|
1
|
|
|
# |
|
2
|
|
|
# Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
|
3
|
|
|
# |
|
4
|
|
|
# This file is part of Outer Space. |
|
5
|
|
|
# |
|
6
|
|
|
# Outer Space is free software; you can redistribute it and/or modify |
|
7
|
|
|
# it under the terms of the GNU General Public License as published by |
|
8
|
|
|
# the Free Software Foundation; either version 2 of the License, or |
|
9
|
|
|
# (at your option) any later version. |
|
10
|
|
|
# |
|
11
|
|
|
# Outer Space is distributed in the hope that it will be useful, |
|
12
|
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
13
|
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
14
|
|
|
# GNU General Public License for more details. |
|
15
|
|
|
# |
|
16
|
|
|
# You should have received a copy of the GNU General Public License |
|
17
|
|
|
# along with Outer Space; if not, write to the Free Software |
|
18
|
|
|
# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
|
19
|
|
|
# |
|
20
|
|
|
|
|
21
|
|
|
import pygame |
|
22
|
|
|
import pygameui as ui |
|
23
|
|
|
from osci.StarMapWidget import StarMapWidget |
|
24
|
|
|
from osci import gdata, res, client, sequip |
|
25
|
|
|
import ige.ospace.Const as Const |
|
26
|
|
|
from ige.ospace import ShipUtils, Rules |
|
27
|
|
|
from ConstrSelTechDlg import ConstrSelTechDlg |
|
28
|
|
|
from ConstrUpgradeDlg import ConstrUpgradeDlg |
|
29
|
|
|
from ConfirmDlg import ConfirmDlg |
|
30
|
|
|
from ige import GameException |
|
31
|
|
|
|
|
32
|
|
|
class ConstructionDlg: |
|
33
|
|
|
|
|
34
|
|
|
def __init__(self, app): |
|
35
|
|
|
self.app = app |
|
36
|
|
|
self.createUI() |
|
37
|
|
|
self.selTechDlg = ConstrSelTechDlg(app) |
|
38
|
|
|
self.upgradeDlg = ConstrUpgradeDlg(app) |
|
39
|
|
|
self.confirmDlg = ConfirmDlg(app) |
|
40
|
|
|
self.selectedDesignID = None |
|
41
|
|
|
self.highlightedDesignID = None |
|
42
|
|
|
self.editMode = False |
|
43
|
|
|
|
|
44
|
|
|
def display(self): |
|
45
|
|
|
self.itemCache = {} |
|
46
|
|
|
self.hullID = Const.OID_NONE |
|
47
|
|
|
self.ctrlID = Const.OID_NONE |
|
48
|
|
|
self.eqIDs = {} |
|
49
|
|
|
self.selectedEqID = None |
|
50
|
|
|
self.update() |
|
51
|
|
|
self.win.show() |
|
52
|
|
|
# register for updates |
|
53
|
|
|
if self not in gdata.updateDlgs: |
|
54
|
|
|
gdata.updateDlgs.append(self) |
|
55
|
|
|
|
|
56
|
|
|
def hide(self): |
|
57
|
|
|
self.win.setStatus(_("Ready.")) |
|
58
|
|
|
self.win.hide() |
|
59
|
|
|
# unregister updates |
|
60
|
|
|
if self in gdata.updateDlgs: |
|
61
|
|
|
gdata.updateDlgs.remove(self) |
|
62
|
|
|
|
|
63
|
|
|
def update(self): |
|
64
|
|
|
self.showDesigns() |
|
65
|
|
|
self.showDetails() |
|
66
|
|
|
|
|
67
|
|
|
def showDesigns(self): |
|
68
|
|
|
player = client.getPlayer() |
|
69
|
|
|
# check if highlighted ship design exists |
|
70
|
|
|
if self.highlightedDesignID not in player.shipDesigns: |
|
71
|
|
|
self.highlightedDesignID = None |
|
72
|
|
|
# designs |
|
73
|
|
|
highlighted = None |
|
74
|
|
|
items = [] |
|
75
|
|
|
for designID in player.shipDesigns: |
|
76
|
|
|
spec = player.shipDesigns[designID] |
|
77
|
|
|
# number of ships with this design in fleet |
|
78
|
|
|
countInService = 0 |
|
79
|
|
|
for fleetID in player.fleets: |
|
80
|
|
|
fleet = client.get(fleetID) |
|
81
|
|
|
for tmpDesignID, hp, shieldHP, exp in fleet.ships: |
|
82
|
|
|
if tmpDesignID == designID: |
|
83
|
|
|
countInService += 1 |
|
84
|
|
|
hullTech = client.getFullTechInfo(spec.hullID) |
|
85
|
|
|
# number of ships in build queue |
|
86
|
|
|
countInBuild = 0 |
|
87
|
|
|
for planetID in client.db.keys(): |
|
88
|
|
|
planet = client.get(planetID, noUpdate = 1) |
|
89
|
|
|
# skip non-planets |
|
90
|
|
|
if not hasattr(planet, "type") or planet.type != Const.T_PLANET \ |
|
91
|
|
|
