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# Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
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# |
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# This file is part of Outer Space. |
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# |
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# Outer Space is free software; you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation; either version 2 of the License, or |
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# (at your option) any later version. |
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# |
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# Outer Space is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Outer Space; if not, write to the Free Software |
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# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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# |
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import math |
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import os |
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import random |
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import sys |
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import tempfile |
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import data |
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import ige.ospace.Const as Const |
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class GalaxyTemplate(object): |
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def __init__(self): |
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self.galaxyType = self.__class__.__name__ |
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self.scenario = Const.SCENARIO_NONE |
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self.minPlanets = 0 |
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self.maxPlanets = 0 |
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self.startR = (0.0, 999.0) |
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self.players = 0 |
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self.playerGroup = 0 |
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self.groupDist = 0 |
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self.minR = 0 |
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# format {maxRadius: density, nextCircleRadius: differentDensity} |
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self.density = {1: 1, 2: 2} |
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self.minSystemLoneliness = 1.5 |
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self.maxSystemLoneliness = 5 |
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self.resources = { |
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# format resourceID : [(minDist, maxDist, number of resources)] |
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#Const.SR_TL1A : [(0, 0, 0)] |
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} |
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self.diseases = { |
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# format diseaseID : (minDist, maxDist, number of diseases) |
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#Const.DISEASE_MUTANT : [(0, 0, 0)] |
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} |
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@property |
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def center(self): |
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return (self.radius, self.radius) |
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@property |
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def radius(self): |
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# making radius a bit bigger, as that is used in minimaps and chronicler |
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return max(self.density.keys()) + 2 |
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View Code Duplication |
class Circle1SP(GalaxyTemplate): |
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def __init__(self): |
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super(Circle1SP, self).__init__() |
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self.galaxyDescription = "Single player galaxy to enjoy freebuilding. Mutant is the only enemy. Endless game." |
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self.scenario = Const.SCENARIO_SINGLE |
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self.minPlanets = 100 |
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self.maxPlanets = 150 |
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self.startR = (9.0, 11.0) |
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self.players = 1 |
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self.playerGroup = 1 |
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self.groupDist = 0 |
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self.minR = 2 |
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# format {minRadius: density, nextCircleRadius: differentDensity} |
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self.density = {2: 4, 5: 4, 12: 4.5} |
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self.resources = { |
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# format resourceID : [(minDist, maxDist, number of resources)] |
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Const.SR_TL1A : [(11, 13, 2)], |
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Const.SR_TL1B : [(11, 13, 2)] |
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} |
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self.diseases = { |
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# format diseaseID : (minDist, maxDist, number of diseases) |
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Const.DISEASE_MUTANT : [(2, 5, 3)] |
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} |
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class Circle3BP(Circle1SP): |
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def __init__(self): |
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super(Circle3BP, self).__init__() |
