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                #  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    2
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                #  Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/]  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    3
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                #  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    4
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                #  This file is part of Outer Space.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    5
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                #  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    6
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                #  Outer Space is free software; you can redistribute it and/or modify  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    7
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                #  it under the terms of the GNU General Public License as published by  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    8
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                #  the Free Software Foundation; either version 2 of the License, or  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    9
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                #  (at your option) any later version.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    10
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                #  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    11
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                #  Outer Space is distributed in the hope that it will be useful,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    12
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                #  but WITHOUT ANY WARRANTY; without even the implied warranty of  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    13
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                #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    14
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                #  GNU General Public License for more details.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    15
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                #  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    16
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                #  You should have received a copy of the GNU General Public License  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    17
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                #  along with Outer Space; if not, write to the Free Software  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    18
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                #  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    19
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                #  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    20
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                    21
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                import copy  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    22
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                import random  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    23
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                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    24
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                import Const  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    25
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                import Rules  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    26
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                import Utils  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    27
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                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    28
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                from ige import GameException  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    29
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                from ige import log  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    30
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                from ige.IDataHolder import IDataHolder  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    31
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                    32
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                    33
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                def makeShipMinSpec(player, name, hullID, eqIDs, improvements,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    34
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                    raiseExs = True):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    35
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                    ship = makeShipFullSpec(player, name, hullID, eqIDs, improvements, raiseExs)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    36
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                    # make 'real' ship spec  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    37
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                    spec = IDataHolder()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    38
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                    spec.type = Const.T_SHIP  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    39
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                    spec.name = ship.name  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    40
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                    spec.hullID = ship.hullID  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    41
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                    spec.level = ship.level  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    42
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                    spec.eqIDs = ship.eqIDs  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    43
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                    spec.improvements = ship.improvements  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    44
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                    spec.combatClass = ship.combatClass  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    45
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                    spec.signature = ship.signature  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    46
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                    spec.scannerPwr = ship.scannerPwr  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    47
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                    spec.speed = ship.speed  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    48
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                    spec.battleSpeed = ship.battleSpeed  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    49
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                    spec.maxHP = ship.maxHP  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    50
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                    spec.shieldHP = ship.shieldHP  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    51
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                    spec.combatAtt = ship.combatAtt  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    52
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                    spec.combatDef = ship.combatDef  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    53
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                    spec.missileDef = ship.missileDef  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    54
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                    spec.storEn = ship.storEn  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    55
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                    spec.operEn = ship.operEn  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    56
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                    spec.buildProd = ship.buildProd  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    57
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                    spec.buildSRes = ship.buildSRes  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    58
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                    spec.weaponIDs = ship.weaponIDs  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    59
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                    spec.deployStructs = ship.deployStructs  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    60
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                    spec.deployHandlers = ship.deployHandlers  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    61
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                    spec.built = 0  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    62
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                    spec.buildTurns = 1  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    63
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                    spec.upgradeTo = 0  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    64
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                    spec.isMilitary = ship.isMilitary  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    65
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                    spec.baseExp = ship.baseExp  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    66
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                    spec.combatPwr = ship.combatPwr  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    67
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                    spec.autoRepairFix = ship.autoRepairFix  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    68
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                    spec.autoRepairPerc = ship.autoRepairPerc  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    69
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                    spec.shieldRechargeFix = ship.shieldRechargeFix  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    70
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                    spec.shieldRechargePerc = ship.shieldRechargePerc  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    71
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                    spec.hardShield = ship.hardShield  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    72
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                    spec.combatAttMultiplier = ship.combatAttMultiplier  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    73
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                    spec.damageAbsorb = ship.damageAbsorb  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    74
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                    return spec  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    75
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                    76
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                def _checkValidity(ship, tech, installations, equipCounter, raiseExs):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    77
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                    if not raiseExs:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    78
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                        return  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    79
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                    # check min hull req  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    80
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                    elif tech.minHull > ship.combatClass:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    81
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                        log.warning("Cannot add tech", tech.id, tech.name) | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    82
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                        raise GameException("Minimum hull requirement not satisfied.") | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    83
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                    # check max hull req  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    84
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                    elif tech.maxHull < ship.combatClass:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    85
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                        log.warning("Cannot add tech", tech.id, tech.name) | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    86
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                        raise GameException("Maximum hull requirement not satisfied.") | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    87
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                    # check maximum installations  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    88
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                    elif tech.maxInstallations and installations[tech.id] > tech.maxInstallations:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    89
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                        raise GameException("Maximum number of equipment installations exceeded.") | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    90
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                    #check maximum type installations  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    91
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                    elif tech.subtype == "seq_mod" and tech.equipType in Rules.maxEquipType:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    92
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                        try:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    93
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                            equipCounter[tech.equipType] += 1  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    94
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                        except KeyError:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    95
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                            equipCounter[tech.equipType] = 1  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    96
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                        if equipCounter[tech.equipType] > Rules.maxEquipType[tech.equipType]:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    97
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                            raise GameException("Maximum number of restricted type equipment installations exceeded: %s." % tech.equipType) | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                    98
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                    99
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                def _checkValidityWhole(ship, hull, counter, raiseExs):  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    100
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                    if not raiseExs:  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    101
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                        return  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    102
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                    elif counter.get("seq_ctrl", 0) != 1: | 
            