or not hasattr(planet, 'owner') or not planet.owner == player.oid \ |
|
92
|
|
|
or not planet.prodQueue: |
|
93
|
|
|
continue |
|
94
|
|
|
for task in planet.prodQueue: |
|
95
|
|
|
if task.isShip and task.techID == designID: |
|
96
|
|
|
countInBuild += task.quantity |
|
97
|
|
|
# plus ships in global queue |
|
98
|
|
|
for queue in player.prodQueues: |
|
99
|
|
|
for task in queue: |
|
100
|
|
|
if task.isShip and task.techID == designID: |
|
101
|
|
|
countInBuild += task.quantity |
|
102
|
|
|
# ui list item |
|
103
|
|
|
item = ui.Item(spec.name, tDesignID = designID, |
|
104
|
|
|
tClass = "%s/%s%d" % ( |
|
105
|
|
|
_(gdata.shipClasses[spec.combatClass][:1].upper()),_("TL"), |
|
106
|
|
|
hullTech.level, |
|
107
|
|
|
), |
|
108
|
|
|
tNumber = countInService, |
|
109
|
|
|
tInBuild = countInBuild |
|
110
|
|
|
) |
|
111
|
|
|
if spec.upgradeTo: |
|
112
|
|
|
item.foreground = gdata.sevColors[gdata.NONE] |
|
113
|
|
|
if designID == self.highlightedDesignID: |
|
114
|
|
|
highlighted = item |
|
115
|
|
|
items.append(item) |
|
116
|
|
|
self.win.vDesigns.items = items |
|
117
|
|
|
self.win.vDesigns.itemsChanged() |
|
118
|
|
|
self.win.vDesigns.highlightItem(highlighted, 0) |
|
119
|
|
|
|
|
120
|
|
|
def _setDetailButtons(self, player): |
|
121
|
|
|
if self.selectedDesignID: |
|
122
|
|
|
self.win.vScrap.enabled = 1 |
|
123
|
|
|
if player.shipDesigns[self.selectedDesignID].upgradeTo == 0: |
|
124
|
|
|
self.win.vUpgrade.enabled = 1 |
|
125
|
|
|
self.win.vUpgrade.text = _("Upgrade") |
|
126
|
|
|
else: |
|
127
|
|
|
self.win.vUpgrade.enabled = 1 |
|
128
|
|
|
self.win.vUpgrade.text = _("Cancel Upgrd") |
|
129
|
|
|
|
|
130
|
|
|
if self.editMode: |
|
131
|
|
|
self.win.vName.enabled = 1 |
|
132
|
|
|
self.win.vEnginesButton.enabled = 1 |
|
133
|
|
|
self.win.vWeaponsButton.enabled = 1 |
|
134
|
|
|
self.win.vEquipmentButton.enabled = 1 |
|
135
|
|
|
self.win.vUpgrade.enabled = 0 |
|
136
|
|
|
self.win.vUpgrade.text = _("Upgrade") |
|
137
|
|
|
self.win.vScrap.enabled = 0 |
|
138
|
|
|
else: |
|
139
|
|
|
# only view mode? |
|
140
|
|
|
# let's reset highlights in design listboxes |
|
141
|
|
|
self.selectedEqID = None |
|
142
|
|
|
self.win.vName.enabled = 0 |
|
143
|
|
|
self.win.vEngines.unselectAll() |
|
144
|
|
|
self.win.vWeapons.unselectAll() |
|
145
|
|
|
self.win.vEquipment.unselectAll() |
|
146
|
|
|
|
|
147
|
|
|
self.win.vDuplDesign.enabled = 1 |
|
148
|
|
|
self.win.vConstruct.enabled = 0 |
|
149
|
|
|
self.win.vEnginesButton.enabled = 0 |
|
150
|
|
|
self.win.vWeaponsButton.enabled = 0 |
|
151
|
|
|
self.win.vEquipmentButton.enabled = 0 |
|
152
|
|
|
if not self.selectedDesignID: |
|
153
|
|
|
self.win.vScrap.enabled = 0 |
|
154
|
|
|
self.win.vUpgrade.enabled = 0 |
|
155
|
|
|
|
|
156
|
|
|
def _designRepresentation(self, player): |
|
157
|
|
|
if self.highlightedDesignID is None: |
|
158
|
|
|
if self.editMode: |
|
159
|
|
|
if self.ctrlID: |
|
160
|
|
|
eqIDs = {self.ctrlID : 1} |
|
161
|
|
|
else: |
|
162
|
|
|
eqIDs = {} |
|
163
|
|
|
for eqID in self.eqIDs: |
|
164
|
|
|
eqIDs[eqID] = self.eqIDs[eqID] |
|
165
|
|
|
improvements = [] |
|
166
|
|
|
else: |
|
167
|
|
|
self.hullID = self.ctrlID = None |
|
168
|
|
|
self.win.vName.text = "" |
|
169
|
|
|
self.eqIDs = {} |
|
170
|
|
|
eqIDs = {} |
|
171
|
|
|
improvements = [] |
|
172
|
|
|
else: |
|
173
|
|
|
spec = player.shipDesigns[self.highlightedDesignID] |
|
174
|
|
|
self.hullID = spec.hullID |
|
175
|
|
|
eqIDs = spec.eqIDs |
|
176
|
|
|
improvements = spec.improvements |
|
177
|
|
|
self.win.vName.text = spec.name |
|
178
|
|
|
self.win.vHull.text = client.getTechInfo(self.hullID).name |
|
179
|
|
|
self.eqIDs = {} |
|
180
|
|
|
for eqID in eqIDs: |
|
181
|
|
|
tech = client.getTechInfo(eqID) |
|
182
|
|
|
if tech.subtype == "seq_ctrl": |
|
183
|
|
|
self.ctrlID = eqID |