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#self.galaxyDescription = "Tiny galaxy to brawl with two other commanders. No voting, no imperator. Conquest is the only solution." |
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self.minPlanets *= 1.3 |
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self.maxPlanets *= 1.2 |
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self.scenario = Const.SCENARIO_BRAWL |
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self.startR = (0.0, 0.0) |
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self.players = 3 |
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self.playerGroup = 3 |
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self.groupDist = 10 |
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self.resources = { |
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# format resourceID : [(minDist, maxDist, number of resources)] |
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Const.SR_TL1A : [(11, 13, 3)], |
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Const.SR_TL1B : [(11, 13, 3)] |
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} |
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self.diseases = {} |
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View Code Duplication |
class Circle3SP(GalaxyTemplate): |
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def __init__(self): |
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super(Circle3SP, self).__init__() |
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#self.galaxyDescription = "More complex single player galaxy with classic starting group of three. Mutant is the only agressive enemy. Endless game." |
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self.scenario = Const.SCENARIO_SINGLE |
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self.minPlanets = 350 |
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self.maxPlanets = 400 |
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self.startR = (15.0, 17.0) |
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self.players = 3 |
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self.playerGroup = 3 |
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self.groupDist = 3 |
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self.minR = 3 |
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# format {minRadius: density, nextCircleRadius: differentDensity} |
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self.density = {3: 3.5, 5: 4.5, 10: 4.5, 20: 4.5, 25: 5} |
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self.resources = { |
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# format resourceID : [(minDist, maxDist, number of resources)] |
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Const.SR_TL1A : [(15, 17, 3)], |
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Const.SR_TL1B : [(15, 17, 3)] |
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} |
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self.diseases = { |
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# format diseaseID : (minDist, maxDist, number of diseases) |
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Const.DISEASE_MUTANT : [(2, 4, 3)] |
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} |
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class Circle3CP(Circle3SP): |
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def __init__(self): |
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super(Circle3CP, self).__init__() |
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#self.galaxyDescription = "Cooperative galaxy, where you and two other commanders fend of and defeat sprawling mutant menace. Cooperation is not enforced, but recommended. Galaxy ends when mutant player cease to exist." |
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self.scenario = Const.SCENARIO_COOP |
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self.diseases = { |
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# format diseaseID : (minDist, maxDist, number of diseases) |
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Const.DISEASE_MUTANT : [(2, 4, 5)] |
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} |
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class Circle5BP(Circle3SP): |
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def __init__(self): |
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super(Circle5BP, self).__init__() |
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#self.galaxyDescription = "Small galaxy to brawl with four other commanders. No voting, no imperator. Conquest is the only solution." |
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self.scenario = Const.SCENARIO_BRAWL |
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self.startR = (0.0, 0.0) |
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self.players = 5 |
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self.playerGroup = 5 |
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self.groupDist = 10 |
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self.resources = { |
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# format resourceID : [(minDist, maxDist, number of resources)] |
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Const.SR_TL1A : [(15, 17, 5)], |
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Const.SR_TL1B : [(15, 17, 5)] |
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} |
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self.diseases = {} |
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View Code Duplication |
class Circle9P(GalaxyTemplate): |
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def __init__(self): |
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super(Circle9P, self).__init__() |
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#self.galaxyDescription = "Smaller galaxy for 9 players, without pirate or EDEN. Recommended for new players or those who seek more casual gameplay." |
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self.scenario = Const.SCENARIO_OUTERSPACE |
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self.minPlanets = 500 |
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self.maxPlanets = 600 |