            
                                                                        
                            
            
                                    
            
            
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                    103
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                        raise GameException("Exactly one control module needs to be in the ship.") | 
            
            
                                                                        
                            
            
                                    
            
            
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                    104
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                    elif ship.slots > hull.slots:  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    105
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                        raise GameException("Hull does not have enough slots to hold specified equipment.") | 
            
            
                                                                        
                            
            
                                    
            
            
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                    106
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                    elif ship.weight > hull.maxWeight:  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    107
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                        raise GameException("Ship is too heavy.") | 
            
            
                                                                        
                            
            
                                    
            
            
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                    108
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                    elif len(ship.improvements) > Rules.shipMaxImprovements:  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    109
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                        raise GameException("Too many improvements.") | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    110
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                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    111
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                def _moduleSignature(ship, tech):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    112
                 | 
                                    
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                    if tech.signature < 0 and not tech.subtype == "seq_eng":  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    113
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                        ship.negsignature = min(tech.signature, ship.negsignature)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    114
                 | 
                                    
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                    else:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    115
                 | 
                                    
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                        ship.signature += tech.signature  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    116
                 | 
                                    
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                    ship.minSignature = max(ship.minSignature, tech.minSignature)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    117
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                    ship.signatureCloak = min(ship.signatureCloak, tech.signatureCloak)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    118
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                    ship.signatureDecloak = min(ship.signatureDecloak, tech.signatureDecloak)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    119
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                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    120
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                def _finalizeSignature(ship, hull):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    121
                 | 
                                    
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                 | 
                    ship.signature += ship.negsignature  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    122
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                    ship.signature *= ship.signatureCloak * ship.signatureDecloak  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    123
                 | 
                                    
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                    ship.signature = int(ship.signature)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    124
                 | 
                                    
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                    ship.signature = max(hull.minSignature, ship.signature, ship.minSignature)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    125
                 | 
                                    
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                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    126
                 | 
                                    
                                                     | 
                
                 | 
                def _moduleCombat(ship, tech, techEff, combatExtra):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    127
                 | 
                                    
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                 | 
                    combatExtra += tech.addMP  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    128
                 | 
                                    
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                 | 
                    if tech.subtype == "seq_mod": #not cumulative for equipment; pick best  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    129
                 | 
                                    
                                                     | 
                
                 | 
                        ship.combatAtt = max(ship.combatAtt, tech.combatAtt * techEff)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    130
                 | 
                                    
                                                     | 
                
                 | 
                        ship.combatDef = max(ship.combatDef, tech.combatDef * techEff)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    131
                 | 
                                    
                                                     | 
                
                 | 
                        ship.missileDef = max(ship.missileDef, tech.missileDef * techEff)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    132
                 | 
                                    
                                                     | 
                
                 | 
                    else:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    133
                 | 
                                    
                                                     | 
                
                 | 
                        ship.combatDefBase += tech.combatDef * techEff  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    134
                 | 
                                    
                                                     | 
                
                 | 
                        ship.missileDefBase += tech.missileDef * techEff  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    135
                 | 
                                    
                                                     | 
                
                 | 
                        ship.combatAttBase += tech.combatAtt * techEff  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    136
                 | 
                                    
                                                     | 
                
                 | 
                    #not cumulative; pick best  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    137
                 | 
                                    
                                                     | 
                
                 | 
                    ship.combatAttMultiplier = max(ship.combatAttMultiplier, (tech.combatAttPerc-1.0) * techEff + 1.0)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    138
                 | 
                                    
                                                     | 
                
                 | 
                    ship.combatDefMultiplier = max(ship.combatDefMultiplier, (tech.combatDefPerc-1.0) * techEff + 1.0)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    139
                 | 
                                    
                                                     | 
                
                 | 
                    ship.missileDefMultiplier = max(ship.missileDefMultiplier, (tech.missileDefPerc-1.0) * techEff + 1.0)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    140
                 | 
                                    
                                                     | 
                
                 | 
                    # if weapon - register only  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    141
                 | 
                                    
                                                     | 
                
                 | 
                    if tech.subtype == "seq_wpn":  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    142
                 | 
                                    
                                                     | 
                
                 | 
                        ship.weaponIDs.append(tech.id)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    143
                 | 
                                    
                                                     | 
                
                 | 
                        ship.isMilitary = 1  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    144
                 | 
                                    
                                                     | 
                
                 | 
                        weapon = Rules.techs[tech.id]  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    145
                 | 
                                    
