Total Complexity | 53 |
Total Lines | 259 |
Duplicated Lines | 35.52 % |
Changes | 0 |
Duplicate code is one of the most pungent code smells. A rule that is often used is to re-structure code once it is duplicated in three or more places.
Common duplication problems, and corresponding solutions are:
Complex classes like ige.ospace.IAIPiratePlayer often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
1 | # |
||
2 | # Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
||
3 | # |
||
4 | # This file is part of Outer Space. |
||
5 | # |
||
6 | # Outer Space is free software; you can redistribute it and/or modify |
||
7 | # it under the terms of the GNU General Public License as published by |
||
8 | # the Free Software Foundation; either version 2 of the License, or |
||
9 | # (at your option) any later version. |
||
10 | # |
||
11 | # Outer Space is distributed in the hope that it will be useful, |
||
12 | # but WITHOUT ANY WARRANTY; without even the implied warranty of |
||
13 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||
14 | # GNU General Public License for more details. |
||
15 | # |
||
16 | # You should have received a copy of the GNU General Public License |
||
17 | # along with Outer Space; if not, write to the Free Software |
||
18 | # Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
||
19 | # |
||
20 | import math |
||
21 | import random |
||
22 | import sys |
||
23 | import time |
||
24 | |||
25 | import Rules |
||
26 | import Utils |
||
27 | |||
28 | from Const import * |
||
29 | from ige import log |
||
30 | from ige.IDataHolder import IDataHolder |
||
31 | from ige.IObject import public |
||
32 | from IPlayer import IPlayer |
||
33 | |||
34 | class IAIPiratePlayer(IPlayer): |
||
35 | |||
36 | typeID = T_AIPIRPLAYER |
||
|
|||
37 | resignTo = T_PIRPLAYER |
||
38 | forums = {"INBOX": 56, "OUTBOX": 56, "EVENTS": 0} |
||
39 | |||
40 | def init(self, obj): |
||
41 | IPlayer.init(self, obj) |
||
42 | # |
||
43 | obj.name = u'Pirate' |
||
44 | obj.login = '*' |
||
45 | # |
||
46 | obj.pirateFame = 0 |
||
47 | obj.techLevel = 99 |
||
48 | # grant all TL1 ship techs except for colony module(s) |
||
49 | for techID in Rules.techs: |
||
50 | tech = Rules.techs[techID] |
||
51 | if tech.level == 1 and (tech.isShipEquip or tech.isShipHull) and not tech.unpackStruct: |
||
52 | obj.techs[techID] = Rules.techMaxImprovement |
||
53 | |||
54 | View Code Duplication | def register(self, tran, obj, galaxyID): |
|
55 | log.debug("Registering player", obj.oid) |
||
56 | counter = 1 |
||
57 | while 1: |
||
58 | obj.name = u'Pirate faction %d' % counter |
||
59 | obj.login = '*AIP*pirate%d' % counter |
||
60 | if galaxyID in tran.gameMngr.accountGalaxies(obj.login): |
||
61 | counter += 1 |
||
62 | continue |
||
63 | tran.gameMngr.registerPlayer(obj.login, obj, obj.oid) |
||
64 | tran.db[OID_UNIVERSE].players.append(obj.oid) |
||
65 | tran.gameMngr.clientMngr.createAIAccount(obj.login, obj.name, 'ais_pirate') |
||
66 | break |
||
67 | # grant techs and so on |
||
68 | self.cmd(obj).update(tran, obj) |