|
184
|
|
|
self.win.vCtrl.text = tech.name |
|
185
|
|
|
else: |
|
186
|
|
|
self.eqIDs[eqID] = eqIDs[eqID] |
|
187
|
|
|
try: |
|
188
|
|
|
result = ShipUtils.makeShipFullSpec(player, None, self.hullID, eqIDs, improvements) |
|
189
|
|
|
if self.editMode: |
|
190
|
|
|
self.win.vConstruct.enabled = 1 |
|
191
|
|
|
except GameException, e: |
|
192
|
|
|
self.win.setStatus(e.args[0]) |
|
193
|
|
|
self.win.vConstruct.enabled = 0 |
|
194
|
|
|
try: |
|
195
|
|
|
result = ShipUtils.makeShipFullSpec(player, None, self.hullID, eqIDs, |
|
196
|
|
|
improvements, raiseExs = False) |
|
197
|
|
|
except GameException: |
|
198
|
|
|
result = None |
|
199
|
|
|
else: |
|
200
|
|
|
self.win.setStatus(_("Ready.")) |
|
201
|
|
|
return result |
|
202
|
|
|
|
|
203
|
|
|
def _detailEquipmentLists(self): |
|
204
|
|
|
# design info |
|
205
|
|
|
if self.hullID: |
|
206
|
|
|
tech = client.getTechInfo(self.hullID) |
|
207
|
|
|
self.win.vHull.text = tech.name # TODO _(tech.name) |
|
208
|
|
|
elif self.editMode: |
|
209
|
|
|
self.win.vHull.text = _("[Click to select]") |
|
210
|
|
|
else: |
|
211
|
|
|
self.win.vHull.text = "" |
|
212
|
|
|
if self.ctrlID: |
|
213
|
|
|
tech = client.getTechInfo(self.ctrlID) |
|
214
|
|
|
self.win.vCtrl.text = tech.name # TODO _(tech.name) |
|
215
|
|
|
elif self.editMode: |
|
216
|
|
|
self.win.vCtrl.text = _("[Click to select]") |
|
217
|
|
|
else: |
|
218
|
|
|
self.win.vCtrl.text = "" |
|
219
|
|
|
# equipments |
|
220
|
|
|
engines = [] |
|
221
|
|
|
weapons = [] |
|
222
|
|
|
equipment = [] |
|
223
|
|
|
selected = None |
|
224
|
|
|
selected_type = None |
|
225
|
|
|
for eqID in self.eqIDs: |
|
226
|
|
|
tech = client.getTechInfo(eqID) |
|
227
|
|
|
short = sequip.getShortDescr(eqID) |
|
228
|
|
|
long = sequip.getLongDescr(eqID) |
|
229
|
|
|
# cache has been introduced to let items preserve highlight information |
|
230
|
|
|
if eqID in self.itemCache: |
|
231
|
|
|
item = self.itemCache[eqID] |
|
232
|
|
|
item.tNumber = self.eqIDs[eqID] |
|
233
|
|
|
else: |
|
234
|
|
|
item = ui.Item(tech.name, techID = eqID, tNumber = self.eqIDs[eqID], |
|
235
|
|
|
tData = short, tooltipTitle = _("Details"), tooltip = long, statustip = long) |
|
236
|
|
|
self.itemCache[eqID] = item |
|
237
|
|
|
if eqID == self.selectedEqID: |
|
238
|
|
|
selected = item |
|
239
|
|
|
selected_type = tech.subtype |
|
240
|
|
|
if tech.subtype == "seq_eng": |
|
241
|
|
|
engines.append(item) |
|
242
|
|
|
elif tech.subtype == "seq_wpn": |
|
243
|
|
|
weapons.append(item) |
|
244
|
|
|
elif tech.subtype in ["seq_mod", "seq_struct"]: |
|
245
|
|
|
equipment.append(item) |
|
246
|
|
|
self.win.vEngines.items = engines |
|
247
|
|
|
self.win.vEngines.itemsChanged() |
|
248
|
|
|
if selected_type == "seq_eng": |
|
249
|
|
|
self.win.vEngines.selectItem(selected) |
|
250
|
|
|
else: |
|
251
|
|
|
self.win.vEngines.selectItem(None) |
|
252
|
|
|
self.win.vWeapons.items = weapons |
|
253
|
|
|
self.win.vWeapons.itemsChanged() |
|
254
|
|
|
if selected_type == "seq_wpn": |
|
255
|
|
|
self.win.vWeapons.selectItem(selected) |
|
256
|
|
|
else: |
|
257
|
|
|
self.win.vWeapons.selectItem(None) |
|
258
|
|
|
self.win.vEquipment.items = equipment |
|
259
|
|
|
self.win.vEquipment.itemsChanged() |
|
260
|
|
|
if selected_type == "seq_mod": |
|
261
|
|
|
self.win.vEquipment.selectItem(selected) |
|
262
|
|
|
else: |
|
263
|
|
|
self.win.vEquipment.selectItem(None) |
|
264
|
|
|
|
|
265
|
|
|
def _detailComputedAttributes(self, player, result): |
|
266
|
|
|
if result: |
|
267
|
|
|
hull = client.getTechInfo(result.hullID) |
|
268
|
|
|
self.win.vAClass.text = _(gdata.shipClasses[result.combatClass]) |
|
269
|
|
|
self.win.vASignature.text = _("%d") % result.signature |
|
270
|
|
|
self.win.vASpeed.text = _("%.2f") % result.speed |