                                                     | 
                
                 | 
                        ship.baseExp += (weapon.weaponDmgMin + weapon.weaponDmgMax) / 2 * weapon.weaponROF  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    146
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    147
                 | 
                                    
                                                     | 
                
                 | 
                def _finalizeCombat(ship):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    148
                 | 
                                    
                                                     | 
                
                 | 
                    # compute base attack/defence  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    149
                 | 
                                    
                                                     | 
                
                 | 
                    ship.combatAtt += ship.combatAttBase  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    150
                 | 
                                    
                                                     | 
                
                 | 
                    ship.combatAtt += int(ship.battleSpeed)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    151
                 | 
                                    
                                                     | 
                
                 | 
                    ship.combatDef = int((ship.combatDef + ship.combatDefBase) * ship.combatDefMultiplier)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    152
                 | 
                                    
                                                     | 
                
                 | 
                    ship.missileDef = int((ship.missileDef + ship.missileDefBase) * ship.missileDefMultiplier)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    153
                 | 
                                    
                                                     | 
                
                 | 
                    ship.combatDef += int(ship.battleSpeed)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    154
                 | 
                                    
                                                     | 
                
                 | 
                    ship.missileDef += int(ship.battleSpeed / 2.0)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    155
                 | 
                                    
                                                     | 
                
                 | 
                    for i in ship.improvements:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    156
                 | 
                                    
                                                     | 
                
                 | 
                        if i == Const.SI_ATT:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    157
                 | 
                                    
                                                     | 
                
                 | 
                            ship.combatAtt *= Rules.shipImprovementMod  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    158
                 | 
                                    
                                                     | 
                
                 | 
                        elif i == Const.SI_DEF:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    159
                 | 
                                    
                                                     | 
                
                 | 
                            ship.combatDef *= Rules.shipImprovementMod  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    160
                 | 
                                    
                                                     | 
                
                 | 
                            ship.missileDef *= Rules.shipImprovementMod  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    161
                 | 
                                    
                                                     | 
                
                 | 
                    ship.combatAtt = int(ship.combatAtt / (ship.combatClass + 1.0))  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    162
                 | 
                                    
                                                     | 
                
                 | 
                    ship.combatDef = int(ship.combatDef / (ship.combatClass + 1.0))  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    163
                 | 
                                    
                                                     | 
                
                 | 
                    ship.missileDef = int(ship.missileDef / (ship.combatClass + 1.0))  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    164
                 | 
                                    
                                                     | 
                
                 | 
                    ship.baseExp = int(ship.baseExp * Rules.shipBaseExpMod) + Rules.shipBaseExp[ship.combatClass]  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    165
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    166
                 | 
                                    
                                                     | 
                
                 | 
                def _moduleSturdiness(ship, tech, techEff, shieldPerc):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    167
                 | 
                                    
                                                     | 
                
                 | 
                    ship.maxHP += tech.maxHP * techEff  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    168
                 | 
                                    
                                                     | 
                
                 | 
                    shieldPerc = max(shieldPerc, tech.shieldPerc * techEff)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    169
                 | 
                                    
                                                     | 
                
                 | 
                    ship.autoRepairFix = max(ship.autoRepairFix, tech.autoRepairFix * techEff)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    170
                 | 
                                    
                                                     | 
                
                 | 
                    ship.autoRepairPerc = max(ship.autoRepairPerc, tech.autoRepairPerc * techEff)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    171
                 | 
                                    
                                                     | 
                
                 | 
                    ship.shieldRechargeFix = max(ship.shieldRechargeFix, tech.shieldRechargeFix * techEff)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    172
                 | 
                                    
                                                     | 
                
                 | 
                    ship.shieldRechargePerc = max(ship.shieldRechargePerc, tech.shieldRechargePerc * techEff)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    173
                 | 
                                    
                                                     | 
                
                 | 
                    ship.hardShield = max(ship.hardShield,tech.hardShield * techEff)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    174
                 | 
                                    
                                                     | 
                
                 | 
                    ship.damageAbsorb = min(ship.damageAbsorb + tech.damageAbsorb, Rules.maxDamageAbsorb)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    175
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    176
                 | 
                                    
                                                     | 
                
                 | 
                def _finalizeSturdiness(ship, shieldPerc):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    177
                 | 
                                    
                                                     | 
                
                 | 
                    # improvements  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    178
                 | 
                                    
                                                     | 
                
                 | 
                    for i in ship.improvements:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    179
                 | 
                                    
                                                     | 
                
                 | 
                        if i == Const.SI_HP:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    180
                 | 
                                    
                                                     | 
                
                 | 
                            ship.maxHP *= Rules.shipImprovementMod  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    181
                 | 
                                    
                                                     | 
                
                 | 
                        elif i == Const.SI_SHIELDS:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    182
                 | 
                                    
                                                     | 
                
                 | 
                            ship.shieldHP *= Rules.shipImprovementMod  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    183
                 | 
                                    
                                                     | 
                
                 | 
                    # round values down  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    184
                 | 
                                    