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self.startR = (15.0, 18.0) |
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self.players = 9 |
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self.playerGroup = 3 |
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self.groupDist = 4 |
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self.minR = 5 |
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# format {minRadius: density, nextCircleRadius: differentDensity} |
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self.density = {5: 4, 10: 4.5, 20: 4.5, 26: 5} |
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self.resources = { |
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# format resourceID : [(minDist, maxDist, number of resources)] |
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Const.SR_TL1A : [(20, 25, 6)], |
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Const.SR_TL1B : [(20, 25, 6)] |
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} |
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self.diseases = { |
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# format diseaseID : (minDist, maxDist, number of diseases) |
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Const.DISEASE_MUTANT : [(13, 20, 6), (5, 9, 6)] |
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} |
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View Code Duplication |
class Circle42P(GalaxyTemplate): |
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def __init__(self): |
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super(Circle42P, self).__init__() |
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#self.galaxyDescription = "Original size galaxy for 42 players, place of epic battles, recommended only to the experienced players. May become time consuming." |
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self.scenario = Const.SCENARIO_OUTERSPACE |
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self.minPlanets = 1500 |
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self.maxPlanets = 1800 |
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self.startR = (32.0, 36.0) |
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self.players = 42 |
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self.playerGroup = 3 |
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self.groupDist = 4 |
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self.minR = 7.5 |
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# format {minRadius: density, nextCircleRadius: differentDensity} |
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self.density = {7.5: 3, 10: 4, 20: 5, 30: 5.5, 40: 6, 50: 6} |
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self.resources = { |
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# format resourceID : [(minDist, maxDist, number of resources)] |
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Const.SR_TL1A : [(20, 45, 15)], |
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Const.SR_TL1B : [(20, 45, 15)], |
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Const.SR_TL3A : [(8, 15, 7)], |
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Const.SR_TL3B : [(8, 15, 7)], |
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Const.SR_TL3C : [(8, 15, 7)], |
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Const.SR_TL5A : [(7.5, 9, 1)], |
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Const.SR_TL5B : [(7.5, 9, 1)], |
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Const.SR_TL5C : [(7.5, 9, 1)] |
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} |
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self.diseases = { |
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# format diseaseID : (minDist, maxDist, number of diseases) |
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Const.DISEASE_MUTANT : [(20, 45, 16), (5, 15, 12), (0, 5, 3)] |
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} |
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View Code Duplication |
class Circle65P(GalaxyTemplate): |
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def __init__(self): |
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super(Circle65P, self).__init__() |
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#self.galaxyDescription = "Majestic galaxy of unmatched size. Be prepared to work through diplomacy, as managing huge empire a conqueror needs would take all your time. Only for veteran players of many galaxies." |
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self.scenario = Const.SCENARIO_OUTERSPACE |
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self.minPlanets = 3200 |
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self.maxPlanets = 3500 |
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self.startR = (45.0, 52.5) |
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self.players = 65 |
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self.playerGroup = 5 |
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self.groupDist = 8 |
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self.minR = 7.5 |
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# format {minRadius: density, nextCircleRadius: differentDensity} |
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self.density = {7.5: 3, 10: 4, 20: 5, 30: 5.5, 60: 6, 75: 6} |
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self.resources = { |
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# format resourceID : [(minDist, maxDist, number of resources)] |
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Const.SR_TL1A : [(20, 67.5, 45)], |
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Const.SR_TL1B : [(20, 67.5, 45)], |
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Const.SR_TL3A : [(10, 20, 10)], |
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Const.SR_TL3B : [(10, 20, 10)], |
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Const.SR_TL3C : [(10, 20, 10)], |
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Const.SR_TL5A : [(7.5, 9, 2)], |
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Const.SR_TL5B : [(7.5, 9, 2)], |
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Const.SR_TL5C : [(7.5, 9, 2)] |