|
271
|
|
|
if result.shieldHP > 0: |
|
272
|
|
|
self.win.vAHP.text = _("%d - %d") % (result.maxHP, result.shieldHP) |
|
273
|
|
|
else: |
|
274
|
|
|
self.win.vAHP.text = _("%d") % result.maxHP |
|
275
|
|
|
self.win.vAAttack.text = _("%d") % result.combatAtt |
|
276
|
|
|
self.win.vADefence.text = _("%d / %d") % (result.combatDef, result.missileDef) |
|
277
|
|
|
if hasattr(hull, "maxWeight"): |
|
278
|
|
|
self.win.vAPayload.text = _("%d") % (hull.maxWeight - result.weight) |
|
279
|
|
|
else: |
|
280
|
|
|
self.win.vAPayload.text = _("N/A") |
|
281
|
|
|
if hasattr(hull, "slots"): |
|
282
|
|
|
self.win.vASlots.text = _("%d") % (hull.slots - result.slots) |
|
283
|
|
|
else: |
|
284
|
|
|
self.win.vASlots.text = _("N/A") |
|
285
|
|
|
self.win.vATanks.text = _("%d") % result.storEn |
|
286
|
|
|
if result.speed > 0: |
|
287
|
|
|
support = 10000000 |
|
288
|
|
|
if result.operEn > 0: support = min(support, result.storEn / result.operEn) |
|
289
|
|
|
self.win.vARange.text = _("%.2f") % (support * result.speed / Rules.turnsPerDay) |
|
290
|
|
|
else: |
|
291
|
|
|
self.win.vARange.text = _("None") |
|
292
|
|
|
self.win.vACCPts.text = _("%d") % result.buildProd |
|
293
|
|
|
self.win.vACombatPwr.text = _("%d") % result.combatPwr |
|
294
|
|
|
if self.highlightedDesignID and player.shipDesigns[self.highlightedDesignID].upgradeTo: |
|
295
|
|
|
self.win.vAUpgrade.text = player.shipDesigns[player.shipDesigns[self.highlightedDesignID].upgradeTo].name |
|
296
|
|
|
self.win.vAUpgrade.font = "normal-italic" |
|
297
|
|
|
else: |
|
298
|
|
|
self.win.vAUpgrade.text = _("N/A") |
|
299
|
|
|
self.win.vAUpgrade.font = "normal" |
|
300
|
|
|
else: |
|
301
|
|
|
self.win.vAClass.text = _("N/A") |
|
302
|
|
|
self.win.vASignature.text = _("N/A") |
|
303
|
|
|
self.win.vASpeed.text = _("N/A") |
|
304
|
|
|
self.win.vAHP.text = _("N/A") |
|
305
|
|
|
self.win.vAAttack.text = _("N/A") |
|
306
|
|
|
self.win.vADefence.text = _("N/A") |
|
307
|
|
|
self.win.vAPayload.text = _("N/A") |
|
308
|
|
|
self.win.vASlots.text = _("N/A") |
|
309
|
|
|
self.win.vATanks.text = _("N/A") |
|
310
|
|
|
self.win.vARange.text = _("N/A") |
|
311
|
|
|
self.win.vACCPts.text = _("N/A") |
|
312
|
|
|
self.win.vACombatPwr.text = _("N/A") |
|
313
|
|
|
self.win.vAUpgrade.text = _("N/A") |
|
314
|
|
|
|
|
315
|
|
|
def showDetails(self): |
|
316
|
|
|
player = client.getPlayer() |
|
317
|
|
|
self._setDetailButtons(player) |
|
318
|
|
|
result = self._designRepresentation(player) |
|
319
|
|
|
self._detailEquipmentLists() |
|
320
|
|
|
self._detailComputedAttributes(player, result) |
|
321
|
|
|
|
|
322
|
|
|
def onConstruct(self, widget, action, data): |
|
323
|
|
|
name = self.win.vName.text |
|
324
|
|
|
if not name: |
|
325
|
|
|
self.win.setStatus(_("Enter name of the design.")) |
|
326
|
|
|
return |
|
327
|
|
|
# compute |
|
328
|
|
|
player = client.getPlayer() |
|
329
|
|
|
if self.ctrlID: |
|
330
|
|
|
eqIDs = {self.ctrlID: 1} |
|
331
|
|
|
else: |
|
332
|
|
|
eqIDs = {} |
|
333
|
|
|
for eqID in self.eqIDs: |
|
334
|
|
|
if self.eqIDs[eqID]: |
|
335
|
|
|
eqIDs[eqID] = self.eqIDs[eqID] |
|
336
|
|
|
try: |
|
337
|
|
|
self.win.setStatus(_("Executing ADD SHIP DESIGN command...")) |
|
338
|
|
|
player = client.getPlayer() |
|
339
|
|
|
player.shipDesigns, self.selectedDesignID = \ |
|
340
|
|
|
client.cmdProxy.addShipDesign(player.oid, name, self.hullID, eqIDs) |
|
341
|
|
|
self.win.vDuplDesign.enabled = 1 |
|
342
|
|
|
self.win.setStatus(_('Command has been executed.')) |
|
343
|
|
|
except GameException, e: |
|
344
|
|
|
self.win.setStatus(_(e.args[0])) |
|
345
|
|
|
return |
|
346
|
|
|
self.editMode = False |
|
347
|
|
|
self.update() |
|
348
|
|
|
|
|
349
|
|
|
def onClose(self, widget, action, data): |
|
350
|
|
|
self.editMode = False |
|
351