                                                     | 
                
                 | 
                    ship.maxHP = int(ship.maxHP)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    185
                 | 
                                    
                                                     | 
                
                 | 
                    ship.shieldHP = int(ship.maxHP * shieldPerc)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    186
                 | 
                                    
                                                     | 
                
                 | 
                    ship.hardShield = min(1.0,ship.hardShield) #don't allow this to be more than 100% blocking!!  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    187
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    188
                 | 
                                    
                                                     | 
                
                 | 
                def _moduleDeployables(ship, tech):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    189
                 | 
                                    
                                                     | 
                
                 | 
                    if tech.unpackStruct != Const.OID_NONE:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    190
                 | 
                                    
                                                     | 
                
                 | 
                        ship.deployStructs.append(tech.unpackStruct)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    191
                 | 
                                    
                                                     | 
                
                 | 
                    if tech.deployHandlerID != Const.OID_NONE:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    192
                 | 
                                    
                                                     | 
                
                 | 
                        #this calls another tech at execute time, so only need the ID  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    193
                 | 
                                    
                                                     | 
                
                 | 
                        ship.deployHandlers.append(tech.deployHandlerID)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    194
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    195
                 | 
                                    
                                                     | 
                
                 | 
                def _moduleBase(ship, tech, techEff):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    196
                 | 
                                    
                                                     | 
                
                 | 
                    ship.level = max(ship.level, tech.level)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    197
                 | 
                                    
                                                     | 
                
                 | 
                    ship.buildProd += tech.buildProd  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    198
                 | 
                                    
                                                     | 
                
                 | 
                    ship.buildSRes = Utils.dictAddition(ship.buildSRes, tech.buildSRes)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    199
                 | 
                                    
                                                     | 
                
                 | 
                    ship.slots += tech.slots  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    200
                 | 
                                    
                                                     | 
                
                 | 
                    ship.weight += tech.weight  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    201
                 | 
                                    
                                                     | 
                
                 | 
                    ship.storEn += tech.storEn * techEff  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    202
                 | 
                                    
                                                     | 
                
                 | 
                    ship.operEn += tech.operEn  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    203
                 | 
                                    
                                                     | 
                
                 | 
                    ship.engPwr += tech.engPwr * techEff  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    204
                 | 
                                    
                                                     | 
                
                 | 
                    ship.engStlPwr += tech.engStlPwr * techEff  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    205
                 | 
                                    
                                                     | 
                
                 | 
                    ship.scannerPwr = max(ship.scannerPwr, tech.scannerPwr * techEff)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    206
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    207
                 | 
                                    
                                                     | 
                
                 | 
                def _finalizeBase(ship, hull):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    208
                 | 
                                    
                                                     | 
                
                 | 
                    ship.weight = max(ship.weight, int(hull.weight / 2.0))  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    209
                 | 
                                    
                                                     | 
                
                 | 
                    ship.slots = max(ship.slots, 1)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    210
                 | 
                                    
                                                     | 
                
                 | 
                    ship.storEn = int(ship.storEn)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    211
                 | 
                                    
                                                     | 
                
                 | 
                    ship.scannerPwr = int(ship.scannerPwr)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    212
                 | 
                                    
                                                     | 
                
                 | 
                    ship.engPwr = int(ship.engPwr)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    213
                 | 
                                    
                                                     | 
                
                 | 
                    ship.engStlPwr = int(ship.engStlPwr)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    214
                 | 
                                    
                                                     | 
                
                 | 
                    ship.speed = float(ship.engPwr) / ship.weight  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    215
                 | 
                                    
                                                     | 
                
                 | 
                    ship.battleSpeed = float(ship.engPwr + ship.engStlPwr) / ship.weight  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    216
                 | 
                                    
                                                     | 
                
                 | 
                    # improvements  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    217
                 | 
                                    
                                                     | 
                
                 | 
                    for i in ship.improvements:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    218
                 | 
                                    
                                                     | 
                
                 | 
                        if i == Const.SI_SPEED:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    219
                 | 
                                    
                                                     | 
                
                 | 
                            ship.speed *= Rules.shipImprovementMod  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    220
                 | 
                                    
                                                     | 
                
                 | 
                            ship.battleSpeed *= Rules.shipImprovementMod  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    221
                 | 
                                    
                                                     | 
                
                 | 
                        elif i == Const.SI_TANKS:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    222
                 | 
                                    
                                                     | 
                
                 | 
                            ship.storEn *= Rules.shipImprovementMod  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    223
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    224
                 | 
                                    
                                                     | 
                
                 | 
                def _setCombatPower(ship, combatExtra):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    225
                 | 
                                    
                                                     | 
                
                 | 
                    attackPwr = 0.0  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    226
                 | 
                                    
                                                     | 
                
                 | 
                    refDefence = 10.0  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    227
                 | 
                                    
                                                     | 
                
                 | 
                    refAttack = 10.0  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    228
                 | 
                                    