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} |
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self.diseases = { |
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# format diseaseID : (minDist, maxDist, number of diseases) |
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Const.DISEASE_MUTANT : [(20, 67.5, 32), (5, 15, 18), (0, 5, 6)] |
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} |
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class Test(GalaxyTemplate): |
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def __init__(self): |
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super(Test, self).__init__() |
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#self.galaxyDescription = "Original size galaxy for 42 players, place of epic battles, recommended only to the experienced players. May become time consuming." |
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self.scenario = Const.SCENARIO_OUTERSPACE |
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self.minPlanets = 0 |
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self.maxPlanets = 200 |
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self.startR = (1.0, 7.0) |
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self.players = 1 |
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self.playerGroup = 1 |
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self.groupDist = 1 |
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self.minR = 1 |
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# format {minRadius: density, nextCircleRadius: differentDensity} |
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self.density = {1:1, 7: 2} |
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self.resources = { |
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# format resourceID : [(minDist, maxDist, number of resources)] |
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Const.SR_TL1A : [(1, 7, 1)], |
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Const.SR_TL1B : [(1, 7, 1)], |
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Const.SR_TL3A : [(1, 7, 1)], |
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Const.SR_TL3B : [(1, 7, 1)], |
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Const.SR_TL3C : [(1, 7, 1)], |
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Const.SR_TL5A : [(1, 7, 1)], |
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Const.SR_TL5B : [(1, 7, 1)], |
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Const.SR_TL5C : [(1, 7, 1)] |
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} |
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self.diseases = { |
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# format diseaseID : (minDist, maxDist, number of diseases) |
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Const.DISEASE_MUTANT : [(1, 7, 2)] |
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} |
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class GalaxyGenerator: |
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def __init__(self): |
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self.templates = {} |
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# TODO: I guess we can autodetect this somehow, in a future |
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for templateClass in [Circle1SP, Circle3BP, Circle3SP, Circle3CP, Circle5BP, Circle9P, Circle42P, Circle65P, Test]: |
|
289
|
|
|
templateInstance = templateClass() |
|
290
|
|
|
self.templates[templateInstance.galaxyType] = templateInstance |
|
291
|
|
|
|
|
292
|
|
|
def generateGalaxy(self, galaxyType): |
|
293
|
|
|
if not galaxyType in self.templates: |
|
294
|
|
|
return False |
|
295
|
|
|
while True: |
|
296
|
|
|
try: |
|
297
|
|
|
galaxy = generateGalaxy2(self.templates[galaxyType]) |
|
298
|
|
|
break |
|
299
|
|
|
except IndexError: |
|
300
|
|
|
# this happens, if generator fails to place special |
|
301
|
|
|
# planet - easier than handling it inside is to roll |
|
302
|
|
|
# dice again |
|
303
|
|
|
continue |
|
304
|
|
|
self.shiftSystems(galaxy) |
|
305
|
|
|
|
|
306
|
|
|
return self.saveGalaxy(galaxy) |
|
307
|
|
|
|
|
308
|
|
|
def getGalaxyTypes(self): |
|
309
|
|
|
return self.templates.keys() |
|
310
|
|
|
|
|
311
|
|
|
def getGalaxyTemplate(self, galaxyType): |
|
312
|
|
|
return self.templates[galaxyType] |
|
313
|
|
|
|
|
314
|
|
|
def saveGalaxy(self, galaxy): |
|
315
|
|
|
""" saving galaxy - instance of Galaxy object into xml-formated file |
|
316
|
|
|
|
|
317
|
|
|
returns file name |
|
318
|
|
|
""" |
|
319
|
|
|
# names |
|
320
|
|
|
loadSystemNames() |
|
321
|
|
|
fileHandle, galaxyFileName = tempfile.mkstemp(text = True) |
|
322
|
|
|
fh = os.fdopen(fileHandle, "w") |
|
323
|
|
|
# save |
|
324
|
|
|
print >>fh, '<?xml version="1.0" encoding="UTF-8"?>' |
|
325
|
|
|
print >>fh, '<universe>' |
|
326
|
|
|
print >>fh, '\t<galaxy galaxyType="%s" x="%.2f" y="%.2f">' % ( |
|
327
|
|
|
galaxy.galaxyType, galaxy.centerX, galaxy.centerY |
|
328
|
|
|
) |
|
329
|
|
|
print >>fh, '\t\t<properties radius="%.2f" scenario="%s"/>' % (galaxy.radius, galaxy.scenario) |
|
330
|
|
|
for system in galaxy.systems: |
|
331
|
|
|
self.saveSystem(fh, system) |
|
332
|
|
|
print >>fh, '\t</galaxy>' |
|
333
|
|
|
print >>fh, '</universe>' |
|
334
|
|
|
fh.close() |
|
335
|
|
|
return galaxyFileName |
|
336
|
|
|
|
|
337
|
|
|
def saveSystem(self, fh, system): |
|
338
|
|
|
print >>fh, '\t\t<system x="%.2f" y="%.2f">' % (system.x, system.y) |
|
339
|
|
|
# name = 'SCN-%04d%04d' % (system.x * 10, system.y * 10) |
|
340
|
|
|
global systemNames |
|
341
|
|
|
name = random.choice(systemNames) |
|
342
|
|
|
systemNames.remove(name) |
|
343
|
|
|
print >>fh, '\t\t\t<properties starClass="%s%d" name="%s"/>' % \ |
|
344
|
|
|
(system.starClass, system.starSubclass, name) |
|
345
|
|
|
for planet in system.planets: |
|
346
|
|
|
self.savePlanet(fh, planet) |
|
347
|
|
|
print >>fh, '\t\t</system>' |
|
348
|
|
|
|
|
349
|
|
|
def savePlanet(self, fh, planet): |
|
350
|
|
|
print >>fh, '\t\t\t<planet>' |
|
351
|
|
|
print >>fh, '\t\t\t\t<properties plType="%s" plMin="%d" plBio="%d" plEn="%d" plDiameter="%d" plSlots="%d" plMaxSlots="%d" plStratRes="%d" plDisease="%d" plStarting="%d"/>' % \ |