||
69 | |||
70 | @staticmethod |
||
71 | def setStartingPlanet(tran, planet): |
||
72 | planet.plSlots = max(planet.plSlots, 2) |
||
73 | planet.plMaxSlots = max(planet.plMaxSlots, 2) |
||
74 | planet.plDiameter = max(planet.plDiameter, 2000) |
||
75 | planet.slots.append(Utils.newStructure(tran, Rules.Tech.PIRATEBASE, planet.owner, STRUCT_STATUS_ON, Rules.structNewPlayerHpRatio)) |
||
76 | planet.slots.append(Utils.newStructure(tran, Rules.Tech.PIRATEDEN, planet.owner, STRUCT_STATUS_ON, Rules.structNewPlayerHpRatio)) |
||
77 | planet.storPop = 6000 |
||
78 | |||
79 | @staticmethod |
||
80 | def setStartingTechnologies(obj): |
||
81 | for techID in Rules.techs: |
||
82 | tech = Rules.techs[techID] |
||
83 | if tech.level == 1 and (tech.isShipEquip or tech.isShipHull) and not tech.unpackStruct: |
||
84 | obj.techs[techID] = Rules.techMaxImprovement |
||
85 | obj.techs[Rules.Tech.EMCANNONTUR] = Rules.techMaxImprovement |
||
86 | obj.techs[Rules.Tech.SSROCKET2] = Rules.techMaxImprovement |
||
87 | obj.techs[Rules.Tech.TORPEDO] = Rules.techMaxImprovement |
||
88 | obj.techs[Rules.Tech.PIRATEBASE] = Rules.techMaxImprovement |
||
89 | obj.techs[Rules.Tech.PIRATEDEN] = Rules.techMaxImprovement |
||
90 | obj.techs[Rules.Tech.PIRATESD] = Rules.techMaxImprovement |
||
91 | obj.techs[Rules.Tech.PIRATEBREWERY] = Rules.techMaxImprovement |
||
92 | obj.techs[Rules.Tech.PIRATEPRISON] = Rules.techMaxImprovement |
||
93 | obj.techs[Rules.Tech.PIRATEPRISON] = Rules.techMaxImprovement |
||
94 | obj.techs[Rules.Tech.PIRSMCOLONYMOD] = Rules.techMaxImprovement |
||
95 | obj.techs[Rules.Tech.PIRATEFTLENG] = Rules.techMaxImprovement |
||
96 | obj.techs[Rules.Tech.PIRCOLONYMOD] = Rules.techMaxImprovement |
||
97 | |||
98 | @staticmethod |
||
99 | def setStartingShipDesigns(obj): |
||
100 | # these are generated by the AI itself |
||
101 | pass |
||
102 | |||
103 | def processINITPhase(self, tran, obj, data): |
||
104 | IPlayer.processINITPhase(self, tran, obj, data) |
||
105 | # TODO -- remove following lines |
||
106 | obj.lastLogin = time.time() |
||
107 | # delete itself if there are no fleets and planets |
||
108 | if not obj.fleets and not obj.planets: |
||
109 | self.cmd(obj).delete(tran, obj) |
||
110 | |||
111 | def update(self, tran, obj): |
||
112 | obj.techLevel = 99 |
||
113 | obj.race = "p" |
||
114 | # call super method |
||
115 | IPlayer.update(self, tran, obj) |
||
116 | # |
||
117 | obj.techLevel = 99 |
||
118 | # grant technologies |
||
119 | obj.techs[Rules.Tech.EMCANNONTUR] = Rules.techMaxImprovement |
||
120 | obj.techs[Rules.Tech.SSROCKET2] = Rules.techMaxImprovement |
||
121 | obj.techs[Rules.Tech.TORPEDO] = Rules.techMaxImprovement |
||
122 | # grant special technologies |
||
123 | obj.techs[Rules.Tech.PIRATEBASE] = Rules.techMaxImprovement |
||
124 | obj.techs[Rules.Tech.PIRATEDEN] = Rules.techMaxImprovement |
||
125 | obj.techs[Rules.Tech.PIRATESD] = Rules.techMaxImprovement |
||
126 | obj.techs[Rules.Tech.PIRATEBREWERY] = Rules.techMaxImprovement |
||
