockupgrade,fame,stratres,morale,pirate=False): |
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| 340 | colors = {} |
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| 341 | for datatype in gdata.OVERLAY_TYPES: |
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| 342 | colors[datatype] = getStarmapWidgetPlanetColorPerDatatype(datatype,ownerid,bio,mineral,slot,stargate,dockfuel,dockupgrade,fame,stratres,morale,pirate) |
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| 343 | return colors |
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| 344 | |||
| 345 | def getStarmapWidgetSystemColor(ownerid,bio,mineral,slot,num_planets,stargate,dockfuel,dockupgrade,fame,stratres,morale,pirate=False): |
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| 346 | colors = {} |
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| 347 | for datatype in gdata.OVERLAY_TYPES: |
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| 348 | colors[datatype] = getStarmapWidgetSystemColorPerDatatype(datatype,ownerid,bio,mineral,slot,num_planets,stargate,dockfuel,dockupgrade,fame,stratres,morale,pirate) |
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| 349 | return colors |
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| 350 | |||
| 351 | |||
| 352 | View Code Duplication | def getStarmapWidgetPlanetColorPerDatatype(datatype,ownerid,bio,mineral,slot,stargate,dockfuel,dockupgrade,fame,stratres,morale,pirate=False): |
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| 353 | if (datatype == gdata.OVERLAY_OWNER): |
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| 354 | return getPlayerColor(ownerid) |
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| 355 | if (datatype == gdata.OVERLAY_DIPLO): |
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| 356 | return getPlayerColor(ownerid,True) |
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| 357 | if (datatype == gdata.OVERLAY_BIO): |
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| 358 | return getHabitabilityColorCode(bio) |
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| 359 | if (datatype == gdata.OVERLAY_MIN): |
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| 360 | return getMineralColorCode(mineral) |
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| 361 | if (datatype == gdata.OVERLAY_SLOT): |
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| 362 | return getSlotColorCode(slot) |
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| 363 | if (datatype == gdata.OVERLAY_STARGATE): |
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| 364 | return getStargateColorCode(stargate) |
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| 365 | if (datatype == gdata.OVERLAY_DOCK): |
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| 366 | return getDockColorCode(dockfuel,dockupgrade) |
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| 367 | if (datatype == gdata.OVERLAY_FAME): |
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| 368 | return getFameColorCode(fame) |
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| 369 | if (datatype == gdata.OVERLAY_PIRATECOLONYCOST): |
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| 370 | return getPirateColonyColorCode(pirate) |
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| 371 | # if (datatype == "stratres"): |
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| 372 | # return getMoraleColors(stratres) |
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| 373 | if (datatype == gdata.OVERLAY_MORALE): |
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| 374 | return getMoraleColors(morale) |
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| 375 | return getPlayerColor(ownerid) #default |
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| 376 | |||
| 377 | |||
| 378 | View Code Duplication | def getStarmapWidgetSystemColorPerDatatype(datatype,ownerid,bio,mineral,slot,num_planets,stargate,dockfuel,dockupgrade,fame,stratres,morale,pirate=False): |
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| 379 | if (datatype == gdata.OVERLAY_OWNER): |
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| 380 | return getPlayerColor(ownerid) |
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| 381 | if (datatype == gdata.OVERLAY_DIPLO): |
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| 382 | return getPlayerColor(ownerid,True) |
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| 383 | if (datatype == gdata.OVERLAY_BIO): |
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| 384 | return getHabitabilityColorCode(bio) |
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| 385 | if (datatype == gdata.OVERLAY_MIN): |
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| 386 | return getMineralColorCode(mineral) |
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| 387 | if (datatype == gdata.OVERLAY_SLOT): |
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| 388 | return getSlotSystemColorCode(slot,num_planets) |
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| 389 | if (datatype == gdata.OVERLAY_STARGATE): |
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| 390 | return getStargateColorCode(stargate) |
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| 391 | if (datatype == gdata.OVERLAY_DOCK): |
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| 392 | return getDockColorCode(dockfuel,dockupgrade) |
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| 393 | if (datatype == gdata.OVERLAY_FAME): |
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| 394 | return getFameColorCode(fame) |
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| 395 | if (datatype == gdata.OVERLAY_PIRATECOLONYCOST): |
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| 396 | return getPirateColonyColorCode(pirate) |
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| 397 | # if (datatype == "stratres"): |
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| 398 | # return getMoraleColors(stratres) |
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| 399 | if (datatype == gdata.OVERLAY_MORALE): |
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| 400 | return getMoraleColors(morale) |
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| 401 | return getPlayerColor(ownerid) #default |
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| 402 | |||
| 403 | def fadeColor(triplet): |
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| 404 | return ((triplet[0]+0xc0)/2,(triplet[1]+0xc0)/2,(triplet[2]+0xc0)/2) |
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| 405 | |||
| 406 | def fadeDarkColor(triplet): |
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| 407 | return ((triplet[0]+0x00*2)/3,(triplet[1]+0x00*2)/3,(triplet[2]+0x00*2)/3) |
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| 408 | |||
| 409 | def formatTime(time,separator=':'): |
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| 410 | time = int(math.ceil(time)) |
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| 411 | sign = '' |
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| 412 | if time < 0: |
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| 413 | time = - time |
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| 414 | sign = '-' |
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| 415 | days = time / Rules.turnsPerDay |
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| 416 | hours = time % Rules.turnsPerDay |
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| 417 | return '%s%d%s%02d' % (sign, days, separator, hours) |
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| 418 | |||
| 419 | def formatBE(b, e): |
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| 420 | return '%d / %d' % (b, e) |
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| 421 | |||
| 422 | def globalQueueName(index): |
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| 423 | return ['Default', 'Red', 'Blue', 'Yellow', 'Violet'][index] |
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| 424 |