|
|
|
self.hide() |
|
352
|
|
|
|
|
353
|
|
|
def onSelectHull(self, widget, action, data): |
|
354
|
|
|
if self.editMode: |
|
355
|
|
|
self.selTechDlg.display('isShipHull', [], self.onHullSelected, self.hullID, self.hullID) |
|
356
|
|
|
|
|
357
|
|
|
def onHullSelected(self, hullID): |
|
358
|
|
|
self.hullID = hullID |
|
359
|
|
|
self.showDetails() |
|
360
|
|
|
|
|
361
|
|
|
def onSelectCtrl(self, widget, action, data): |
|
362
|
|
|
if self.editMode: |
|
363
|
|
|
self.selTechDlg.display('isShipEquip', ["seq_ctrl"], self.onCtrlSelected, self.ctrlID, self.hullID) |
|
364
|
|
|
|
|
365
|
|
|
def onCtrlSelected(self, ctrlID): |
|
366
|
|
|
self.ctrlID = ctrlID |
|
367
|
|
|
self.showDetails() |
|
368
|
|
|
|
|
369
|
|
|
def onAddEngine(self, widget, action, data): |
|
370
|
|
|
self.selTechDlg.display('isShipEquip', ["seq_eng"], self.onEqSelected, hullID = self.hullID) |
|
371
|
|
|
|
|
372
|
|
|
def onAddWeapon(self, widget, action, data): |
|
373
|
|
|
self.selTechDlg.display('isShipEquip', ["seq_wpn"], self.onEqSelected, hullID = self.hullID) |
|
374
|
|
|
|
|
375
|
|
|
def onAddEquipment(self, widget, action, data): |
|
376
|
|
|
self.selTechDlg.display('isShipEquip', ["seq_mod", "seq_struct"], self.onEqSelected, hullID = self.hullID) |
|
377
|
|
|
|
|
378
|
|
|
def onEqSelected(self, eqID): |
|
379
|
|
|
self.eqIDs[eqID] = self.eqIDs.get(eqID, 0) + 1 |
|
380
|
|
|
self.showDetails() |
|
381
|
|
|
|
|
382
|
|
|
def onSelectDesign(self, widget, action, data): |
|
383
|
|
|
item = self.win.vDesigns.selection[0] |
|
384
|
|
|
self.editMode = False |
|
385
|
|
|
self.selectedDesignID = self.highlightedDesignID = item.tDesignID |
|
386
|
|
|
self.showDetails() |
|
387
|
|
|
|
|
388
|
|
|
def onHighlightDesign(self, widget, action, data): |
|
389
|
|
|
if self.editMode: |
|
390
|
|
|
return |
|
391
|
|
|
if data is None and not self.win.vDesigns.selection: |
|
392
|
|
|
# unhighlight into non-selection |
|
393
|
|
|
self.highlightedDesignID = None |
|
394
|
|
|
self.win.vDuplDesign.enabled = 0 |
|
395
|
|
|
self.showDetails() |
|
396
|
|
|
return |
|
397
|
|
|
if data is not None: |
|
398
|
|
|
item = self.win.vDesigns.highlight |
|
399
|
|
|
elif self.win.vDesigns.selection: |
|
400
|
|
|
item = self.win.vDesigns.selection[0] |
|
401
|
|
|
self.highlightedDesignID = item.tDesignID |
|
|
|
|
|
|
402
|
|
|
self.showDetails() |
|
403
|
|
|
|
|
404
|
|
|
def onNewDesign(self, widget, action, data): |
|
405
|
|
|
self.selectedDesignID = self.highlightedDesignID = None |
|
406
|
|
|
self.editMode = True |
|
407
|
|
|
self.win.vDesigns.selectItem(None) |
|
408
|
|
|
self.hullID = Const.OID_NONE |
|
409
|
|
|
self.ctrlID = Const.OID_NONE |
|
410
|
|
|
self.eqIDs = {} |
|
411
|
|
|
self.win.vName.text = _(" ") |
|
412
|
|
|
self.win.vDuplDesign.enabled = 0 |
|
413
|
|
|
self.update() |
|
414
|
|
|
|
|
415
|
|
|
def onDuplDesign(self, widget, action, data): |
|
416
|
|
|
self.selectedDesignID = None |
|
417
|
|
|
self.highlightedDesignID = None |
|
418
|
|
|
self.editMode = True |
|
419
|
|
|
self.win.vDesigns.selectItem(None) |
|
420
|
|
|
self.win.vName.text = _(" ") |
|
421
|
|
|
self.win.vDuplDesign.enabled = 0 |
|
422
|
|
|
self.update() |
|
423
|
|
|
|
|
424
|
|
|
def _getSelectedWidget(self): |
|
425
|
|
|
widgets = [] |
|
426
|
|
|
if self.win.vEngines.selection: |
|
427
|
|
|
widgets.append(self.win.vEngines) |
|
428
|
|
|
if self.win.vWeapons.selection: |
|
429
|
|
|
widgets.append(self.win.vWeapons) |
|
430
|
|
|
if self.win.vEquipment.selection: |
|
431
|
|
|
widgets.append(self.win.vEquipment) |
|
432
|
|
|
return widgets |
|
433
|
|
|
|
|
434
|
|
|
def onEqSelectedInListInc(self, widget, action, data): |
|
435
|
|
|
if self.editMode: |
|
436
|
|
|
self._onEqSelectedInList(widget) |
|
437
|
|
|