127 | obj.techs[Rules.Tech.PIRATEPRISON] = Rules.techMaxImprovement |
||
128 | obj.techs[Rules.Tech.PIRSMCOLONYMOD] = Rules.techMaxImprovement |
||
129 | obj.techs[Rules.Tech.PIRATEFTLENG] = Rules.techMaxImprovement |
||
130 | obj.techs[Rules.Tech.PIRCOLONYMOD] = Rules.techMaxImprovement |
||
131 | |||
132 | View Code Duplication | def getDiplomacyWith(self, tran, obj, playerID): |
|
133 | if obj.oid == playerID: |
||
134 | return REL_UNITY |
||
135 | # this AI battles with overyone |
||
136 | # make default |
||
137 | dipl = IDataHolder() |
||
138 | dipl.type = T_DIPLREL |
||
139 | dipl.pacts = {} |
||
140 | dipl.relation = REL_ENEMY |
||
141 | dipl.relChng = 0 |
||
142 | dipl.lastContact = tran.db[OID_UNIVERSE].turn |
||
143 | dipl.contactType = CONTACT_NONE |
||
144 | dipl.stats = None |
||
145 | return dipl |
||
146 | |||
147 | def isPactActive(self, tran, obj, partnerID, pactID): |
||
148 | if partnerID == OID_NONE: |
||
149 | return 0 |
||
150 | partner = tran.db.get(partnerID, None) |
||
151 | if partner.type == T_AIEDENPLAYER: |
||
152 | # force the peace! |
||
153 | if pactID in (PACT_ALLOW_CIVILIAN_SHIPS, PACT_ALLOW_MILITARY_SHIPS): |
||
154 | return PACT_ACTIVE |
||
155 | return 0 |
||
156 | |||
157 | @public(AL_ADMIN) |
||
158 | def processDIPLPhase(self, tran, obj, data): |
||
159 | self.forceAllyWithEDEN(tran,obj) |
||
160 | IPlayer.processDIPLPhase(self,tran, obj, data) |
||
161 | |||
162 | @public(AL_ADMIN) |
||
163 | def processFINALPhase(self, tran, obj, data): |
||
164 | obj.govPwr = Rules.pirateGovPwr |
||
165 | IPlayer.processFINALPhase(self, tran, obj, data) |
||
166 | # get fame every 1:00 turns |
||
167 | if tran.db[OID_UNIVERSE].turn % Rules.turnsPerDay == 0: |
||
168 | Utils.sendMessage(tran, obj, MSG_GAINED_FAME, obj.oid, Rules.pirateSurvivalFame) |
||
169 | obj.pirateFame += Rules.pirateSurvivalFame |
||
170 | # fix goverment power |
||
171 | obj.govPwrCtrlRange = 10000 |
||
172 | # bonus for gained fame |
||
173 | obj.prodEff += obj.pirateFame / 100.0 |
||
174 | |||
175 | @public(AL_ADMIN) |
||
176 | def processRSRCHPhase(self, tran, obj, data): |
||
177 | # do not research anything |
||
178 | return |
||
179 | |||
180 | def distToNearestPiratePlanet(self,tran,obj,srcObj): |
||
181 | # srcObj can be Planet or System type |
||
182 | dist = sys.maxint |
||
183 | for objID in obj.planets: |
||
184 | pirPl = tran.db[objID] |
||
185 | d = math.hypot(srcObj.x - pirPl.x, srcObj.y - pirPl.y) |
||
186 | if d < dist: |
||
187 | dist = d |
||
188 | return dist |
||
189 | |||
190 | View Code Duplication | def capturePlanet(self, tran, obj, planet): |
|
191 | # find distance to closes pirate's planet |
||
192 | dist = self.distToNearestPiratePlanet(tran,obj,planet) |
||
193 | if random.random() <= Rules.pirateGainFamePropability(dist): |
||
194 | log.debug(obj.oid, "Pirate captured planet + fame", dist, planet.oid) |
||
195 | obj.pirateFame += Rules.pirateCaptureInRangeFame |
||
196 | Utils.sendMessage(tran, obj, MSG_GAINED_FAME, planet.oid, Rules.pirateCaptureInRangeFame) |
||
197 | elif random.random() <= Rules.pirateLoseFameProbability(dist): |