|
352
|
|
|
(planet.type, planet.minerals, planet.environ, planet.energy, planet.diameter, planet.slots, planet.maxSlots, planet.strategicRes, planet.disease, planet.starting) |
|
353
|
|
|
if planet.starting: |
|
354
|
|
|
print >>fh, '\t\t\t\t<startingpoint/>' |
|
355
|
|
|
print >>fh, '\t\t\t</planet>' |
|
356
|
|
|
|
|
357
|
|
|
def shiftSystems(self, galaxy): |
|
358
|
|
|
""" makes sure no two systems are closer than _min and there are |
|
359
|
|
|
no systems further than _max parsecs from their closest three neighbours). |
|
360
|
|
|
|
|
361
|
|
|
Quite naive implementation.""" |
|
362
|
|
|
MAX_STEP = 25 |
|
363
|
|
|
DELTA = 0.25 |
|
364
|
|
|
galaxyTemplate = self.templates[galaxy.galaxyType] |
|
365
|
|
|
_min = galaxyTemplate.minSystemLoneliness |
|
366
|
|
|
_max = galaxyTemplate.maxSystemLoneliness |
|
367
|
|
|
for i in xrange(MAX_STEP): |
|
|
|
|
|
|
368
|
|
|
newMin, newMax = self._shiftSystems(galaxy, _min, _max, DELTA) |
|
369
|
|
|
if newMin >= _min and newMax <= _max: |
|
370
|
|
|
break |
|
371
|
|
|
|
|
372
|
|
|
def _shiftSystems(self, galaxy, _min, _max, delta): |
|
373
|
|
|
# _min and _max are squared, so dist frequently calculated later |
|
374
|
|
|
# doesn't have to be square rooted |
|
375
|
|
|
print 'Shifting...' |
|
376
|
|
|
_min = _min * _min |
|
377
|
|
|
_max = _max * _max |
|
378
|
|
|
minMinDist = 1000000 |
|
379
|
|
|
maxMinDist = 0 |
|
380
|
|
|
for system1 in galaxy.systems: |
|
381
|
|
|
if not system1._moveable: |
|
382
|
|
|
continue |
|
383
|
|
|
minDist = [1000000, 100000, 100000] |
|
384
|
|
|
closestSystems = [None, None, None] |
|
385
|
|
|
for system2 in galaxy.systems: |
|
386
|
|
|
if system1 == system2 or not system2._moveable: |
|
387
|
|
|
continue |
|
388
|
|
|
dist = (system1.x - system2.x) ** 2 + (system1.y - system2.y) ** 2 |
|
389
|
|
|
if dist < minDist[0]: |
|
390
|
|
|
minDist.pop() |
|
391
|
|
|
minDist.insert(0, dist) |
|
392
|
|
|
closestSystems.pop() |
|
393
|
|
|
closestSystems.insert(0, system2) |
|
394
|
|
|
elif dist < minDist[1]: |
|
395
|
|
|
minDist.pop() |
|
396
|
|
|
minDist.insert(1, dist) |
|
397
|
|
|
closestSystems.pop() |
|
398
|
|
|
closestSystems.insert(1, system2) |
|
399
|
|
|
elif dist < minDist[2]: |
|
400
|
|
|
minDist.pop() |
|
401
|
|
|
minDist.insert(2, dist) |
|
402
|
|
|
closestSystems.pop() |
|
403
|
|
|
closestSystems.insert(2, system2) |
|
404
|
|
|
system1._closest = closestSystems |
|
405
|
|
|
for closestSystem in closestSystems: |
|
406
|
|
|
if not closestSystem: |
|
407
|
|
|
continue |
|
408
|
|
|
# this has to be calculated again, even though we had it before in minDist |
|
409
|
|
|
# because every move can alter others |
|
410
|
|
|
dist = (system1.x - closestSystem.x) ** 2 + (system1.y - closestSystem.y) ** 2 |
|
411
|
|
|
if dist < _min and closestSystem: |
|
412
|
|
|
# move system away |
|
413
|
|
|
if system1.x > closestSystem.x: |
|
414
|
|
|
system1.x += random.uniform(0, delta) |
|
415
|
|
|
closestSystem.x -= random.uniform(0, delta) |
|
416
|
|
|
else: |
|
417
|
|
|
system1.x -= random.uniform(0, delta) |
|
418
|
|
|
closestSystem.x += random.uniform(0, delta) |
|
419
|
|
|
if system1.y > closestSystem.y: |
|
420
|
|
|
system1.y += random.uniform(0, delta) |
|
421
|
|
|
closestSystem.y -= random.uniform(0, delta) |
|
422
|
|
|
else: |
|
423
|
|
|
system1.y -= random.uniform(0, delta) |
|
424
|
|
|
closestSystem.y += random.uniform(0, delta) |
|
425
|
|
|
elif dist > _max and closestSystem: |
|
426
|
|
|
# move systems closer |
|
427
|
|
|
if system1.x < closestSystem.x: |
|
428
|
|
|
system1.x += random.uniform(0, delta) |
|
429
|
|
|
closestSystem.x -= random.uniform(0, delta) |
|
430
|
|
|
else: |
|
431
|
|
|
system1.x -= random.uniform(0, delta) |
|
432
|
|
|
closestSystem.x += random.uniform(0, delta) |
|
433
|
|
|
if system1.y < closestSystem.y: |
|
434
|
|
|
system1.y += random.uniform(0, delta) |
|
435
|
|
|
closestSystem.y -= random.uniform(0, delta) |
|
436
|
|
|
else: |
|
437
|
|
|
system1.y -= random.uniform(0, delta) |
|
438
|
|
|
closestSystem.y += random.uniform(0, delta) |
|
439
|
|
|
if dist < minMinDist: minMinDist = dist |
|
440
|
|
|
if dist > maxMinDist: maxMinDist = dist |
|
441
|
|
|
print 'Finished [min. dist = <%.2f; %.2f>]' % (math.sqrt(minMinDist), math.sqrt(maxMinDist)) |
|
442
|
|
|
return math.sqrt(minMinDist), math.sqrt(maxMinDist) |
|
443
|
|
|
|
|
444
|
|
|
class Galaxy: |
|
445
|
|
|
|
|
446
|
|
|
def __init__(self): |
|
447
|
|
|
self.systems = [] |
|
448
|
|
|
self.centerX = 0.0 |
|
449
|
|
|
self.centerY = 0.0 |
|
450
|
|
|
self.radius = 0.0 |
|
451
|
|
|
|
|
452
|
|
|
class System: |
|
453
|
|
|
|
|
454
|
|
|
def __init__(self): |
|
455
|
|
|
self.x = 0.0 |
|
456
|
|
|
self.y = 0.0 |
|
457
|
|
|
self.name = '?' |
|
458
|
|
|
self.compOf = None |
|
459
|
|
|
self.starClass = '?' |
|
460
|
|
|
self.starSubclass = 0 |
|
461
|
|
|
self.planets = [] |
|
462
|
|
|
self._closest = [] |
|
463
|
|
|
self.hasSR = 0 |
|
464
|
|
|
self.hasDisease = 0 |
|
465
|
|
|
self._moveable = 1 |
|
466
|
|
|
|
|
467
|
|
|
class Planet: |
|
468
|
|
|
|
|
469
|
|
|
def __init__(self): |
|
470
|
|
|
self.compOf = None |
|
471
|
|
|
self.type = '?' |
|
472
|
|
|
self.diameter = 0 |
|
473
|
|
|
self.minerals = 0 |
|
474
|
|
|
self.environ = 0 |
|
475
|
|
|
self.energy = 0 |
|
476
|
|
|
self.slots = 0 |
|
477
|
|
|
self.maxSlots = 0 |
|
478
|
|
|
self.starting = 0 |
|
479
|
|
|
self.strategicRes = 0 |
|
480
|
|
|
self.disease = 0 |
|
481
|
|
|
|
|
482
|
|
|
def generateGalaxy2(galaxyTemplate): |
|
483
|
|
|
galaxy = Galaxy() |
|
484
|
|
|
stats = galaxyTemplate |
|
485
|
|
|
galaxy.galaxyType = stats.galaxyType |
|
486
|
|
|
galaxy.centerX, galaxy.centerY = stats.center |
|
487
|
|
|
galaxy.radius = stats.radius |
|
488
|
|
|
galaxy.scenario = stats.scenario |
|
489
|
|
|
r = stats.minR + random.uniform(0, 0.5) |
|
490
|
|
|
dkeys = stats.density.keys() |
|
491
|
|
|
dkeys.sort() |
|
492
|
|
|
dkeys.reverse() |
|
493
|
|
|
prevR = 5 |
|
494
|
|
|
while r <= galaxy.radius: |
|
495
|
|
|
for key in dkeys: |
|
496
|
|
|
if key <= r: |
|
497
|
|
|
density = stats.density[key] |
|
498
|
|
|
break |
|
499
|
|
|
d = 2 * math.pi * r |
|
500
|
|
|
aoff = random.uniform(0, math.pi * 2) |
|
501
|
|
|