if not pygame.key.get_mods() & pygame.KMOD_SHIFT: |
|
438
|
|
|
self._onChangeEquipmentQty(1) |
|
439
|
|
|
else: |
|
440
|
|
|
self._onChangeEquipmentQty(5) |
|
441
|
|
|
|
|
442
|
|
|
def onEqSelectedInListDec(self, widget, action, data): |
|
443
|
|
|
if self.editMode: |
|
444
|
|
|
self._onEqSelectedInList(widget) |
|
445
|
|
|
if not pygame.key.get_mods() & pygame.KMOD_SHIFT: |
|
446
|
|
|
self._onChangeEquipmentQty(-1) |
|
447
|
|
|
else: |
|
448
|
|
|
self._onChangeEquipmentQty(-5) |
|
449
|
|
|
|
|
450
|
|
|
def _onEqSelectedInList(self, widget): |
|
451
|
|
|
for old_select_widget in self._getSelectedWidget(): |
|
452
|
|
|
if old_select_widget is not widget: |
|
453
|
|
|
old_select_widget.unselectAll() |
|
454
|
|
|
self.selectedEqID = widget.selection[0].techID |
|
455
|
|
|
|
|
456
|
|
|
def _onChangeEquipmentQty(self, delta): |
|
457
|
|
|
for widget in self._getSelectedWidget(): |
|
458
|
|
|
item = widget.selection[0] |
|
459
|
|
|
eqID = item.techID |
|
460
|
|
|
self.eqIDs[eqID] = max(self.eqIDs.get(eqID, 0) + delta, 0) |
|
461
|
|
|
self.showDetails() |
|
462
|
|
|
|
|
463
|
|
|
def onRemoveEquipment(self, widget, action, data): |
|
464
|
|
|
if self.win.vEquipment.selection: |
|
465
|
|
|
item = self.win.vEquipment.selection[0] |
|
466
|
|
|
eqID = item.techID |
|
467
|
|
|
del self.eqIDs[eqID] |
|
468
|
|
|
self.showDetails() |
|
469
|
|
|
|
|
470
|
|
|
def onScrap(self, widget, action, data): |
|
471
|
|
|
# count number of ships using this design |
|
472
|
|
|
count = 0 |
|
473
|
|
|
for fleetID in client.getPlayer().fleets: |
|
474
|
|
|
fleet = client.get(fleetID) |
|
475
|
|
|
for designID, hp, shieldHP, exp in fleet.ships: |
|
476
|
|
|
if designID == self.selectedDesignID: |
|
477
|
|
|
count += 1 |
|
478
|
|
|
self.confirmDlg.display(_('Deletion of this design dismantle %d ship(s). Are you sure to scrap it?') % count, _('Yes'), |
|
479
|
|
|
_('No'), confirmAction = self.onScrapConfirmed) |
|
480
|
|
|
|
|
481
|
|
|
def onScrapConfirmed(self): |
|
482
|
|
|
self.win.vDuplDesign.enabled = 0 |
|
483
|
|
|
try: |
|
484
|
|
|
self.win.setStatus(_("Executing SCRAP SHIP DESIGN command...")) |
|
485
|
|
|
player = client.getPlayer() |
|
486
|
|
|
oldFleets = player.fleets |
|
487
|
|
|
player.shipDesigns, player.fleets, player.stratRes, player.prodQueues = \ |
|
488
|
|
|
client.cmdProxy.scrapShipDesign(player.oid, self.selectedDesignID) |
|
489
|
|
|
self.selectedDesignID = None |
|
490
|
|
|
self.win.setStatus(_('Command has been executed.')) |
|
491
|
|
|
except GameException, e: |
|
492
|
|
|
self.win.setStatus(_(e.args[0])) |
|
493
|
|
|
return |
|
494
|
|
|
# reread information about fleets and planets |
|
495
|
|
|
oldFleets.extend(player.planets) |
|
496
|
|
|
client.updateIDs(oldFleets) |
|
497
|
|
|
|
|
498
|
|
|
gdata.mainGameDlg.update() |
|
499
|
|
|
self.update() |
|
500
|
|
|
|
|
501
|
|
|
def onUpgrade(self, widget, action, data): |
|
502
|
|
|
player = client.getPlayer() |
|
503
|
|
|
if player.shipDesigns[self.selectedDesignID].upgradeTo == 0: |
|
504
|
|
|
# upgrade |
|
505
|
|
|
self.upgradeDlg.display(self.selectedDesignID, self) |
|
506
|
|
|
else: |
|
507
|
|
|
# cancel upgrade |
|
508
|
|
|
try: |
|
509
|
|
|
self.win.setStatus(_("Executing CANCEL UPGRADE SHIP DESIGN command...")) |
|
510
|
|
|
player.shipDesigns = \ |
|
511
|
|
|
client.cmdProxy.cancelUpgradeShipDesign(player.oid, self.selectedDesignID) |
|
512
|
|
|
self.win.setStatus(_('Command has been executed.')) |
|
513
|
|
|
except GameException, e: |
|
514
|
|
|
self.win.setStatus(_(e.args[0])) |
|
515
|
|
|
return |
|
516
|
|
|
self.update() |
|
517
|
|
|
|
|
518
|
|
|
def createUI(self): |
|
519
|
|
|
w, h = gdata.scrnSize |
|
520
|
|
|
self.win = ui.Window(self.app, |
|
521
|
|
|
modal = 1, |
|
522
|
|
|
escKeyClose = 1, |
|
523
|
|
|