                                                     | 
                
                 | 
                    refDmg = 10.0  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    229
                 | 
                                    
                                                     | 
                
                 | 
                    refSpeed = 5.0 #average speed of medium and large hulls  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    230
                 | 
                                    
                                                     | 
                
                 | 
                    for weaponID in ship.weaponIDs:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    231
                 | 
                                    
                                                     | 
                
                 | 
                        weapon = Rules.techs[weaponID]  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    232
                 | 
                                    
                                                     | 
                
                 | 
                        dmg = (weapon.weaponDmgMin + weapon.weaponDmgMax) / 2 * weapon.weaponROF  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    233
                 | 
                                    
                                                     | 
                
                 | 
                        att = int((ship.combatAtt + weapon.weaponAtt) * ship.combatAttMultiplier)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    234
                 | 
                                    
                                                     | 
                
                 | 
                        sizeCompensation = max(1, weapon.weaponClass - 1) # reduce torps and bombs  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    235
                 | 
                                    
                                                     | 
                
                 | 
                        attackPwr += (att / float(att + refDefence) * dmg) / sizeCompensation  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    236
                 | 
                                    
                                                     | 
                
                 | 
                    hpEffect = ship.maxHP + ship.shieldHP  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    237
                 | 
                                    
                                                     | 
                
                 | 
                    attDefEffect = refAttack / (refAttack + ship.combatDef) * refDmg  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    238
                 | 
                                    
                                                     | 
                
                 | 
                    speedEffect = min(1.33, max(0.5, (ship.battleSpeed / refSpeed)))  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    239
                 | 
                                    
                                                     | 
                
                 | 
                    combatExtra += ship.damageAbsorb * 1500  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    240
                 | 
                                    
                                                     | 
                
                 | 
                    ship.combatPwr = int(attackPwr * hpEffect / attDefEffect * speedEffect + combatExtra)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    241
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    242
                 | 
                                    
                                                     | 
                
                 | 
                def makeShipFullSpec(player, name, hullID, eqIDs, improvements, raiseExs = True):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    243
                 | 
                                    
                                                     | 
                
                 | 
                    if not hullID:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    244
                 | 
                                    
                                                     | 
                
                 | 
                        raise GameException("Ship's hull must be specified.") | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    245
                 | 
                                    
                                                     | 
                
                 | 
                    hull = Rules.techs[hullID]  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    246
                 | 
                                    
                                                     | 
                
                 | 
                    if not hull.isShipHull:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    247
                 | 
                                    
                                                     | 
                
                 | 
                        raise GameException("Ship's hull must be specified.") | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    248
                 | 
                                    
                                                     | 
                
                 | 
                    ship = IDataHolder()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    249
                 | 
                                    
                                                     | 
                
                 | 
                    ship.type = Const.T_SHIP  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    250
                 | 
                                    
                                                     | 
                
                 | 
                    # initial values  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    251
                 | 
                                    
                                                     | 
                
                 | 
                    hullTechEff = Rules.techImprEff[player.techs.get(hullID, Rules.techBaseImprovement)]  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    252
                 | 
                                    
                                                     | 
                
                 | 
                    ship.name = name  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    253
                 | 
                                    
                                                     | 
                
                 | 
                    ship.hullID = hullID  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    254
                 | 
                                    
                                                     | 
                
                 | 
                    ship.eqIDs = eqIDs  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    255
                 | 
                                    
                                                     | 
                
                 | 
                    ship.level = hull.level  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    256
                 | 
                                    
                                                     | 
                
                 | 
                    ship.combatClass = hull.combatClass  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    257
                 | 
                                    
                                                     | 
                
                 | 
                    ship.improvements = improvements  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    258
                 | 
                                    
                                                     | 
                
                 | 
                    ship.buildProd = hull.buildProd  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    259
                 | 
                                    
                                                     | 
                
                 | 
                    ship.buildSRes = copy.copy(hull.buildSRes)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    260
                 | 
                                    
                                                     | 
                
                 | 
                    # stats grouped as "Base"  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    261
                 | 
                                    
                                                     | 
                
                 | 
                    ship.operEn = hull.operEn  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    262
                 | 
                                    
                                                     | 
                
                 | 
                    ship.storEn = hull.storEn * hullTechEff  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    263
                 | 
                                    
                                                     | 
                
                 | 
                    ship.weight = hull.weight  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    264
                 | 
                                    
                                                     | 
                
                 | 
                    ship.slots = 0  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    265
                 | 
                                    
                                                     | 
                
                 | 
                    ship.scannerPwr = max(hull.scannerPwr * hullTechEff, Rules.scannerMinPwr)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    266
                 | 
                                    
                                                     | 
                
                 | 
                    ship.engPwr = 0  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    267
                 | 
                                    
                                                     | 
                
                 | 
                    ship.engStlPwr = 0  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    268
                 | 
                                    
                                                     | 
                
                 | 
                    ship.speed = 0.0  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    269
                 | 
                                    