dangle = density / d * math.pi * 0.9 |
|
|
|
|
|
|
502
|
|
|
for i in range(0, int(d / density)): |
|
503
|
|
|
angle = aoff + i * density / d * math.pi * 2 |
|
504
|
|
|
angle += random.uniform(-dangle, dangle) |
|
505
|
|
|
tr = random.uniform(prevR + 0.1, r) |
|
506
|
|
|
while 1: |
|
507
|
|
|
acceptable = 0 |
|
508
|
|
|
system = System() |
|
509
|
|
|
generateSystem(system) |
|
510
|
|
|
# check requirements |
|
511
|
|
|
for planet in system.planets: |
|
512
|
|
|
if planet.type in ('D', 'R', 'C', 'H', 'M', 'E') and \ |
|
513
|
|
|
planet.slots > 0: |
|
514
|
|
|
acceptable = 1 |
|
515
|
|
|
break |
|
516
|
|
|
if acceptable: |
|
517
|
|
|
break |
|
518
|
|
|
galaxy.systems.append(system) |
|
519
|
|
|
system.x = math.cos(angle) * tr + galaxy.centerX |
|
520
|
|
|
system.y = math.sin(angle) * tr + galaxy.centerY |
|
521
|
|
|
system.compOf = galaxy |
|
522
|
|
|
system.dist = tr |
|
523
|
|
|
system.angle = angle |
|
524
|
|
|
prevR = r |
|
525
|
|
|
r += random.uniform(2, 4) |
|
526
|
|
|
# generate central black hole |
|
527
|
|
|
system = System() |
|
528
|
|
|
system.x = galaxy.centerX |
|
529
|
|
|
system.y = galaxy.centerY |
|
530
|
|
|
system.starClass = "b-" |
|
531
|
|
|
system.starSubclass = 7 |
|
532
|
|
|
system.compOf = galaxy |
|
533
|
|
|
system._moveable = 0 |
|
534
|
|
|
galaxy.systems.append(system) |
|
535
|
|
|
# generate starting systems |
|
536
|
|
|
if stats.players: |
|
537
|
|
|
r = (stats.startR[0] + stats.startR[1]) / 2 |
|
538
|
|
|
d = 2 * math.pi * r |
|
539
|
|
|
print "Player distance:", d / stats.players |
|
540
|
|
|
gaoff = random.uniform(0, math.pi * 2) |
|
541
|
|
|
for i in range(0, stats.players / stats.playerGroup): |
|
542
|
|
|
print "Placing group:", i + 1, "of", stats.players / stats.playerGroup |
|
543
|
|
|
angle = gaoff + i * math.pi * 2 / (stats.players / stats.playerGroup) |
|
544
|
|
|
tr = random.uniform(stats.startR[0], stats.startR[1]) |
|
545
|
|
|
gx = math.cos(angle) * tr + galaxy.centerX |
|
546
|
|
|
gy = math.sin(angle) * tr + galaxy.centerY |
|
547
|
|
|
aoff = random.uniform(0, math.pi * 2) |
|
548
|
|
|
for j in range(0, stats.playerGroup): |
|
549
|
|
|
angle = aoff + j * math.pi * 2 / stats.playerGroup |
|
550
|
|
|
x = math.cos(angle) * stats.groupDist + gx |
|
551
|
|
|
y = math.sin(angle) * stats.groupDist + gy |
|
552
|
|
|
while 1: |
|
553
|
|
|
system = System() |
|
554
|
|
|
system.x = x |
|
555
|
|
|
system.y = y |
|
556
|
|
|
system.compOf = galaxy |
|
557
|
|
|
generateSystem(system) |
|
558
|
|
|
# check system properties |
|
559
|
|
|
e = 0 |
|
560
|
|
|
h = 0 |
|
561
|
|
|
d = 0 |
|
562
|
|
|
ok = 1 |
|
563
|
|
|
for planet in system.planets: |
|
564
|
|
|
if planet.type == 'E': e += 1; planet.starting = 1 |
|
565
|
|
|
elif planet.type in ('D', 'R', 'C'): |
|
566
|
|
|
if planet.slots > 5: d += 1 |
|
567
|
|
|
else: ok = 0; break |
|
568
|
|
|
elif planet.type == 'H': h += 1 |
|
569
|
|
|
elif planet.type == 'M': ok = 0; break |
|
570
|
|
|
# fast rule |
|
571
|
|
|
#if ok and e == 1: |
|
572
|
|
|
# break |
|
573
|
|
|
# slow (better) rule |
|
574
|
|
|
if ok and e == 1 and h == 1 and d == 1: |
|
575
|
|
|
break |
|
576
|
|
|
galaxy.systems.append(system) |
|
577
|
|
|
# strategic resources |
|
578
|
|
|
keys = stats.resources.keys() |
|
579
|
|
|
keys.sort() |
|
580
|
|
|
keys.reverse() |
|
581
|
|
|
for key in keys: |
|
582
|
|
|
print "Placing resource", key |
|
583
|
|
|
for minR, maxR, count in stats.resources[key]: |
|
584
|
|
|
aoff = random.uniform(0, math.pi * 2) |
|
585
|
|
|
for i in range(0, count): |
|
586
|
|
|
angle = aoff + i * math.pi * 2 / count |
|
587
|
|
|
tr = random.uniform(minR, maxR) |
|
588
|
|
|
x = math.cos(angle) * tr + galaxy.centerX |
|
589
|
|
|
y = math.sin(angle) * tr + galaxy.centerY |
|
590
|
|
|
# find closest system |
|
591
|
|
|
closest = galaxy.systems[0] |
|
592
|
|
|
minDist = 99999 #(closest.x - x) ** 2 + (closest.y - y) ** 2 |
|
593
|
|
|
for system in galaxy.systems: |
|
594
|
|
|
dist = (system.x - x) ** 2 + (system.y - y) ** 2 |
|
595
|
|
|
if dist < minDist and system.hasSR == 0: |
|
596
|
|
|
hasDRC = 0 |
|
597
|
|
|
starting = 0 |
|
598
|
|
|
# find suitable planet |
|
599
|
|
|
for planet in system.planets: |
|
600
|
|
|
if planet.starting: |
|
601
|
|
|
starting = 1 |
|
602
|
|
|
if planet.type in ("D", "R", "C"): |
|
603
|
|
|
hasDRC = 1 |
|
604
|
|
|
if not starting and hasDRC: |
|
605
|
|
|
minDist = dist |
|
606
|
|
|
closest = system |
|
607
|
|
|
print " System", closest.x, closest.y, math.sqrt(minDist) |
|
608
|
|
|
# find planet on the closest system |
|
609
|
|
|
planets = [] |
|
610
|
|
|
for planet in closest.planets: |
|
611
|
|
|
if planet.type in ("D", "R", "C"): |
|
612
|
|
|
planets.append(planet) |
|
613
|
|
|
planet = random.choice(planets) |
|
614
|
|
|
# now make sure resources are placed on big enough planets |
|
615
|
|
|
# to promote more strategic and less tactical fights over them |
|
616
|
|
|
# and ensure some minimal barrier is there for player to |
|
617
|
|
|
# overcome |
|
618
|
|
|
planet.diameter = dice(1, 6, 12) * 1000 |
|
619
|
|
|
planet.maxSlots = int(planet.diameter / 1000.) |
|
620
|
|
|
planet.slots = dice(1, 2, 7) |
|
621
|
|
|
planet.strategicRes = key |
|
622
|
|
|
system = planet.compOf |
|
623
|
|
|
system.hasSR = 1 |
|
624
|
|
|
print " Planet", planet.type |
|
625
|
|
|
# diseases |
|
626
|
|
|
keys = stats.diseases.keys() |
|
627
|
|
|
keys.sort() |
|
628
|
|
|
keys.reverse() |
|
629
|
|
|
for key in keys: |
|
630
|
|
|
print "Placing disease", key |
|
631
|
|
|
for minR, maxR, count in stats.diseases[key]: |
|
632
|
|
|
aoff = random.uniform(0, math.pi * 2) |
|
633
|
|
|
for i in range(0, count): |
|
634
|
|
|
angle = aoff + i * math.pi * 2 / count |
|
635
|
|
|
tr = random.uniform(minR, maxR) |
|
636
|
|
|
x = math.cos(angle) * tr + galaxy.centerX |
|
637
|
|
|
y = math.sin(angle) * tr + galaxy.centerY |
|
638
|
|
|
# find closest system |
|
639
|
|
|
closest = galaxy.systems[0] |
|
640
|
|
|
minDist = 99999 #(closest.x - x) ** 2 + (closest.y - y) ** 2 |
|
641
|
|
|
for system in galaxy.systems: |
|
642
|
|
|
dist = (system.x - x) ** 2 + (system.y - y) ** 2 |
|
643
|
|
|
if dist < minDist and system.hasDisease == 0: |
|
644
|
|
|
hasHME = 0 |
|
645
|
|
|
starting = 0 |
|
646
|
|
|
# find suitable planet |
|