titleOnly = w == 800 and h == 600, |
|
524
|
|
|
movable = 0, |
|
525
|
|
|
title = _('Construction Centre'), |
|
526
|
|
|
rect = ui.Rect((w - 800 - 4 * (w != 800)) / 2, (h - 600 - 4 * (h != 600)) / 2, 800 + 4 * (w != 800), 580 + 4 * (h != 600)), |
|
527
|
|
|
layoutManager = ui.SimpleGridLM(), |
|
528
|
|
|
) |
|
529
|
|
|
self.win.subscribeAction('*', self) |
|
530
|
|
|
# player listing |
|
531
|
|
|
ui.Title(self.win, layout = (0, 0, 15, 1), text = _('Ship Designs'), |
|
532
|
|
|
font = 'normal-bold', align = ui.ALIGN_W) |
|
533
|
|
|
ui.Listbox(self.win, layout = (0, 1, 15, 25), id = 'vDesigns', |
|
534
|
|
|
columns = ( |
|
535
|
|
|
(_('#'), 'tNumber', 2, ui.ALIGN_E), |
|
536
|
|
|
(_('B'), 'tInBuild', 2, ui.ALIGN_E), |
|
537
|
|
|
(_('Name'), 'text', 8, ui.ALIGN_W), |
|
538
|
|
|
(_('Class'), 'tClass', 2, ui.ALIGN_W), |
|
539
|
|
|
), |
|
540
|
|
|
columnLabels = 1, |
|
541
|
|
|
action = "onSelectDesign", |
|
542
|
|
|
hoverAction = "onHighlightDesign" |
|
543
|
|
|
) |
|
544
|
|
|
ui.Button(self.win, layout = (0, 26, 7, 1), text = _("New design"), |
|
545
|
|
|
action = "onNewDesign") |
|
546
|
|
|
ui.Button(self.win, layout = (7, 26, 7, 1), text = _("Dupl. design"), |
|
547
|
|
|
action = "onDuplDesign", enabled = 0, id = "vDuplDesign") |
|
548
|
|
|
# current design |
|
549
|
|
|
ui.Title(self.win, layout = (15, 0, 25, 1), text = _('Design'), |
|
550
|
|
|
font = 'normal-bold', align = ui.ALIGN_W) |
|
551
|
|
|
# info |
|
552
|
|
|
ui.Label(self.win, layout = (15, 1, 5, 1), text = _("Name"), |
|
553
|
|
|
align = ui.ALIGN_W) |
|
554
|
|
|
ui.Entry(self.win, layout = (20, 1, 10, 1), id = "vName", |
|
555
|
|
|
align = ui.ALIGN_E) |
|
556
|
|
|
ui.Label(self.win, layout = (15, 2, 5, 1), text = _("Hull type"), |
|
557
|
|
|
align = ui.ALIGN_W) |
|
558
|
|
|
ui.ActiveLabel(self.win, layout = (20, 2, 10, 1), id = "vHull", |
|
559
|
|
|
align = ui.ALIGN_E, action = "onSelectHull") |
|
560
|
|
|
ui.Label(self.win, layout = (15, 3, 5, 1), text = _("Control unit"), |
|
561
|
|
|
align = ui.ALIGN_W) |
|
562
|
|
|
ui.ActiveLabel(self.win, layout = (20, 3, 10, 1), id = "vCtrl", |
|
563
|
|
|
align = ui.ALIGN_E, action = "onSelectCtrl") |
|
564
|
|
|
ui.Button(self.win, layout = (15, 4, 6, 1), text = _('Engines'), |
|
565
|
|
|
id = "vEnginesButton", font = 'normal-bold', action = "onAddEngine") |
|
566
|
|
|
ui.Title(self.win, layout = (21, 4, 19, 1),) |
|
567
|
|
|
ui.Listbox(self.win, layout = (15, 5, 25, 3), id = 'vEngines', |
|
568
|
|
|
columns = ( |
|
569
|
|
|
(_('#'), 'tNumber', 2, ui.ALIGN_E), |
|
570
|
|
|
(_('Name'), 'text', 8, ui.ALIGN_W), |
|
571
|
|
|
(_('Data'), 'tData', 14, ui.ALIGN_W), |
|
572
|
|
|
), |
|
573
|
|
|
columnLabels = 0, |
|
574
|
|
|
action = "onEqSelectedInListInc", |
|
575
|
|
|
rmbAction = "onEqSelectedInListDec" |
|
576
|
|
|
) |
|
577
|
|
|
ui.Button(self.win, layout = (15, 8, 6, 1), text = _('Weapons'), |
|
578
|
|
|
id = "vWeaponsButton", font = 'normal-bold', action = "onAddWeapon") |
|
579
|
|
|
ui.Title(self.win, layout = (21, 8, 19, 1),) |
|
580
|
|
|
ui.Listbox(self.win, layout = (15, 9, 25, 4), id = 'vWeapons', |
|
581
|
|
|
columns = ( |
|
582
|
|
|
(_('#'), 'tNumber', 2, ui.ALIGN_E), |
|
583
|
|
|
(_('Name'), 'text', 8, ui.ALIGN_W), |
|
584
|
|
|
(_('Data'), 'tData', 14, ui.ALIGN_W), |
|
585
|
|
|
), |
|
586
|
|
|
columnLabels = 0, |
|
587
|
|
|
action = "onEqSelectedInListInc", |
|
588
|
|
|
rmbAction = "onEqSelectedInListDec" |
|
589
|
|
|
) |
|
590
|
|
|
ui.Button(self.win, layout = (15, 13, 6, 1), text = _('Equipment'), |
|
591
|
|
|
id = "vEquipmentButton", font = 'normal-bold', action = "onAddEquipment") |
|
592
|
|
|
ui.Title(self.win, layout = (21, 13, 19, 1),) |
|
593
|
|
|
ui.Listbox(self.win, layout = (15, 14, 25, 5), id = 'vEquipment', |
|
594
|
|
|
columns = ( |