                                                     | 
                
                 | 
                    ship.battleSpeed = 0.0  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    270
                 | 
                                    
                                                     | 
                
                 | 
                    # stats grouped as "Signature"  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    271
                 | 
                                    
                                                     | 
                
                 | 
                    ship.signature = hull.signature  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    272
                 | 
                                    
                                                     | 
                
                 | 
                    ship.negsignature = 0  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    273
                 | 
                                    
                                                     | 
                
                 | 
                    ship.minSignature = hull.minSignature  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    274
                 | 
                                    
                                                     | 
                
                 | 
                    ship.signatureCloak = 1.0  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    275
                 | 
                                    
                                                     | 
                
                 | 
                    ship.signatureDecloak = 1.0  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    276
                 | 
                                    
                                                     | 
                
                 | 
                    # stats grouped as "Combat"  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    277
                 | 
                                    
                                                     | 
                
                 | 
                    ship.combatAttBase = hull.combatAtt * hullTechEff  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    278
                 | 
                                    
                                                     | 
                
                 | 
                    ship.combatAtt = 0  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    279
                 | 
                                    
                                                     | 
                
                 | 
                    ship.combatAttMultiplier = 1.0  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    280
                 | 
                                    
                                                     | 
                
                 | 
                    ship.combatDefBase = hull.combatDef * hullTechEff  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    281
                 | 
                                    
                                                     | 
                
                 | 
                    ship.combatDef = 0  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    282
                 | 
                                    
                                                     | 
                
                 | 
                    ship.combatDefMultiplier = 1.0  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    283
                 | 
                                    
                                                     | 
                
                 | 
                    ship.missileDefBase = hull.missileDef * hullTechEff  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    284
                 | 
                                    
                                                     | 
                
                 | 
                    ship.missileDef = 0  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    285
                 | 
                                    
                                                     | 
                
                 | 
                    ship.missileDefMultiplier = 1.0  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    286
                 | 
                                    
                                                     | 
                
                 | 
                    ship.weaponIDs = []  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    287
                 | 
                                    
                                                     | 
                
                 | 
                    ship.isMilitary = 0  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    288
                 | 
                                    
                                                     | 
                
                 | 
                    ship.baseExp = 0  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    289
                 | 
                                    
                                                     | 
                
                 | 
                    combatExtra = 0  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    290
                 | 
                                    
                                                     | 
                
                 | 
                    # stats grouped as "Sturdiness"  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    291
                 | 
                                    
                                                     | 
                
                 | 
                    ship.autoRepairFix = hull.autoRepairFix  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    292
                 | 
                                    
                                                     | 
                
                 | 
                    ship.autoRepairPerc = hull.autoRepairPerc  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    293
                 | 
                                    
                                                     | 
                
                 | 
                    ship.shieldRechargeFix = hull.shieldRechargeFix  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    294
                 | 
                                    
                                                     | 
                
                 | 
                    ship.shieldRechargePerc = hull.shieldRechargePerc  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    295
                 | 
                                    
                                                     | 
                
                 | 
                    ship.hardShield = 0.0  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    296
                 | 
                                    
                                                     | 
                
                 | 
                    ship.shieldHP = 0  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    297
                 | 
                                    
                                                     | 
                
                 | 
                    ship.maxHP = int(hull.maxHP * hullTechEff)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    298
                 | 
                                    
                                                     | 
                
                 | 
                    ship.damageAbsorb = 0  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    299
                 | 
                                    
                                                     | 
                
                 | 
                    shieldPerc = 0.0  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    300
                 | 
                                    
                                                     | 
                
                 | 
                    # stats grouped as "Deployables"  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    301
                 | 
                                    
                                                     | 
                
                 | 
                    ship.deployStructs = []  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    302
                 | 
                                    
                                                     | 
                
                 | 
                    ship.deployHandlers = []  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    303
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    304
                 | 
                                    
                                                     | 
                
                 | 
                    ship.upgradeTo = 0  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    305
                 | 
                                    
                                                     | 
                
                 | 
                    counter = {} | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    306
                 | 
                                    
                                                     | 
                
                 | 
                    installations = {} | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    307
                 | 
                                    
                                                     | 
                
                 | 
                    equipCounter = {} | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    308
                 | 
                                    
                                                     | 
                
                 | 
                    for techID in eqIDs:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    309
                 | 
                                    
                                                     | 
                
                 | 
                        tech = Rules.techs[techID]  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    310
                 | 
                                    
                                                     | 
                
                 | 
                        techEff = Rules.techImprEff[player.techs.get(techID, Rules.techBaseImprovement)]  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    311
                 | 
                                    
                                                     | 
                
                 | 
                        if eqIDs[techID] < 0 and raiseExs:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    312
                 | 
                                    
                                                     | 
                
                 | 
                            raise GameException("Invalid equipment count (less than 0).") | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    313
                 | 
                                    