||
198 | log.debug(obj.oid, "Pirate captured planet OUT OF range", dist, planet.oid) |
||
199 | obj.pirateFame += Rules.pirateCaptureOutOfRangeFame |
||
200 | Utils.sendMessage(tran, obj, MSG_LOST_FAME, planet.oid, Rules.pirateCaptureOutOfRangeFame) |
||
201 | |||
202 | View Code Duplication | def stealTechs(self, tran, piratePlayer, oldOwnerID, stealFromPlanetID): |
|
203 | if oldOwnerID == OID_NONE: |
||
204 | return |
||
205 | log.debug(piratePlayer.oid, "IPiratePlayer stealing techs") |
||
206 | oldOwner = tran.db[oldOwnerID] |
||
207 | canSteal = Rules.pirateCanStealImprovements |
||
208 | while canSteal > 0: |
||
209 | stealed = False |
||
210 | for techID in oldOwner.techs: |
||
211 | tech = Rules.techs[techID] |
||
212 | if oldOwner.techs[techID] <= piratePlayer.techs.get(techID, 0): |
||
213 | # skip techs that are already stealed |
||
214 | continue |
||
215 | if (tech.isShipEquip or tech.isShipHull) and not tech.unpackStruct and canSteal > 0: |
||
216 | self.givePirateTech(tran, piratePlayer, oldOwner, techID, stealFromPlanetID) |
||
217 | canSteal -= 1 |
||
218 | stealed = True |
||
219 | if tech.isProject and canSteal > 0: |
||
220 | self.givePirateTech(tran, piratePlayer, oldOwner, techID, stealFromPlanetID) |
||
221 | canSteal -= 1 |
||
222 | stealed = True |
||
223 | if not stealed: |
||
224 | break |
||
225 | # update techs |
||
226 | self.cmd(piratePlayer).update(tran, piratePlayer) |
||
227 | return |
||
228 | |||
229 | def givePirateTech(self, tran, piratePlayer, oldOwner, techID, stealFromPlanetID): |
||
230 | piratePlayer.techs[techID] = min(piratePlayer.techs.get(techID, 0) + 1, oldOwner.techs[techID]) |
||
231 | Utils.sendMessage(tran, piratePlayer, MSG_GAINED_TECH, stealFromPlanetID, (techID, piratePlayer.techs[techID])) |
||
232 | |||
233 | View Code Duplication | def forceAllyWithEDEN(self,tran,obj): |
|
234 | for partyID in obj.diplomacyRels.keys(): |
||
235 | party = tran.db.get(partyID, None) |
||
236 | if party.type == T_AIEDENPLAYER: |
||
237 | diplSelf = obj.diplomacyRels.get(party.oid, None) |
||
238 | log.debug("Allying Pirate with EDEN (forced)", obj.oid, partyID) |
||
239 | diplEDEN = IDataHolder() |
||
240 | diplEDEN.type = T_DIPLREL |
||
241 | diplEDEN.pacts = { |
||
242 | PACT_ALLOW_CIVILIAN_SHIPS: [PACT_ACTIVE, PACT_ALLOW_CIVILIAN_SHIPS], |
||
243 | PACT_ALLOW_MILITARY_SHIPS: [PACT_ACTIVE, PACT_ALLOW_MILITARY_SHIPS] |
||
244 | } |
||
245 | diplEDEN.relation = REL_FRIENDLY |
||
246 | diplEDEN.relChng = 0 |
||
247 | diplEDEN.lastContact = tran.db[OID_UNIVERSE].turn |
||
248 | diplEDEN.contactType = CONTACT_STATIC |
||
249 | diplEDEN.stats = None |
||
250 | |||
251 | diplSelf.relation = REL_FRIENDLY |
||
252 | diplSelf.pacts = { |
||
253 | PACT_ALLOW_CIVILIAN_SHIPS: [PACT_ACTIVE, PACT_ALLOW_CIVILIAN_SHIPS], |
||
254 | PACT_ALLOW_MILITARY_SHIPS: [PACT_ACTIVE, PACT_ALLOW_MILITARY_SHIPS] |
||
255 | } |
||
256 | |||
257 | obj.diplomacyRels[party.oid] = diplSelf |
||
258 | party.diplomacyRels[obj.oid] = diplEDEN |
||
259 | |||
261 |