|
595
|
|
|
(_('#'), 'tNumber', 2, ui.ALIGN_E), |
|
596
|
|
|
(_('Name'), 'text', 8, ui.ALIGN_W), |
|
597
|
|
|
(_('Data'), 'tData', 14, ui.ALIGN_W), |
|
598
|
|
|
), |
|
599
|
|
|
columnLabels = 0, |
|
600
|
|
|
action = "onEqSelectedInListInc", |
|
601
|
|
|
rmbAction = "onEqSelectedInListDec" |
|
602
|
|
|
) |
|
603
|
|
|
|
|
604
|
|
|
ui.Button(self.win, layout = (15, 19, 6, 1), text = _("Upgrade to"), |
|
605
|
|
|
id = "vUpgrade", font = 'normal-bold', action = "onUpgrade") |
|
606
|
|
|
ui.Label(self.win, layout = (21, 19, 6, 1), id = "vAUpgrade", align = ui.ALIGN_E) |
|
607
|
|
|
ui.Title(self.win, layout = (27.5, 19, 12.5, 1)) |
|
608
|
|
|
# ship's attrs |
|
609
|
|
|
|
|
610
|
|
|
ui.Label(self.win, layout = (30.5, 1, 4.5, 1), text = _("Class"), align = ui.ALIGN_W) |
|
611
|
|
|
ui.Label(self.win, layout = (35, 1, 4.75, 1), id = "vAClass", align = ui.ALIGN_E) |
|
612
|
|
|
ui.Label(self.win, layout = (30.5, 2, 6.5, 1), text = _("Free slots"), align = ui.ALIGN_W) |
|
613
|
|
|
ui.Label(self.win, layout = (37, 2, 2.75, 1), id = "vASlots", align = ui.ALIGN_E) |
|
614
|
|
|
ui.Label(self.win, layout = (30.5, 3, 6.5, 1), text = _("Unused payload"), align = ui.ALIGN_W) |
|
615
|
|
|
ui.Label(self.win, layout = (37, 3, 2.75, 1), id = "vAPayload", align = ui.ALIGN_E) |
|
616
|
|
|
|
|
617
|
|
|
ui.Label(self.win, layout = (17, 21, 4, 1), text = _("HP"), align = ui.ALIGN_W) |
|
618
|
|
|
ui.Label(self.win, layout = (21, 21, 5, 1), id = "vAHP", align = ui.ALIGN_E) |
|
619
|
|
|
ui.Label(self.win, layout = (17, 22, 4, 1), text = _("Base attack"), align = ui.ALIGN_W) |
|
620
|
|
|
ui.Label(self.win, layout = (21, 22, 5, 1), id = "vAAttack", align = ui.ALIGN_E) |
|
621
|
|
|
ui.Label(self.win, layout = (17, 23, 3, 1), text = _("Base defence"), align = ui.ALIGN_W) |
|
622
|
|
|
ui.Label(self.win, layout = (20, 23, 6, 1), id = "vADefence", align = ui.ALIGN_E) |
|
623
|
|
|
ui.Label(self.win, layout = (17, 24, 5, 1), text = _("Military power"), align = ui.ALIGN_W) |
|
624
|
|
|
ui.Label(self.win, layout = (22, 24, 4, 1), id = "vACombatPwr", align = ui.ALIGN_E) |
|
625
|
|
|
|
|
626
|
|
|
ui.Label(self.win, layout = (28, 20, 5, 1), text = _("Signature"), align = ui.ALIGN_W) |
|
627
|
|
|
ui.Label(self.win, layout = (33, 20, 5, 1), id = "vASignature", align = ui.ALIGN_E) |
|
628
|
|
|
ui.Label(self.win, layout = (28, 21, 5, 1), text = _("Speed"), align = ui.ALIGN_W) |
|
629
|
|
|
ui.Label(self.win, layout = (33, 21, 5, 1), id = "vASpeed", align = ui.ALIGN_E) |
|
630
|
|
|
ui.Label(self.win, layout = (28, 22, 5, 1), text = _("Tanks"), align = ui.ALIGN_W) |
|
631
|
|
|
ui.Label(self.win, layout = (33, 22, 5, 1), id = "vATanks", align = ui.ALIGN_E) |
|
632
|
|
|
ui.Label(self.win, layout = (28, 23, 5, 1), text = _("Max. range"), align = ui.ALIGN_W) |
|
633
|
|
|
ui.Label(self.win, layout = (33, 23, 5, 1), id = "vARange", align = ui.ALIGN_E) |
|
634
|
|
|
ui.Label(self.win, layout = (28, 24, 5, 1), text = _("Constr. pts"), align = ui.ALIGN_W) |
|
635
|
|
|
ui.Label(self.win, layout = (33, 24, 5, 1), font = 'normal-bold', id = "vACCPts", align = ui.ALIGN_E) |
|
636
|
|
|
|
|
637
|
|
|
# actions |
|
638
|
|
|
ui.Title(self.win, layout = (15, 25, 25, 1)) |
|
639
|
|
|
ui.Button(self.win, layout = (15, 26, 5, 1), text = _("Scrap"), |
|
640
|
|
|
id = "vScrap", action = "onScrap") |
|
641
|
|
|
ui.Button(self.win, layout = (35, 26, 5, 1), text = _("Construct"), |
|
642
|
|
|
id = "vConstruct", action = "onConstruct", enabled = 0) |
|
643
|
|
|
# status bar + submit/cancel |
|
644
|
|
|
ui.TitleButton(self.win, layout = (35, 27, 5, 1), text = _('Close'), action = 'onClose') |
|
645
|
|
|
ui.Title(self.win, id = 'vStatusBar', layout = (0, 27, 35, 1), align = ui.ALIGN_W) |
|
646
|
|
|
#self.win.statusBar = self.win.vStatusBar |
|
647
|
|
|
|