                                                     | 
                
                 | 
                        for i in xrange(0, eqIDs[techID]):  | 
            
                            
                    | 
                        
                     | 
                     | 
                     | 
                    
                                                                                                    
                        
                         
                                                                                        
                                                                                     
                     | 
                
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    314
                 | 
                                    
                                                     | 
                
                 | 
                            counter[tech.subtype] = 1 + counter.get(tech.subtype, 0)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    315
                 | 
                                    
                                                     | 
                
                 | 
                            installations[techID] = 1 + installations.get(techID, 0)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    316
                 | 
                                    
                                                     | 
                
                 | 
                            _checkValidity(ship, tech, installations, equipCounter, raiseExs)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    317
                 | 
                                    
                                                     | 
                
                 | 
                            # add values  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    318
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    319
                 | 
                                    
                                                     | 
                
                 | 
                            _moduleBase(ship, tech, techEff)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    320
                 | 
                                    
                                                     | 
                
                 | 
                            _moduleSignature(ship, tech)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    321
                 | 
                                    
                                                     | 
                
                 | 
                            _moduleCombat(ship, tech, techEff, combatExtra)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    322
                 | 
                                    
                                                     | 
                
                 | 
                            _moduleSturdiness(ship, tech, techEff, shieldPerc)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    323
                 | 
                                    
                                                     | 
                
                 | 
                            _moduleDeployables(ship, tech)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    324
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    325
                 | 
                                    
                                                     | 
                
                 | 
                    _checkValidityWhole(ship, hull, counter, raiseExs)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    326
                 | 
                                    
                                                     | 
                
                 | 
                    _finalizeBase(ship, hull)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    327
                 | 
                                    
                                                     | 
                
                 | 
                    _finalizeSignature(ship, hull)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    328
                 | 
                                    
                                                     | 
                
                 | 
                    _finalizeCombat(ship)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    329
                 | 
                                    
                                                     | 
                
                 | 
                    _finalizeSturdiness(ship, shieldPerc)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    330
                 | 
                                    
                                                     | 
                
                 | 
                    _setCombatPower(ship, combatExtra)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    331
                 | 
                                    
                                                     | 
                
                 | 
                    return ship  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    332
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    333
                 | 
                                    
                                                     | 
                
                 | 
                # ROF tables  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    334
                 | 
                                    
                                                     | 
                
                 | 
                rofTable = {} | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    335
                 | 
                                    
                                                     | 
                
                 | 
                for i in xrange(0, 100):  | 
            
                            
                    | 
                        
                     | 
                     | 
                     | 
                    
                                                                                                    
                        
                         
                                                                                        
                                                                                     
                     | 
                
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    336
                 | 
                                    
                                                     | 
                
                 | 
                    line = []  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    337
                 | 
                                    
                                                     | 
                
                 | 
                    level = i  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    338
                 | 
                                    
                                                     | 
                
                 | 
                    for j in xrange(0, 100):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    339
                 | 
                                    
                                                     | 
                
                 | 
                        if level >= 100:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    340
                 | 
                                    
                                                     | 
                
                 | 
                            line.append(1)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    341
                 | 
                                    
                                                     | 
                
                 | 
                            level -= 100  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    342
                 | 
                                    
                                                     | 
                
                 | 
                        else:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    343
                 | 
                                    
                                                     | 
                
                 | 
                            line.append(0)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    344
                 | 
                                    
                                                     | 
                
                 | 
                        level += i  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    345
                 | 
                                    
                                                     | 
                
                 | 
                    # check  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    346
                 | 
                                    
                                                     | 
                
                 | 
                    sum = 0  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    347
                 | 
                                    
                                                     | 
                
                 | 
                    for e in line:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    348
                 | 
                                    
                                                     | 
                
                 | 
                        sum += e  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    349
                 | 
                                    
                                                     | 
                
                 | 
                    #@log.debug("ROF %02d %2.2f" % (i, sum / 10.0), line) | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    350
                 | 
                                    
                                                     | 
                
                 | 
                    assert i == sum, "Bad ROF table sum for %d" % i  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    351
                 | 
                                    
                                                     | 
                
                 | 
                    rofTable[i] = line  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    352
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    353
                 | 
                                    
                                                     | 
                
                 | 
                def getRounds(rof, counter):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    354
                 | 
                                    
                                                     | 
                
                 | 
                    rof = int(rof * 100)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    355
                 | 
                                    
                                                     | 
                
                 | 
                    return rof / 100 + rofTable[rof % 100][counter % 100]  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    356
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    357
                 | 
                                    
                                                     | 
                
                 | 
                # damage  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    358
                 | 
                                    
                                                     | 
                
                 | 
                def computeDamage(wpnCls, trgtCls, dmgMin, dmgMax, weaponEff):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    359
                 | 
                                    
                                                     | 
                
                 | 
                    """Compute damage that causes weapon to the target with specified combat  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    360
                 | 
                                    
                                                     | 
                
                 | 
                       class."""  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    361
                 | 
                                    