647
|
|
|
for planet in system.planets: |
|
648
|
|
|
if planet.starting: |
|
649
|
|
|
starting = 1 |
|
650
|
|
|
if planet.type in ("M", "E"): |
|
651
|
|
|
hasHME = 1 |
|
652
|
|
|
if not starting and hasHME: |
|
653
|
|
|
minDist = dist |
|
654
|
|
|
closest = system |
|
655
|
|
|
print " System", closest.x, closest.y, math.sqrt(minDist) |
|
656
|
|
|
# find planet on the closest system |
|
657
|
|
|
planets = [] |
|
658
|
|
|
for planet in closest.planets: |
|
659
|
|
|
if planet.type in ("M", "E"): |
|
660
|
|
|
planets.append(planet) |
|
661
|
|
|
planet = random.choice(planets) |
|
662
|
|
|
planet.disease = key |
|
663
|
|
|
system = planet.compOf |
|
664
|
|
|
system.hasDisease = 1 |
|
665
|
|
|
print " Planet", planet.type |
|
666
|
|
|
# check if number of planets is in desired interval |
|
667
|
|
|
noOfPlanets = 0 |
|
668
|
|
|
for system in galaxy.systems: |
|
669
|
|
|
noOfPlanets += len(system.planets) |
|
670
|
|
|
if noOfPlanets < stats.minPlanets or noOfPlanets > stats.maxPlanets: |
|
671
|
|
|
print 'There was {0} planets.\nStarting new generation...'.format(noOfPlanets) |
|
672
|
|
|
return generateGalaxy2(galaxyTemplate) |
|
673
|
|
|
else: |
|
674
|
|
|
return galaxy |
|
675
|
|
|
|
|
676
|
|
|
def generateSystem(system, ranges = None): |
|
677
|
|
|
# system class and subclass |
|
678
|
|
|
# c -> supergiant |
|
679
|
|
|
# g -> giant |
|
680
|
|
|
# D -> dwarf |
|
681
|
|
|
# NS -> neutron star |
|
682
|
|
|
# BH -> black hole |
|
683
|
|
|
num = random.randrange(1, 1000000 + 1) |
|
684
|
|
|
system.starSubclass = random.randrange(0, 10) |
|
685
|
|
|
if num < 10: system.starClass = 'cB' |
|
686
|
|
|
elif num < 20: system.starClass = 'cA' |
|
687
|
|
|
elif num < 40: system.starClass = 'cF' |
|
688
|
|
|
elif num < 60: system.starClass = 'cG' |
|
689
|
|
|
elif num < 80: system.starClass = 'cK' |
|
690
|
|
|
elif num < 100: system.starClass = 'cM' |
|
691
|
|
|
elif num < 500: system.starClass = 'gF' |
|
692
|
|
|
elif num < 1000: system.starClass = 'gG' |
|
693
|
|
|
elif num < 5500: system.starClass = 'gK' |
|
694
|
|
|
elif num < 10000: system.starClass = 'gM' |
|
695
|
|
|
elif num < 20000: system.starClass = 'mO'; system.starSubclass = random.randrange(5, 10) |
|
696
|
|
|
elif num < 30000: system.starClass = 'mB' |
|
697
|
|
|
elif num < 40000: system.starClass = 'mA' |
|
698
|
|
|
elif num < 120000: system.starClass = 'mF' |
|
699
|
|
|
elif num < 225000: system.starClass = 'mG' |
|
700
|
|
|
elif num < 465000: system.starClass = 'mK' |
|
701
|
|
|
elif num < 930000: system.starClass = 'mM' |
|
702
|
|
|
elif num < 940000: system.starClass = 'dB' |
|
703
|
|
|
elif num < 960000: system.starClass = 'dA' |
|
704
|
|
|
elif num < 980000: system.starClass = 'dF' |
|
705
|
|
|
elif num < 990000: system.starClass = 'dG' |
|
706
|
|
|
elif num < 999500: system.starClass = 'dK' |
|
707
|
|
|
elif num < 999995: system.starClass = 'n-' |
|
708
|
|
|
elif num < 1000000: system.starClass = 'b-' |
|
709
|
|
|
else: system.starClass = 'b-' |
|
710
|
|
|
# planets |
|
711
|
|
|
num = random.randrange(0, 100) |
|
712
|
|
|
planets = (0, 0, 0) |
|
713
|
|
|
mod = 1.0 / 2.0 # was 2 / 3 |
|
714
|
|
|
if system.starClass[0] in ('c', 'g'): |
|
715
|
|
|
if num < 25: |
|
716
|
|
|
planets = distributePlanets(mod * random.randrange(1, 7)) |
|
717
|
|
|
elif system.starClass[1] in ('O', 'B'): |
|
718
|
|
|
if num < 25: |
|
719
|
|
|
planets = distributePlanets(mod * random.randrange(1, 11)) |
|
720
|
|
|
elif system.starClass[1] == 'A': |
|
721
|
|
|
if num < 75: |
|
722
|
|
|
planets = distributePlanets(mod * random.randrange(1, 11)) |
|
723
|
|
|
elif system.starClass[1] == 'F' or system.starClass[1] == 'G': |
|
724
|
|
|
if num < 95: |
|
725
|
|
|
num = random.randrange(1, 7) + random.randrange(1, 7) + 3 |
|
726
|
|
|
planets = distributePlanets(mod * num) |
|
727
|
|
|
elif system.starClass[1] == 'K': |
|
728
|
|
|
if num < 95: |
|
729
|
|
|
num = random.randrange(1, 7) + random.randrange(1, 7) |
|
730
|
|
|
planets = distributePlanets(mod * num) |
|
731
|
|
|
elif system.starClass[1] == 'M': |
|
732
|
|
|
if num < 95: |
|
733
|
|
|
num = random.randrange(1, 7) |
|
734
|
|
|
planets = distributePlanets(mod * num) |
|
735
|
|
|
elif system.starClass[0] == 'd': |
|
736
|
|
|
if num < 10: |
|
737
|
|
|
num = int(mod * random.randrange(1, 7) / 2) |
|
738
|
|
|
planets = (0, 0, num) |
|
739
|
|
|
elif system.starClass[0] == 'n' or system.starClass[0] == 'b': |
|
740
|
|
|
if num < 5: |
|
741
|
|
|
num = int(mod * random.randrange(1, 7) / 2) |
|
742
|
|
|
planets = (0, 0, num) |
|
743
|
|
|
# planets |
|
744
|
|
|
zone = 0 |
|
745
|
|
|
for num in planets: |
|
746
|
|
|
for i in xrange(0, num): |
|
|
|
|
|
|
747
|
|
|
planet = Planet() |
|
748
|
|
|
planet.compOf = system |
|
749
|
|
|
system.planets.append(planet) |
|
750
|
|
|
generatePlanet(zone, planet) |
|
751
|
|
|
zone += 1 |
|
752
|
|
|
# sort planets by energy |
|
753
|
|
|
system.planets.sort(lambda a, b: cmp(b.energy, a.energy)) |
|
|
|
|
|
|
754
|
|
|
|
|
755
|
|
|
def distributePlanets(num): |
|
756
|
|
|
num = int(num) |
|
757
|
|
|
if num <= 3: return (0, 1, num - 1) |
|
758
|
|
|
elif num <= 5: return (1, 1, num - 2) |
|
759
|
|
|
elif num <=7: return (1, 2, num - 3) |
|
760
|
|
|
elif num <=11: return (2, 2, num - 4) |
|
761
|
|
|
elif num <=15: return (2, 3, num - 5) |
|
762
|
|
|
|
|
763
|
|
|
def generatePlanet(zone, planet): |
|
764
|
|
|
sc = planet.compOf.starClass |
|
765
|
|
|
if sc == 'mF' or sc == 'mG' or sc == 'mK': isFGK = 1 |
|
766
|
|
|
else: isFGK = 0 |
|
767
|
|
|
if sc[0] == 'd' or sc == 'n-' or sc == 'b-': isDNB = 1 |
|
768
|
|
|
else: isDNB = 0 |
|
769
|
|
|
# diameter and type of planet |
|
770
|
|
|
num = random.randrange(0, 100) |
|
771
|
|
|
if zone == 0: # Zone A |
|
772
|
|
|
if num < 5: planet.type = 'A' |
|
773
|
|
|
elif num < 10: planet.type = 'G'; planet.diameter = dice(3, 6, 0) * 10000 |
|
774
|
|
|
elif num < 60: planet.type = 'R'; planet.diameter = dice(1, 10, 0) * 1000 |
|
775
|
|
|
elif num < 70: planet.type = 'D'; planet.diameter = dice(2, 6, 2) * 1000 |
|
776
|
|
|
elif num < 100: planet.type = 'H'; planet.diameter = dice(3, 6, 1) * 1000 |
|
777
|
|
|
elif zone == 1: # Zone B |
|
778
|
|
|
if num < 10: planet.type = 'A' |
|
779
|
|
|
elif num < 15: planet.type = 'G'; planet.diameter = dice(3, 6, 0) * 10000 |
|
780
|
|
|
elif num < 25: planet.type = 'R'; planet.diameter = dice(1, 10, 0) * 1000 |
|
781
|
|
|
elif num < 45: planet.type = 'D'; planet.diameter = dice(2, 6, 2) * 1000 |
|
782
|
|
|
elif num < 70: planet.type = 'H'; planet.diameter = dice(3, 6, 1) * 1000 |
|
783
|
|
|
elif num < 90: |
|
784
|
|
|
if isFGK: |
|
785
|
|
|
planet.type = 'M'; planet.diameter = dice(2, 6, 5) * 1000 |
|
786
|
|
|
else: |
|
787
|
|
|
planet.type = 'H'; planet.diameter = dice(3, 6, 1) * 1000 |
|
788
|
|
|
elif num < 100: |
|
789
|
|
|
if isFGK: |
|
790
|
|
|
# planet.type = 'E'; planet.diameter = dice(2, 6, 5) * 1000 |
|
791
|
|
|
planet.type = 'E'; planet.diameter = dice(1, 4, 13) * 1000 |
|
792
|
|
|
else: |
|
793
|
|
|
planet.type = 'H'; planet.diameter = dice(3, 6, 1) * 1000 |
|
794
|
|
|
elif zone == 2: # Zone C |
|
795
|
|
|
if num < 15: planet.type = 'A' |
|
796
|
|
|
elif num < 75: planet.type = 'G'; planet.diameter = dice(3, 6, 0) * 10000 |
|
797
|
|
|
elif num < 80: planet.type = 'R'; planet.diameter = dice(1, 10, 0) * 1000 |
|
798
|
|
|
elif num < 90: planet.type = 'C'; planet.diameter = dice(1, 10, 0) * 1000 |
|
799
|
|
|
elif num < 95: planet.type = 'D'; planet.diameter = dice(2, 6, 2) * 1000 |
|
800
|
|
|
elif num < 100: |
|
801
|
|
|
if isDNB: |
|
802
|
|
|
planet.type = 'C'; planet.diameter = dice(1, 10, 0) * 1000 |
|
803
|
|
|
else: |
|
804
|
|
|
planet.type = 'H'; planet.diameter = dice(3, 6, 1) * 1000 |
|
805
|
|
|
# energy |
|
806
|
|
|
planet.energy = random.randrange(100 - zone * 50, 150 - zone * 50) |
|
807
|
|
|
# minerals |
|
808
|
|
|
if planet.type[0] in ('R', 'D', 'H', 'M'): |
|
809
|
|
|
density = dice(1, 6, 0) / 2.0 + 3 |
|
810
|
|
|
planet.minerals = int(((planet.diameter / 500.0) + density * 10.0 + random.randrange(1, 101) / 2.0 - 45) * 2) |
|
811
|
|
|
elif planet.type[0] == 'A': |
|
812
|
|
|
diameter = dice(1, 10, 0) * 1000 # rock planet |
|
813
|
|
|
density = dice(1, 6, 0) / 2.0 + 3 |
|
814
|
|
|
planet.minerals = int(((diameter / 500.0) + density * 10.0 + random.randrange(1, 101) / 2.0 - 45) * 2) |
|
815
|
|
|
elif planet.type[0] == 'G': |
|
816
|
|
|
diameter = dice(3, 6, 1) * 1000 # earth like planet |
|
817
|
|
|
density = dice(1, 6, 0) / 2.0 + 3 |
|
818
|
|
|
planet.minerals = int(((diameter / 500.0) + density * 10.0 + random.randrange(1, 101) / 2.0 - 45) * 2) |
|
819
|
|
|
elif planet.type == 'E': |
|
820
|
|
|
planet.minerals = 100 |
|
821
|
|
|
else: |
|
822
|
|
|
planet.minerals = 0 |
|
823
|
|
|
if planet.minerals < 0: |
|
824
|
|
|
planet.minerals = 0 |
|
825
|
|
|
# environment |
|
826
|
|
|
if planet.type == 'E': planet.environ = 100 |
|
827
|
|
|
elif planet.type == 'M': planet.environ = random.randrange(25, 51) |
|
828
|
|
|
elif planet.type == 'H': planet.environ = random.randrange(12, 26) |
|
829
|
|
|
elif planet.type == 'D': planet.environ = random.randrange(6, 13) |
|
830
|
|
|
elif planet.type == 'C': planet.environ = random.randrange(0, 7) |
|
831
|
|
|
elif planet.type == 'R': planet.environ = random.randrange(0, 7) |
|
832
|
|
|
else: planet.environ = 0 |
|
833
|
|
|
# slots |
|
834
|
|
|
slotsMod = 0.67 |
|
835
|
|
|
planet.maxSlots = int((planet.diameter / 1000) * 1.5 * slotsMod) |
|
836
|
|
|
if planet.type == 'E': planet.slots = 9 # planet.slots = int(planet.maxSlots * 0.50) |
|
837
|
|
|
elif planet.type == 'M': planet.slots = int(planet.maxSlots * 0.50) |
|
838
|
|
|
elif planet.type == 'H': planet.slots = int(planet.maxSlots * 0.50) |
|
839
|
|
|
elif planet.type == 'D': planet.slots = int(planet.maxSlots * 0.75) |
|
840
|
|
|
elif planet.type == 'C': planet.slots = int(planet.maxSlots * 0.75) |
|
841
|
|
|
elif planet.type == 'R': planet.slots = int(planet.maxSlots * 0.75) |
|
842
|
|
|
else: planet.slots = 0 |
|
843
|
|
|
# make sure that all planets except A and G has at least one slot |
|
844
|
|
|
if planet.type in "EMHDCR" and planet.slots == 0: |
|
845
|
|
|
#@print "Fixing slots", planet.type, planet.slots, planet.maxSlots |
|
846
|
|
|
planet.maxSlots = max(1, planet.maxSlots) |
|
847
|
|
|
planet.slots = max(1, planet.slots) |
|
848
|
|
|
#print planet.type, planet.environ, planet.minerals |
|
849
|
|
|
|
|
850
|
|
|
def dice(num, range, offset): |
|
851
|
|
|
result = offset |
|
852
|
|
|
for i in xrange(0, num): |
|
|
|
|
|
|
853
|
|
|
result += random.randrange(1, range + 1) |
|
854
|
|
|
return result |
|
855
|
|
|
|
|
856
|
|
|
|
|
857
|
|
|
## info |
|
858
|
|
|
def getInfo(galaxy): |
|
859
|
|
|
starTypes = {} |
|
860
|
|
|
planetTypes = {} |
|
861
|
|
|
planets = 0 |
|
862
|
|
|
maxPlanets = 0 |
|
863
|
|
|
minPlanets = 999 |
|
864
|
|
|
planetDist = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] |
|
865
|
|
|
for system in galaxy.systems: |
|
866
|
|
|
starTypes[system.starClass] = starTypes.get(system.starClass, 0) + 1 |
|
867
|
|
|
for planet in system.planets: |
|
868
|
|
|
planetTypes[planet.type] = planetTypes.get(planet.type, 0) + 1 |
|
869
|
|
|
planets += 1 |
|
870
|
|
|
sysPlanets = len(system.planets) |
|
871
|
|
|
maxPlanets = max(maxPlanets, sysPlanets) |
|
872
|
|
|
minPlanets = min(minPlanets, sysPlanets) |
|
873
|
|
|
planetDist[sysPlanets] += 1 |
|
874
|
|
|
stars = len(galaxy.systems) |
|
875
|
|
|
print 'Systems:', stars |
|
876
|
|
|
print starTypes |
|
877
|
|
|
print 'Planets per system:', planetDist |
|
878
|
|
|
print 'Planets:', planets |
|
879
|
|
|
print 'min %d, max %d, avg %.2f' % (minPlanets, maxPlanets, float(planets) / stars) |
|
880
|
|
|
print 'Types:', planetTypes |
|
881
|
|
|
return stars, starTypes, planets, planetTypes |
|
882
|
|
|
|
|
883
|
|
|
|
|
884
|
|
|
## load names |
|
885
|
|
|
systemNames = [] |
|
886
|
|
|
|
|
887
|
|
|
def loadSystemNames(): |
|
888
|
|
|
global systemNames |
|
889
|
|
|
names = set([]) |
|
890
|
|
|
|
|
891
|
|
|
with open(data.SYSTEM_NAMES_FILE) as names_file: |
|
892
|
|
|
for line in names_file: |
|
893
|
|
|
names.add(line.strip()) |
|
894
|
|
|
systemNames = list(names) |
|
895
|
|
|
|
|
896
|
|
|
if __name__ == '__main__': |
|
897
|
|
|
import sys |
|
898
|
|
|
|
|
899
|
|
|
galaxyType = sys.argv[1] |
|
900
|
|
|
targetFile = sys.argv[2] |
|
901
|
|
|
with open(targetFile, 'w') as fileHandle: |
|
902
|
|
|
GenerateGalaxy(galaxyType, fileHandle) |
|
|
|
|
|
|
903
|
|
|
|