                                                     | 
                
                 | 
                    assert trgtCls >= wpnCls  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    362
                 | 
                                    
                                                     | 
                
                 | 
                    dmgMin = int(dmgMin*weaponEff)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    363
                 | 
                                    
                                                     | 
                
                 | 
                    dmgMax = int(dmgMax*weaponEff)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    364
                 | 
                                    
                                                     | 
                
                 | 
                    dmg = 1.0 * random.randint(dmgMin, dmgMax) * Rules.weaponDmgDegrade[trgtCls - wpnCls]  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    365
                 | 
                                    
                                                     | 
                
                 | 
                    intDmg = int(round(dmg,0))  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    366
                 | 
                                    
                                                     | 
                
                 | 
                    return intDmg  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    367
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    368
                 | 
                                    
                                                     | 
                
                 | 
                def sortShips(ships):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    369
                 | 
                                    
                                                     | 
                
                 | 
                    # TODO: remove in 0.6  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    370
                 | 
                                    
                                                     | 
                
                 | 
                    origShips = ships[:]  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    371
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    372
                 | 
                                    
                                                     | 
                
                 | 
                    # split them  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    373
                 | 
                                    
                                                     | 
                
                 | 
                    types = {} | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    374
                 | 
                                    
                                                     | 
                
                 | 
                    for ship in ships:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    375
                 | 
                                    
                                                     | 
                
                 | 
                        t = ship[Const.SHIP_IDX_DESIGNID]  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    376
                 | 
                                    
                                                     | 
                
                 | 
                        if t not in types:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    377
                 | 
                                    
                                                     | 
                
                 | 
                            types[t] = []  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    378
                 | 
                                    
                                                     | 
                
                 | 
                        types[t].append(ship)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    379
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    380
                 | 
                                    
                                                     | 
                
                 | 
                    # sort them by HP, init counter  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    381
                 | 
                                    
                                                     | 
                
                 | 
                    incrs = {} | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    382
                 | 
                                    
                                                     | 
                
                 | 
                    counters = {} | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    383
                 | 
                                    
                                                     | 
                
                 | 
                    for t in types:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    384
                 | 
                                    
                                                     | 
                
                 | 
                        # take shield into account  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    385
                 | 
                                    
                                                     | 
                
                 | 
                        types[t].sort(key=lambda a: a[Const.SHIP_IDX_HP] + a[Const.SHIP_IDX_SHIELDHP])  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    386
                 | 
                                    
                                                     | 
                
                 | 
                        incrs[t] = 1.0 / (float(len(types[t])) / len(ships))  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    387
                 | 
                                    
                                                     | 
                
                 | 
                        counters[t] = incrs[t]  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    388
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    389
                 | 
                                    
                                                     | 
                
                 | 
                    # rearrange them  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    390
                 | 
                                    
                                                     | 
                
                 | 
                    ships = []  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    391
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    392
                 | 
                                    
                                                     | 
                
                 | 
                    while types:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    393
                 | 
                                    
                                                     | 
                
                 | 
                        # find minimum  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    394
                 | 
                                    
                                                     | 
                
                 | 
                        minCounter = 1e100  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    395
                 | 
                                    
                                                     | 
                
                 | 
                        minType = None  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    396
                 | 
                                    
                                                     | 
                
                 | 
                        for t in counters:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    397
                 | 
                                    
                                                     | 
                
                 | 
                            if minCounter > counters[t]:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    398
                 | 
                                    
                                                     | 
                
                 | 
                                minType = t  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    399
                 | 
                                    
                                                     | 
                
                 | 
                                minCounter = counters[t]  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    400
                 | 
                                    
                                                     | 
                
                 | 
                        # pick ship, increase counter  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    401
                 | 
                                    
                                                     | 
                
                 | 
                        ships.append(types[minType].pop(0))  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    402
                 | 
                                    
                                                     | 
                
                 | 
                        counters[minType] += incrs[minType]  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    403
                 | 
                                    
                                                     | 
                
                 | 
                        if not types[minType]:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    404
                 | 
                                    
                                                     | 
                
                 | 
                            del types[minType]  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    405
                 | 
                                    
                                                     | 
                
                 | 
                            del counters[minType]  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    406
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    407
                 | 
                                    
                                                     | 
                
                 | 
                    # check result  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    408
                 | 
                                    
                                                     | 
                
                 | 
                    # TODO: remove in 0.6  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    409
                 | 
                                    
                                                     | 
                
                 | 
                    for ship in ships:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    410
                 | 
                                    
                                                     | 
                
                 | 
                        origShips.remove(ship)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    411
                 | 
                                    
                                                     | 
                
                 | 
                    assert origShips == []  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    412
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
                | 
                    413
                 | 
                                    
                                                     | 
                
                 | 
                    return ships  | 
            
            
                                                        
            
                                    
            
            
                | 
                    414
                 | 
                                    
                                                     | 
                
                 | 
                 |